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Quote:Strange, I seem to have done so. You just don't care to admit that, hey, maybe I'm right for *me.*No opinion. There's never a situation where KD isn't better. You keep saying there is, but you can't construct a scenario where you're not better off with KD.
Quote:At best KB isn't TOO hurtful against NPCs that have melee preferences, but otherwise it's not helpful. Sorry if that offends you, but it's true.
You want to say *you* don't find it useful and leave it there? Fine. That's your opinion. But don't go around telling me that *I* don't, and there's no way that *I* (or anyone else) actually could. -
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Quote:And unless you've been on my teams, you're making an assumption with nothing to back it up.I'm just going to ignore the rest of this argument and point out that this assertion - this one alone - is patently ridiculous. Unless 100% of your time spent on teams is spent on teams that you have personally constructed out of close friends who share your passion for knockback, I guarantee that a large portion of these team members find Solar Flare KB unhelpful and are just too polite or too apathetic to say anything. Acting like you can speak authoritatively about so many other people's preferences is just ludicrous and hurts your argument.
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Yep, both grey in server status on the login screen.
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Use a dual build. Make one solo, one team. Solo, skip the team-only powers and fit in others that are more useful to you. Fit Leadership in earlier, toss in an attack like Air Superiority, maybe the (so-so) fears from Presence, or powers you might otherwise skip as "not as useful on a team."
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No, it doesn't. I don't find it unhelpful, the teams I'm on with my PBs (and anything else causing AOE KB) don't find it unhelpful - so, no. I find it useful, you refuse to believe it with almost religious fervor, so really - no point in continuing the argument.
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... not to mention the OP seems rather unaware of the secondary effects of his/her blasts. "My damage is underwhelming!" Maybe, but you're also hitting them with a -res/-tohit/-acc/-def/-whatever in larger amounts than another AT that may have the same sets... bringing a benefit to the entire league. You can even see it yourself, solo, in sonic with Scream (believe that's the DOT) which, on its own, will have more damage at the last DOT than it did with the first.
Short form, yes, "healers" are useless. Defenders aren't. -
And why is this an improvement over right clicking and picking "Delete" and/or "Delete stack?"
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Non-answer. My build does not affect what's thrown at me. And while you may want to throw a few billion at IOs on a build, it shouldn't be seen as a requirement... and doesn't tend to come into play until late-game. I get Solar Flare at 26 (and the dwarf version, obviously, earlier.) So how do you propose I "build and play so I never need one" at that point?
Get your mind out of "At level 50 I" and "When fully slotted, I..." because that doesn't help on the way there.
Quote:Wasting time in set-up where you could be killing. -
Call it a "pause button." Need that extra little bit of time to combine/take an inspiration, make sure nothing's going to interrupt your shift, have Essence Boost/Reform Essence up - any number of things that suddenly getting more mobs on you might require.
Quote:Why in goodness' name would I want to do something so silly as push them toward the tank? -
Quote:Though those can and do evolve.Unless you define "Hey, thanks for posting your idea, it's something that has been suggested hundreds of times already, but it's not a good idea for these reasons" to be bullying.
For instance, the vehicles copypasta now (should) have a note near the end about a possible compromise suggestion in terms of temp powers that work like the mission teleporter. That came up purely from discussion OF the stuff in the post. It basically allows all the reinvention of the wheel to be skipped to see if there's a new twist that can be considered. -
With the hollows, you can at least go talk to wincott ahead of time and not take any missions. He doesn't pester you with a popup, doesn't take an arc slot, and behaves properly as a contact by shuffling off to inactive after a while.
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Yeah, I'd be up for that. As well as for the other popups - what gets me is the ones for the PVP zones... after I've been in and grabbed a temp power, exploration badge or the like. It's like walking out of a gift shop to be asked "And have you seen our gift shop?"
How about:
- Tour comes up by default.
- If you have ANY MA badges (since many of them are account-wide,) the tour is skipped.
- If you still want to take the tour, the option is there at the MA manager contact.
- New option at the manager - "I know about MA already, thanks" - which finishes the tour.
Same with PVP zones -
- Any PVP badge for that zone = no popup.
(I don't think there's a global PVP badge that could be checked, come to think of it.) -
Quote:I'd go for that.Oh yea, here's my biggest wish: give Kheldians access to Air Superiority.
Quote:Yes please.
On KB, I would defy anyone to come up with a situation in game where Solar Flare wouldn't be better as KD. The other KB powers, I can sort of see, but KB plain hurts Solar Flare. It takes a power that should be a staple power for PB and turns it into a situational one.
Tank goes in, goes over the aggro cap. Multiple enemies start heading your way. SF, knock those enemies back toward the tank en masse.
The *only* way I'd be happy with a change like this to Solar Flare is if they turned Proton Scatter (already a cone) into - well, Torrent, basically. Reliable group knockback. -
If your group stays (somewhat) together and supports each other, it's usually easier. Get scattered, and yeah, you'll get swatted a fair bit trying to get back together.
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Quote:I'm reading this and going "Oh, god, not that." Since, to me, that's one step closer to the F2P trash heap. (And irritating in the same way that the Incarnate "Hey, let's add Incarnate Pizza, and Incarnate this, and incarnate that, and nothing else can use it!" salvage nonsense is in-game.)Okay. I admit I was unaware that CC processing fees would make items that price not worth the effort. Although if NCCoin is still being used they could in theory use that instead. A player could buy the NCCoin in $5, $10. etc amounts then "spend" the coin on items that were effectively one or two bucks. For example say $5 bucks gets you 500 NCCoins and an extra costume slot costs 100 NCCoins.
The coins could be saved and spent at any time, and they could even add a way to earn NCCoins in the game. Tho I would make the NCCoin reward either very low, or the amount of whatever you need to convert into NCCoin very high to minimize farming abuse.
Quote:I understand what your saying but I'm just the opposite. I wouldn't buy extra costume slots that unlocked for the entire account because I rarely use more than three costumes on any character so the price to unlock them for every character on my account would be a waste of good money.
Quote:No definitely not implying that the game isn't making money anymore, but I'm also not ignoring the financial reports that have been showing a decline in what the games been making.
And no I don't think the game should charge for every little thing, but I've always wondered why extra costume slots weren't included with our store because they seem to be a standard item for sale in the industry.
CHARACTER slots are, sure. Costume slots? I don't recall most other games (which tend to be *gear based*) offering costume slots. More like "if you have a decorative item or want a different look, use up some of your (universal) storage. For instance, Aion - you can purchase items and "combine" them with your armor that give a different look, or wear them separately - but there's no "costume slot." Keeping it takes up storage. Or, games will have potions that act like our halloween costume temp powers and just replace your model - but that's nothing like a "costume slot." The only other one I can think of that had anything close to the same was APC, which gave far *more* slots than we have. -
Which would also happen if they sold them for the entire account.
Quote:Only if they stupidly charged $10 buck for each one. $1 or $2 bucks a piece wouldn't discourage people.
Besides, I know full well other NC games do that - look at Aion. Want a weapon skin? Works for one character. One weapon. $10. Dye? Pack of 5, which is just enough to do one armor set... for one character. $10. Guess what I don't tend to buy. If costume packs were being sold at $10 for a character - or even $5 - I wouldn't touch them. The only things we see charged per character are transfers and renames. Far different category than (game-internal) costume slots... which, again, go right along with booster packs, logically. ("New costume bits for all your characters to use - and here are more slots for all your characters, now and in the future, to use.)
Quote:Not sure why you would say that. I know you are intelligent enough to know I am talking about current and future items in the CoH store. Are you trying to make a strawman argument? -
There's absolutely zero reason to do this "per character." ESPECIALLY when costume *packs* are account wide... and these are the perfect accompaniment TO them. Making them per character (in a game that really pushes alts) would DIScourage their purchase.
Quote:Not having to pay for anything would be great but the game is better off when it's making money.
*checks* nope, seems I still have a sub payment to make. -
Quote:While Flea's mentioning this (and people actually PVP still? /Ikeed) let me throw another thing out -There are a lot of different philosophies as to what makes a good build or a broken build. But the universal one is making a character that can kill many things before it gets killed.
You also mentioned PvP. A good PvE build might be horrible for PvP and vice versa. Memphis Bill, for example, said that pure "h3a10R" builds are terrible. While I agree with him that an empathy defender with only one attack is sub-par for PvE, that is a standard and desired build for PvP. A PvP emp is not expected to do damage, but IS expected to keep himself and his team alive and able to see through stealth.
Don't try, while you're doing this, to jam in both a PVE and PVP goal into one build if the goals are very different. Take advantage of dual (triple, once you've got some Incarnate-ing in you later) builds. Yes, it means buying enhancements for both builds, which some people don't like - but it can be useful. (I'm a fan of them for things like Thermal, Force Field, etc. builds that have a lot of team powers I can't use on myself - I end up with a 'solo' and a 'team' build.)
But get basic builds down first. One step at a time. -
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Trials can actually give you shards. I was surprised to see them drop - they're not all that common, though. I think I've gotten a grand total of two, *maybe* three that way. (And yes, I'm certain it's shard, not thread.)
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Then shouldn't you be concerned about being made superfluous thanks to the iTrials? Honestly, my Ice/Emp - hardly an "AOE Powerhouse" - has started, as you said, "melting spawns" on a regular basis. ST and AOE control, self heals, self buffs, pet to help with damage and aggro - and the self buffs affect the team. Yes, there's time up to that, sure - but "melting spawns" is fairly commonplace at this point (and is going to get worse as the Incarnate system moves on.)
We can't even say you'll have 12 levels of doing it before everyone else (38-50) because the powers exemp down to 45, and you've still got to slot up.
(This, by the way, is a bit of a gripe of mine about the entire Incarnate system. You'll see it echoed elsewhere, by blasters for instance who are facing "I bring damage to the table!" "Well, so does everyone else. What else ya got?" Out of everything, my Earth/Emp stands out more than anyone thanks to Force Bubble. Everyone else just sort of melts into a "damage pool.")
And, of course, as people keep nuking spawns, you're going to have to rush in to get yourself mired/eclipsed up... the Warshade has to have a team, post-Incarnate, that is willing to work with them on this. The plus side, of course, is a wide variety of dead bodies - the minus, that you may not get to use them while they're alive.
Which goes back to the other point about the PBs being self contained - I don't need to worry about that. Need light for for a hard target? Have it. Buff? Got it. Heal? Yep. *And* on the I-side the powers are usable while in form.
(Also, re-massive-ST-hold... I have one, as well, that does all its damage in one shot.) -
Quote:You're looking at AOE damage on the warshade. Fair enough. Meanwhile, the flexibility of my PB *has* gotten it complemented - being able to off tank and prevent a team wipe more than once, for instance.Peacebringers are incapable of shining to that extent in *any* situation
Let me put it this way - There are times that a mutlitool (giving me a screwdriver, knife, pliers, etc.) is a lifesaver - and it's not the same situation every single time. Is it "as good" a screwdriver as a regular old single use one? Nah, it's probably not as comfortable, for instance, or a little harder to get into some spots - but on the flip side, it helps out when I need those pliers *far* more than that regular screwdriver would, and it's far more portable than a whole toolbox full of single-use tools. -
Quote:No, they shouldn't.They should sell extra costume slots for the people that want more than 5. Pick a character and sell them in groups of 1, 2, and 5.
IF they want to sell them, it should be account-wide.
*Not* selling them, though, and just adding it to the menu is a far better idea.