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Posts
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Joined
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TBH. I'm glad they don't have an inherent yet. Otherwise I would worry that they might be too dependent on it. Would be nice to get an inherent later though, as something a bit extra.
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Im sure they will get lumbered with the same lame patrons as the rest of the poor vills
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Glad I'm not playing the same City of Villains you are then, because in my version the Patrons are damn good characters with well derived power sets.
EDIT: Well, all except Captain Mako's power sets.
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I'm glad someone enjoys them, I like some of the powers, but I think most people would agree they are carbon copies of each other. The whole 'more powerful than APP's since you cant respec out' line is simply an insult. -
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I still believe strongly melee classes should be given powers that close the distance between them and the targets or harpoon like powers.
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Mortal Kombat style? GET OVER HERE! -
In order to make the early level machine gun powers less boring I want my guy to bend over and fire the gun from between his legs while wiggling his bum at his enemies.
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Funny how ppls view points change when they are the one doing such acts isnt it
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All's fair in love and war till it happens to me. -
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Real World Millitary types
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More spetsnaz? -
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nah i mean killing an AFK bot. lol
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I see your point. That would be like trying to kill a player on your own side who deliberately confuses themselves using their second account. -
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If anything that should make it easier for you to kill 1 of them.
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Easier than killing someone who is either surrounded by drones or disappears before your eyes anytime they get to half health? -
Thought I seen one of the widows or forunata's getting stunned with a rifle but in that video. Looks great though, I cant wait. Wasn't too fussed about the crabs when this was 1st announced but now I want one of each.
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Sturdies are absolutely fine and need 0 changes or they will become overpowered.
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They should last maybe an hour or two longer anytime my MM chugs one
Also, happy birthday. -
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3) Power Boost, Power Build Up and associated buffs (including accolades) will be altered so they no longer increase KB.
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Phew.
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Aww! -
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As for TK something does need to change with that. It can be used in a pinning tatic.
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Whats wrong with pinning people, as long as it isn't for hours. The last few times I tried it the end cost was so high that I normally released them well under a minute. There is also the issue that while messing about with TK, an opposing player is likely to just walk up and spank you. -
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Now if you have problem getting 3 shotted first of all get a Hero team second of all you need to learn more about PvP where Villains are LOL.Thats how it is thats how it will always be.And ranged spike damage involves wearing your [censored] as a hat . If you got a problem with hitpoints reroll a hero .
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This post wins the thread
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*pins the thread on his wall proudly* -
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Now if you have problem getting 3 shotted first of all get a Hero team second of all you need to learn more about PvP where Villains are LOL.Thats how it is thats how it will always be.And ranged spike damage involves wearing your [censored] as a hat . If you got a problem with hitpoints reroll a hero .
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You actually made me laugh MD and my head hurt cause i got a nasty cold
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That was the plan. It wasn't intended to be malicious -
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And Acrobatics
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This post made me laugh out incontrollably for minutes
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Why? Acrobatics is so "IWIN". I'm always 1 shotting brutes with my overpowered acrobatics. -
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Now if you have problem getting 3 shotted first of all get a Hero team second of all you need to learn more about PvP where Villains are LOL.Thats how it is thats how it will always be.And ranged spike damage involves wearing your [censored] as a hat . If you got a problem with hitpoints reroll a hero .
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Did I read that correctly?? TK will no longer repel in pvp???
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That's the plan. Seen a post on the dom boards saying that castle was reconsidering, so maybe it isn't set in stone. -
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Changing TK and cage is hardly an improvement in my opinion.
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Nah, just less reason to play my mind dom. I can see the point though, I was always 1 shotting players with my overpowered repel. I look foward to I13, when attacks, debuffs and armor powers no longer affect players in pvp. -
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Just had a look in Mid's, the things that'll go over acro are:
TK Thrust, Power Thrust, Force Bolt, Repulsion Bomb, Power Push, Nova, Quasar, blaster' Thunderstrike (80% chance). Everything else won't go over it still, so it's not that bad.
(May've missed some)
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How about accro + a kb resist IO?
Interesting, one of my 1st pvp toons was all about KB, then I found out about acrobatics -
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Ill be happy to see the toon who inspired ur avatar in game
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I think you can usually see it over on defiant anyway. -
I cant speak for anyone else. But I tend to either join the 1st team that asks, or invite whoever happens to be available. I don't think too hard about "we need a corruptor", "we have too many MM's" or anything like that.
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Your Bruiser should be able to take it, but it'd only fire with Handclap AFAIK.
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So it should be firing off pretty often then -
HAHA.
Mine made me laugh out loud. (in a good way!)
"Look ma, I'm a comic book character". I think she always had her suspicions though
Looking forward to seeing more progress -
Fraid I have rather a bit too much work to be getting on with, so I don't know if I'll be on either :S