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Quote:Lam, somewhat. BAF, I wouldn't really agree with - its design doesn't lend itself to "Out and reset before we do anything else." It's got distinct stages to it (and the rewards along the way) that keep you there, as opposed to "All that's worth only 1% afterward."Anyone consider maybe that's -why- the trial is front loaded to begin with?
The only reason it's a grind is that it's the initial way to unlock. There'll be more later. Just like with BAF/Lambda.
It was really just easy and fast to repeatedly run - but people repeatedly ran the whole thing. Which, for something that needed grinding through, shows better design (to me.) -
Quote:And as I look at that window, I see no LFG tab (pre issue 20,) but a dual pistols character. (Issue 18.)That thing resulted in many team wipes. Happy bloody fun times.
Now, if this is YOURS, you've been around long enough to, oh, *ASK* how to deal with these if you don't remember. You've got a ranged character. A tray with enough spots where enough purples to zip through an encounter wouldn't be an issue, even with the rest of the mission. Being ranged, you wouldn't need many.
You've been around long enough that you would have seen before how to deal with a cyst. In fact, asking for a tank (something ELSE getting right in melee) would possibly be a bad idea - but I don't see you mentioning a single thing about that in chat, just how to take a screenshot to "prove" how bad these are and reinforce your "OMG these are evil I hate khelds." Deliberately? I doubt it. But quite honestly I think you've gotten to the point where seeing one just short circuits any logic, any "this is how we can deal with it" in favor of "oh, god, cyst, we're all going to die multiple times."
Which, to me, is reinforced by the fact your reaction is not saying "OK, bad first attempt, we need to do this when we get back," which I'd expect from an experienced vet, but "I need to get a screenshot for the forums!"
Now, can they be placed badly? Sure. Anything can. You can have an AV right at the corner that one (well, two) shots a squishy before it can do anything as well.
Here:
- Tell people to grab purples on the way back.
- Keep people back.
- Pull the Tuatha out of the way, especially the lt/boss so his quicksand doesn't gut defense. Ignore the nictus - pull them back far enough and they die out anyway.
- If the Kheld's a triform or human, send him in (with purples.) Especially with dwarf. Either way he's going to have resists to the attacks. *A* tank, brute, or scrapper goes in - limiting what spawns. Everyone ranged is *at* range. Not within range, *at.*
- They ignore the nictus, concentrating on the cyst. You've got a snipe - anyone else with one can help out. Cyst should go down quickly.
- Either ignore or rain/AOE on the Nictus to clear them out - who, again, will by dying off without the cyst anyway.
All of which I'm sure you'll promptly not do next time you see a cyst. -
though eight years of surviving as an MMO should indicate that.
I was watching a dev update on an upcoming release for another MMO. They were talking about their team-building tool. The quote that got me going "er... wha?"
"This should cut down the time it takes to form a team from around an hour to minutes!"
In some ways their tool is like our LFG tool, but still - even on a slow night on one of the lower pop COH servers, I don't think it's taken more than 15 minutes to get a team together (for something that requires a nearly full team, like some of the TFs.) I cannot *imagine* struggling through for an hour.... and their teams are limited to *four* people.
One of those "No wonder I keep coming back" items. -
So, with the changes to stalkers not too long ago, I've been taking a few of mine out for more of a spin. I've kept playing them, mind you, but with the whole "AS useful out of hide" bit, they're a lot more fun now. Build up some stacks, see the ring pop up around your AS, smack something down nice and hard, keep going.
There's one place this gets to be a small problem though. Not the mechanic - still works wonderfully. Just the visual indicator. Namely, Dual Blades.
There's an issue with dual blades and combos - aside from a bug with this issue that restricts Sweep to affecting a single target. (Already mentioned to the devs.) Dual Blades really is most effective when making use of combos - and having the visual indicator of "oh, this is next" is handy.
However, when you've got three Assassination stacks up, it uses the *exact same* indicator - an orange ring around AS. Given that (a) AS is used in some combos, and (b) some chains can bring up two powers - and (c) using the *wrong* power will break a combo, this can be a bit of a problem.
Suggestion - after all that buildupis just to make either the combo indicator or the "3 stacks bulit up, use AS" indicator different, either by color or other visual indicator.
(And no, hopping between characters as I do, I don't have the combos specific to a DB stalker memorized.) -
Quote:Options:Christ, and I thought we'd moved past the days of "I don't find this an issue, so why are you?"
*golfclap*
1. See what the people who don't find whatever you're having problems with a problem, and compare to what you're doing. Adjust accordingly.
2. Whine.
Admittedly the second option is the easier one, but it doesn't really get you anywhere. -
Actually, I'm kind of wondering about the "manually putting up trays" - were you using a tray for each form's powers and leaving them up, or setting up binds?
I think the biggest complaint - other than it being duplicated, and unable to be turned off - is that you can't activate it (readily) with the keyboard. I know that's an issue for me, as (say) with Nova I can just target and 4-3-1-2-1-2-4-next spawn (or something similar.) -
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Messed up? No. It's a nod to it, not a direct (and lawsuit inviting) copy.
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Not really.
Quote:Again, your Kheldian build is probably amazing, you've probably got plenty of negative energy resistance stacked into it,
Quote:but an average player, taking a Khelidan of the box, is going to encounter the Quantum Energy attacks
Quote:and not enjoy getting full thirds of their hitpoints getting zapped out of them, getting stunned and then pummeled to the floor by the rest of the goon squad.
Quote:The changes DID NOT make the Quantum enemies irrelevant. It made them manageable.
Quote:It still takes work, effort and a little luck to manage them for the average player, though.
- Built in Energy/Negative Energy resistance, with more available via shield. And then there's dwarf.
- Knockback/down. (Nova detonation, Dwarf attacks - which, with teleport, means you get first strike.)
- Holds (Incandescent Strike and Gravity Well) and other controls (Pulsar, knockback, Inky Aspect.)
- As a warshade, TP Foe.
What are you doign with Night Ward? Are you facing enemies that you have to learn the capabilities of that you don't know yet, and are you learning to deal with them or are you coming to the board complaining? Guess what. A kheld does the exact same thing with Quantums and Voids. "Oh, that shot me and it hurt, how do I find that again? OK, this is how I deal with it successfully." -
Quote:/this.Add that to this being the ONLY way to get Hybrid, even then you still need 5-6 runs, and yeah, people will take the easy route just to unlock the powers- it's common sense. A Common Sense that the Devs STILL seem to lack when it comes to Trials. IF they had added Advanced IXP to say the UGT or MoM/TPN, or added it to DA even at a reduced rate it would have cut down on the farming, but they NEVER learn it seems... I'm afraid if you're looking to finish it, you may need to wait a while.
Honestly, just have it start filling in from DA once you have the bottom slots unlocked. I don't understand what the problem is with that.
I've taken one character on a Mag trial - my Elec/Elec blaster. One full run, 20%. OK, cool. Then "Hey, I've heard people are farming this - just do the kill 250 and reset." Result? Two runs like that, giving... 19% each.
That is *off.* That is really bad. No wonder people are farming it. 19% and reset in a few short minutes minus... 20%, four AV fights, the end Tyrant fight? All that's only worth 1% (and some salvage?)
The reward for finishing should be more than that. Yet I think we'll find the devs will lower the iXP for the first section instead... somehow.
I'm wondering, though, if they think it's OK because it's "just" Hybrid at this point - since you need Lore and Destiny unlocked to even run it. (Hint: It's not. That's broken.) -
Quote:* Outside of their unique story lines, there is no acknowledgement that they're alien/human hybrids or different from any other super. This is odd in a world were an alien invasion happened in recent memory.
Well, that and voids.
However, I don't see this as all that odd for a few reasons:
1. I have several (non Kheldian) aliens around. I mean, we're looking at a world where some peoples powers could make them quite alien, despite being born human. I have people turned different colors from experiments gone wrong, mutations, etc. I have *actual* aliens on the roster.
Even ignoring player characters, nothing's really said about non-Rikti aliens or extradimensional creatures. They're just sort of accepted as being there.
2. While the invasion might cause some eyebrows to raise - the Rikti invasion was overt. They suddenly showed up and started bombing stuff. In the Kheldian story, there's also an invasion - the Nictus - but it's much more subtle. They're behind the scenes working with the Council. They're not in the limelight with pretty much any of their schemes - were it not for the Peacebringers and Warshades, the rest of the world wouldn't know about them until they tried to take over after subverting their leaders.
So I don't see it as all that odd Khelds aren't "noticed" lore-wise. -
Er... no. I'd rather not have GMs be sent to "police" the LFG or Help channels. I'd rather have them dealing with *real* issues.
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Quote:The funny thing about you mentioning that?This is partly why I quit playing SWTOR. The smuggler tray thing drove me crazy, and you couldn't fly, and I hate looting, and you can't fly...
You can disable the cover bar in SWTOR. Always have been able to - it was one of the first things I did. (Meanwhile, it seemed my friends and I would say "I wish they had X like COH" pretty much any time we logged in...) -
Quote:Judgement:Although, I'm not sure the Judgements are as powerful as Nukes. Once you've got them slotted and such, I think the numbers are quite a bit higher.
No real END hit
Fairly quick recharge
Max targets: 16-40
Range: For non PBAOE, 80-120 feet (though some don't list a range - Ion, for instance, has range, but it just gives a radius.)
Nuke:
END crash in many cases.
Longer recharge.
Max targets: 16
Range, typically 60 feet, 90 for Rain of Arrows, for the non PBAOE
If you want a specific example, I've got a level 50 Elec/Elec blaster with both Thunderous Blast slotted and Ion Total Core judgement. Comparing the two:
TB: 2acc/3dam/1endmod
Average damage, 525.42, base 265.80
3.70s activation,
4m8s recharge, base 6m
60 foot range,
25 foot radius,
16 targets max.
Ion Core:
Average, 1841.94
Activation: 2.5s
Recharge: 1m30s
END cost: 20
Acc: 2.0
Range: 80ft
Targets:31
*Base* Ion Judgement:
Damage, 1713.44
Recharge: 1m30s
END: 20
Range: 80ft
Targets: 16
If anyone's nuke should be at least equal to a *base* Judgement, it's a blaster's. It's their primary. They're the ones giving up buffs or defense/resists for a damage secondary. The only real advantage a powerset nuke has is that it's available from 32 (blaster/corruptor) or 38 (defender) on. Meanwhile, *every* AT gets Judgement. -
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Quote:you are not crippling yourself not using domination or hide. You lose out on major effects, but you are not crippled.
And you're not crippling yourself not using Nova. Human form is a viable build, it's not seen as "weak" or "unusual" like, say, a petless mastermind would be. In fact, it's a fairly standard build. -
Quote:Like I said, not arguing the second.Guides are cool and all, but what about the heaps of more casual players out there that don't check forums and just come to play the game?
I agree that if it's important, it needs to be clearly shown on the UI.
As far as guides? Someone reads, learns to do it, tells others inside the game. Yeah, there should be more info in the game itself - that's always been a problem with COH (how long did the "Help" files go wihout updating, say, the level charts in there?) but it's a way to start getting the info out. -
What? I didn't hear you!
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Quote:I have to ask - why exactly do you feel Khelds don't allow for your concept, backstory, etc?I've tried a couple, they just don't do it for me
I'm not a big RPer, but my characters do all have a concept, backstory & way they interact with the game world that has to satisfy me if I'm to keep playing them beyond the first few levels.
Kheldians don't allow much room for that.
And it's not a performance issue, because I have the same attitude toward Banes & Widows, which are by all accounts quite powerful.
In RPG terms, playing one of the 'epic' ATs is like having the GM hand you a character sheet at the start of a campaign and that's never been my scene.
Genuinely curious here. Do you feel you *have* to go along with the Kheldian War storyline? Where even if you ignore it you "feel" like it's still there pushing you? (Kind of like some badgers tell me they "have" to get a badge, even if it's from doing something they don't like.)
Is it that you feel you have to take Nova/Dwarf?
Is it that you can't color the powers at this time? (Which may seem minor, but I get it for people not liking not having that customization.)
Is it the set powersets? (That is, unlike a Scrapper that can be one of several types of Scrappers, a Kheld is going to have a fixed set of powers to choose from.)
Just curious.
(And yes, I know I'm responding to practically every post, but it's a discussion about two of my favourite ATs, so I do actually want to know these things. Don't assume I'm saying "you're wrong" if I'm asking things like this - I'm not.) -
Quote:This is true.The problem for new Khelds is that by default that power tray has no keys bound to it, so the only way to activate skills from there is to click them, which is awkward during combat. Sure they could go into the keybind settings and assign keys to the tray, but the question is what keys do you bind to that tray to make it useful? Also the tray is listed as "Server Tray" so it may be tricky for people to figure it out at first. All said, it's not actually that much harder to learn about tray swapping macros/binds.
Bleh. I don't know. *shrug* It does need fixing. -
Quote:Except Nova is not a core ability of a Peacebringer or Warshade. Unlike your other two examples, you are not crippling yourself by not using it. It is an *optional* power. (And arguably a Stalker can get away without using hide with the current changes, though I wouldn't recommend it.) Human-form Khelds are completely viable - not viable as in "playable with a lot of work" like, oh, a petless Mastermind or an all-power-pool build. I mean a complete, perfectly normal and effective build and playstyle.confront is not a core ability of scrappers.
I would liken it more to someone playing a stalker and not using hide, or a dominator and not using domination.
you do not need to use them, but they are main features of the AT.
Nova is purely a build option that leads to the AT playing a bit differently. As you yourself say, you don't play them. So your experience and perception on this are, honestly, off. (Not saying that to put you down, to be clear, just pointing out that you're seeing it completely from the outside by your own admission and getting the wrong idea.)
The only time I'd say a build is potentially weakened is if a Warshade doesn't take Dwarf, and that's purely from missing out on another Mire. Even then, though, I wouldn't call it a "core" ability. -
Quote:*points down to sig*Personally, I *never* have the CA open unless I am purposefully checking something, or want to know how much inf I can email to a new alt.
If it's important, it needs to be visible.
Go to guides, "mini guide to combat attributes monitor."
Regardless of AT, I tend to have a small window with at least the following:
Current HP
Experience to next level (pre-50)
Influence/Infamy
Level shift
Doesn't take much space at all. Even less if you don't care about the other stuff.
I'm not saying having it permanently visible elsewhere would be a bad thing, but you don't HAVE to have the big window up. -
Quote:That is not what I said. Please re-read.You're not the only one.
And, despite what Bill may say every time, I STILL find Cysts a pain in the rear, and they can and will utterly wipe a team if you're not careful. Good for him that he's never had that, but it DOES happen, and it has and it can suck when the screen gets filled with purple death. I have pics to prove it.
I have never said I haven't had a team wipe from a cyst. (Though I haven't in quite some time, honestly.) It would be rather silly of me to do so when I have a screenshot I'd posted some time ago here of one that gave trouble. (Which is also one of the last times I remember it happening. If you look at the filename, it's from 2006.) It'd be rather silly of me to say something ("I've never had a cyst wipe a team," which is what it sounds like you're saying I said) that I myself have provided proof against, now, wouldn't it? (And please don't count the *exploding* cysts in Cim as "cysts causing a team wipe," as that has nothing to do with Khelds, only squishies standing next to things that explode.)
If you'll re-read, I said I haven't had a Kheld rejected for teaming (or kicked) because of them, or been on a team on another AT that had that happen, ever. Or heard someone mentioning it in chat. And that *is* true. -
Yeah, but to be blunt, it read that way to me, too. And I have nothing against you or reason to think you otherwise disliked Steelclaw or his lists.