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Posts
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ATI Radeon HD 3870 <---- Big suspect right there.
ATI released some new drivers (11.6.) When I loaded them, I went from nto crashing to crashing *constantly.*
Uninstall them, go grab Driver Sweeper, clean them out in safe mode, grab 11.5 (which I use - I have heard of others going all the way back to 11.2) from ATI/AMD's site, and load those. -
Um... no.
If you want a "side specific" ability, well, you already have one. Run your morality missions.
Quote:Except, of course, theme. Or wanting to run specific arcs. Or just "I feel like it." The whole "Everyone will just be heroic" is as ridiculous a statement as "Free server transfers? Everyone will move to Freedom." Yeah. Didn't happen any of the times they offered those. Hell, people moved *OFF* of Freedoom.To blur these changes and making us all basically be the same to one another will give us little to no purpose to choose a banner of heroics or villainy (most will go for heroics since they have more players). -
The difference is... 1 tier.
(It was obvious. It needed saying, since you already got the useful info.) -
Quote:*sigh*While we're here and since the Cottage rule seems to no longer be a factor anymore,
Not true, but I'm not getting into a multipage argument about it any more. Read Arcanaville's (first) post in the version of the thread in A&T General.
Short form: The only way the "cottage rule" would no longer be a factor is if the devs said "The hell with it, we're just replacing everything randomly, regardless of what it does to the set or the game." -
Quote:Nah. While the dev team's concentrated on 50 for a bit, you've still got to *get* there... and the path can be a great deal of fun. Or, at times, frustration, admittedly (thinking of Masterminds, 18-23, vs Scrapyarders... bloody demolitionists.)Lisa eyes the above text, and clears throat....Then shrugs and walks away. Currently this true.
It's good that 50 isn't a dead stop as far as progress, with the incarnate stuff. But try to enjoy the entire trip. -
Quote:/this.Well, different Doms lend themselves to different playstyles. For example, my Mind/Fire I play as a pure ranged character. So no PBAoE for me.
You really need to look over the powersets and just what they're offering. They'll usually give some sort of idea of how they're best played. My Plant/Thorn and Ice/Psy both (later, for the ice/psy) really like melee. My mind/fire, pretty much ranged, ranged, ranged. Sometimes it'll depend on the pairing, as you'll find yourself skipping powers on one that you "depend on" on another.
(This isn't unique to doms, either. Masterminds, Controllers and Defenders are like this many times, as well.)
Plant/psi... You will, eventually, be spending a good bit of time in melee. Seeds of Confusion and Carrion Creepers will make this a safe place to be. Drain Psyche will help you (and not your targets,) and Psychic Shockwave, while not *as much* of a lawnmower as it was depending on who you ask, still is going to do a number on everything in there. You'll probably start turning up team size fairly early (well, at least when you hit SOs) just so you can laugh louder as you kill more stuff. (At 25-26, I was chewing up big groups of Scrapyard's followers with my plant/thorn. With some lucks, admittedly, but the carnage was glorious.) -
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Quote:True. I was looking more at the chatter (from both ghosts and red caps) about Croatoa being pulled "into the spirit world," and how we have to keep going there to fight this, that and the other.Actually the Fir Bolg and Tuatha are natives of Britain who were pulled through time by the Red Caps and the Cabal and mutated into their current forms. In the past they were enemies (I forget which actually won historically) and the Red Caps and Cabal use magic to make that enmity greater so they are just war machines while in Croatoa.
Some of their chatter mentions their new forms etc, and the croatoa arc lets you get into the history of them. -
Interesting little addition added (that I'm waiting for more info on) regarding travel.
(I may, by the way, clean this up a bit as far as formatting and whatnot. Not sure if it'll be a fresh "2.0" or not, though. I don't think it'll need that.) -
Quote:Hmmmm.....
Going to link to it, but wait on some details before doing other updates. Thanks! -
Quote:Hmm. Have to see if it's essentially what was dug up when I put the Kheld lore guide together. Thanks for the tip - PM'd.Send a PM to Floating Fat Man. He got given info on Kheldian space travel out of the devs, pulled straight from the lore bible, I believe.
Not sure he'll tell anyone, but...
True, but there's the question of energy expenditure, as well. -
Quote:... which is one of the questions with Khelds. How did they get *here?* They're extra*galactic* beings.I'm not sure why that's sad. Other dimensions are right over there. Close enough to touch. You don't need big ships to go there. Most of the time it's habitable and explorable. It doesn't take years to get there. In terms of energy, it's probably cheaper to bend space big enough for a passageway for people and equipment than it would be to go beyond the speed of light.
All in all, it seems like there are a lot fewer hurdles to interdimensional exploration than interstellar.
Now, that isn't neccessarily meaning "from *another* galaxy," but outside our own. If we look first to satellite galaxies (which, yes, are galaxies of their own, but satellites of ours,) we're actually comfortably close. The Canis Major dwarf galaxy is "only" 25,000 light years from us. At 1/10 the speed of light - 250,000 years. Yes, longer than modern humans have been around... but the Nictus have been around for a while (and there's the question of when the Mu and Orenbangans were around and had their civilizations.) Other satellites:
Sagittarius Dwarf Elliptical - 70,000 LY
Large Magellanic Cloud - c. 160,000 LY
Bootes Dwarf galaxy - 190,000 LY
Small Magellanic Cloud - 206,000 LY
That, of course, is "coming directly here." We don't know how old the Kheldians are, and given they get their forms from other life forms they've bonded with, they've obviously made some pitstops along the way.
While we don't know about the native Kheldians (the ones that bond to form Peacebringers,) the Nictus we know use cysts - once one's in place, they can use them as "shortcuts" of a sort to get from place to place. It does, however, weaken them (so there may be an absolute limit to how far a Nictus at full strength can travel in one "hop.") Even sending cysts out somewhat blindly (think "emergency measure" as opposed to some directed targeting) could conceivably star-hop their way around - but some of the distances they're implied to have covered are still quite vast.
Then again, being energy-based, I'd say they have a *few* advantages over organic beings when it comes to interstellar travel. (Just have to deal with that 10 year lifespan.) -
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Quote:It's Kheldians, not Keldarians, by the way. So what we have so far -Beyond the Rikti and Keldarians, is there an "official" listing of alien races in the CityofHeroverse, or is it fine if we just create our own or "borrow" aliens from other settings?
In-dimension aliens:
Kheldians
- Nictus sub-branch
Mefnanim - Bright Nova form source
Hulmanim - Dark nova form source
Kurukt - White Dwarf form source
Ruktur - Dark nova form source
Shivans
Going through other non-human groups, it's "what do you consider alien" time:
Rikti - Extradimensional
COT ghosts/Demons - Extradimensional/magic (somewhat grey area)
DE - native to this world/non-alien
Croatoa critters - "spirit world," though some are (from comments) formerly residents of Salmanca. That "grey area" again.
Coralax - native, oceanic
Hydra - extradimensional
Ruularu - extradimensional -
Sure, why not. *shrug* Though it's not that big a deal, IMHO, to just email the recipe.
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Quote:Now look at Repulsion Field, which is closer to Repulse - Force Bubble does repel, Repulsion Field does knockback.... and does cost end for each enemy.Specifically why it costs EXTRA endurance to repel each enemy, when Force Bubble has no such restriction. Repulse costs the endurance to run the toggle, PLUS extra endurance every time an enemy is repelled.
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Quote:Just to be technically correct....Zwillinger already posted on this, there is no name purge in the works. Part of the plan for I21 is to lure former subscribers/players back into the game. It would be a real jerk move for Paragon Studios to invite former players back to the game and for them to come back only to discover that their names have been wiped out of their accounts. So no name purge in the future, and not likely to see one happen.
IF they re-ran the script, the people coming back would not see a "Name purge." Their names would have been marked as available until the account became active again. Any name that someone else took, that character would be "Generic ### ### ###" and have a free rename token.
They would NOT be coming back to an account full of "Generic."
Now, how this would work with non-subscribed "premium" characters, I don't know. I'm running off the *assumption* that it's comparing the sales database as a record of "who's active," and until a Premium player buys something, they wouldn't have recent information there. And going by "Last played," well, I can subscribe for a year and be in the hospital for six months, never touching COH - and they'd want to avoid accidentally genericing a paying VIP customer.
I agree *something* needs doing - I'd suggest running the script and freeing up all Trial accounts over 90 days old, for instance - but how they'd pull this off with non-trials - I'd think it'd take a bit more work. -
Quote:Personally, I'm not missing it one bit.Everybody else pretty much has a pile of sets yet to be proliferated. Except Doms, I think all they're missing is Illusion.
>.>
... just like CO and DCUO did? -
Quote:Pretty much all of this. I'm "eh" about getting a taunt aura on my Energy/Energy, as I did play her like a "heavy Stalker" (and back when PVP zones actually had people *in* them, I laughed many times at being called "That $*#$& Stalker with the stuns.") But, I'm just not going to enhance that part of it. *shrug*You have to look at the list of changes since the intro of Energy Aura for those last 2 changes to make sense and be seen as the awesome that they are:
Energy Aura introduced with no heal and Energy Drain and Conserve Energy
Elec Armor introduced with no heal and Conserve power
Fix #1- Energy Drain given it's per target heal (and the final version judged inadequate as in most cases it only gives a green insp worth of heal)
Fix #2- Elec Armor's Conserve Power is changed to the heal+end discount, and generally judged to be a better solution.
Fix #3- The changes announced today. EA gets the better self heal, and it gets an added survivability tool to make up for both the fact that it is harder to cap Typed defense, and that with an aggro aura there will be more incoming damage for Energy Brutes.
While I will kind of miss my sneaky Scrute that plays differently than other Brutes, I am glad to get 3 tools for added survivability.
I'm incredibly pumped by these changes and can't decide how best to use them. I may revamp my EM/EA Brute made the first night of CoV, or I may make Hyper Lemur on the VIP server as a KM/EA scrapper.
I *get* having some concern that it's "too much like Electric," I'm a little bit in that camp - but for the most part, yeah, I see this as *really* good. -
Quote:No, they aren't. They're adding an effect to a power. That is not "breaking the cottage rule."They broke it by changing Conserve Power to Energize in Elec Armor, now they're doing the same thing for Energy Aura!
Conserve Power - END discount.
Energize: END discount... plus a heal.
Basic purpose stays the same.
This has, of course, been pointed out multiple times already. With, I believe, that *exact same example.*
Now, they *are* doing it (arguably, as you could see it as "AOE control," but it's a somewhat weak argument to maintain) with Repulse for Stalkers.
Regardless, go read Arcanaville's post. I'd say up a ways, but it may be a page back or something for you - this thread's only two pages long for me. -
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Quote:/this.I play Dominators all the time. There is nothing from another powerset that I desire to have. Having played Illusion on a Controller I don't much care or see the need for it on any Dominator.
And the aforementioned "Post Issue 21 dom goodies." I'm *really* hoping for dark/dark. -
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Quote:Usually when someone looks at doing this, they consider taking one of the Stalker Trinity and making it inherent - the AS (rarely, but a slottable inherent isn't unheard of - see Kheldians and their travel powers for AT-specific ones, or Inherent Fitness,) Placate or Hide.Not to stray too far off topic though. I suppose where this intersects the cottage rule is in how they go about getting more AoE. Do you replace a power? If I take away Thunder Kick and put in Dragon's Tail am I violating the Cottage Rule? I didn't change Thunder Kick but from the perspective of anyone who has that power, the power effectively did change from one thing into something entirely different.
Of them, the most sensible one is Placate - there's no set that goes in it, and unlike hide, it's in the attack set. Drop the recharge down some, make it inherent and use the resulting power pick at 12 to add something else (or reshuffle powers.) The biggest issue a direct "drop-in" power has there is that it's going to (a) require a respec to get, and (b) the stalker now has to rebuild more dramatically, and depending on what's done, it may require more slot shuffling than inherent fitness (for example.) It could have a much greater impact on builds.