No More AE farms


Amy_Amp

 

Posted

So on beta apparently you dont get XP after completing a mission the first time? Is that true? Is this a good idea or not? Can you just pick another and another farm and cycle through them? Whats the cooldown? Is AE going to die now?


 

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You *are* aware you can go onto test yourself and check, right?

As far as what you asked, no, it is not true, and no, it's not a good idea. (How do I know? See first sentence.)


 

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Quote:
Originally Posted by Memphis_Bill View Post
You *are* aware you can go onto test yourself and check, right?

As far as what you asked, no, it is not true, and no, it's not a good idea. (How do I know? See first sentence.)
Bill you can't seriously be suggesting people should confirm wild rumors instead of accepting them as gospel truth and going off half-cocked.


 

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I can't remember what was being said, but I do recall somebody saying something in the Help channel about farms being changed and the change was in the patch notes. I kept asking for proof, but they finally caved and admitted they were doing it for kicks and giggles.


 

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Maybe thats what I read then. Dont understand why it would be fun just to make up stuff. I lied! Take that farmers! Geez.


 

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What's in the patch notes and Dev info is that freebies can't use the MA at all. At Reward Level 2 (just one Token, so, fork over $15) the free Premiums can play MA, but get no rewards at all. No Tickets for ju!

At Reward Level 4 (8 Tokens), Premiums can get Tickets.

At Reward Level 6 (20 Tokens), Premiums can create arcs.

(VIPs have full access.)

So, in order to farm the AE, you have to have some investment in the game.


*If* there are any other new anti-farming policies whether stated or discovered, I haven't heard anything about it.


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Actually, the interesting thing is that freems can create all the arcs they want and test-play them. You have to be Tier 6 to publish the arcs. Interesting bit of marketing that way.


 

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Over the thousands of farmer's dead bodies will AE die.


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Posted

Quote:
Originally Posted by Neutrino_Siphon View Post
Over the thousands of farmer's dead bodies will AE die.
You really think farmers will defend AE with their lives or something? They're farmers. A default position for that mentality is to move on and find the next easiest source of <insert noun here>.


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This wouldn't stop farming at all, all it'd do is force them to stop for five seconds between runs to unpublish and republish the mission.


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Quote:
Originally Posted by Dare-j78 View Post
Maybe thats what I read then. Dont understand why it would be fun just to make up stuff. I lied! Take that farmers! Geez.
So you're completely unfamiliar with the concept of trolling? How long have you been on the internet?


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Quote:
Originally Posted by Neutrino_Siphon View Post
Over the thousands of farmer's dead bodies will AE die.
Looking forward to this!


 

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Well the new trial may have killed farming for me. I actually find lowbie teams fun now. I hope they add a mid range trial run to lfg.


 

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Quote:
Originally Posted by _Klaw_ View Post
Well the new trial may have killed farming for me. I actually find lowbie teams fun now. I hope they add a mid range trial run to lfg.
So instead of farming AE, you'll farm the new lowbie trial? Gotcha.


 

Posted

Quote:
Originally Posted by Dare-j78 View Post
So on beta apparently you dont get XP after completing a mission the first time? Is that true? Is this a good idea or not? Can you just pick another and another farm and cycle through them? Whats the cooldown? Is AE going to die now?
Quote:
Originally Posted by Dare-j78 View Post
Maybe thats what I read then. Dont understand why it would be fun just to make up stuff. I lied! Take that farmers! Geez.
So, half of your first 4 posts on the forums consist of blatantly attempting to start a forum argument over AE farming?

Ummmm....welcome to the forums........I guess.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by _Klaw_ View Post
Well the new trial may have killed farming for me. I actually find lowbie teams fun now. I hope they add a mid range trial run to lfg.
Well, i forsee trials being used as a means to encourage automatic teaming. As far as we know, the halloween trial will have no set level range, as the trick or treating aspect works off whoever clicks it, so i'm thinking the halloween trial will work off the leader.. granted that could end badly if a level 50 joins with a bunch of level 15s.. and then the 50 quits.... lets hope its beta tested a few dozen or so times before it hits live.


 

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I like the concept of the LFG/TUT and really hope they fix it and improve it. As Zombie Man says, I also see the trend to put everything in it and welcome that strategy.

As to the OP, lolFarmHaterz


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Posted

Quote:
Originally Posted by Amy_Amp View Post
So instead of farming AE, you'll farm the new lowbie trial? Gotcha.


 

Posted

I don't know where this rumor originated, but I can tell you that it's been running rampant in global channels, including help, on three of the servers I play on - Virtue, Victory and Guardian. It's come up several times a day on each. I chalk it up to people who dislike farmers.

That said, I still think forcing free premiums to go all the way to reward level 4 for tickets is a bit too much. I understand they need to set up tiers for things to provide ample reward for playing and paying but my current, biggest, fear about the state of the game as it goes F2P is that the economy, not power leveling, is what will drive interested people away.

A case-in-point: I finally got two good RL friends to start playing two months ago. While they enjoyed the mechanics of the game, once they got past the initial learning curve (one had never played an MMO before in their life), they were both appalled when it came to trying to earn money. One of them ultimately quit over it, even though I expressed the invention/salvage system was completely optional.

For legitimately new players, the economy of the game is going to be a gigantic OMG WTF factor. AE tickets are a great form of alternate currency and could lessen that factor and keep people playing, because if f2p players bail, that's 0% chance they'll ever, at any point, convert to a paying member.

What I'd do, if I had any say in the matter, would be to make tickets available at reward level 1 but make the special ticket salvage cap 25% its current amount and limit what can be purchased with them at the ticket vendor to enhancements only. Then at reward level 4, make it 100% cap and completely unrestricted sales.


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Quote:
Originally Posted by Zombie Man View Post
The long-range goal of the LFG/TuT is to get everything they can onto that system, e.g., all the traditional TFs and respec trials.
Just get me an instanced Hami Raid that's Co-op and I'm happy. Also, that thing about no rewards - is that no tickets, or no exp/inf as well?


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Quote:
Originally Posted by Shubbie View Post
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