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Quote:Eh, that doesn't look very Vahzilok-ish to me. And a bit overdone for aboms (lower case = minion type name) as opposed to an NPC called the Abomination.Are you sure that's what they said that was for? I ask because we have Vahzilok mobs called Abominations, and my first impression looking at that pic was that they gave them the CoT costume revamp treatment.
Plus I don't think we've seen/heard anything on a Vahz revamp. (They really fit their look now as it is.)
Quote:Could that be a major spoiler?
The story has implied that time is cyclical, with Daedalus, Solaris, Imperious, etc being stand ins for their modern counterparts. If Solaris's temple is smashed in the past, what does that bode for Sister Psyche's future? -
Quote:I want to say Stealth would cancel AA, but I'm not 100% sure on that. Superspeed would stack. (Main issue I have with AA is that it's such an END hog.)Ispahan/or anyone else,
Out of curiosity, have you tried stealth/SS with your AA? Would it send aggro to you if you were invis or just scare/confuse the bad guys?
Quote:Honestly, if you dislike a character enough that you have to ask for a reason NOT to delete them, then IMO you should just delete it. If it's not fun, why play it?
But as for "If it's not fun, don't play it?" It makes sense to ask. Some sets bloom later, or are "Hey, when you get THIS key power, it really takes off." Or, for instance with Masterminds in 18-23, "You're hitting the roughest patch for it, stick with it before deciding."
Quote:Originally Posted by IsphanBut you don't have to use Ice Slick and the AoE immob at the same time ^^ Actually you don't really have to use the AoE immob at all: for a controller it's the better way to set Containment and get double damage, but it just brings a lot of aggro to a dominator.
Admittedly mine has it, but it was a late-ish pick. (Ice/Psy - pre Dom2.0, remember "late blooming set!")
The AOE Immob is useful as a backup - Ice Slick an ambush coming your way, AOE Immob a group that's getting ready to be shredded, head in (with /psy) for a nice, tightly packed Drain Psyche, Shockwave, etc. Deal with the slicked mobs next. -
Quote:eh?Well, I am not exactly a solo only player. I LOVE huge missions like the Rikti invasions and the Zombie invasions, and the special events because I can get into a team and if I mess up a shot, nobody will jeer at me.
Pancake, this game is supposed to be fun. It is not fun to be jeered at because you run into a wall and thus lose the team.
Sigh....anyone play on Victory who does not jeer at clutzes?
Didn't think so.
Lisa.
Rather find out who on Vic *does?*Hell, if they'll put up with me, they'll put up with anyone.
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Quote:Barbarian bits cooked in a spicy BBQ sauce = Barbarian Wings.I've not read the whole thread...
But...
Shouldn't the minotaur have some cool barbarian wings?... 'cause... y'know.
((Note - I have no idea what 'barbarian' wings would look like. Some sort of tattered battle standard tied to them maybe, but that'd ruin the joke and make this a serious suggestion.))
Maybe if you gave him some ranch dressing they'd be Cool Barbarian Wings? -
Yeah. I know this won't happen. But random and long-level-range covering thought:
Three-phase Dark Astoria content.
Phase 1: 25-35. Dark Astoria "Now."
Yes, this overlaps with Croatoa. There's reason for it - with some minor mentions from Skipper and perhaps Kelly Nemmers, a link can be created between Croatoa and Dark Astoria. "Whatever's going on here seems to have disturbed things over in Astoria. Talk to...."
I know the lower end of this range isn't exactly hurting for content, but it's level-appropriate for the mobs that are in there. (The BP end up disappearing for a while as it is.)
The "Now" explores spiritual unrest, the BP's efforts to bring their gods in/wake the sleeper, and the COT's efforts to keep him bound (as well as find out just what the Tsoo are looking for.) Ending with a quick task force.
If you don't have it already, the ending makes sure you have Ouroboros unlocked. (No, I don't really have "story arcs" set up for this.) DA doesn't change at this point.
40-50: "Then."
This is through Ouroboros. Why? Because the region that's now Astoria/Dark Astoria has gone through upheavals like this before. Visit the one in the 50s. Get sent back farther - because something's upsetting the flow of time, trying to break through. This explores the area and a bit more of the BP.
Ending, quite likely, with a cutscene. A very dark one... where some figures emerge, just before you're flung back into the present.
50+: "Future."
Must have Incarnate powers unlocked. (I'd even go so far as to require Judgement/Interface, not just Alpha.) Why?
Because you have the power of a god. And you're about to go face the Pantheon on their home turf.
Gives appropriate Incarnate-level rewards (2 arcs, each have at least an Emp merit, Astral for major accomplishments, threads will drop.)
At the end of this, Astoria is reclaimed. No fog (unless you exemp down) except (like in the Croatoa missions to investigate spirits) in one or two very localized spots. COT still lurk here and there, but they're uninterested in you - or don't want to challenge you. The ghosts are at peace, and we have real civilians again.
I haven't generally been a fan of "Clearing the fog permanently," but given the phasing (and the elimination or severe weakening of the Pantheon that would happen at 50+ with the Incarnate arcs) the "clearing" would be an ample demonstration of your power as an Incarnate (and a heck of a "tangible" reward.) -
Quote:Y'know, I've been complaining about this (well, moreso) since... when was it... Not long after War Witch took the helm and mentioned "We don't want to update old stuff, we want to keep giving you new."That kind of disappoints me, the general attitude I mean.
"New shiney, get new shiney, come on new shiney!"
"Erm...could you kind of...you know, take a breath, pause and make some of the legacy powersets up to snuff...I mean Forcefield just provides defense and more defense...which at high levels, especially with IOs and Incarnate buff powers, becomes rather useless..."
"No, don't care, look at the new shiney!"
Tweaking sets like Forcefield to be more relevant is low hanging fruit, not like they're making an entire new powerset.
Yeah... but what about areas like Dark Astoria that people have been *begging* to have content added to for years?
Or - well, my general impression STILL is one of a dog in a room full of Superballs, just bouncing, chasing, catching one then getting distracted by another. Do notice how much has been done with AE after it stopped being the new shiny. Or bases. Or... when's the last time we had IO sets added, or revised (see "Debt reduction?") Back when they tried to put in a carrot to get people back into the (broken) PVP that the also haven't revisited?
They mention their "strike teams" now. Yeah, great for throwing more new stuff out, I guess - stuff to pay extra for. But where's the "Strike team" for Dark Astoria, which is just *filled* with story possibility? Where's the Shard Strike Team? Where's the Strike Team to add more reason to go to Cimerora than the ITF? Where's the Strike Team to, I don't know, make Redside more appealing in general? Where's the Base Strike Team?
Honestly, I don't expect any of it to get revisited, other than, perhaps, a token mention ("We added a map to AE!") Why? It's not the "new shiny." And the zones that could use updating, or that are *begging* for story? I expect their next "revision" to be a set of meteors. Any bets on when we'll see new tip and/or newspaper/police band missions? (I know the latter are AdLib-ish - "The ____ stole the ____ and hid it in their _____! Go pull it out!" But still. Can't they be improved? Expanded?)
That's not the attitude I used to have toward the dev team, and it's not the attitude I *want* to have to the dev team. And yes, some of the new stuff is great, I'm not knocking it. (Except the lack of actual, appropriate, Incarnate-themed solo/small team content... but that drum's been beaten to a pulp already, and I don't expect to see it either.) But that attitude is where the dev team has, in general, led me to at this point. (Other than Tunnel Rat. When it comes to responsiveness to a serious issue... bam, right there. I have nothing bad to say about her. And to clarify, I have nothing bad to say about the devs *as people.* I'm sure Matt, Melissa, the whole crew are great people. It's "the dev team direction" I gripe about. Specifically the direction that seems to be "Run away from older content at high speed.") -
Quote:They want you to overlook it, burn points on stuff, then have to buy more points. (Or just don't want everything released at once. Still, yeah, I was looking forward to it as well.)Isn't this on Test and working now? Do we have any idea why it's being pushed back? It was the ONLY set I wanted to buy
Quote:What a shock. I'm SHOCKED, I say! -
Mind control. I can put everyone to sleep.
... or is that not what you meant? -
Half sounds related to a long-lost suggestion that survived several forum purges, but was finally lost, over the side to be swallowed in the dark, churning seas, its cries lost in the furious noise of the mod-storm.... the "Mecha EAT." (Might be a bit more doable, though. Not sure about the idividually targetable parts, tech-wise.)
Though Halo Assault sounds like you launch a bunch of mini-Master Chiefs at the enemy. -
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1. Costume creator:
Mostly "back-end" work, so pieces could be added, swapped, organized, new categories added without breaking a slew of existing costumes. If I start out Day 0 with Face 3, Glasses/Visor 7, Face Paint 6, I should be able to add faces, visors, head categories, etc. and still come back to that character 10 issues later, go to the tailor and see *no* change.
2. Models:
Set them to be easily exportable (either for out-of-game use, website use, or in-game for things like base decorations - "This is how the SG uniform looks!") Plan to have an excess of anchor points that we'll "never use" - because we probably WILL use them sometime in the future when someone has an idea ("Thigh pads? CLipboard for a pilot? Holster? Leg sheath for a knife? Awesome, add them to these points!")
3. Costume continuity:
Make sure there are defined points where top and bottom patterns will "match" even if not part of the same set. From thin to thick stripes, basically. So we don't have "jagged" areas we have to hide with a belt, or parts that don't match up with anything but their own pieces.
4. Worldwide Reach.
Start in the cities, sure. First issue, start cleaning up. Then move outward every 2-3 issues, pushing the story forward to explain *why* you're suddenly able to go to Europe. Or Egypt. Or the space station.
5. Consistent and evolving lore.
No more "So much unused potential!" - that shouldn't last for more than 1-2 issues to build up interest. Lore would be codified - so that, yes, X zone DID have this happen in 1956. And you have to find out why it's happening again today. And the contact that existed in X issue goes away, or changes. Epic ATs would still exist to focus more on specific areas of lore for their backstory "hook," letting the people interested in certain stuff delve more deeply into it either as, or (optionally) tied in with them.
6. The world reacts to you.
I don't (just) mean with the phasing they're doign in I21. There's a taste of it in Khelds spawning Voids and Quantums, though I can see the arguments for making them spawn more sensibly. But - bring Origin into it. Have mysterious figures try to apprehend your Mutant-based character, or try to steal the tech of your Tech based... and find out it's a part of Crey, for instance. Some sort of involvement for you *as you.* And have them change as you level and finish story arcs, changing frequency or who is after you (and why.) Or just have groups try an occasional "revenge hit." Or... have one give up to you and you get to try to turn them around, having them become available as an occasional "sidekick" (summoned pet) and eventually hero (or villain) in their own right. -
Quote:Don't get me started on Incarnate content and power creep... honestly, I should open up a coffee shop with as much grinding out of those trials as the devs want you to do.Heh, Incarnate content already bypasses the entire concept of building for survivability... But I already started a thread about that.
Quote:And for the record Bill, I still like you (but I do think you should stop spitting venom at Microcosm )
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Quote:I've seen great ideas (and had a few ideas here and there of my own) for solo/small team Incarnate content - content fully worthy of (and at some point requiring - like, say, some doesn't become available until, for instance, Judgement is slotted) Incarnate status and powers.I lol'd cause it's lolworthy.
I pray that's not the solo path they meant we were getting.
We've got an insane godlike entity in the Shard who hasn't seen much love in years, for instance.
We've got a pantheon of banished gods that probably should be dealt with (which would also, oh, help with the lack of content in DA. Explore the backstory in the lower levels, go in to finally deal with it as empowered Incarnates.)
I'd love to see these things.
What do I *expect?* Exactly this sort of thing as a "solo" path. (And more zones being smashed and removed from the game.) Honestly, I think someone's probably irked that Keyes is generally... oh... not run. And they want us to "Grind trials, peons, bwahahahaha! Grind for your threads!" after all. -
Quote:I'm not telling everyone else to feel the same way. But to me, having a good grasp of an SO'd out character provides a far *better* foundation for IOing out, if you choose to do that. And that - again - it seems that people are getting (IMHO) far too reliant on IOs. It's one thing to say "And when you IO out the build, it takes you from *here* to *here!*" and another to say "It's unplayable/I can't see playing it without IOs." What if you had to? (See some of the Freedom announcements.)Well that's all well and good, if you prefer not to use IO's on your builds I don't think anyone here is going to tell you that you're doing it wrong or your builds suck.. But a lot of people also like using IO's. They make things smoother, they help realize a character's full potential. If that's not how you feel, then more power to you, but that doesn't mean you should expect everyone else to feel the same way.
Now, here's the part where you say "I'm glad you're not a dev." See, there were rumors way back when that Hami-os "might have a cost" (or drawback) sometime "in the future." And you know what - I like the idea. And I'd be tickled to find content where something is actively working against IO buffs (looking specifically at set bonuses.) Not to "stick it to" anyone, but to remove that crutch, much like we've seen a rise in heavy -def and the like in late game content. (I remember people howling hate at the rogue Vanguard they ran into with their melee... while my squishy controllers sat back and asked "What's the problem?")
Now, obviously this would be temporary - I'd love to see part of it where you have to fight to various devices and disable them to start getting your powers back, which would also buff the SO'd/lightly IO'd characters, so at the end the IO'd characters are at full strength and the SO'd are buffed - but I'd find it interesting *just* to see how the folks on IOs would do. -
Quote:I'm holding off any irked-ness (since I actually have a few characters who could use some of the pieces) until I see the full piece listing. I do agree the loincloth on females would be welcome.This.
Once more, the female characters get totally non-concept-appropriate skimpy/girly costume pieces. I'm guessing that girls don't get access to the loincloth piece? Instead, we get another corset, another skirt, and another set of thigh highs - as a BARBARIAN set?
Seriously, I'm annoyed.
Of course, they may be putting the thigh-highs there because we can get the "Santa boots/gloves" via the winter event. (It'd be nice to be able to turn ccanes in for those more often.)
(Also... can we get that outside peak without the fur? Please?) -
Quote:Dear devs:Yes, you can get a single slot to Tier 4 (after you've unlocked it) after only a short 384 weeks (over 7 years).
The extra options are welcome. Thank you.
Now, can we talk about actual, Incarnate-related "regular content" to drop these rewards more than once a week? Perhaps bump the content shown to an Empyrian once a week and put Incarnate-Solo/Small Team-Content arc at an astral? Something that's not dropping at a rate that's still discouraging once you do the math (versus "Grind trials, muahahahah!")
And can we talk again about how silly it is to spend rewards for running Incarnate content on being able to emote being out of breath and/or falling over exhausted?
Thanks. -
Also, if you're asking because of wanting to share them on a hosting site, Photobucket (and probably imageshack) do have tools on-site to resize them (and make other edits.)
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Quote:Now stop and think how that actually looks.Yeah, that was me. Notice that I didn't make the joke until after the OP was already linked to a helpful guide. One that, I think, you wrote.
And it might have been pretty obvious that I didn't mean anything malicious with it by anyone who glanced an inch down their monitor and noticed the only other character of mine who is in my signature besides my Warshade. What's that? A Peacebringer?
"This person tells me to stop rolling a peacebringer and roll a warshade instead. *And they have both.* If they play one and think it's that bad, maybe I shouldn't even bother," as opposed to, "oh, ha ha ha."
The "jokes" don't come across as "jokes" at all, especially with the AT getting unfairly slammed here and everywhere else.
Quote:Er, I would probably have trouble with the Incarnate Arc on my Warshade if he used an SO build too (But I'm not sure, he's been IO'd since before he did that arc.) SO's are just not the best way to get anything to perform optimally. Based on my experience having tried to do that mission on an SO'd Peacebringer, it didn't seem like something that was viable to accomplish.
If you managed to do it, that's really awesome and I'm glad that you relayed that experience here, but that doesn't mean that people who didn't have that same experience aren't allowed to relay that, too.
Compare to, say, GavinRuneblade - "Grab an envenomed dagger, the -regen will probably be enough to put you over the edge."
Now, which sounds more useful? And which sounds like PS up there should just not bother because it's too underpowered? (And as mentioned, I soloed this on my Earth/FF and Ice/Emp, which makes pretty much *anything* else look like a damage powerhouse.)
I have no problem with people saying they have trouble. Because they do, regardless of AT or powerset. Maybe it's settings, maybe it's approach, maybe it's slotting - that's what the forums, among other things, are here for. I *do* have a problem with basically saying "Nope, you can't do it without sinking INF into an IO build" when it's simply not true. If it were, with as much as I like PBs, I'd be insisting they were in need of fixing - because, quite frankly,SOs are where things are supposedly balanced.
If I were fairly sure this could not be done on SOs and it wasn't *me* (which, yes, *is* the first thing I check - I'll run something multiple times to see if it's a tactic that needs changing, a temp power I could use (see curse breaker,) or if I'm missing a "tell" from the NPC that will otherwise keep me from getting killed,) my next step would be coming here - and if it were universal, I'd start being a royal PITA to the devs about it (see 1 1/2 years of fighting for Sonic Dispersion graphics, and picking up right where I left off on Barrier.)
Edit:
Quite frankly, I think people are too hung up on "OMG I need to IO out everything for perma-recharged-insta-super-this-that-the-other" to pay attention to what the powers do *without* them. Perform "optimally?" Perform decently on SOs - frankly I've never had anyone complain about my SO'd builds. Nobody really can tell the difference. I'm not sitting back, sucking wind and plinking for 1-2 damage while IO'd builds of the same sets are nuking spawns. And yet paging through you'll see and hear people complaining that "I just can't play this character without my IOs/permahasten/etc/etc/etc." If they took away IOs tomorrow, I'd have a few respecs to do things like toss Acrobatics back on my Fire and Dark tanks/scrappers, maybe rearrange a few slots, and I'd be back in business. Even on my heavily-IOd builds, frankly, I wouldn't break a sweat. Because I built them to work properly *without* them. -
Quote:Not always. Though the point about those spawns being ambushes tends to be correct.If they're an ambush, they'll follow you through elevators. If they're static spawns, I don't think they will.
It's really hard to tell which ones will follow, unfortunately. It's some really hit-and-miss scripting or whatnot. I've had some I expected to follow, that I seemed to *remember* being able to follow, get to the elevators and wander away (as seen when I went back up.) Others... not so much. -
Quote:You mean much like several peoples "Must slam peacebringers and give the impression they can't do jack" posts in pretty much every bloody thread? Because that's sure what it starts feeling like when it's almost all you hear, over and over. Or is putting down PBs over and over perfectly fine? That'd be a bit of a double standard, wouldn't you think? But that's what I see done and *encouraged* - or at least certainly not DIScouraged - over and over.I would normally ask you to enlighten me as to what I did wrong when I fought Honoree, because clearly it was something, but at this point I don't care what you have to say. I used to like you, but you have become such a complete *** in your "must defend peacebringers at all costs" crusade that I don't give a flying tentacle what you think. Nice job.
Much like (and I know this comment wasn't you) "MF PB guide" - "Select PB, go back and select Warshade." Yeah. Helpful. And irritating in the extreme. "It's a joke" a few posts later - but think of the impact of seeing that on someone looking for help and information. And the impression it gives of the AT. Hell, as Khelds, we still have people insisting we do nothing but hide because we get one-shot from every Void or Quantum and every Cyst is an instant team-wipe (and/or declaring they won't invite Khelds to a team because of it, no matter how out of date it is.)
Sorry, but yes, the whole "Let's slam PBs" bit has gotten VERY tiring. As said elsewhere, I don't think I've ever seen a forum so devoted to making people NOT play one of its ATs. Then you go out to the REST of the forum....
And then you turn around with the "Neither of those are pure SO builds" which, quite frankly, felt like trying to nitpick to me to invalidate it and *keep* with that same forum "vibe" of "Make sure people think PBs are worthless, go worship at the shrine of Warshade." So, yes, given the way the forum in general seems to be about PBs, I read that as essentially trying to invalidate the fact that yes, I *did* do this on a non-IOd, essentially SO build. Twice. So no, your question, given all that did NOT come across as an actual question. If that wasn't your intent - re-read the rest of this and see just why.
(Edit Re: the knockback comment. That was more general, but I see how you can read it as me directing that to you specifically. Not intended, it was meant to be general.)
If I've completely misread you and owe you an apology, I'm sorry - but make sure you see WHY I read it that way. Because that *is* how the whole thing came off to me. -
Waah, waah, waah. The little bit that isn't SO doesn't have that big of an effect. What, one KB protection? A few HOs? You think that makes such a HUGE difference to invalidate the point that your "You can't do that on pure SOs" is complete BS when I *did* do so? If we were looking at, say, a build with five LotGs you'd almost have a point. But we're not, are we? Oh, no, the first one has *A* set of thunderstrikes, look at my capped ranged defen... wait, barely have any. I can outdo what the *few* pieces I have in there give me with single small inspirations. So, yeah, quit whinging that Voidbane's "not a pure SO build." It's close enough to make no difference.
And just because YOU don't know how to run the second build doesn't mean *I* don't. (Hmm. Rather like Knockback use....) No sitting and waiting needed. That second one? I've run her since issue *4.* ON... guess what. Go ahead, guess. Hint 1, those HOs are newer for the most part than the alpha slot. Hint 2, IOs didn't exist when I rolled her OR got her to 50. It is a true Triform build, not a "forms with human buff" build. The build's morphed - it's pretty much respecced to try something different with a triform about once a year, quite honestly, different emphasis on different areas - but that's where it was when Alpha came out (haven't redone it since.) -
Quote:I had trouble doing this mission on my PB too. If you're using SO's, that is probably the problem. Your Dark Defender was probably able to do it because Dark has massively awesome debuffs... Peacebringers don't.
To be completely honest with you, you really need an IO build if you don't have one already.Quote:Originally Posted by MicrocosmYa on SOs that's probably not going to happen.
This statement is complete and utter BS. You do not "need" an IO build in the least for this, on a PB or any other AT. Inspirations, sure. And the envenomed dagger is useful, sure. But you do not need an IO build any more than you need to have green in your costume's colors.
What I soloed him on:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Voidbane: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Dmg-I(5), Thundr-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Incandescence -- S'fstPrt-ResKB(A), ResDam-I(7), ResDam-I(9)
Level 2: Glinting Eye -- Thundr-Acc/Dmg(A), Acc-I(9), Dmg-I(11), Dmg-I(11), Thundr-Dmg/EndRdx/Rchg(13), RechRdx-I(13)
Level 4: Essence Boost -- RechRdx-I(A), RechRdx-I(15), Heal-I(15), Heal-I(17), Heal-I(17)
Level 6: Gleaming Blast -- Thundr-Acc/Dmg(A), Acc-I(19), Dmg-I(19), Dmg-I(21), Thundr-Dmg/EndRdx/Rchg(21), RechRdx-I(23)
Level 8: Radiant Strike -- Acc-I(A), Acc-I(23), Dmg-I(25), Dmg-I(25), Dmg(27), RechRdx-I(27)
Level 10: Proton Scatter -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg(31), RechRdx-I(31)
Level 12: Build Up -- RechRdx(A)
Level 14: Hasten -- RechRdx(A), RechRdx(33)
Level 16: Shining Shield -- EndRdx-I(A), ResDam-I(33), ResDam-I(33)
Level 18: Incandescent Strike -- Acc-I(A), Acc(34), Dmg(34), Dmg(34), Dmg(36), RechRdx-I(36)
Level 20: Quantum Shield -- EndRdx-I(A), ResDam-I(36)
Level 22: Reform Essence -- RechRdx-I(A), RechRdx-I(37), Heal(37), Heal-I(37), Heal-I(39)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Solar Flare -- Acc-I(A), Acc(39), Dmg(39), Dmg(40), Dmg(40), RechRdx(40)
Level 28: Quantum Flight -- EndRdx-I(A)
Level 30: Stealth -- EndRdx(A)
Level 32: Dawn Strike -- Acc-I(A), Acc(42), Dmg(42), Dmg(42), Dmg(43), RechRdx-I(43)
Level 35: Restore Essence -- Heal(A)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(43), EndMod(45), ResDam(45)
Level 41: Photon Seekers -- Acc(A), Acc(45), Dmg(46), Dmg(46), Dmg(46), RechRdx(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Energy Flight -- Winter-ResSlow(A)
Level 10: Combat Flight -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 1: Cosmic Balance
Level 4: Ninja Run
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And...
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Therra Paladina: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Dmg(3), Dmg(3), Dmg(5)
Level 1: Incandescence -- S'fstPrt-ResKB(A), ResDam-I(5)
Level 2: Gleaming Blast -- Acc(A), Dmg(7), Dmg(7), Dmg(9)
Level 4: Essence Boost -- RechRdx(A), Heal(9), Heal(11), Heal(11)
Level 6: Bright Nova -- GSFC-Build%(A)
Level 8: Radiant Strike -- Acc(A), Acc(13), Dmg(13), Dmg(15), Dmg(15), RechRdx(17)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Build Up -- RechRdx(A)
Level 14: Shining Shield -- EndRdx(A), ResDam(17)
Level 16: Proton Scatter -- Acc(A), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19)
Level 18: Incandescent Strike -- HO:Endo(A), Acc(21), HO:Perox(21), Dmg(23), Dmg(23), RechRdx(25)
Level 20: White Dwarf -- Winter-ResSlow(A), ResDam(25), ResDam(27), ResDam(27)
Level 22: Reform Essence -- RechRdx(A), Heal(29), Heal(29), Heal(31)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A)
Level 28: Quantum Flight -- EndRdx(A)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Dawn Strike -- Acc(A), Dmg(33), Dmg(34), Dmg(34)
Level 35: Restore Essence -- Empty(A)
Level 38: Light Form -- RechRdx(A), RechRdx(39)
Level 41: Photon Seekers -- Acc(A), Dmg(42), Dmg(42), RechRdx(43)
Level 44: Quantum Shield -- ResDam(A)
Level 47: Stealth -- Empty(A)
Level 49: Invisibility -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Energy Flight -- Empty(A)
Level 10: Combat Flight -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod(50)
Level 1: Cosmic Balance
Level 4: Ninja Run
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Level 1: Bright Nova Bolt -- Acc(A), RechRdx(31), Dmg(31), Dmg(33), Dmg(33)
Level 1: Bright Nova Blast -- Acc(A), RechRdx(34), Dmg(36), Dmg(36), Dmg(36)
Level 1: Bright Nova Scatter -- Acc(A), Posi-Dmg/Rng(37), Posi-Dmg/Rchg(37), Dmg(37), Dmg(39), Posi-Acc/Dmg(39)
Level 1: Bright Nova Detonation -- Acc(A), RechRdx(40), Dmg(40), Dmg(40), Dmg(42)
Level 1: White Dwarf Strike -- Acc(A), Dmg(43), Dmg(43), Dmg(45)
Level 1: White Dwarf Smite -- Acc(A), Dmg(45), Dmg(45), Dmg(46)
Level 1: White Dwarf Flare -- Acc(A), Dmg(46), Dmg(46), Dmg(48)
Level 1: White Dwarf Sublimation -- RechRdx(A), Heal(48), Heal(48), Heal(50)
Level 1: White Dwarf Step -- Jnt-EndRdx(A)
Level 1: White Dwarf Antagonize -- Mocking-Rchg(A)
(The HOs are actually *more recent* than the Alpha unlock arc.)
So anyone saying he's "unsoloable without an IO build" is, as I said, full of it. The only character I've teamed to beat him on was my Shield/Stone tank - and that's solely because my friends that were part of the group that character was running to 50 with were running it then.
Edit: Hell, I soloed the arc on my *Earth/FF* and *Ice/Emp* controllers. You can't get much lower damage than that. So if you want to insist that you can't do this on an SO'd PB... yeah, right. -
You *are* aware you can go onto test yourself and check, right?
As far as what you asked, no, it is not true, and no, it's not a good idea. (How do I know? See first sentence.) -
When throwing up assumed percentages, please remember that there weren't just "PVPers" and "Non PVPers," but a fair bit that were like me - enjoyed PVP, but didn't make builds for it and are still around.
May not have quit, but the changes drove most of *us* from those zones (or severely lesseened the time we spent in them,) even though we're still around. NC/PS wouldn't have seen lost subs from that, since we'd still be around for PVE, TFs and the like.
"Hardcore" PVPers arent' the only ones who count. -
"Break the backbone of the scum driving the prices up?"
Would that be the people *bidding* 15-20-200k for them when I list them for 5?
Or the people seeing that who decide that if that's what the market wants, that's what they'll list them at?
And once you fill "all" the alchemical silver orders, are you going to run AE missions daily to continue dumping them in? Once you move on, the prices will go up again - *if* that's the way the market itself drives them.
Again - you're *already* taking care of "not wanting to pay those prices" by doing the same thing everyone else can do - play the game and/or play AE and roll for the salvage. Prices don't tend to concern me on the market, not because I'm rich (few of my characters are, very, very few - as in, single digits out of 300-ish characters - have over 150m, none are at 500m) but because if I need that salvage, I burn AE tickets. And sell what I don't need.