Tyrant Fight Shows Glaring UI Issue


8_Ball

 

Posted

Quoting myself:


Quote:
Originally Posted by Ultimus View Post
Posting from IPhone.

Ok spent a few hours last night and I think I figured the problem. The main issue is YOU CANNOT TELL VISUALLY WHEN LEVEL SHIFTED.

The devs need to make your "50" on the UI say 53, 55, 59 etc. Here is why:

The level shift buff from the Lightwells HAS A LIMITED AOE SIZE. I noticed people that never died did not have a level shift. I know for a fact it has limited radius, what I also think its team specific. If someone not on your team kills a well no buff. Likewise if you are not in range.

I observed this on leagues yesterday. On a league of 24 only about 40% were +9 shifted. Also, each well gives only a +2 shift because I noticed several people only 55 at times.

Ultimately, the devs need to add a numerical value to the UI that shows your level plus shifts. This is the main issue. Players are not noticing they are not shifted.


 

Posted

You can monitor Level Shifts in Combat Attributes but I don't disagree with you.


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Posted

Quote:
Originally Posted by DarkGob View Post
You can monitor Level Shifts in Combat Attributes but I don't disagree with you.
Personally, I *never* have the CA open unless I am purposefully checking something, or want to know how much inf I can email to a new alt.

If it's important, it needs to be visible.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Personally, I *never* have the CA open unless I am purposefully checking something, or want to know how much inf I can email to a new alt.

If it's important, it needs to be visible.
Hence, "I don't disagree with [Ultimus]".


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

I thought I had read everything about the Magi trial, but this is the first I have heard about this. More information would be awesome.


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Posted

If you are correct that not everyone in the league gets a level shift when a light out, this is an issue. If the level shift applies to the whole league when the lights are out, you can see how many level shifts you have by seeing how many lights are out.

I think the intent is the whole league gets the level shift when a light is out, but I will monitor this to see if it is indeed not functioning that way.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Personally, I *never* have the CA open unless I am purposefully checking something, or want to know how much inf I can email to a new alt.

If it's important, it needs to be visible.
Are you talking about the unwieldy and huge Combat Attributes window or the small and tidy Combat Monitor window where you can monitor just one or a handful of attributes?

For the UGiTrial, I get everyone to issue: /monitorattribute confuse protection so that they know not to attack when it gets under 20 in the last room.


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Posted

Quote:
Originally Posted by StratoNexus View Post
If you are correct that not everyone in the league gets a level shift when a light out, this is an issue. If the level shift applies to the whole league when the lights are out, you can see how many level shifts you have by seeing how many lights are out.

I think the intent is the whole league gets the level shift when a light is out, but I will monitor this to see if it is indeed not functioning that way.
It's definitely not working that way, and for the life of me I could not figure out what affected it, which makes me think it's some sort of bug.

Even if it affects everyone, I think it needs a visual indicator. Until I heard someone mentioned that the con color of things was shifting after pillars were taken down, I had no idea it was happening. (I added it to my monitor, which I do leave open for other things.) You really want to use your best long-recharging debuff or attack powers when you're even-con with Tyrant, and there's no other good way to tell.

I should point out that I am not a fan of monitoring this on everyone for this one trial. Many of my characters have 10 attributes monitored already, and having to monitor level shifts, which are largely invariant, forces me to lose one at least temporarily. That's a pain.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Personally, I *never* have the CA open unless I am purposefully checking something, or want to know how much inf I can email to a new alt.

If it's important, it needs to be visible.
*points down to sig*

Go to guides, "mini guide to combat attributes monitor."

Regardless of AT, I tend to have a small window with at least the following:
Current HP
Experience to next level (pre-50)
Influence/Infamy
Level shift


Doesn't take much space at all. Even less if you don't care about the other stuff.

I'm not saying having it permanently visible elsewhere would be a bad thing, but you don't HAVE to have the big window up.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
*points down to sig*

Go to guides, "mini guide to combat attributes monitor."

Regardless of AT, I tend to have a small window with at least the following:
Current HP
Experience to next level (pre-50)
Influence/Infamy
Level shift


Doesn't take much space at all. Even less if you don't care about the other stuff.

I'm not saying having it permanently visible elsewhere would be a bad thing, but you don't HAVE to have the big window up.
Guides are cool and all, but what about the heaps of more casual players out there that don't check forums and just come to play the game?

I agree that if it's important, it needs to be clearly shown on the UI.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Guides are cool and all, but what about the heaps of more casual players out there that don't check forums and just come to play the game?

I agree that if it's important, it needs to be clearly shown on the UI.
Like I said, not arguing the second.

As far as guides? Someone reads, learns to do it, tells others inside the game. Yeah, there should be more info in the game itself - that's always been a problem with COH (how long did the "Help" files go wihout updating, say, the level charts in there?) but it's a way to start getting the info out.


 

Posted

I think adding level shifts to fights is a great idea and is a unique mechanic. They really need to add some sort of feature on the UI that shows it.

I hope a Dev or Community rep can chime in on this thread.


 

Posted

Quote:
Originally Posted by UberGuy View Post
It's definitely not working that way, and for the life of me I could not figure out what affected it, which makes me think it's some sort of bug.
I'll second this.

I ran a few Magisterium trials tonight and had a few friends monitor their level shifts. On one of the runs I was +3 about 90% of the time even though all the lights were out. I quickly clicked on my league mates to check shifts and noticed that several people were +9 while several were +3. So as of right now it does not appear to be working as a league-wide/zone-wide buff.

I'll also add that I tried this having certain people on the lights, those people members of all 3 teams (to rule out the team influence). Even clicking on people of the same team showed variable levels. There were times where I personally took out a light and remained unshifted.



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Posted

I can second that the shifts are simply not working. I noticed a few issues on the trial I was just on, and the lights simply were not shifting many people, for no real reason. With all the lights down, I counted a total of six people on a league of about 20 with more than their base shift. And everyone with more than base shift was all the way to +9, so it's not team-based, nor is it AoE-based. In fact, I watched one guy kill a light, and he himself wasn't shifted upwards. Basically, the lights seem to be simply refusing to shift some people.

Methinks this might explain why some people have been complaining that the trial's really really tough, and others have thought it to be a breeze. It comes down to how well the league is getting the shifts from the lights.

Edit: In fact, since it seems there's a problem deeper than the UI not natively showing shifts, can we get the thread title changed or something?


 

Posted

Well I think if we had the UI for it we would have noticed this bug if it is a bug. Regardless, the UI should be updated as this is becoming a new mechanic (and I think it should definitely be explored).


 

Posted

Indeed. I couldn't figure out the level shift thing at all. Heck, sometimes I used the quills on a light and failed to get a level shift. Other times I was cranked to 9. Also, the shifts do not last until the lights are back up (which may be intended). I wonder if there is a target cap. Maybe the buff radiates off Tyrant (I was testing on a character who was at range a lot, but this is just a thought and may be totally off base)?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Still think this trial shouldn't have been put to live yet, still very buggy.

On a side note I lose all my costume auras after leaving a Mag trial, have to relog to get them back, anyone else?


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Posted

More observations. Lights of the well out for about 7 seconds, my level shift is only at +3. A second later +7, then a few more seconds, +9. Several seconds later back to +3 and about 10 seconds until the lights spawn.

I thought it odd to see it climb for no apparent reason (although I am glad it did, just thought it was odd).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.