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Posts
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I've heard of that happening to some people after updating their driver for some reason. Usually doing a "verify files" fixes the problem. I hope that works for you.
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Many Bosses, EBs, and AVs have higher resistance to secondary effects like sleep and knockback, and certain LTs even do too. For example, the Gardvord you mentioned has Integration, which protects them from those effects. Check the description of the powers you are using. It should explain that some foes may take multiple casts for the secondary effects to stack and actually be effective.
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Quote:Maybe your keyind.txt file only had "startchat", but that's not necessarily what your characters are actually using (unless you load that file).Strangely enough - or not - the only thing bound to ENTER was "startchat".
In-game, you could have done "/showbind enter" to see what is actually bound to that key (on that character).
Anyway, glad it's working normally for you again. -
You apparently have your enter key bound to: beginchat "<border black> "
To fix this:
/unbind enter
or
/bind enter "show chat$$startchat"
Then make sure there is no entry for enter on your keybinds.txt file. -
You don't necessarily have to play in Safe mode. As I mentioned above, you should be able to just turn Ultra off for it to be stable... at least on the characters that are most affected by it.. until a better driver that suits your needs comes out.
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They are always deadly. Fliers just cause them appear in the air instead of on the ground.
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Quote:I finally decided to get a quick video of the race, and uploaded it on YouTube. I wasn't trying to get my fastest time. I just wanted to show my method. I came in at 40.5 seconds using Sprint, SS, SJ, and IR. I had no buffs from any other players. I admit, I do kinda cheat by jumping to the right after the portal, but that's the only time I go off course.One of these days I want to look into taking a video of it, but I never messed around with fraps or anything before. lol
CoH Ski Race 2010 (40.5s) -
Quote:That is both true and not true. You listed the right power, but not exactly for the right reasons. As I mentioned in the other thread, IR helps dramatically with MovementControl and MovementFriction, which is really what's needed. As far as I can tell, those aren't as limited as the actual Jump speed/height caps you listed, and you can get gold at almost any level.find a kin. Ask for Inertial Reduction
The only stats that matters on the ski-slopes is your jumping speed and air control. Your run-speed has nothing to do with it.
Trust me. I've turned on Walk, which disables hurdle and harms air control, and still turned in a sub 48 second run on the Luge just on IR alone:
* * *
Also, as a sub note, the Luge run is fairly level limited. Even with max jump speed, you probably are going to need a level 30 or higher to turn in a gold time. -
Quote:You don't get salvage from those TFs retroactively. Depending on when you ran them, you probably got a recipe or Merits as your reward instead. If you want the new salvage, you'll have to run them again.I already defeated the ITF, LGTF, and the SM task forces before I stopped playing.
Unless you purposely chose "Hero 1 DNA Sample" as your reward for LGTF or crafted it with Incarnate Shards, you shouldn't have one. As mentioned, there is a different piece of salvage called "Vial of Hero 1's Blood", which you probably already used to create The Lost Cure. -
I'm not sure what you mean by setting your mouselook higher, but if you are referring to your camera distance, the command is:
/camdist ##
With the mouse, you can normally only scroll out to 80(ft), but you can reach 120 using the slash command.
As for the Tip missions, you can certainly abandon or drop/complete them. Simply "Investigate" them again to get those options. You can even "Dismiss this contact" to throw away the tip completely. -
Quote:With a single command string, it would never happen with those two powers. Being a click power, the last power will always interrupt the first, whether it's in the process of being activated or even still recharging. I think the only case the first one would fire is if the second one was EX'd out, but then you still wouldn't have both at once anyway. lolOnly way, really, to have one key do both powers would be with doing bind_load_file tricks.
On the flip side, with +$$, you MIGHT be able to get both powers off on one keystroke. Not sure though.
As far as doing it in one keystroke.. I agree that bind files are certainly the answer. Try the following:
file1.txt
numpad1 "+$$teamselect 1$$powexecname Deflection_Shield$$bindloadfilesilent file2.txt"
file2.txt
numpad1 "+$$teamselect 1$$powexecname Insulation_Shield$$bindloadfilesilent file1.txt"
On key press, team member 1 should be selected and Deflection_Shield should be activated.
On key release, it ensures team member 1 is selected and activates Insulation_Shield.
For best results, hold the key down for a split second to allow time for the first power to activate.
Edit:
I tested and confirm that this setup works on my Controller with Sonic Resonance.
The only problem is, without the redundancy of running the same power twice like the original single-power command.. you run the risk of the first target command failing once in a while.
Edit2:
Here's another trick.. use Control, Alt or Shift in your bind:
numpad1 "+$$teamselect 1$$powexecname Deflection_Shield"
Control+numpad1 "+$$teamselect 1$$powexecname Insulation_Shield"
That one is a little tricky to get both powers to fire on a single press of the numpad, but here's how you do it:
Hold Control
Hold Numpad1 (teammate 1 is targeted)
Release Control (Insulation_Shield is activated)
Release Numpad1 (Deflection_Shield is queued, then activated)
Because of the "+$$" redundancy, the target should never fail.
I also tested and confirm that this works. -
/toggle tray1
The original 3 trays are actually 1 unit, called Tray.
Each extra bar that is added by the "+" can be toggled by the names "tray1, tray2, tray3, tray4, tray5, tray6, tray7, tray8", based on the order in which they were originally opened when pressing "+". Once you figure out what your 4th bar is named, it will always be toggled by that same tray number, regardless which powertray is actually displayed in it.
If you only ever opened one extra tray, it's probably just tray1, so your command to bind it to a key would be:
/bind KEY "toggle tray1" -
The one I use is:
"targetcustomnext friend defeated"
It works well during mothership raids when the person who is dead is not on my team. It targets the nearest dead ally. -
Supposedly, no. Some say that there is, but I think of it this way..
Reload would usually mean is unloads all and then loads what you need again.
Unload would unload all.. which would just lead to what you need being loaded again anyway, or else you'd have nothing on your screen. haha
At one point, we were told they were the same, and I can't find any difference between them. I just like using "reload", cause I feel like that better describes what it does.
Edit:
I just checked the wiki, and for some reason, unloadgfx isn't even on the list... not even as an alias. I could swear it used to be though. I know it still works. -
Quote:Indeed.So omitting the quotes entirely might work as well since it's not multiple commands.
And yeah, i've noticed that some text editors don't always use characters that the game likes. So far i've found that using very basic text editors and saving as .txt files has worked for me. -
Quote:Or maybe i'm wrong. 0.o Right then, i have no idea.
Although putting it inside the quotes seems to work.
Quotes shouldn't even be needed with a single command. The quotes in his case are correct if there were a space anywhere in the command path. It should work with or without them... unless he's using the wrong kind of quotes in the actual file. I've seen cases where people use a text editor that has the special curly quotes in the files, which wont work.
Bind files are picky sometimes. Since quotes aren't needed around his file path anyway, putting quotes around the entire bind might just do the trick. Either way, it's worth a shot. -
It looks fine to me, and i just confirmed in-game that the command still works silently.
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On this note, I have ATI 5770 and rolled back to 10.9 for certain stability issues, but it was still happening on the most recent (10.12) driver.
Updating video drivers is still good advice though. We don't know which card or driver the OP is using, or how frequently they are having the issue. It may stop the issue from happening, or at least happen less often. -
I have seen similar things happen since i18 also. It doesn't happen very often, but I have seen corrupted sky textures, ground textures that turn invisible, and even buildings that have sides that turn solid blue. I only remember seeing it after hours of play when I've been in Praetoria and then back to Paragon city. I could never repeat it with any certainty, but it's easy to fix.
To fix it when it happens, just type /reloadgfx, or close the client and open a fresh one. -
Quote:lol I've done stuff like that before too. Just in case, I have the option set to "Automatically synchronize with an Internet time server". It will automatically check against the web and fix the time every week if it happens to be off by a few minutes for whatever reason.I was making plans and had accidentally changed the date on my computer.
Anyway, glad you fixed it. Now we don't have to rush you off to the hospital due to heart failure from potentially losing your SG leadership. haha -
Change the date on your computer!
The client only loads the times each character has last logged in, and then does the math itself to display how many days each one has been offline. If you fix your computer's clock/date, it should fix your list. You can even do it while the game is still running and watch the numbers switch as you apply a change to the date. On a side note, the "last logged in" on the character selection screen acts the same way, so I suspect that all your characters showed as +68 days offline when you logged in as well. (Don't worry, the server still knows how long each character has actually been offline and wont switch leadership on you.) -
Quote:3d sound doesn't mean surround sound. It just means that it will make sounds quieter or louder depending on which side of your character the sound is coming from. This can be achieved even with only 2 speakers. For example, people setting off powers to your left will be louder on the left speaker, and people setting off powers to your right will be louder on the right side. It changes the sound for forward and backward as well, but I'm not exactly sure how.I don't believe so. The game won't let me use 3D sound, and I don't have the set up for it.
It does sound like a possible side-effect of using 3d sounds, but if you don't have it enabled in-game, I guess that's not it. -
There have been a few threads about it, yes. I'm sure somebody will post the links to them shortly.
In the meantime, I'll assume you are using ATI and if you just updated, you are probably using 10.11 or the new 10.12 driver. There have been 2 common fixes for the issue you are having. Turn off Ultra mode graphics, or roll back to the 10.9 driver version. That one seems to be much more stable when displaying secondary 3d environments like the Contact window, Costume selection, or even when selecting an arc in Ouro.
If I'm wrong, then please post your CoH_Helper and "HiJack This" logs, and/or wait for the links to the other threads about similar issues.