Memphis_Bill

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  1. ATI Radeon HD 3870 <---- Big suspect right there.

    ATI released some new drivers (11.6.) When I loaded them, I went from nto crashing to crashing *constantly.*

    Uninstall them, go grab Driver Sweeper, clean them out in safe mode, grab 11.5 (which I use - I have heard of others going all the way back to 11.2) from ATI/AMD's site, and load those.
  2. Um... no.

    If you want a "side specific" ability, well, you already have one. Run your morality missions.

    Quote:
    To blur these changes and making us all basically be the same to one another will give us little to no purpose to choose a banner of heroics or villainy (most will go for heroics since they have more players).
    Except, of course, theme. Or wanting to run specific arcs. Or just "I feel like it." The whole "Everyone will just be heroic" is as ridiculous a statement as "Free server transfers? Everyone will move to Freedom." Yeah. Didn't happen any of the times they offered those. Hell, people moved *OFF* of Freedoom.
  3. The difference is... 1 tier.


    (It was obvious. It needed saying, since you already got the useful info.)
  4. Quote:
    Originally Posted by AzureSkyCiel View Post
    While we're here and since the Cottage rule seems to no longer be a factor anymore,
    *sigh*

    Not true, but I'm not getting into a multipage argument about it any more. Read Arcanaville's (first) post in the version of the thread in A&T General.

    Short form: The only way the "cottage rule" would no longer be a factor is if the devs said "The hell with it, we're just replacing everything randomly, regardless of what it does to the set or the game."
  5. Quote:
    Originally Posted by McCharraigin View Post
    Lisa eyes the above text, and clears throat....Then shrugs and walks away. Currently this true.
    Nah. While the dev team's concentrated on 50 for a bit, you've still got to *get* there... and the path can be a great deal of fun. Or, at times, frustration, admittedly (thinking of Masterminds, 18-23, vs Scrapyarders... bloody demolitionists.)

    It's good that 50 isn't a dead stop as far as progress, with the incarnate stuff. But try to enjoy the entire trip.
  6. Quote:
    Originally Posted by Sardan View Post
    Well, different Doms lend themselves to different playstyles. For example, my Mind/Fire I play as a pure ranged character. So no PBAoE for me.
    /this.

    You really need to look over the powersets and just what they're offering. They'll usually give some sort of idea of how they're best played. My Plant/Thorn and Ice/Psy both (later, for the ice/psy) really like melee. My mind/fire, pretty much ranged, ranged, ranged. Sometimes it'll depend on the pairing, as you'll find yourself skipping powers on one that you "depend on" on another.

    (This isn't unique to doms, either. Masterminds, Controllers and Defenders are like this many times, as well.)

    Plant/psi... You will, eventually, be spending a good bit of time in melee. Seeds of Confusion and Carrion Creepers will make this a safe place to be. Drain Psyche will help you (and not your targets,) and Psychic Shockwave, while not *as much* of a lawnmower as it was depending on who you ask, still is going to do a number on everything in there. You'll probably start turning up team size fairly early (well, at least when you hit SOs) just so you can laugh louder as you kill more stuff. (At 25-26, I was chewing up big groups of Scrapyard's followers with my plant/thorn. With some lucks, admittedly, but the carnage was glorious.)
  7. Quote:
    Originally Posted by DarkCurrent View Post
    Join the protest!!!
    No.
  8. Quote:
    Originally Posted by GavinRuneblade View Post
    Actually the Fir Bolg and Tuatha are natives of Britain who were pulled through time by the Red Caps and the Cabal and mutated into their current forms. In the past they were enemies (I forget which actually won historically) and the Red Caps and Cabal use magic to make that enmity greater so they are just war machines while in Croatoa.

    Some of their chatter mentions their new forms etc, and the croatoa arc lets you get into the history of them.
    True. I was looking more at the chatter (from both ghosts and red caps) about Croatoa being pulled "into the spirit world," and how we have to keep going there to fight this, that and the other.
  9. Interesting little addition added (that I'm waiting for more info on) regarding travel.

    (I may, by the way, clean this up a bit as far as formatting and whatnot. Not sure if it'll be a fresh "2.0" or not, though. I don't think it'll need that.)
  10. Quote:
    Originally Posted by Shadowe View Post
    Hmmmm.....

    Going to link to it, but wait on some details before doing other updates. Thanks!
  11. Quote:
    Originally Posted by Shadowe View Post
    Send a PM to Floating Fat Man. He got given info on Kheldian space travel out of the devs, pulled straight from the lore bible, I believe.

    Not sure he'll tell anyone, but...
    Hmm. Have to see if it's essentially what was dug up when I put the Kheld lore guide together. Thanks for the tip - PM'd.


    Quote:
    Originally Posted by Lemur Lad View Post
    well that bit should be easy I'd think. Time dilation effects as they approach light speed would mean little or no relative time would pass for them.
    True, but there's the question of energy expenditure, as well.
  12. Quote:
    Originally Posted by Lemur Lad View Post
    I'm not sure why that's sad. Other dimensions are right over there. Close enough to touch. You don't need big ships to go there. Most of the time it's habitable and explorable. It doesn't take years to get there. In terms of energy, it's probably cheaper to bend space big enough for a passageway for people and equipment than it would be to go beyond the speed of light.

    All in all, it seems like there are a lot fewer hurdles to interdimensional exploration than interstellar.
    ... which is one of the questions with Khelds. How did they get *here?* They're extra*galactic* beings.

    Now, that isn't neccessarily meaning "from *another* galaxy," but outside our own. If we look first to satellite galaxies (which, yes, are galaxies of their own, but satellites of ours,) we're actually comfortably close. The Canis Major dwarf galaxy is "only" 25,000 light years from us. At 1/10 the speed of light - 250,000 years. Yes, longer than modern humans have been around... but the Nictus have been around for a while (and there's the question of when the Mu and Orenbangans were around and had their civilizations.) Other satellites:
    Sagittarius Dwarf Elliptical - 70,000 LY
    Large Magellanic Cloud - c. 160,000 LY
    Bootes Dwarf galaxy - 190,000 LY
    Small Magellanic Cloud - 206,000 LY

    That, of course, is "coming directly here." We don't know how old the Kheldians are, and given they get their forms from other life forms they've bonded with, they've obviously made some pitstops along the way.

    While we don't know about the native Kheldians (the ones that bond to form Peacebringers,) the Nictus we know use cysts - once one's in place, they can use them as "shortcuts" of a sort to get from place to place. It does, however, weaken them (so there may be an absolute limit to how far a Nictus at full strength can travel in one "hop.") Even sending cysts out somewhat blindly (think "emergency measure" as opposed to some directed targeting) could conceivably star-hop their way around - but some of the distances they're implied to have covered are still quite vast.

    Then again, being energy-based, I'd say they have a *few* advantages over organic beings when it comes to interstellar travel. (Just have to deal with that 10 year lifespan.)
  13. Quote:
    Originally Posted by ItsJustJake View Post
    The only thing this "protest" is missing is someone stating that it's a 'slap in the face' to Dominators.
    It's a slap in the dom to faceinators!
  14. Quote:
    Originally Posted by LoneWolf23k View Post
    Beyond the Rikti and Keldarians, is there an "official" listing of alien races in the CityofHeroverse, or is it fine if we just create our own or "borrow" aliens from other settings?
    It's Kheldians, not Keldarians, by the way. So what we have so far -

    In-dimension aliens:
    Kheldians
    - Nictus sub-branch
    Mefnanim - Bright Nova form source
    Hulmanim - Dark nova form source
    Kurukt - White Dwarf form source
    Ruktur - Dark nova form source

    Shivans

    Going through other non-human groups, it's "what do you consider alien" time:
    Rikti - Extradimensional
    COT ghosts/Demons - Extradimensional/magic (somewhat grey area)
    DE - native to this world/non-alien
    Croatoa critters - "spirit world," though some are (from comments) formerly residents of Salmanca. That "grey area" again.
    Coralax - native, oceanic
    Hydra - extradimensional
    Ruularu - extradimensional
  15. Sure, why not. *shrug* Though it's not that big a deal, IMHO, to just email the recipe.
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    Specifically why it costs EXTRA endurance to repel each enemy, when Force Bubble has no such restriction. Repulse costs the endurance to run the toggle, PLUS extra endurance every time an enemy is repelled.
    Now look at Repulsion Field, which is closer to Repulse - Force Bubble does repel, Repulsion Field does knockback.... and does cost end for each enemy.
  17. Memphis_Bill

    Freeing Up Names

    Quote:
    Originally Posted by Unknown_User View Post
    Zwillinger already posted on this, there is no name purge in the works. Part of the plan for I21 is to lure former subscribers/players back into the game. It would be a real jerk move for Paragon Studios to invite former players back to the game and for them to come back only to discover that their names have been wiped out of their accounts. So no name purge in the future, and not likely to see one happen.
    Just to be technically correct....

    IF they re-ran the script, the people coming back would not see a "Name purge." Their names would have been marked as available until the account became active again. Any name that someone else took, that character would be "Generic ### ### ###" and have a free rename token.

    They would NOT be coming back to an account full of "Generic."

    Now, how this would work with non-subscribed "premium" characters, I don't know. I'm running off the *assumption* that it's comparing the sales database as a record of "who's active," and until a Premium player buys something, they wouldn't have recent information there. And going by "Last played," well, I can subscribe for a year and be in the hospital for six months, never touching COH - and they'd want to avoid accidentally genericing a paying VIP customer.

    I agree *something* needs doing - I'd suggest running the script and freeing up all Trial accounts over 90 days old, for instance - but how they'd pull this off with non-trials - I'd think it'd take a bit more work.
  18. Quote:
    Originally Posted by Von Krieger View Post
    Everybody else pretty much has a pile of sets yet to be proliferated. Except Doms, I think all they're missing is Illusion.
    Personally, I'm not missing it one bit.

    >.>

    Quote:
    Originally Posted by midgard2 View Post
    Unless GW2 and SWTOR takes there number down to a point were they can't run the game anymore.
    ... just like CO and DCUO did?
  19. Quote:
    Originally Posted by Lemur Lad View Post
    You have to look at the list of changes since the intro of Energy Aura for those last 2 changes to make sense and be seen as the awesome that they are:

    Energy Aura introduced with no heal and Energy Drain and Conserve Energy
    Elec Armor introduced with no heal and Conserve power
    Fix #1- Energy Drain given it's per target heal (and the final version judged inadequate as in most cases it only gives a green insp worth of heal)
    Fix #2- Elec Armor's Conserve Power is changed to the heal+end discount, and generally judged to be a better solution.
    Fix #3- The changes announced today. EA gets the better self heal, and it gets an added survivability tool to make up for both the fact that it is harder to cap Typed defense, and that with an aggro aura there will be more incoming damage for Energy Brutes.

    While I will kind of miss my sneaky Scrute that plays differently than other Brutes, I am glad to get 3 tools for added survivability.

    I'm incredibly pumped by these changes and can't decide how best to use them. I may revamp my EM/EA Brute made the first night of CoV, or I may make Hyper Lemur on the VIP server as a KM/EA scrapper.
    Pretty much all of this. I'm "eh" about getting a taunt aura on my Energy/Energy, as I did play her like a "heavy Stalker" (and back when PVP zones actually had people *in* them, I laughed many times at being called "That $*#$& Stalker with the stuns.") But, I'm just not going to enhance that part of it. *shrug*

    I *get* having some concern that it's "too much like Electric," I'm a little bit in that camp - but for the most part, yeah, I see this as *really* good.
  20. Memphis_Bill

    Freeing Up Names

    They are not planning on it in the near future.
  21. Quote:
    Originally Posted by Not_Rhino View Post
    They broke it by changing Conserve Power to Energize in Elec Armor, now they're doing the same thing for Energy Aura!
    No, they aren't. They're adding an effect to a power. That is not "breaking the cottage rule."

    Conserve Power - END discount.
    Energize: END discount... plus a heal.

    Basic purpose stays the same.

    This has, of course, been pointed out multiple times already. With, I believe, that *exact same example.*

    Now, they *are* doing it (arguably, as you could see it as "AOE control," but it's a somewhat weak argument to maintain) with Repulse for Stalkers.

    Regardless, go read Arcanaville's post. I'd say up a ways, but it may be a page back or something for you - this thread's only two pages long for me.
  22. Quote:
    Originally Posted by PC_guy View Post
    except that it doesn't fix the core problem with cosmic balance in that it still does jack solo
    That explains the look of horror on Statesman's face.
  23. Quote:
    Originally Posted by VoodooGirl View Post
    I play Dominators all the time. There is nothing from another powerset that I desire to have. Having played Illusion on a Controller I don't much care or see the need for it on any Dominator.
    /this.

    And the aforementioned "Post Issue 21 dom goodies." I'm *really* hoping for dark/dark.
  24. Quote:
    Originally Posted by Test_Rat View Post
    We are losing the heal buddy.
    Huh?

    We're not losign the heal. It's being moved out of the energy drain and into Conserve Power - now Energize - a la Electric.
  25. Quote:
    Originally Posted by Zem View Post
    Not to stray too far off topic though. I suppose where this intersects the cottage rule is in how they go about getting more AoE. Do you replace a power? If I take away Thunder Kick and put in Dragon's Tail am I violating the Cottage Rule? I didn't change Thunder Kick but from the perspective of anyone who has that power, the power effectively did change from one thing into something entirely different.
    Usually when someone looks at doing this, they consider taking one of the Stalker Trinity and making it inherent - the AS (rarely, but a slottable inherent isn't unheard of - see Kheldians and their travel powers for AT-specific ones, or Inherent Fitness,) Placate or Hide.

    Of them, the most sensible one is Placate - there's no set that goes in it, and unlike hide, it's in the attack set. Drop the recharge down some, make it inherent and use the resulting power pick at 12 to add something else (or reshuffle powers.) The biggest issue a direct "drop-in" power has there is that it's going to (a) require a respec to get, and (b) the stalker now has to rebuild more dramatically, and depending on what's done, it may require more slot shuffling than inherent fitness (for example.) It could have a much greater impact on builds.