Memphis_Bill

Forum Cartel
  • Posts

    10557
  • Joined

  1. Quote:
    Originally Posted by TonyV View Post
    A fire/fire so-called "burn" tanker (which was around half of the game's population) would kick up his auras and go herd every enemy on the map into a tight, enclosed space, like a dumpster. Then he would sit there for a few minutes while all of the enemies' health bars ticked away from the damage induced from his auras. They were so ridiculously overpowered that nothing could make a dent in them, and there was no limit to how many enemies could be herded or held in one place at a time.

    Meanwhile, everyone else on the team just sat at the door and waited. Some of them (even the tanker, who just sat there with auras a-blazin') might take a break and go to the bathroom or eat, I don't know. It didn't matter. If you were so audacious as to go try to help out in this process by blasting some of the lingerers around the edges, oftentimes you'd find yourself kicked from the team because it wasn't the "right" way to play.
    Not alwys! Ther's an alternate! Not a good one, admittedly...
    I remember sessions with INV tanks (and an INV/BS scrapper, actually) where it was "Herd one floor up. One blaster nukes. Go to the next floor. Next blaster nukes."

    Not a lot to do... though it gave plenty of time to chat with the rest of the team.

    (Edit - mild curiosity. Talking about being bored with the game playing like that - I still have that Inv/BS tank on my friends list on my original Elec/Elec blaster, first 50. He hasn't been on in so long he doesn't have a global. Neither do four other people on that list. Might just be time to do some updating....)

    Quote:
    Some of you have mentioned how "grindy" trying to earn the rewards for the Notice of the Well is. Well, kiddo, let me tell you, you don't know a damn thing about grindy unless you played the game pre-Enhancement Diversification.
    That, though, I wouldn't call grind. I'd call it "boring."

    You want grind, play Aion. Pay for gear. pay for spells. Kill X many something for Y items. Go purchase things to finish quests. Or, for "fun," try to get flash armor. Each character can only get *one* piece. You have to get *five* characters to 30, have each do the quest - then trade them all to the one character, who then has to have them modified or whatever it was for their class/gender. They're not tradeable on the market, you can't get them any other way.

    Stuff like *that* is part of why I'm not playing there... and that's actual grind.

    As far as the rest of the post, yes, getting through ED and GDN did help - it would have been better if we'd had the invention system sitting there ready to go (at the time, it was the SSOCS and it died off, with the universities being built, getting everyone excited - and then having nothing happen with them.) Only character I really regretted it on (and still do, somewhat) is my emp/rad. Hit that one hard.
  2. Quote:
    Originally Posted by Atomic_Woman View Post
    I can make a lot more than that in an hour. At 10 million an hour (conservative estimate) you can have the Inf for it in 10 hours, or about 3 days playing 3 hours a day.
    10 million an hour? I've never had a character make that. Then again, I don't farm. And I think I've had one purple drop in the last few months. I think the last time someone had an "AT earnings/hour," my 50s went between 600k to 1.1mil or so.

    I foresee... AE farming, and rare salvage dropping dramatically in price (again. See also monkies.)
  3. Quote:
    Originally Posted by Void_Huntress View Post
    Apparently, the developers have decided a WTF is worth approximately 100 million influence and 88 shards. I'm a little bewildered by that.


    Tell you what, guys.. You let me pick 100 million inf and 88 shards when I run a WTF (or let me break down a notice for same), and I'll go see if I can get a valium prescription from my doctor so I can join one without having a panic attack.
    Just a thought...

    Any bets on seeing more RMT activity springing up once this goes live? I mean, really, there's no reason for worrying overmuch about INF in this game before, but 100 million for that - and you need how many for the very rare?

    What drives RMT in other games (Aion being the one that irked me most with this) is the need to keep buying/repairing things. I'd hate to see desire for this be reason for a new wave of RMTers.
  4. Here's my gripe.

    When AE was announced, we were (supposedly) going to get slots freed up for things like, oh, getting Dev or Players Choice. When's the last time any of those were really added, outside of Aeon's little contests? (Were those even awarded?) Given the number of people in game, what percentage would *ever* see that?

    AE's search/filtering/voting/etc is another thing in need of revamp, frankly, just in general.
  5. Memphis_Bill

    Rework GMs

    Quote:
    Originally Posted by OneWhoBinds View Post
    While I like the idea of more active, involved GM encounters, this idea is an absolute NO!

    There should not be any negative consequences for players who do not want to participate! Having the Markets or the the helicopters go down because a GM is up will make fighting those monsters a chore, not a a neat little zone event.
    Though cap "going dark" (lights don't come on in "window dressing" buildings) would be an interesting effect without a functional hit. I definitely don't want people feeling forced to do these things to maintain functionality - it'd be no fun (and not particularly fair to people coming in, say, early morning when there weren't enough people around/interested in fighting something.)
  6. Quote:
    Originally Posted by Eiko-chan View Post
    Any *player* arguments.
    Don't make me start coming up with arguments there, missy! (Mostly because I can't think of one right offhand.)
  7. Quote:
    Originally Posted by Son In Law View Post
    Some of us literally can't do color coding. I'm severely colorblind and far too many of the enhancements look exactly the same. It's also rendered pretty much every color-based puzzle game unplayable.
    I'm not talking about that - and I do get that, believe me. I'm talking about people who just *won't.*

    Quote:
    Definitely on board with this. I'd also like to be able to change Origin (I've had a few characters whose origin has "morphed" over play), and having Origin do literally nothing would remove any arguments against that.
    Well, not *any.* I still suspect - no, no proof for this, just a strong suspicion, since it's listed as "one of the four things that define a character" from way back from the devs - is that that character "base" is a holdover from the earliest versions of the game, where Origin really did limit what you could do with a character (X many powers developed Y far.) I *suspect* it was set up in a way that makes it part of the absolute foundation of a character, and that working in a way to respec it, if it's even *possible,* would risk breaking more than we think it would.
  8. Well, at least a short time ago, you didn't need the extra badges to create the beacons - I had a group that didn't have the PI beacon, for instance, and I just needed the original one (out, right from the ferry to the - second? - island) to get it.

    Do they show up in SG badges? I'm assuming not. (I'll have to check one of mine that hasn't changed for a while.)

    Edit: Checked two of mine that haven't changed in quite some time, all the bacons are still there and available in the edit window.
  9. Quote:
    Originally Posted by McBoo View Post
    Not every attack, only those that cause collateral damage. Avoiding collateral damage just adds a new wrinkle to the game. The main idea is to create an influence sink of some sort and something like this would be very effective.
    It would be very effective in being very annoying, you mean. If I'm running Nova, which as a Kheld I tend to be until the late teens at least, that means *half of my attacks* have the possibility to do damage on its own, and *every* attack has the possibility (as a PB) of doing knockback. At level 6, I'm not making a bunch of INF. I don't particularly want to go to (say) Perez and blast a group of seven Skulls (as I will tend to do) only to have any INF I'd get from fighting them go away because one hit a car, my blast was too close to a bus stop, etc.

    No. Just no. Not everyone plays the market and casually drops 100 million INF on something. Most of my characters aren't "rich." Collateral damage would do nothing but irritate the hell out of me as I watched my INF go away.

    Also, what about teams? If I'm on a team of five, and we have - say - an Energy blaster and a Stormie, they're going to be knocking things back. Does *everyone* get penalized? If so, you've just given reason to not invite (or just kick) people. If not, you're penalizing people for something they have less control over than they normally would (I take aim with my Energy blaster, tank knocks them over, they they go flying - with my blast - into a car I now have to "pay for" instead of the clear area they were originally at.)

    You want an INF sink, make it something the players will desire and *willingly* pay, not a punishment for everyone who gets an inch too close to a car or knocks back someone. For instance, reworking INF-Pres costs so it's actually attractive to people to do, more purchaseable (and ready to use) temp powers, making something similar to the "enhancement station," or the hero merit purchase.
  10. Quote:
    Originally Posted by amethyst View Post
    SG's require you to pay "taxes" to keep them up. I think to prevent housing from being taken up by inactive players, there should be SOMETHING required to keep it if not taxes.
    "Taken up?" This is a virtual world which lives on an array of hard drives. Who cares if the player is inactive or not? They're not taking up a "desirable" apartment or bit of land. They're taking up what would likely be a small description (item 17328, location x,y,z, color #####/#####, item, etc.)
  11. Memphis_Bill

    Rework GMs

    Quote:
    Originally Posted by Vanden View Post
    People did it for the fun of it because it was a new thing then. If your reg date is when you started playing, Lusca would've still been brand new at that point. Changing the encounter wouldn't have any more of a lasting impact on its popularity. In fact, making it more involved would cause interest to decline FASTER, because winning would be a whole production instead of a quick thing to do if you're bored.
    It stayed popular until they dropped the XP down the toilet.

    And making it more involved - with things that are doable solo/small team (again, you don't HAVE to do the whole encounter, you can stop and do just one of the rescues) - I don't see making it less interesting.

    The Steel Canyon fires, for instance, aren't all that new any more - yet even on the lower pop servers I frequent, I see people stomping Hellions and putting out fires on a regular basis. It's approachable, something a soloist can have an impact on and just *do* (besides beating up mobs, if they don't go after the hellions) - which is something that could reignite interest in the GMs themselves, too. (You're there, so are some other people, so why not deal with the GM "while we're hanging around?") It keeps them in mind and presents them as part of an *event* as opposed to just being scenery.
  12. Quote:
    Originally Posted by McBoo View Post
    Actually single target attacks that cause knockback could cost you as well.

    Again, the numbers would need to be tweaked to find a happy medium of risk versus reward, also bear in mind that INF is plentiful at the level that you start getting sent to hunt Carnies.
    The amount isn't the issue at this point, it's the fact that every attack is costing me. And if you want a level it *does?* Level 6. Kheldians get Nova. PBs do knockback, Nova has two AOE attacks. Yeah. No thanks.
  13. So. I'm sent with my Fire/SS tank to hunt Carnies, for instance. They spawn in a good size group. Fighting them, basically every non single target attack costs me?

    No, thanks.
  14. Sharks

    Old video. Spirit shark - single target, damage and knockback (the latter, IIRC, makes it somewhat popular in PVP, or did.)

    For the hover, not sure. I'll check and edit with an answer.

    Edit: I can actually hover up a good ways and still use school of sharks. (near the roof of a 2 story warehouse, attacking things on the ground.) This is, of course, the brute version.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    I can't believe that you have trouble believing that there are people that don't slot their builds the same the way you do.
    As long as you've been on the forums, you *can't* believe that?

    I can't believe people on IO builds had issues with Trapdoor when I soloed him on SO builds. (Yes, I do still use SOs. Quite often, in fact.)

    I won't argue, at this point (since people seem determined to not "get" the color coding, in some instances, or origin coding) that people have issues with SOs. I still shake my head at it, but still. Main concern is how they live with current stock - can I combine Generic-O with my Dragon Scales, Back Alley Blind Strike or the like?
  16. Memphis_Bill

    Rework GMs

    I was working on a post (since discarded - it didn't look like the point I was trying to make would get across, regarding rewards, time, teaming vs interest and the like.) But one of the illustrations I was going to use was the Lusca encounter.

    "Back in the day," people used to swarm over to attack Lusca on a regular basis. I remember multiple teams joining to do so - then attacking the OTHER luscas while they were up. They weren't really interested in the XP or badge, it was a fun, social encounter (I base that on repeated "Hey, I got a badge!" and mid to late fight "How's the XP on this anyway?" type statements.)

    It was at a point where the experience of the encounter was a reason to do it, and the rewards really DID balance out the risks (including the social rewards. No real pre-organizing needed, just get together and beat on future sushi.)

    Now... XP's been nerfed, the merits aren't really worth it, and Lusca's treated like a piece of scenery. Which she is - she doesn't move, doesn't really "threaten" anything or the like.

    Other GMs are much the same - they stand around, wander a bit, but really don't stand *out* much. I go after Scrapyard, for instance, because I need him and his followers badges to unlock a contact. The fight itself isn't too interesting (and is, frankly, more irritating than anything with his running everywhere and self-droning, not to mention timing out in the middle of a fight and "expiring," robbing people of the rewards they'd otherwise get regardless of damage.)

    GMs should be more interesting, and the centerpiece of events. There should also be things that soloists and non-optimal teams can do to contribute to the event end, or "in" the event.

    For instance - and I'm going to stay focused on Lusca here:

    There are various ships in Independence Port doing their thing. Dockworkers working. Life is going on as usual. Suddenly, one of the ships puts out an SOS - it's being attacked! A hero going there will find a ship with a tentacle or three around it, the ship being rocked. If the creature isn't chased off in 10 minutes, the ship sinks and another ship is attacked. You have two options - you (or your team) can fight the creature if you do enough damage (and it will fight back!) or, if you can't overcome its regen/do enough damage/you're solo, you can enter the ship and rescue crew members (scaling if you have a team,) plus find the otherwise environmentally-hazardous cargo to put a mediport-type beacon on it and get it transported away. (Yes, the two can be done at the same time. Different badge/rewards, though.)

    After that, regardless of result, another creature attacks the docks. You have to fight the creature and/or save the dockworkers (which could be an opportunity for a non-combat event, stabilizing badly injured dockworkers, either through healing powers or, if you don't have those, a med kit that the medics outside will give you, much like the steel canyon fires can be dealt with either by an extinguisher or ice powers.) Since the warehouse near the dockworkers is in flames, you can also work on your firefighter badges if you choose. (Great opportunity for teaming, as defeating the fires could extend the timer for rescuing the people inside.)

    A third creature starts attacking one of the pumping stations near Terra Volta (center island.) This station helps refine cooling water for the reactor - this is critical! The creature's not just attacking pipework, but just its presence is blocking an intake. Again, either fight the creature, go inside to shut down overheating equipment/fight fires and/or fight off the Devouring Earth who have noticed and decided to attack as well.

    If any or all of these have been completed in some form, Lusca appears (this time with a broken ship she destroyed when she surfaced.) A team can do the usual tentacle defeat, wait for resurface, etc. (with better XP/merit rewards than currently given - one merit per two tentacles, two at the end, and more worthwihle but not overpowering XP) or, if there aren't enough people interested, an individual can get into the broken ship to rescue the survivors before it sinks. Rescue all the survivors, get a temp power (missile strike) - the Navy won't attack with a civilian ship there, but it will if they're out of the way. (Like a warburg nuke, can take a tentacle or the head down to 1/3 health and reduce its regen - also usable elsewhere with somewhat lessened damage and -regen.)

    Rewards depend on what you've done - you can keep the med pack (it works on teammates, too) if you have charges left over, or the fire fighting equipment (cold damage cone,) or the missile (described above,) etc - or all of them, if you've done them. Badges, of course, at multiple tiers (doing all the rescues/all the fires/all the fires plus steel canyon fires, though not part of the final event badge/got the missile) as well as the entire event (which doesn't all have to be done at the same time.)

    Other examples:
    Scrapyard - Is still a "mini GM" to me, really. Have his followers start causing mayhem - defeat the ones attacking cars/buildings, put out the fires they cause (or, alternately, add some of your own and let them take the blame!) Of course, reroute him so he doesn't kill himself on the BM's killfield, and if he's being (significantly) attacked (1/2 health or less) he doesn't despawn until he's either defeated, or regens more than 1/2 health and is left alone.

    Kraken - I'm not 100% sure what to do with him. It's not a particularly interesting encounter. Beating on a GM that just stands around - eh. But it's another place to have him destroying something, or you can work on reestablishing a containment field (Vanguard learned where he came from and can send him back until the Rikti bring another - fight off attackers as you find/repair these and weaken him) or something similar. Little more challenge to come up with as it *is* a lower level zone.

    The point, of course, is to make these *events.* Some (like defeating the monster construction) I think are fine, though the Paladin should be more interesting if he *does* get built.

    In any case, these should have more "stuff" to get people interested and involved, even if they're not on a GM-defeat-capable team. Plus it would breathe new life into some of these zones by letting them have events (Perez/Boomtown, anyone?)
  17. Eh.

    (That being the reaction from me probably makes it fit in with other vet rewards pretty well.)

    I'm not really against it, primarily because it's a single level bump for a non-50, and specifically because leveling IS ridiculously easy. You can wait for 50 and get a bit of INF (which, given what things run for on the market, doesn't look like a big deal at 50 mill) or say "Y'know, I'm (say) 31, I want my controller pets, *bing* now I have them."

    Call me slightly-less-than-apathetic about it. Doesn't particularly excite me, but it doesn't sound horrendously broken. I don't think it'll really (as mentioned above) "contribute to a feeling of haves vs have-nots" at a single level, or less INF than generated by dropping any of a number of recipes at the market.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    Generally speaking, I have no problem with origin-locked contacts, but for the problem I have with locked contacts in general, as City of Villains stands to ample evidence. The idea is good, but the game causes the problems.<snip>
    Don't confuse "origin locked" with "unlockable," though. The way I'm reading it (and I agree about the unlockables - I end up forgetting about some of them, haven't done Virdian ever, etc. though I seem to do more of them than you) the Origin locked contacts are, essentially, "everyone" versions of Kheld and VEAT arcs. You get to run the Kheld arcs if you're a Kheld. You get to (for instance) fight Crey to keep them from capturing and using your mutation in a new batch of Paragon Protector clones, or keep the Sky Raiders from stealing and using the tech you came up with and putting it on the international black market and so forth.

    Even for 7 year old character, these would be available (through Ouroboros and/or the last few arcs.)
  19. Personally, I think they did a pretty good job of representing a modern destroyer.
  20. Quote:
    Originally Posted by Scythus View Post
    It doesn't look armed enough to even qualify as a destroyer. I only count one gun there.

    Hey, Forbin has one:






    Missiles are wonderful things.
  21. Memphis_Bill

    E-mail rollback?

    Yep. Just had a friend ask about this, as she'd been moving some stuff around via email.

    I went in and looked - same thing. Little bonus for me (another character that could use it now has the Performance Shifter +END IO, and a stupefy they didn't need.) Don't recall if I had anything sitting there to *lose,* really - probably not, I don't shuffle things often.
  22. Can we stop with the necroposts? Last post before today - 2008.
  23. Quote:
    Originally Posted by Cptn_Courageous View Post
    We were told that player customized powers were impossible within the code of the current engine (at the time).
    Incorrect. We were told it would take a lot of work. At the time we were told that, PS was still Cryptic, and still had a total of 15 people on the game. The work involved - essentially we were told "Sure, we could. You'd get nothing else for the next year."

    Quote:
    As for breaking the game... come on, stop hyperventilating... if they decide to make a change of the magnitude as we're talking about here, they'd make sure things worked right. This is a good development team, where's your faith in their ability to create?
    Sitting there with my mastermind's nonresponsive pets in an empty PVP zone. Or maybe sitting in a base that hasn't seen updates to its system in quite some time (or new items, or a revised editor, or...) Or possibly at the tailor seeing how, yet again, I'm getting charged without changing a costume. Or maybe just sitting there with typos that should - especially with their new editing tools, which we get a subset of in AE - be easy to fix, but never have been. Or possibly sitting in the Rikti portal room map, which has been bugged with disappearing items/mobs/etc since it was released in issue 9 (along with the villain shadow shard instance that does the same thing.)

    They'd "make sure things worked right?" Really? Bugs have a tendancy to sit, or to be "fixed" only to show back up an issue or two later. So you'll just have to understand my hesitancy with having them muck around with what's apparently - as I've pointed out before - a foundational characteristic of our characters.
  24. Memphis_Bill

    New Zone Idea

    Quote:
    Originally Posted by Techbot Alpha View Post
    No.

    Why?
    Because there is a metric crapton of characterful zones already sat there with nothing in them!
    Astoria, Perez, Boomtown, Creys Folly, Terra Volta and all the others need a lot of TLC before ANY new zones should even be thought of.

    End of.
    I... half agree with this. Redside needs more (and preferrably not garbage-dump-themed) zones. Blueside? Yes, DA, Creys, etc. have been BEGGING for at *least* some content.
  25. Quote:
    Originally Posted by Zortel View Post
    Used to play BESM Tri-stat myself. Did they ever do a Silver Age Sentinels D20 version? BESM D20 wasn't great :/
    Yeah, there is (was) a D20 version as well. According to wikipedia it was released before BESM D20, though.

    (Wish I still had my character info. And my old gaming group. Long drive to game, though - FL to OR.) My Silver Age Sentinels character is what eventually became MB in COH - with a fair number of differences, but it *was* the first one I tried making.