Memphis_Bill

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  1. Memphis_Bill

    Help plz

    Quote:
    Originally Posted by Justaris View Post
    Also, to address the "played many other MMOs" comment, CoX has better graphics (and will soon have better graphics still) and thus takes more memory and higher specs to play
    .... remember, Ultra mode is *optional.*
  2. Quote:
    Originally Posted by Hawkman94 View Post
    What can I run with my current set up? And any suggestions on a gods yet. Affordable pc/ maybe a laptop?
    Wander back up to FatherXmas's post. Look in his signature. You'll see a list for a $600 PC build. MaximumPC this month also has a $645 (think it is) PC build. If you don't feel like building it yourself, use them as a guide for shopping for manufactured PCs. Avoid integrated graphics like the plague.
  3. Yeah, going back, I realized that. I've got part running through the caves and dealing with the (non-objective) other fonts in mind. I *think* I've run that or helped with it on a MM (thugs) that wasn't too bad, only other one I have with Mako is my en/en brute.
  4. You'll also lose them if you don't back up before reinstalling, go and play on someone else's computer and more. (Having two systems and two accounts, I'm well aware of that - four sets of notes to synchronize. If I cared to.)

    As mentioned - they're .txt files stored locally.
  5. Quote:
    Originally Posted by Stormfront_NA View Post
    Hi:

    While the old ATs have an old classic flavor and feel to their power sets, when compared with the new power sets. Yet the new power sets have some very capable abilities that the oldies simply don't have. I would like to see, the old AT power sets, maybe be relooked at and perhaps some of their new abilities incorporated.

    For example, look at the Scrapper Martial Arts set. While a flashy fun set, it has serious shortfalls to it. For one, you need to buy lots of powers tog et basic coverage and AOE type attack defense, really comes late in the game for MA users. Perhaps in the begining of CoH AOE attacks were not envisioned as being common in the low level game play and it would steadely increase so by the time AOE protection became available the power would be in place "just in time"; sadly the use of AOEs by mobs seems pretty consistent at all levels as the game as evolved to what it is today. Also note that all of the new defensive sets have an area taunt/debuff capability that also buffs the user, MA does not have it. The new defensive sets for Scrappers to tend to include a self rez, which i snot available either for the old MA power set.

    What I would suggest for MA for instance, is that passive and active AOE defense powers be eliminated from MA and be integrated to the Range passive and AOE power set accordingly. With the 2 new slots introduce the PBAOE debuff/buff/taunt and self rez.

    There are many other defensive power sets that needs to be re-looked at such as fireshield for tankers and what not; so if you all have power sets out there that needs to be re-looked at and have suggestions, why not post them below?

    Hugs

    Sue
    Two words - cottage rule. Powers are not going to be removed or replaced with something vastly different (AOE passive to self-rez, for instance.) Players *will* have a fit. ESPECIALLY now in the age of IOs - someone's slotted X many defense sets for bonuses and whatnot, and now two of those do no good whatsoever, not only *requiring* a respec (as the IO sets now do nothing and need to be pulled out) but altering their carefully set up build?

    No.

    The devs learned that lesson *quite* well, thanks, when they came to revamp the PPPs and APPs. Replacing (for instance) a Mace APP dom's AOE attack with PFF? They got several earfuls in each and every change - and for very good reason.

    You may not feel they're useful. Someone else certainly will - and will find (to use your example of a replacement) the self rez "useless and a waste of a power selection."
  6. Eh... I've got to admit, I've run it a few times and haven't found it all that problematic. The fonts are avoidable. I'm generally MUCH more irritated with Scorpion's "Spend 20 minutes a piece whacking away at each mole machine" than those fonts.
  7. Quote:
    Originally Posted by AzureSkyCiel View Post
    Uhhh... bill, SSK exemplaring doesn't apply to PVP zones, it is a hard exemplar, meaning that a level 25 MM will still ONLY have up to level 25 power.
    Incorrect. If you need a larger version of this shot, it's here, but you should be able to pick out both the evil scientist, BB Arachnos liason, level 25 exemp (with the lack of a team) and bloody bay map... and my 50 MM's bruiser in this.




    Wouldn't keep saying it if I hadn't verified it.
  8. Quote:
    Originally Posted by Nova Knight View Post
    I was just wondering how many of you create toons who have some connection to each other.

    For example, I have an archery/devices blaster and an archery/traps corruptor who I think of as brothers who chose different paths. I also have an ice blaster and an ice tanker (both mutants) with similar faces and costumes who I consider related. (i.e. the ice mutation runs in their family)

    I'm not saying that I do this for all my characters, but I've noticed that 6 of my 15 are connected in some way. Anybody else do this?
    6 of 15... ahh, non-altaholism. (or should I say "Alt-light?")

    For most, other than "casually from being in the same supergroup on the server," the answer's no. Of course, I've got 160 or more spread across two accounts and every server, both sides.

    My most involved as far as knowing each other? My first 50, an elec/elec blaster.

    Blaster -> Peacebringer
    |-> Daughter (emp/psi) -> Undercover agent (ice/cold corr) -> On her own (ice/cold def)
    |--> Alternate universe 1 - Elec/Elec Brute
    |--> CoT attempt to make a 'fake' that turned on them (dark/therm corr) and wants to kill the original as well.
    |--> Alternate 2 (Merc/Storm Mastermind)

    All but the brute and Ice/Cold corr are on the same server, and know of each other. I expect that whenever we see electric control, there'll be another version again.
  9. Quote:
    Originally Posted by Tonality View Post
    I loved PvPvE in Aion, and I'm sure with some dev focus, I could like it here. But, the NPCs would have to be drastically reworked to even be viable in the current PvP setting.
    /this.

    Actually, I'd have to say Aion is (likely) worlds easier to balance. Both sides have the exact same classes, after all. Each class has the same powers, with Stigmas being the only variation really available (gear excluded - yes, you can skip some skills, but generally at X level a given class will have Y skills available.) You can balance a Ranger vs a Spiritmaster (for instance) in a pretty straightforward way. (Of course, with semi-open-world in the Abyss and Rifts, they really need to stay on top of it.)

    Here... you can't balance a Controller versus a Corruptor. Which Controller, what secondary, what slots, what travel power/pool powers, what enhancements? Then do the same vs the Corruptor. The powersets individually work much differently, and then you work on the combinations... oy.

    I don't envy the devs job in trying to 'balance' all this in PVE, much *less* PVP. And that's not going into NPCs not following the same rules.
  10. Quote:
    Originally Posted by Snowpaw View Post
    Is this guide still valid? I don't know when the capped enhancements but with those caps in place, how does the guide stack up now with suggestions for enhancement slots? Should you only slot twice or three times for each enhancement now? Or should you go for six and use an invention set?
    Start here as far as info on slots - it'll give you an overview of ED. The slotting in the guide is, well... way out of date. Three even level SOs will cap you, for all intents and purposes.

    My typical slotting (non-IO) for a generic ranged blast (or melee attack) will be something similar to (Acc)(Acc)(Dam)(Dam)(Dam)(*) with that last slot taken by recharge or end reduction nine times out of ten. Frankenslot or go for sets to taste. ST holds, even pre-IO, I tend to go (acc)(acc)(hold)(hold)(rec)(rec). (Of course, early on - pre-stamina, pre-SOs - you'll often want to go a bit heavier on accuracy and end reduction, even at the cost of damage. Can't do any damage if you can't hit or fire off an attack.)
  11. Memphis_Bill

    NEW Power Sets!

    Quote:
    Originally Posted by Pagan Priest View Post
    2. Web-based powers
    Day job: Web page designer.


    Quote:
    Originally Posted by Golden Girl
    I think they said the reason they didn't have a water based power set was that it was hard to make it look good - but maybe with the new graphics it might be easier to do?
    Perhaps, IF the new graphics engine was mandatory. However, it won't be. And I'm sure the art folks are cringing at some of what this might entail (or they will be as it works its way through the game.)

    As for what I'd want to see -
    Well, we know Electric control (from the last herocon ? panel) is just waiting for a proliferation round. I. WANT.
    Dark control/assault, as mentioned above. I know I've worked out sets for it, so have others.
    New Epic AT, from the long lost post, a "mecha" type (not quite mastermind, no. Shame the post got lost, it was saved for several forum wipes.)
    Reverse MM - You're the offense, the pets are your support. Fewer minions, likely, and you *really* want to keep them alive to keep your buffs.
    Coralax EAT. (Yes, I like EATs, when they have a decently written storyline behind them to explore.)

    Most of the "sets" I can think of, other than those, could be more customization than actual sets, with different graphics (and sounds.)
  12. One other thing (that I've brought up elsewhere) - the SSK exemping rules need to be removed from the PVP zones. Most noticably in the lower ones (BB, SC.) There's already a powers gap from low (15) to high (25) - with SSK, that effectively stretches out 15 levels (level 30 powers available in BB, 35 in SC.)

    Kind of goes against the "making it more even/leveling the playing field" of the other PVP changes.
  13. Quote:
    Originally Posted by Steelclaw View Post
    1) (Yes, I know... a list... but NOT a joke list) Get Rid of The PVP Zones : All of them. Instead of entering a zone to PvP, those interested should get together and agree to meet in combat in an arena of their choice. They meet in Pocket D or the RWZ or wherever and decide to get it on. You ask where they'lll meet if they can't meet in the PvP Zones? Well, I can't tell you.... until you read #2.

    2) It's a Big Playground Out There: Listen, we've got maps coming out of our collective I/O ports here. Why are we limited to PvP on just a few of them? If AE allows us to create missions on practically ANY of the maps why can't we PvP there as well? Think how fun it might be to duke it out in Meteor Damaged Atlas Park or go stealthy in the 5 layer cake blue cave of doom! You and your opponent can either agree to a battle zone or let the system choose one randomly. The system would also allow you to either start in random or pre-determined locations within that map.
    See: The Arena.

    Arena and Zone are two totally different things. Zone PVP is - when it exists - much more of a free for all. You *don't* know if anyone's going to be in there, who they are, what they're doing, etc. That's part of the fun of it. Arena tends to be more organized. You set things up and go in - and, since you've already said you don't PVP, I've got to tell you, some maps are just plain horrible for PVP (some by travel power, some just overall - cave maps tend to be a reset, the monkey cage, instant reset.)

    I *like* knowing that I can wander into a PVP zone and either be left alone or find myself in the middle of a free for all. "Get together and meet" means ... arena. No, thanks.
    Quote:
    3) Superman versus Batman Anyone? : From both a comic book and a role playing perspective it makes little to no sense that only heroes and villains can fight one another. Heroes should be able to fight heroes and it's only natural that evil villains would betray and attack one another. Drop the opposed alignment restriction. Oh, and make the PvP arenas co-op capable so villains can team with heroes if they want or vice-versa. For Role Players this would be an exceptional tool.
    Arena. Warburg (though there's no cross faction teaming in WB. Just "Anyone not on your team is a target.")
    Quote:
    4) The Incredible Hulk Versus Bob Anyone?: It makes no sense to me that a 50th level hero with years of experience can enter a zone with an 18th level Villain who still has that new-car smell and suddenly they're both the same combat level. Yes, I know this is to "even the playing field" but COME ON! Instead of this mandatory level adjustment I would prefer to see a few more options. Maybe Player A gloated that his build was so awesome he could take on Player B with a five level disadvantage? Maybe two teams want to fight but one has 4 players and one has 8? Allow the characters to CHOOSE their combat level prior to beginning combat. Because, to me, one 50th level character standing down eight 30th levels sounds pretty fun.
    Maybe. But you're not seeing it from both sides. Let's take Bloody Bay:
    SK/Ex level on entering: 25

    A level 15 is *already* at a disadvantage if they stick their noses in. Fewer powers, fewer slots, weaker enhancements (even with a boost.) A level 50? They aren't stuck with level 25 powers - thanks to SSKing? They've got level 30. I've said this before, but the most visibly obvious example of this is *masterminds.*

    What do you get at level 26 that you don't have at 25 on a Mastermind? Your top-tier minion. Before SSKing, you didn't have it in Bloody Bay. Now? You do.

    Siren's Call? Only thing you're missing now is your secondary's Tier9. Full pets for MMs (fully upgraded - not possible before,) controllers and doms with their pets, the works.

    Warburg? Well, before, only RV let you play with your epic or PPP. Now? You've got at least the first one. Not as huge a power difference... except, of course, you can go *in* at 30. So, no-tier-9s vs full-set-and-epic.

    This is one change I'd certainly like to see rolled back, purely in PVP zones, if the dev team is at all serious about their "leveling the playing field," even though it benefits several of my characters when I wander in (more armor and stealth for my En/En brute, for instance.) But I don't expect to see that happen. A wider gap is *not* going to help.

    Quote:
    5) I'd Like My Battle A La Mode: Once again I turn to AE for this idea. We can now set up destructible items, lead the captive out of the base and several other objectives in our AE missions. Why can't these be used in PvP? A few examples: Each team has a Mascot (hostage) that the other team must first locate, then lead back to their base (exit or starting point). The other team can defeat the hostage stealers to get them back or ignore them to go get THEIR hostage. Or one team has a destructible object they need to protect while the other team must destroy it before the time limit runs out. Many of the AE mission goals can be adapted to PvP situations. The Safeguard/Mayhem missions would be PERFECT for PvP.
    Perhaps. More goal-based PVP has been asked for before. I wouldn't argue with it.

    Quote:
    6) If That's The Ace Of Spades On The Table, Then What's Up My Sleeve? : With all the customization I'm suggesting there needs to be a fail-safe so no one SAYS they're going to play their character at 20th level but logs in at 50th instead. When people enter their parameters they go to a screen that shows them what everyone one else involved has entered. If you don't agree to what's shown then discuss in chat what changes need to be made. If you don't click OK then you won't enter the map. Once you appear on the map you are Immobilized until everyone has appeared; so there is no advantage those people with faster loading computers.
    Generally taken care of already. Really - check out the arena.
    Quote:
    7) I've Always Thought War Was Better As A Spectator Sport: Say you don't want to fight but want to watch your buddies battle? You can log into any fight as an observer. This basically turns you into a roving camera. You are unable to interact with other players or affect them in any way. They do not see you nor know when you are watching them. You will be alerted when someone engages in combat and can use a special Teleport power to go instantly to the action. For the time you are in the arena map you are on Ignore with every other player except those who are also on the map in Observation Mode. No recon and report on enemy positions!
    Again, arena already has (most of) this. No chat, flying arena drones (you generally don't need to teleport anywhere.

    Quote:
    8) The More the Merrier, Or At Least the More Confusing! : Let's put those lazy Gladiators to work! Any Gladiator badge you possess you may take that NPC and put them somewhere on the map like a landmine. They don't move and they ignore all friendlies (ie- your team mates). They will however attack any enemy player who comes by. Only one placement per badge and this option CAN be disabled in the set up screen in case some of the players aren't badgers and would be too disadvantaged. All Gladiators fight at the combat level of their creator.
    Perhaps.

    Quote:
    9) Dang It! I'm All Outta Quarters! : Life limits. What the heck is the sense of PvP if you can zip to the hospital and be back to the battle in a minute? One of the options on the Set Up screen will be a limit to the number of rezzes a player can have. OR a restriction that you can have unlimited Rezzes but only if provided via another player or a Wakie. That last one would make for great strategy as teams attempted to take out the enemy Rezz-Master first while desperately protecting their own.
    In zone, you rez at 1 HP, 1 END. People *hate* this, especially when trying to defend a base. In the arena, you're phased and put back in the action after a bit - your enemy, of course, may not have healed, and is still running around.

    I want to say some of these in #9 are already arena options. Have to look.

    In any case... the biggest comment I can make is "Go look at what's there *now,* then come back to this." I'm sure you can find some PVPers willing to show you the options and whatnot in arena, explain them and the like. Then - stick your nose into the zones, and find out how things are different. They do cater to two different tastes when ti comes to PVP. And I'd personally hate to lose either one (see first suggestions.)

    Edit: Re: Sam -

    He's not talking about bringing PVP into the regular zones, just using those maps.
  14. Memphis_Bill

    Best solo AT COV

    Dominators. Which are also the best group AT.

    The above, of course, is 100% opinion. But they're the best (read: most overall fun) to me. Masterminds are quite good, I'll agree, but you will *absolutely hate* Scrapyarders when you're at probably your weakest point (late teens-early 20s, before your second tier2 or your tier3, and before SOs) ... which is, of course, when you get to fight them.
  15. Quote:
    Originally Posted by Chris_Zuercher View Post
    You heard it here first! Masterminds are not only getting demon summoning, but menagerie as well!
    Due to miscommunication not caught until well into the development process, the mastermind "menagerie" set has turned into the mastermind "merengue" set.

    Hope you like lemon. Or cookies.
  16. Memphis_Bill

    NoFuture notes

    Since it seems every forum there is locked... just wanted to put a heads up out to anyone with an account over there (for things like City of Data, etc.) that there are PMs going out about "having detected a virus on your computer" from "Adminlady."

    Yeah, given I hadn't been to the forum there in how long (to where I forgot I even had the account,) and "Adminlady" joined 1/15, obviously not to be trusted. Not sure if anyone checks/maintains that, though.
  17. Quote:
    Originally Posted by Snow Globe View Post
    The RWZ was a hazard zone. It had a teleport beacon from the start. It was a hazard zone that the developers chose to give access to thanks to being very far off the normal path.
    ... note that when it was the RCS, it wasn't (for, what, two issues) very far off the beaten path - they put a portal to it right in Portal Corp, in the back right corner between the two buildings (on the helicopter pad.) Before that... yeah, long, long haul.
  18. Quote:
    Originally Posted by Zem View Post
    And this didn't happen in the old system if you were malefactored to someone and they leveled up? Honest question. I don't play MMs so I have no idea.
    In the old system, I wouldn't have been mal'd down, with all of one level difference between us I wouldn't have needed to be (and we usually fight plus-something spawns anyway.)

    Yes, I could've taken the lead, admittedly, but being that close in level (or as we thought we were,) it didn't seem it'd matter - it just opened up despawns for those pets rather *frequently.* (to where I checked to see if the pet zoning QOL bit had been removed for some reason.)
  19. Quote:
    Originally Posted by DarkEther View Post
    This is awesome, Arcanaville! And a great potential vid, DR!




    <ponders a way to combine the two into the perfect dream woman>
    Arcana_Respite? Darkaville? Dark Arcana?

    Respiteville sounds like a bunch of insp vendors, though...
  20. Well, I ended up in what even Castle mentioned as a "worst case scenario."
    Me on my MM, friend, one level lower but with the lead.
    Initially, it was just annoying - as it apparently is doing the "Sk check" with every zone (in/out of a mission, between zones, etc.) so my pets would die each time. Then we started with our Carnie fight. I leveled - no big deal. A couple spawns later, she levels - as we're in the middle of a fight. And all my pets despawn.

    Baaaad timing. But probably only *really* noticable as a mastermind.
  21. Depends on the character, level, and what I'm facing, as well as if I'm on a team or not.
  22. Quote:
    Originally Posted by Leandro View Post
    You want to put the 2 sticks that are 1GB is the DIMM 0 of both channels and the 2 sticks that are 512 MB in the DIMM 1 of both channels. Here's a handy little graphic:

    What it probably currently is:


    What you want it to be (replace "256MB" with "1GB", I'm too lazy to make my own version):
    ... and of course, "don't take this as a direct correlation with your mainboard." (Seeing that now with my old vs in progress system - old, each channel is grouped together, so 2x1 Gb would populate 1-1-0-0. New board? Same color, but separated, so 1-0-1-0.)
  23. I've been pretty happy, honestly. I start feeling burnout and considering unsubbing for a little bit (or just ignoring the game for a little,) and it seems there's a new powerset, or new zone, or new content - and a concept comes to mind and I have to play it. Or it comes to mind for one of my friends, and we end up rolling a team around it.

    That - and, honestly, Aion ATM for a little change of pace - keep my credit card on file.

    What I'd like to see, though? While not a "This or I'm gone," a wishlist, certainly -

    - More to do with crafting. Temp powers, recipes, and I have to admit on the other one I' like "critting" recipes.

    - Storyline. Introduce more via epic AT (where are those coralax? Where's the BOTBS?) as well as zones (new on redside, some revamp - DA arcs and TF, please!) as well as tweaking and/or updating some of the old content (hello, Angus, aren't you a little outdated now?)

    - AI. Give the AI more options. Again, looking at Aion - while they're still in the "One player vs one to two enemies = threat" mold, part of what I like is that I *do* have to watch more than aggro range. Is it a flagbearer? Something with its own "Aggro range" that, if I let it call out, will call in its buddies? Why don't patrols do that here? Why can I kill off a patrol within feet of a group of mobs and have them not notice? What else can be done to make the enemy more unpredictable?
  24. Quote:
    Originally Posted by Suspicious_Pkg View Post
    Someone has already reported an account as a spammer and the account has been removed. Now all the emails out there show the sender as 'empty'. Why not just auto delete them or give us an option to do so?

    I logged onto several rarely used alts the other day and had a ton of RM emails from empty that I had to delete.
    No.

    Autodelete from banned accounts, yes. Give you a button to do so, sure. But I have emails from one or two friends who have left, deleting characters on their way out. Guess what they read as? (And that I want to keep on those characters - call it sentimental reasons. Can't export them, in any case.)