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Posts
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Quote:Right. Couldn't POSSIBLY be that people have worked those other two down to where they take, what, half an hour or less to complete (and get rewards, plus shards during playing) or anything, or the lack of prerequisites (Alpha slot slotted) to avoid a debuff. Nope, must be the playerbase absolutely hating them.Just for fun I went around to several servers last night during "prime time"; Freedom, Triumph, Virtue and Infinity.
Apex and Tin Mage sat alone while Lady Grey and Imperious had plenty of company with people lined up to do their TFs.
I think that speaks volumes on what the average player thinks about Apex and Tin Mage, as opposed to the vocal minority of Muchkin power gamers on these forums who've propped up these two disasters.
/golfclap -
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Quote:How is "You moved 150 yards from your buffer, your defense/resistance/speed/etc has now dropped" better than "You've had the buff applied, take your group and finish off that side of the caves, we'll finish off this side arc of the caves, and the buffer doesn't have to worry about running out of END so they can still fight?"Someone mentioned that the problem would be they'd go out of range and you'd have to reapply it, but that's still better than what we have now.
Your definition of "better" is an odd one. Your suggestion has, aside from having to introduce a whole new power mechanic:
- Tied down one team member. Seven toggle buffs to maintain - assuming this isn't like FF or Sonic, where there are two shields PLUS dispersion bubble, for instance, plus possibly Force bubble, PLUS, of course, an entire secondary (or primary in the case of Corruptors/Controllers) to use.
- Gutted that team member's effectiveness - for the reasons above. We won't see "Don't attack, just heal" out of ignorance, we'll see it because the buffer's END wears off and suddenly the entire team is weakened dramatically. You've essentially turned them into half a character
- Leashed the team to one person. THEY can't move more than whatever the range is. If the buffer needs to go AFK, the entire team comes to a halt (unless they decide they don't want/need the buffs.) Alternately, if you make the range TOO great, you might as well leave the buff-bot at the door, since they won't be able to do much else anyway.
Sorry, this is NOT the definition of "better" to me. -
Quote:... I can't believe anyone took that post seriously.Wow...that's....wrong. You'd think a company would want their employees to have a good, close relationship with their customers. Then again, I guess as long as they continue to get their money they probably wouldn't care about such things. Just sheep to the slaughter.
I know it's not as fun as believing the sky is falling, pigs are flying, and the world will end in december 2012, but maybe, JUST maybe, (a) they're on christmas break and (b) even if they *would* post, they're being cautious while working on *whatever* is going on in i20.... you know, the same one we've been told participants have to sign an NDA in? So maybe, JUST maybe they're making sure they don't let anything slip ahead of time by being quieter than normal? -
What exactly *IS* a "Magical blast?" And what makes it different from the blast sets we have now?
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They did in beta for AE, actually, then switched to what you see now.
Of course, the ticket "cost" for it is negligible (what, 8 merits) that if you pick the random salvage (in the range) you should get it pretty fast... and probably have stuff you don't need that sells well. (I'm surprised Alchemical Siver is still pricy at the market at times, as much of that as I end up with.)
As for why not... I'm *reasonably* sure, since you can go 1-50 in AE (sans farm) and doing so regularly (playing "official" arcs) would give you a bunch of random salvage, they probably wanted (a) for you to be able to do so without (b) just picking and choosing the "best" salvage for market. -
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Quote:OP's not talking about an AOE buff, either.While I disagree with the OP on other grounds let me just add this, I can't think of a single PBAoE buff that doesn't affect the caster.
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This would be different from AOE buffs because the range would be much greater, and the effect and drain would vary based on who I buff or not.
Quote:An AOE buff would be a problem, because sometimes people don't want it. -
Quote:While that's true, they may be going for the sixth slot's defense bonuses:Remove the Expedient Reinforcement: +Resist for Pets. That has no effect on your Photon Seekers.
Six enhancements increases Ranged Defense by 3.13%.
Six enhancements increases Energy and Negative Energy Defense by 1.565%. -
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Quote:"About resistance" means a lot more than FF, quite honestly. While FF is about buffing Defense (and doing some knockdown/back/shoving stuff around,) Sonic not only buffs your resistance, but DEbuffs the enemy. You're melee? You get to wear a sonic tutu that debuffs everyone in range. Why do you not take as much damage? Not just because your resistance is up, but because theirs is down.Personally, I like Force Fields. When it stops something, it stops the attack cold. There are no secondary effects or mez. Sonic is pretty much about resistance, which absorbs damage but doesn't help mez or any secondary effects like -ToHit or -Damage. (As far as I know; I haven't played Sonic hardly at all.)
I'd also disagree, to a point, that it doesn't help Mez. Sonic has Clarity (which FF does not,) even though it comes late in the set (26 primary/35 secondary.) Also, Sonic Dispersion helps vs holds, immobs and stuns (as well as adding more resistance.)
Yeah, ideally you'd have one of each keeping you buffed. But Sonic does quite a bit more than just "add resistance."
And personally - I'd go with a controller. On teams, the resist buffs *and* debuffs (as well as clarity) will be appreciated. Solo, they'll only help your damage more. Just don't pair it with Illusion. Have one at 40 or 41... never again. -
Bah. Fine. Go.
... as long as you remembered to *document* how taunt really works. -
Quote:I still find any reference to "grinding out levels" here in COH amusing. You want *grind,* go to Aion. It's one of the things that finally drove me from there. "Oh, you need 1,000,000 gold for your next skill. By the way, you have about six skills to upgrade. Oh, you want some improved wings? 4.5 million. Then run down to the Abyss (where you're still underpowered) and grind away for stigma shards, and be sure to be at every Fort raid you can to try to get medals for the decent gear... which you'll outlevel in a week. Oh, you want *flash* armor? Get 5 characters on the same side to 30 (itself a bit of a grind,) hope they all have the money they need during the quest! Good luck!"I actually have two friends who used to play CoH with me. But they are casual gamers and they refused to spend $15 a month and grind out the levels. I bet I could get them both to play the game with me once a month or so if there were no subscription and no leveling.
Honestly, you could probably measure grind by how well the RMTers do. Here, they're almost quiet. There, there's always more RMT ads 9by the time I left) and RMT "stores," among other things, than actual talking.
Edit: I also have to add one other thing, at least personally, about F2P games. I end up basically not *caring* about what I make there - even in the ones without limitations (such as Guild Wars.) Add in limitations (like... I think it's Warhammer that limits you to level 10?) and they likely don't stay installed for a week. Then you're either paying for levels, paying for areas, paying for equipment (or staying an underpowered "froob" - "free noob") - IF the game updates at all.
No, I'll stick with the sub on COH. -
Quote:Funny thing - those enemies you fight are set to deal with you at your strength at any particular level. You want those powers? Play that character more consistently. It doesn't take that long to level NOW.My brute wants to hurl rocks and footstomp NOW not several weeks from now. My brute wants to have a full attack chain, dish out full damage and have full defenses NOW. I really don't like operating at partial strength.
Quote:I want the leveling to 50 to be real quick, then the developers can make all future content for level 50s.
Quote:What if I want to try out an illusion controller some weekend? Its weeks of "work" through stuff I've done many times before until I get the higher illusion powers. The content is not "skipped" I've done it all before.
If you see it as "work," maybe you should take a "break." -
Heh. Don't assume that. If I'm playing a female character and with some of my female friends, I'm often one of the more conservatively dressed!
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How about hell no and hell no?
And if you level "even faster," what are you going to do? Hit 50, do the incarnate bit and then... exemp down and do all the stuff you skipped on the way up? Why not just *do it the first time?* -
I've got to say, with stuff like this cropping up, I'm really looking forward to/hoping for a COH 2, so they can fit all this in ahead of time (and know what the code *does,* instead of "Er - guys, taunt didn't work the way we thought" and "why did that bug come back again?") instead of trying to retrofit these newer features and systems onto the existing game.
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Quote:I used to play Anarchy Online before coming to CoH. In that game, the "Doctors" (the game's main healing class) pulled huge amounts of aggro just by healing; the bigger the heal, the more "threat" they generated. This forced the tank class to stay on top of his game spamming taunts and paying more attention while managing aggro. All mezzes in that game were single target, too.Quote:I suspect such a system would channel us into the traditional mmorpg team model, making it harder to run with the take-whoever-wants-to-team approach and instead have teams refusing to start without a tank, a backup/off tank (both of whom must have taken and heavily slotted their taunt, maybe presence pool too), dedicated healers, etc.
That or there'd be an increase in people building the buff/debuff-heavy teams where it really doesn't matter who's got aggro.
I *like* that I don't have to have specific ATs/powersets. And I love not having "heal aggro."
Played Aion for a while. I had a - bah, I'm forgetting their classes now, cleric, I think it was. Solo, not a lot of damage at the levels I was at. I was playing, however, with two friends - and we ended up having to make the "holy MMO Trinity" (or something close.) Result? If I did anything BUT heal-heal-spam heal-heal (especially with the ton of "Go into this Elite area" encounters) - you know, like take a swipe at something that was attacking me - it was almost a death sentence for the tank.
I absolutely hated being a heal-bot, and hated heal-aggro. That coming here - yeah, I'd be looking at that subscription again *very* closely.
(I don't mind getting the attention of enemies with debuff toggles - after all, I'm affecting them directly, and it makes sense.) -
Quote:Well, those suggestions come up often enough.At the last meet and greet someone asked the devs when or if new invention sets would be released. Their response was pretty much that they were waiting until the incarnate system was complete or mostly complete so as to see where and what new sets were needed.
I'd still like to see some - like the majority of the Snipe recipes - shuffled out of the pool and moved to a vendor somewhere. They can be available then, if you REALLY want calibrated accuracy or executioner's contract - and won't just be an insta-delete drop. (And I'm saying that as someone who *likes* snipes.) -
Quote:Set up binds. (My buffing goes - left-right arrow, pick next, left-right, pick, left-right (etc) until finished. Zips through quickly.)Well there's some pretty clearly defined problems with my suggestion, but the root issue I'm trying to solve is having to constantly re-buff people all mission long, one at a time. Any suggestions for fixing it besides what we have now?
An AOE buff would be a problem, because sometimes people don't want it.
Prioritize who you're buffing.
You don't have to "constantly re-buff people all mission long." It takes a moment every few minutes, then you're back to blasting/controlling/masterminding. (And yes, I play *many* FF, Kin, Sonic, Thermal, Cold, etc. buffers.) -
Not a problem. Good info to add.
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/this. Two tries, one was a smaller and (IIRC) all-hero team. Booted right out into Atlas, scattered around the zone.
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Quote:Great collection Memphis Bill! Will have to look up some of these artists for sure. My wallet hates you. FYI.
Two newer pieces from Playworkart.
First, my Grav/Kin, Yvette Horizon - originally meant as a "pseudo-warshade" -
And next, a VEAT (just guess what kind,) Cobriza: