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Posts
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Quote:Eh, my last 50 was, IIRC, 150 hours (give or take.) I've been hearing 120-150 hours. Three work weeks to four work weeks of eight hour days (no, that's not how I leveled, just the equivalent.)
I'd say that would be at least six hours a day unless they're just doorsitters. Not casual.
Given some of the farms and such that crop up, doorsitting could definitely do it. (And that's without the exploits that get closed off, where people were hitting 50 in less than a day.) -
Quote:Yeah, I was triple checking that. Skipping or putting off the equips/upgrades... just don't do it.To the OP, I would never delay or skip level six EQUIP thugs. I would never delay neurotoxic breath that long. Six slotting tp foe and not putting more slots in noxious gas is hard to follow, too. Three slots in health is heavy slotting for a power that is a space filler to get stamina.
It just looks - odd to me, overall. (Especially with stopping some of those at the tiny health bonuses.) -
Yes, I have. As have friends of mine.
However, the word describes an expectation and - for lack of better description - stereotype which creates that impact, both for these team "leaders" and for players who can't see past "making a healer" to feed these same players' misconceptions.Quote:See, that's not a problem with a word, that's a problem with groups being led by utter tossers. -
Quote:You're missing part of the point, however. That "healer" that people insist is necessary - see the title - *isn't.* But having someone insist on being one - and playing just that way, and insist other defenders play that way - affects the archetype and the players as a whole.And that, ladies and gentlemen, was the sound of a point being completely missed.
Why?
Because every tell I get as a Defender, due to experience, I immediately wonder if they're "looking for a healer," if I'm going to waste my time going and getting involved with the team only to be kicked because - regardless of what my de/buffing skills and advantages are - I can't make "pretty green numbers." Never mind that I can keep you from needing to be "healed" in the first place.
Your "Controlling blaster" (and I've played something similar) doesn't redefine blasters for everyone. Nor does a blapper. Or a petless MM. The "healer," however, dips into a role that's mostly irrelevant here in COH, and *does* affect views and perceptions of an entire AT.
Or, to answer your question later:
When I've dropped a mission, spent time zoning, joined a team and get kicked partway through an arc or a TF because my defender is not a "healer," then yes, it is.Quote:The point is, oh my god, is it /really/ any pain in your *** that sometimes people specifically want a healer? -
Quote:Oh, I've got more than my share of those. Like this guy.I'd think you'd need to have Stone in there somewhere for Flying Buttress.
Which reminds me of another method of getting a name. Incredibly Lame Puns.
Names I or my girlfriend have gotten with that method (A lot have bunny ears, but there's so many puns there):
Hare Bow (Emp/Archery defender)
A Hare Past Midnight (Warshade, repeatedly re-rolled)
Poke the Bunny (Spines/Regen scrapper)
Wind-blown Hare (Storm/Archery defender)
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Since it's been asked a few times, look for Leandro's posts in this thread. He wrote up a little script to search for your rep and output a little HTML page for you to see. (Requires you to log in to the forums via IE and have it "remember" you, as well as install ActivePerl.)
(Disclaimer: Just helped test it when he put it up. No, I still don't actually care about rep. But the tool is there.) -
Quote:It's prior history of the OP and discussions like this. It's not "people" that are being replied to as such - and most of those in this thread will quite happily and politely help a newbie (or forum newbie) who comes in and says "Hey, I'm having END problems" or whatever else. It's specifically response to the OP.What's with flaming the OP seriously, with things like "build better or such". This is really ridiculous. If you enjoy the end constraint, fine. I you think it's a no issue, fine too. But you can state that without implying that people who think endurance can be an issue and a "no-fun factor" in this game suck.
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Haven't updated this in a while. >.> So, a few various artists -
Most recent - my Dark/Therm Corruptor, Therra Malevola, by Cric (at DA)

BS/SR scrapper, Piracat, by Exileddelusion:

Of course, a very good piece by battlewraith's been done - over in his "Buy this" thread.
Mind/Fire Dom, by Spidey318:

Same character by semaj007, who I seem to go to quite a bit -

and who also did my Bane, Lady Moquerie -
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Quote:Damn trick arrow, sonic, force fields, etc. not healing! Don't they know their jobs?! They should heal when told to!
Good CHRIST am I sick of whiny "I'm not a healer!1" Defenders.
Oh, wait...
As far as "needing a healer," last weekend I joined a PUG Synapse with my 20-ish Dark/Dark defender. Balanced build. Full team of 8. We ended up with a "healer," 27 months (IIRC) worth of badges, level 50, one blast (and the nuke,) full concealment pool, hasten, tp, etc, etc, etc. The classic "healer."
Who did the least on the team?
Who was AFK the most?
Who was last to the missions?
Who was utterly useless, just sitting there during hunt missions?
Who dragged behind the team, often in another room, while we were fighting?
Who couldn't find their way through the maps?
Who ended up buffing the squishies, oh, let's try almost never despite having them? And buffed ATs that didn't need it?
If your answer to all the above is "The 'healer,'" you win.
*I* ended up using TG to break people out of tesla cages (in between blasts, tar patches, DNs and the like.) And I most certainly am "not a healer." In fact, on the "h34l0r"'s first AFK (a few minutes into the first mission,) he/she/it even said "So we have another healer?" Reply? "No."
Why the "healer hate?" Because, frankly, most are like that, useless and can't get their mind around "blue shield does not mean they spam heals." They freaking deserve it. And have since the game's beginning. -
As mentioned - it's been said in the past that using 50 as an unlock was a mistake by the developers. (As in the developers said that, not that others accuse them of having made a mistake.) VEATs got put at 50 solely for the sake of "parity."
I got my first one "the hard way" in I4. This doesn't bother me at all to have this lowered. It affects my enjoyment not one whit.
As far as bad players? Well, they have to learn. I've seen bad players with 3+ years worth of badges (like the useless leech of a "healer" we had in a Synapse TF. Level 50 and my lowbie, no-SOs-yet Dark/Dark was far more active.) They can either improve or go on the "do not team again" list.
And as far as the quants/voids/cysts someone else brought up, they're harmless. They've been nerfed in the past. Anyone afraid of inviting a Kheld to the team because of them gets derisive laughter in return. I happen to *like* having specialized enemies show up *just for me.* No blaster gets a special anti-blaster enemy called out just for them. Tankers don't have to worry about an anti-tanker. It's good to be noticed. -
Quote:A few things come to mind here:This statement baffles me. Why would ANYONE design a game where ANYTHING in it is not supposed to be fun?
Aion has a mechanic that also shows up in other MMOs that's decidedly not fun, IMO.
"You. Go forth and gather. Yeah, wave your hand at some Aether, or that plant, or that ore. Oh, by the way, the stuff I want you to gather is 30 levels above your gathering skill. Go gather a LOT."
It's not particularly fun. It's time consuming. But it is several other things as well:
- Eastern MMO design, burning those game time cards/cybercafe time.
- A gateway to other things (crafting, money)
- Perhaps "fun" to some, as everyone's definition is different.
The argument's been made that the newbie doesn't know how to slot for END reduction and the like. That, of course, is why they're a newbie. They have to learn these things. They also don't know about how a Carnie Ring Mistress can affect them, about Sappers, about "Target the Raider Engineer first." They're not incapable of learning these things, and they're not incapable of learning to slot for END usage. A good number take the "lazy" way out and take stamina, yes, but at some point they may want to "fit more in" and take a long, hard look at their slotting. Nothing prevents them from learning it. It's how you become "not a newbie."
And that goes for other slotting, as well. Learning to take advantage of secondary effects, targeted building and the like.
Not to mention other "not fun" things have led to increased fun. I know everyone *loved* ED.
Yet without it, or something similar, we wouldn't have IOs, something which greatly expands what a character is capable of, and I'd suggest from the little we know of it that we'd likely not have the upcoming Incarnate system. If we didn't have END use as it is, what would we have - global recharge increase? Lowered power levels? Start feeling "not super" by not being powerful enough to deal with more than 1-2 minions at a time without great risk as opposed to the full groups we can now without much effort?
If that sounds suspiciously related to the "risk/reward" mantra we've been given since, oh, day 1? It should.
As far as not fun - well, look at the forums. Some people *do* just have fun creating builds and finding ways around "problems" or "everyone does this." It could well *be* fun for them.
Oh, and the other direct reply to the question? "They're Robert Kotick." -
Quote:And that's why we have dual builds.No, I did it with an FF/Ene Def and got him to DOs to prove that anything can solo. if you are soloing, you build for soloing. You can't build for teaming and then gripe about lack of solo-ability.
To me, one of the best things ever introduced to the game. Sure, you can't use them from 1-10, but 1-10 doesn't take that long, even solo on a slower soloer. (Generally, I'll build with a few more team-leaning powers from 1-10, and then split off the solo build after that point.)
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Quote:Not Rush, obviously, but...
@Rush_Bolt
Really, you're constant harping on belittling posts via passive aggression is getting to the point of literal ridiculousness. As in deserving of ridicule. You deliberately choose children with ponies to make the comparison of other posters to spoiled children. That is an insult. No one is being that rude to you, please cut it out.
However, I lay out a counter challenge to you. I posit that the sheer weight of builds with stamina compared to builds without stamina is proof that the current system is borked. If you can find more builds that are stamina free than we can find with stamina, I'll agree that endurance costs are not too high in general.
But when 100% of the top performing builds across nearly all powersets and across all ATs use stamina, and when 100% of the lowest common denominator builds across nearly all powersets and across all ATs use it, it is clearly only optional in the same sense that IOs are optional.
When one specific power is that widely used to have basic functionality (low-end builds) and top tier performance (high-end builds) something is out of whack. If it were just those going for AVs with no temps and no insps, then fine. If it were just idiots who were wasting power picks like the guys with flurry, jump kick and whirlwind. Fine. But when it is across the whole spectrum on all ATs and on all powersets that don't have a built-in substitute as well as most that do (even most WillPower and Regen builds take stamina for example), I posit that the sheer volume of those builds with stamina compared to those without is the numerical proof.
I'm sure you'll repeat your pathetic example as I've cited a number of people speaking. But the goal of the game is to have fun. Running out of endurance is not fun. Having enough endurance is not godmode. As a game, the voice of the crowd is sometimes the only statistic that is needed. I posit that endurance is one of those circumstances. Please note that I am not claiming all circumstances the voice of the majority is enough. I am claiming in this specific instance it is.
Too many people have a negative experience of the game without stamina. As people have a negative experience they leave the game. That's not good for the company that makes the game's revenue. In turn that is not good for those of us who want the game to stick around. Endurance is not like a pony, it is not optional it is not a luxury. It seems to be the core throttle mechanic for experience gain. It is also the most obvious and basic limit on a new player's fun. That's qualitatively different from a pony. If you can't see that basic fact, then you truly do deserve to be ridiculed.
Stamina's in an interesting place, power-wise. It's perceived as necessary - but why?
Do you play tanks or scrappers? How often do you detoggle your armors intentionally? I mean, if you're fighting (say) Family, you don't need Energy/Negative Energy/Fire/Cold protection - but I bet your character's running those armors as well. If you (and I do mean a generic you here as well as the specific) get killed, I bet you turn on everything or nearly everything.
Now, some you can't help it - Fire tanks, for instance, have a grand total of two armors, and one of them carries status protection. But do you leave, say, Blazing Aura on? Watch as you play one day - I'd bet you'll see a number of Fire tanks SSing/SJing/etc. to the mission with BA on.
(This isn't a "I'm better than that" post - I do it too. The only time I really, REALLY pay attention to my armors is on Dark Armor, since I don't need CoF or OG running all the time, so I do a lot more toggling on and off.)
Similarly, how do you (generic) slot? Are you sacrificing damage or accuracy for end reduction in everything? Are you sacrificing recharge for it? (I'm not wandering into IO builds here and bonuses, though they can make some of this up.)
Stamina is - well, stamina's the automobile of COH.
What do I mean by that... Well, think. Could you get along without a car, doing what you do for a week without one? Everyone could to some extent - I've been living without one for a few months (expensive repairs.) (I'm fortunate enough to work from home.) Can I do without a car? Yes. I can walk to a corner store, bike to another one, and do a lot of ordering online. Do I *like* living without one? Not particularly. Is a car necessary? No. Is it *damn* convenient? Yes. It's a great time (and leg) saver.
Similarly, Stamina lets you concentrate on something other than END usage, for the most part. You can put in more damage/accuracy/holds/procs instead of an END reduction. You can toggle everything, or nearly everything, on and pretty much forget about it. It's a convenience to the point that people see it as a necessity.
(I'd also suggest that it helps in other ways - by having to take two prerequisites, you're not firing off MORE powers and using their END before Stamina, burning through blue even faster, plus the slots you'd want to put in those powers, that few seem to put in swift/hurdle/health, get put in the "fun" powers instead, making them stronger earlier. Think of what you'd take and how you'd try to slot without those prerequisites.)
Personally, my only "pre-stamina" END gripe isn't "I don't have any," but that we end up facing Clockwork and Mu - often in large numbers - before we have the tools (not just stamina, but SOs and near-SO level IOs) to deal with their END drain and recovery debuffs. -
Part of me leans toward the idea, however altering... well, *anything* to "make origin really mean something" now, after all these years, is probably not a good idea unless it's 100% optional.
I'm definitely not fond of the idea of being "given an origin mission." For instance, a quick sampling of my magic-based characters gives:
- Someone whose family was initially dedicated as priestesses/protectors of a forgotten goddess, who still empowers them when need arises.
- Grabbing a magic artifact (sword.)
- Someone created by the Circle of Thorns specifically to try to make a hero that had been giving them trouble look bad (sort of duplicated, now, in the doppelganger arcs.)
- Someone who gained powers by a forgotten book.
- Someone in the wrong place at the wrong time getting hit by the "backlash" of two spells.
I'll write those out, thanks, not have something handed to me. TBH, I'm not that fond of the villainside tutorial and will skip it, since some (most) of my villains are redside natives or showed up on their own, not ex-cons broken out of prison by Arachnos (which IMHO is downright silly. It's shown to happen multiple times. The Isles would be a literal warzone in response.)
Plus, you bring up a personal base. People have asked for apartments (same thing, really) for years. Great place for personalization. Again, not something I'd want the game making assumptions about for where it is/how it looks/how it starts off. Give me some patterns or premade templates to start with - with *no* affect on, say, INF earning, etc? Fine.
Last, frankly, some people aren't going to be interested and are just going to want to jump right in, not answer a bunch of questions. Again - optional system, fine.
Basically, no, at this point (six years and millions of characters in) we shouldn't have origin "matter." And I can't agree with having my backstory handed to me - even EATs, which have storyarcs set for them, give me a lot of flexibility for my own character's backstory. -
I can dual instance on an i7-860, 4 Gb RAM, Win7x64 without an issue, just for a reference point. That said:
1. What CPU do you have, and
2. Yes, you need a better video card. -
I'm iffy about converting merits, but "More stuff to spend them on?" Yes, please!
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I'm not "bringing over" any Doms ATM, but I'll definitely be making a few for blueside. I love the playstyle, and I have heroic Dom characters in mind I'm just itching to make.
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The problem with a filter is it's ridiculously easy to get around. What do you filter? INF? That would hurt many legitimate discussions (just think of how many times someone says something like "Yeah, that IO/proc/etc is good but will cost a lot of INF.")
WWW? Ok. W W W is now around the filter. Or _W.W.W_. Don't allow postings of addresses? Well, that also kills discussions where someone puts up utilities, wants to show off artwork, finds an article, wants to point to a system build...
What "stronger filter" would you suggest? -
"Continue?"
Others do, sure, and if you're one of the sort that only makes a few characters, maxes them out and twinks them, then yes, you should.
For me, though, I'm more interested in what a character does on the way up. For instance, I don't *care* what an IO'd out Plant/Thorn dom does with the PPPs, etc, etc, etc. I'll give it a glance, sure, but it's not in the least interesting to me. Brag about my Plant/Thorn? It'll be about soloing Scrapyard's followers, getting both related badges (not the Gm kill, just the scrapyarders) and keeping on - while they were white and yellow conning to me, so, 25-26. (Leveled doing it.) Had something like a 100:1 kill ratio there before I got bored and left.
Or I'll talk about leveling a Warshade - not play at 50, but the continued influx of "Ooh, neat power - wait, here comes another - oh, wait til you get that one!" as you play it through the levels.
So, yeah. The level 50, IO'd out builds that people generally list are, to me, useless when I'm trying to decide what to do with a character in the 20s-30s. -
Quote:Yeah, honestly I think this is the most reasonable solution. Other forums are browsable, trial accounts can post only in the "trials" area, no PMs.Maybe restrict trials to trials forums? Have a number of trusted community members mods those forums (and only those forums) to remove spam (and only spam).
Thus, new players can ask questions and get help, but the spam is contained, plus there'll be more mods to deal with it in those sections.
Also, I find it odd that they're even bothering here. OK, the market can be a mess, but it's not like you actually need INF here to do anything. It's nice to have on occasion, sure, but it's not needed. Aion, by contrast, I fully understand being a target (and it is quite heavily spammed.) You need money (and a good bit) for skills, for gear, for travel, for supplies, for pretty much anything - I'm surprised they don't charge you for standing in place longer than 30 seconds. While they're no more *welcome* there, I can at least understand it (and I'm sure they get quite a bit of business there.) -
Still means they're taking up space, just taking it somewhere else. *shrug*
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I'd say using the Ghost Slaying Axe is a bad example - as,f or the temp (vet) powers, it's probably the least used of them. It does lethal damage except against a very few enemies. Gabriel's Hammer, St. Louis Slammer? The KB is very useful on my squishies that otherwise don't have a "keep away" power.
The only alteration I'd make to the droppable temp powers is to move them from "recipies" to a category of their own. With as frequently as they drop now, especially early on (to, say, mid-20s) they're taking up a LOT of room I'd rather use for enhancement recipes. -
Do you nuke?
Yes.
When do you nuke? (around EBs, near death, etc)
Whenever I feel like it. Not "every time it's up," but not infrequently. Depends on the nuke and the mob type, as well.
Best and worst Nukes?
I like Electric for being ranged as well as for the "group twitch of death." High in entertainment value. (Plus, I'll admit bias here - Elec/Elec blaster was my first 50, and I surprised my share of tanks who were apparently used to "Blaster must run into the middle of the spawn to nuke" when everything fell down around them.)
Blizzard is nice, though not as visually interesting.
And (while not a Blaster,) nuking with a Warshade, which lets you pop a blue and refill, Quasar anything left and create pets - well, that's just fun. Lots of bodies around to fuel up from.
The worst nuke is the nuke not used. Seriously. Nuke something. -
Quote:Actually, yes.But do any of yall really think the manpower would have been invested if it wasn't so demanded?
Even if it wasn't "so demanded" - say, one person a year asked about it - it would seem a natural evolution for a game otherwise known for costume options and character customizability. So, when it *became* possible to do, I'd expect that it would have gotten onto "the list." -
