McBoo

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  1. Quote:
    Originally Posted by Stormfront_NA View Post
    I would love to slot a Celerity Stealth to my Ninja run...

    Stormy
    Okay, I have to admit, that would be kinda neat.


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  2. Players are given a finite number of slots and rarely wind up in situations where they have extra slots to spread around.

    What aspect of Walk needs to be enhanced, Run Speed? If you want to move faster than Walk switch to Sprint.

    What is the benefit to being able to slot Ninja Run? Players will have to pick up Swift or Hurdle on their way to Stamina so Run or Jump enhancements can be slotted there if desired.


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  3. Quote:
    Originally Posted by DocArcus View Post
    The only problem with your idea is that the Devs have always said that PvP would be optional, never required. The outcry of required PvP would be so bad that the Devs would change (or get rid of) the mission within a week of it going live.
    I don't think so, since the mission would be a head to head mission only folks interested in PvP would be running it. Part of the mission would be PvE and part of it would be PvP. Those that don't like PvP can simply avoid the mission.


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  4. CoX has always been more of a PvE game. PvP was thrown in as an afterthought and as a result it was always going to take a backseat to the PvE content. IMO, the easiest way to "save" PvP is to weave it into the PvE content by having head to head missions with individuals or teams competing for the same goal that include one or two instances of required PvP or even a PvP toggle and bounty system for the new Praetorian zone.


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  5. I had an idea a while back that I may or may not have posted for a kung fu set that incorporated three different menus of powers for the powerset. One would be all punches, another would be all kicks and the third would be sweeps.

    The idea was that each power select level you could choose either a punch, kick or sweep (or a power from your other power set obviously) and combine them to create your own 'unique' style of martial arts. Like Dual Blades there would be buffs and debuffs afforded by using certain attack types in combination. For example, T1 Kick + Tier 2 Kick + T3 Sweep = AoE KD, etc. The numbers for the attacks (damage, accuracy, etc.) would be based on the tier level that they were chosen rather than on their placement in the power list to avoid folks trying to grab all the "best powers".

    I think it would add a whole new layer of customization to the game and perhaps pave the way for doing other powersets in a similar fashion.


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  6. Quote:
    Originally Posted by DarkGob View Post
    I really like McBoo's idea of a "dressing room".
    Not my idea originally, I just extrapolated on ideas offered by MondoCool, Samuel_Tow and Kelenar.


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  7. Quote:
    Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, a room (possibly with controllable lighting) where we can try out our costumes out of the editor would be very useful.

    As a next best thing, could we get better control of our view in the editor, including the ability to pan the camera up and down to look at our characters more like we'd see them in-game? How about a better zooming ability that wasn't just locked to two states and nothing more? Ideally, I'd like to see right-click control of my camera orientation similar to how it works outside in the real game.

    Quote:
    Originally Posted by Kelenar View Post
    And this would let me get other people's opinions on costumes before committing to them! As it currently is, if I'm designing a costume with somebody's help, I just have to pay for it and hope they don't have much feedback.
    I love brainstorming, don't you?

    So we take the idea of a dressing room (possibly with controllable lighting) where a player can check out their costume, control the camera and play emotes and power animations to their hearts content to get really good feel for their new look. Add another (possibly instanced) room, complete with a catwalk where players can hold costume contests and other players or judges can view them and vote on their favorites. The winner would get their costume fee waived plus another free costume token.

    This would be great fun for the fashionistas and pull costume contests out of laggy areas like Atlas Park and Pocket D. You could even tie a badge to winning a certain number of times on the Icon catwalk.


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  8. Quote:
    Originally Posted by Sailboat View Post
    I dunno, sounds like DarkGob has a point. How would your system guard against such abuse?
    I'm not sure that I see the potential or incentive for abuse. I have characters that have over 20 unused free costume change tokens plus X number of veteran reward costume changes still waiting to be cashed in. Also with what IOs and AE have done to the in game economy I honestly don't even pay attention to the cost at Icon anymore and I am fairly confident that I am not the only one.

    That being said I'm willing to play devil's advocate and counter the OPs suggestion with a suggestion that they add a costume change token recipe that can be purchased relatively inexpensively at Icon, or even as a reward for completing a short Icon related mission arc, and crafted using common and uncommon salvage.


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  9. Quote:
    Originally Posted by Dechs Kaison View Post
    I run those TFs under a very strict set of rules, to include things like "You must be having fun" and "If you think you can handle it, you're free to go for it."
    My only rule when I'm tanking is "Don't grab any aggro that you don't want." In other words, if a blaster fires off an AoE before I have aggro I will assume that they are prepared to absorb the return fire.


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  10. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't have an argument with it - but I'd prefer to see (still) better lighting, etc. in both the editor and the tailor. (The current "wash out/darken the background" doesn't really do it for me.)
    I am all for this! Maybe replace the dark blue cityscape back drop with an Icon interior background and Icon lighting. Even put the character on one of the round pedestals that they have lining the walls. Also replace the light/dark slider with a series of radio buttons for the different light sources in the game. (day, night, Rikti attack, zombie attack, etc.)


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  11. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    After experiencing glitches with the costume creation I came up with an idea. What needs to be added is a time in which one can re-enter the costume editor, maybe up to 30 seconds, being surgeon or whatever, and continue editing the character for no additional cost.

    Money spent already would not be re-funded, but they could change things around and already have that credit. Sort of like a exchange of items at a store.

    What do you think?

    Not a bad idea but with free costume tokens and veteran tailor discounts; last minute changes don't carry as much sting anymore. Also if all you are tweaking is a color change, which is usually the case, the cost is minimal at best.


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  12. Quote:
    Originally Posted by Leo_G View Post
    But then I've heard more pleas for a melee/buff combo so looking at it from that angle.
    I'm up for a melee/buff combo but I would like to see it be a melee/self buff AT and I believe that you are thinking more along the lines of a melee/team buff AT.


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  13. Quote:
    Originally Posted by Steampunkette View Post
    Wow. Yes. Well. I can see how that Holding method could keep 4 minions or lieutenants in check, permanently... However I also see it takes 18 seconds (minimum) to lock all four down... During which you're taking damage from 3, then 2, then 1. And this, combined with lower defenses and scrapper hit points, could be all it takes to deal some irreparable damage...

    Add in the case of a single miss, early on, you wind up waiting an extra 4 seconds to get the fourth (or fifth). So it -would- be difficult up to SO level to hang through fights, right? And even -at- SO level, Bosses could still be a problem, for the 1-2 hits they land before the second hold stacks. And even then the LTs and Minions are still wailing on your lower than scrapper defenses...

    Could the duration of the hold be shortened so it's only possible to hold 2-3 enemies for any length of time?

    -Rachel-
    I think that the hold duration would have to be even lower when backed up by scrapper level hit points, defense toggles and DPS. The controller numbers are set based on having low hit points and no real defense.


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  14. McBoo

    Angels vs Demons

    Quote:
    Originally Posted by ebon3 View Post
    My favorite Doc Who episode x 999^99 evah!
    The first one with David Tennant was greatness. The subsequent episodes with Matt Smith were good but by no means on the same level and I was really let down when they showed the angels moving in Flesh and Stone. For me it removed some of their creepiness.


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  15. McBoo

    Angels vs Demons

    Quote:
    Originally Posted by LISAR View Post
    LISAR wins!

    /thread


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  16. Quote:
    Originally Posted by Steampunkette View Post
    You're kidding, right...? I honestly didn't know you could get your hold's recharge all that low. Hmm...

    Maybe lower the duration, rather than the magnitude, so that with SO 3-slotting on recharge you can only get the single target hold up as it's ending? It would keep players from popping holds on multiple targets, for the most part. Outliers like Hasten and Extreme recharge builds with IOs shouldn't be too heavily factored in, since the sets need to maintain basic levels of survivability solo, without Hasten, and with SOs only, since IOs aren't accounted for in balancing.

    Besides. If you're spamming holds you aren't attacking or dishing out damage, since I noted, previously, that the Alteration Set baseline controls wouldn't do damage. =-3

    -Rachel-
    I keep meaning to check this in game from home but per Red Tomax the base recharge for all single target holds is 8 seconds save for Blind which is 9 seconds. At level 22 the base duration of the hold is 18.15 seconds save for Blind which is 15.125 seconds. Figuring a six slotted hold with one accuracy, two recharge and three hold using level 25 SOs the numbers look like this for the majority of the single target holds:

    HOLD - 18.15 * 2.14885 = 39 seconds
    RECHARGE - 8 / 1.7659 = 4.5 seconds

    And like this for Blind:

    HOLD - 15.125 * 2.14885 = 32.5 seconds
    RECHARGE - 9 / 1.7659 = 5 seconds

    As you can see even Blind allows one to easily lock down up to 4 targets without having to spam holds. There is ample time for a Leader/Marauder to apply any ranged damage in between holds and end the fight fairly quickly with little to no risk. It's fairly easy to do right now with a controller that has no defenses of which to speak.

    You could certainly lower the hold duration so that a player is relying on both the holds and the defenses for survival but then you are cutting into their damage output since they will have to be actively throwing out non damage 'attacks' in order to stay on their feet.


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  17. Quote:
    Originally Posted by Ice_Ember View Post
    EA is just around the corner. This will make you tanky and then some. when fully slotted... it is an oh my power.

    Fault is better than Ice Patch for aggro control. Not necessarily at control... Ice Patch only affects 5, Fault affects 10. Those ten, who are not stunned, are attacking the tank when they get up off the ground. The 5 on ice patch, if they are not walking of of it, are wanting to attack the tank. The other 5 on the ice patch are attacking the tank and are not having to get up. Ice patch doesnt work on AV's.

    Fault and Tremor can keep the spawn flopping like fish out of water. Seismic is better than Freezing Touch. Everything is better than GIS. Tremor does do much less damage than Frozen Aura though. Frozen Aura is great now. Frost is really good when range is added to it.
    Eh, time may change my mind. I will see how I feel in about 10 or levels or so.


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  18. Quote:
    Originally Posted by Ice_Ember View Post
    My best tank for pure aggro control is my ice/stone tank.
    To answer the question as it was originally asked I would have to say Stone Armor/Ice Melee is the best for pure tankability/survivability. I have an Ice Armor/Stone Melee tanker in the mid 20s but he doesn't feel as 'tanky' as my Stone/Ice did at the same level.


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  19. Quote:
    Originally Posted by MunkiLord View Post
    I would rather have an Android app.
    Me too! Of course first I need to have an Android phone.... *pine*


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  20. The screenshot makes it look like the seers hover in the air kind of like the Mu from CoV and the body position of the three Seers on the web page appears to support that idea.

    Interesting.....


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  21. Quote:
    Originally Posted by RedSwitchblade View Post
    I'm just throwing ideas out there.

    The idea of ranged assault with scrapperish toggles just irks me. Trying to stir the pot a bit and see what others come up with.

    I agree but I am willing to play along this round.


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  22. You will more than likely have to drop the control numbers to something less than controller levels. Right now a mid-level controller can easily lock down 3 to 4 targets by cycling through them with their single target hold alone. Add in scrapper level defenses, ranged attacks and a pet and your risk level drops to almost nil.


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  23. Quote:
    Originally Posted by Power_NA View Post
    I think everyone should have to play in the tutorial until they played 3 months. I would say 1 but I thought it would be easy to add it to the 3 Vet Reward. That way everyone will know how to play, and they can't PL themselves right away. I know there are NOT a lot of people that can't find the missions. But still it would be nice : D. How bad could it be? I know people like me make like 12 heroes/villains a month but that is their problem
    In this day and age, with MMOs so prevalent and popular I don't think that it is really necessary to force someone into a tutorial. Most UIs are similar enough between games that it doesn't take more then a few minutes to work out how to interact, move and attack which will see most players through the early levels. The rest is all about exploration or trial and error.


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  24. Quote:
    Originally Posted by DarkGob View Post
    Hilarity Ensues may be the best power name I have ever heard.

    What? No. Screw the "may be" part. Best freakin' power name ever.

    Positron! Get over it and make this a reality!*

    *Disclaimer: For purposes of this post this statement does not constitute a "calling out" of a dev in verbal or written form offer not valid in Turkey, Egypt, New Zealand, Istanbul nor Constantinople please see store for details prizes must be claimed by June 31st introductory 1.9% APR rhubarb sassafras peas and carrots.
    Sassafras?

    Oh, and I like the suggestion provided that the clowns look like this because we all know that clowns are evil.


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  25. Quote:
    Originally Posted by Techbot Alpha View Post
    Was this suit of armor used for testing new lances?


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