Thugs/Poison mids Feedback


FitzSimmons

 

Posted

The main goal here is to be able to do both PvP and PvE efficiently, I realize that Black Scorpion is the norm for PvP, but I ran the whole web nade / defense set up for years and am just plain tired of it's dullness. So I went with Mako with 1v1's in mind, (And I couldn't help but love having two "vomit" powers w/ Neurotoxic Breath - which normally I would skip but grabbed to help compensate for the new lack of Web Envelope.)
Feedback if you have any.

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Posted

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(40), S'bndAl-Dmg/EndRdx(43), ExStrk-Dam%(46)
Level 1: Alkaloid -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(40)
Level 2: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(3), AnWeak-DefDeb(3), AnWeak-Acc/Rchg(9), Achilles-DefDeb/Rchg(11), Achilles-ResDeb%(11)
Level 4: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(5), Cloud-Acc/Rchg(5), DefEgo-RecDeb%(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-Slow%(9)
Level 6: Hurdle -- Jump-I(A)
Level 8: Super Jump -- Jump-I(A)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Call Enforcer -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(13), CmdPres-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(37), Achilles-ResDeb%(39), LdyGrey-%Dam(39)
Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(15), Mrcl-Heal(15)
Level 16: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 18: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Acrobatics -- KBDist-I(A), KBDist-I(23)
Level 24: Dual Wield -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Dam%(25), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36), ExStrk-Dam%(36)
Level 26: Call Bruiser -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(27), CmdPres-Acc/Dmg/EndRdx(27), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34), S'bndAl-Build%(34)
Level 28: Teleport Foe -- TSM'n-EndRdx(A), TSM'n-Rng(29), TSM'n-Stlth(29), Range-I(31), RechRdx-I(33), Acc-I(33)
Level 30: Invisibility -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(31), Krma-ResKB(31)
Level 32: Phase Shift -- RechRdx-I(A), RechRdx-I(33)
Level 35: Upgrade Equipment -- EndRdx-I(A)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39)
Level 41: Bile Spray -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(42), AirB'st-Dmg/Rchg(42), AirB'st-Dmg/Rng(42), Posi-Dmg/Rchg(43), Posi-Dam%(43)
Level 44: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(45), TmpRdns-Rng/Slow(45), TmpRdns-EndRdx/Rchg/Slow(45), TmpRdns-Acc/Dmg/Slow(46), P'ngTtl--Rchg%(46)
Level 47: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Dam%(50)
Level 49: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 1.5% DamageBuff(Smashing)
  • 1.5% DamageBuff(Lethal)
  • 1.5% DamageBuff(Fire)
  • 1.5% DamageBuff(Cold)
  • 1.5% DamageBuff(Energy)
  • 1.5% DamageBuff(Negative)
  • 1.5% DamageBuff(Toxic)
  • 1.5% DamageBuff(Psionic)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.15% Max End
  • 1.5% Enhancement(FlySpeed)
  • 2% Enhancement(Knockup)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(JumpSpeed)
  • 2% Enhancement(Knockback)
  • 10% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 5% FlySpeed
  • 210.8 HP (26.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 26.5% (0.44 End/sec) Recovery
  • 76% (2.55 HP/sec) Regeneration
  • 12.5% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed


 

Posted

To the OP, I would never delay or skip level six EQUIP thugs. I would never delay neurotoxic breath that long. Six slotting tp foe and not putting more slots in noxious gas is hard to follow, too. Three slots in health is heavy slotting for a power that is a space filler to get stamina.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
To the OP, I would never delay or skip level six EQUIP thugs. I would never delay neurotoxic breath that long. Six slotting tp foe and not putting more slots in noxious gas is hard to follow, too. Three slots in health is heavy slotting for a power that is a space filler to get stamina.
Yeah, I was triple checking that. Skipping or putting off the equips/upgrades... just don't do it.

It just looks - odd to me, overall. (Especially with stopping some of those at the tiny health bonuses.)


 

Posted

I don't go anywhere but Recluses Victory so power placement was irrelevant in my creation. I find Upgrade to just be enough as well, but I could drop something if Equip has proc friendly attacks.


 

Posted

Also of the slot placements, any switch-around suggestions?


 

Posted

Update

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), ExStrk-Dmg/KB(40), ExStrk-Dam%(43), Acc-I(50)
Level 1: Alkaloid -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(36), RgnTis-Heal/EndRdx(37), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(37)
Level 2: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(3), AnWeak-Acc/DefDeb(3), AnWeak-Acc/Rchg/EndRdx(9), Achilles-DefDeb/Rchg(34), Achilles-ResDeb%(34)
Level 4: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(5), Cloud-Acc/Rchg(5), DefEgo-RecDeb%(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-Slow%(9)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(11), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(19), TmpRdns-EndRdx/Rchg/Slow(19), P'ngTtl--Rchg%(34)
Level 12: Call Enforcer -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(13), CmdPres-Acc/Dmg/EndRdx(13), SvgnRt-PetResDam(15), Achilles-ResDeb%(17), LdyGrey-%Dam(17)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-End%(50)
Level 22: Acrobatics -- KBDist-I(A), KBDist-I(23), EndRdx-I(46)
Level 24: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(25), C'Arms-Dmg/EndRdx(25), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), RechRdx-I(33)
Level 26: Call Bruiser -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(27), CmdPres-Acc/Dmg/EndRdx(27), S'bndAl-Dmg/EndRdx(31), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Build%(31)
Level 28: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 30: Invisibility -- Krma-ResKB(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(36)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Bile Spray -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(42), AirB'st-Dmg/Rchg(42), AirB'st-Dmg/Rng(42), Posi-Acc/Dmg(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Dam%(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), Aegis-ResDam/EndRdx(48)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.15% Max End
  • 2% Enhancement(Knockback)
  • 1.5% Enhancement(JumpSpeed)
  • 10% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 2% Enhancement(Knockup)
  • 5% FlySpeed
  • 177.7 HP (22.1%) HitPoints
  • 7% JumpHeight
  • 7% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 52% (1.74 HP/sec) Regeneration
  • 12.5% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 9% RunSpeed


 

Posted

First, I'm commenting on this build with the assumption that this is a final L50 setup that your respecing into. I'm also looking at this MM build from a PvP dueling point of view.

I like to commend you TwigDeath for posting a quasi-PvP MM build. PvP builds are a rare thing to find on these forums. I have literally seen 2 PvP builds besides yours, and I think because of the lack of these builds - MMs suffer in PvP. I totally get your confusion, or should I say, effort to seek opinions on a MM PvP build.

My first impression of this build was this: k, he has 3 debuffs, 3 personal attacks, & TP Foe. His henchmen are there purely to provide HPs while he places his attacks. Secondly, he is leaving out Equip Thugs, his henchmen are definitely there to provide HPs & nothing more.

Then, I gave the idea of skipping the Equip Thugs power some more consideration. would this force the henchmen to use their more lethal attacks found in Upgrade Equipment? In other words, would this force the henchmen to skip over their more basic attacks and just use the "heavy hitters"? I am definitely going to test this idea out on my own Thugs/ MM!

A major thing I noticed throughout your build was the lack of Accuracy. In PvP, just about everyone has some degree of Defense. You need to adjust your powers to reflect this fact. I don't think you need to go the route of totally upending your build and getting Tactics, but I would definitely have some +ToHit via set bonus(es).

If your going to be dueling, you should drop Bile Spray. Its a cone, you want single-target attacks. Plus this power has a long recharge & does **** for damage. Also, drop that Deflated Ego proc you have slotted in Weaken. None of your debuffs do -Recover, this proc will have 0 affect on your fights.

TP Foe, at least back when I used it, was all about Accuracy & Range. You need to redo the slotting on this power for +ACC & +Range. I would get both these %s in the high 90s. That's right, this is for dueling, uummm... I would still go high 90s for Range.

There are other parts of your build that could use improvement, but I think I covered the major items. If this thread was posted over in the PvP Forum, they would say go for +HPs, +Rech, then +Rec from your set bonuses. I think with a build that is as complex as a MM, you aim for set bonuses that suit your play style. I can see you have put +HP as your primary set bonus, this is smart because you don't have a self-heal. Also the extra HPs give you more time to successfully get into Phase.

On a positive note, I really like the -Rech procs in Weaken & Neurotoxic Breath. I love the idea of TP Foe & KO Blow. Oh, and once again, big props for posting your build to be judged.


 

Posted

Here's another complete revision taking many things you said into account, but dropping TP Foe as I played with it earlier in RV and it just wasn't doing it for me. I have faith in just taking UpGrade for now (let me know if you get some good findings, please!) and it allowed me to fit in Tactics.


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), ExStrk-Dmg/KB(40), ExStrk-Dam%(43), Acc-I(50)
Level 1: Alkaloid -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(36), RgnTis-Heal/EndRdx(37), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(37)
Level 2: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(3), AnWeak-Acc/DefDeb(3), AnWeak-Acc/Rchg/EndRdx(9), Achilles-DefDeb/Rchg(34), Achilles-ResDeb%(34)
Level 4: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(5), Cloud-Acc/Rchg(5), Cloud-Acc/EndRdx/Rchg(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-Slow%(9)
Level 6: Assault -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(11), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(19), TmpRdns-EndRdx/Rchg/Slow(19), P'ngTtl--Rchg%(34)
Level 12: Call Enforcer -- CmdPres-Acc/Dmg(A), CmdPres-Acc/EndRdx(13), CmdPres-Acc/Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), SvgnRt-PetResDam(17), LdyGrey-%Dam(17)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Acrobatics -- KBDist-I(A), KBDist-I(23), EndRdx-I(46)
Level 24: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(25), C'Arms-Dmg/EndRdx(25), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), RechRdx-I(33)
Level 26: Call Bruiser -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(27), CmdPres-Acc/Dmg/EndRdx(27), S'bndAl-Dmg/EndRdx(31), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Build%(31)
Level 28: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 30: Invisibility -- Krma-ResKB(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(36)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: School of Sharks -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(42), TotHntr-Dam%(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Dam%(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), Aegis-ResDam/EndRdx(48)
Level 49: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.15% Max End
  • 5% Enhancement(Immobilize)
  • 16.3% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(JumpSpeed)
  • 9% Enhancement(Accuracy)
  • 10% FlySpeed
  • 201.8 HP (25.1%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 52% (1.74 HP/sec) Regeneration
  • 11.9% Resistance(Smashing)
  • 11.9% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 14% RunSpeed


 

Posted

I'm not sure if I'm posting this correctly. But this is an example of how I would slot one of your debuffs/attacks. On a side note, Slows are not what they use to be in PvP, so don't go crazy with slotting NB for +Slow.

This will give you a much needed +9% Acc. I think with Tactics running, this set bonus will put you in the ball park as far as Accuracy needed. This is assuming you slot your debuffs/attacks with Acc. %s in the 80/90s. With Tactics, I don't think more than a +9% set bonus is warranted


Code:
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Posted

Alright, thankyou very much for your valuable feedback. Here's the next and quite possibly final version, let me know your thoughts.


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Acc/Rchg(40), ExStrk-Dmg/KB(40), ExStrk-Dam%(43), Acc-I(50)
Level 1: Alkaloid -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(36), RgnTis-Heal/EndRdx(37), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(37)
Level 2: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(3), AnWeak-Acc/DefDeb(3), AnWeak-Acc/Rchg/EndRdx(9), Achilles-DefDeb/Rchg(34), Achilles-ResDeb%(34)
Level 4: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(5), Cloud-Acc/Rchg(5), Cloud-Acc/EndRdx/Rchg(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-Slow%(9)
Level 6: Assault -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-EndRdx/Rchg/Slow(11), P'ngTtl--Rchg%(19), TmpRdns-EndRdx/Rchg/Slow(19), Acc-I(34)
Level 12: Call Enforcer -- CmdPres-Acc/Dmg(A), CmdPres-Acc/EndRdx(13), CmdPres-Acc/Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), SvgnRt-PetResDam(17), LdyGrey-%Dam(17)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Acrobatics -- KBDist-I(A), KBDist-I(23), EndRdx-I(46)
Level 24: Gang War -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(25), C'Arms-Dmg/EndRdx(25), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), RechRdx-I(33)
Level 26: Call Bruiser -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(27), CmdPres-Acc/Dmg/EndRdx(27), S'bndAl-Dmg/EndRdx(31), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Build%(31)
Level 28: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 30: Invisibility -- Krma-ResKB(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(36)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: School of Sharks -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(42), TotHntr-Dam%(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Dam%(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), Aegis-ResDam/EndRdx(48)
Level 49: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Immobilize)
  • 18% Enhancement(Accuracy)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(JumpSpeed)
  • 12.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 201.8 HP (25.1%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 21% (0.35 End/sec) Recovery
  • 52% (1.74 HP/sec) Regeneration
  • 11.9% Resistance(Smashing)
  • 11.9% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 14% RunSpeed


 

Posted

Could you please include the data chunk(phpBB/Zetaboards). It makes it much easier to view on my side.

I'll take another look at it tomorrow when I'm fresh.

In addition, you'll be toying with this build for days to come. I know I can't leave mine alone - I'm referring to my Thugs/Therm build.


 

Posted

Quote:
Originally Posted by LIinfinity View Post
Could you please include the data chunk(phpBB/Zetaboards). It makes it much easier to view on my side.

I'll take another look at it tomorrow when I'm fresh.

In addition, you'll be toying with this build for days to come. I know I can't leave mine alone - I'm referring to my Thugs/Therm build.
You can click on this link above:

Click this DataLink to open the build!

It'll open the file in mids, or you can save it. So that or the data chunk works.


 

Posted

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I hope to be able to have it done soon, I get too anxious to try new things sometimes :P
All I'm certain of is that I will be taking Mako's, because I haven't enjoyed an APP nearly as much in the past. It also makes the build a little more unique, which is something I always try to go for.


 

Posted

I took a look at your latest build and I think it looks 100% better than the 1st build you posted.

I think there is still some tweaking that needs to be done in the powers Envenom, Weaken, and Gang War. In my opinion, your correct with 6-slotting these powers. Envenom & Weaken are your main debuffs and Gang War is a nice tactical power.

You should give some thought to the Achilles' Heel: Chance for Res Debuff, that you have slotted in Envenom. The power is already doing -50% Res to your target for a duration of 30 sec.s. Do you need another -20% Res stripped from the target for 10 sec.s? Perhaps a Damage Proc in that power would be more useful. Maybe something else.

Anyway, I went in-game and did some research on the Equip Thugs vs. Upgrade Equipment powers debate. I set out to answer the questions: Could I get by without taking one of the Equip powers in Thugs? And if yes, which power DO I take?

I looked at the "Detailed Info" section listed for each power and did some simple math.

---------- Equip Thugs ----------
Provided single-target attacks: 5
Provided AoE attacks: 3
Total Damage Per Cast Cycle: 27.94
Enforcer Buff: Tactics(+2.5% * 2 ToHit)

---------- Upgrade Equipment ----------
Provided single-target attacks: 5
Provided AoE attacks: 5
Total Damage Per Cast Cycle: 37.37
Enforcer Buff: Assault(+5% * 2 Dam)

The simple answer to the above questions is Yes, and Upgrade Equipment.


 

Posted

That's pretty excellent, thanks a lot. I'll look into reslotting for the debuffs and post up the next version soon. Thanks again.

Update: Here it is.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Call Thugs -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(39), S'bndAl-Dmg/EndRdx(40), ExStrk-Acc/KB(40), ExStrk-Dam%(43), Acc-I(50)
Level 1: Alkaloid -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(36), RgnTis-Heal/EndRdx(37), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(37)
Level 2: Envenom -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(3), UndDef-DefDeb/Rchg/EndRdx(3), UndDef-DefDeb/EndRdx(9), Acc-I(34), Acc-I(34)
Level 4: Weaken -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(5), SipInsght-Acc/EndRdx/Rchg(7), Cloud-Acc/ToHitDeb(7), DarkWD-Slow%(9)
Level 6: Assault -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-EndRdx/Rchg/Slow(11), P'ngTtl--Rchg%(19), TmpRdns-EndRdx/Rchg/Slow(19), Acc-I(34)
Level 12: Call Enforcer -- CmdPres-Acc/Dmg(A), CmdPres-Acc/EndRdx(13), CmdPres-Acc/Dmg/EndRdx(13), BldM'dt-Acc/Dmg(15), SvgnRt-PetResDam(17), LdyGrey-%Dam(17)
Level 14: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(15), SprngFt-EndRdx/Jump(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Acrobatics -- KBDist-I(A), KBDist-I(23), EndRdx-I(46)
Level 24: Gang War -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/EndRdx(25), EdctM'r-Acc/Dmg/EndRdx(25), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 26: Call Bruiser -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(27), CmdPres-Acc/Dmg/EndRdx(27), S'bndAl-Acc/Rchg(31), S'bndAl-Acc/Dmg/Rchg(31), S'bndAl-Build%(31)
Level 28: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 30: Invisibility -- Krma-ResKB(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Phase Shift -- RechRdx-I(A), RechRdx-I(36)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: School of Sharks -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(42), TotHntr-Dam%(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45), UbrkCons-Acc/Rchg(46), UbrkCons-Dam%(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48), Aegis-ResDam/EndRdx(48)
Level 49: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 5% Enhancement(Immobilize)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 34% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpSpeed)
  • 14% FlySpeed
  • 189.7 HP (23.6%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 3.3%
  • MezResist(Sleep) 2.75%
  • 16% (0.27 End/sec) Recovery
  • 42% (1.41 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 18% RunSpeed
  • 2% XPDebtProtection



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