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::A present appears in the thread... ::
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*Struggles*
Hey! Untie me! I don't want to be given away already!
*Bounces after Miss Kitty* -
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ALso check out
Paragon City Background Timeline and information
...has a lot of good stuff in it. I used it for some backgrounds I'm developing on how to put things in the right place. That may help you a bit more.
Click on a year date to find out what happenes.
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Also Geography will give you further details about the history of Paragon City and its zones.
Villain Groups will fill in some of the dates on villains.
In game history badges
And Warcry has perserved some of the Trainer and Task Force Contact bios. -
Hmm.. still only one Dev playing a defender...
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My main is a Fire/Fire/Energy TankShe was going to be F/F/F but I didn't like the Fire ancillary pool as much as I had hoped I would.
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Go fire tanks... we were good!.. once..
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Pfah! We still are! -
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According to CuppaJo, it should be availabe on the heroes' side. I could swear I killed a few Mu Guardians in Hotspot fights in Siren's and in missions when going for Fortunatas and Spider Smasher. I haven't actively looked for it in CoH since getting in CoV, though, because I moved on to trying to find what unlocks the "challenging" gladiators.
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I don't doubt that it is available... but it its hunting Mu it must be way up there... or it must be non-minions or something. I can't imagine I have defeated 100 Fortunata in those missions and not gotten the Mu as well.. espcially since there were only 2 to 5 fortunatas in a mission and 1 or 2 Mus in almsot every mob!
(Haven't we already had a conversation like this in this thread Taser?)
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I just got the Mu Guardian gladiator!
It's for killing 100 Mu Guardians.
Best way to get this one is an 8 man team in Diable, half in Aeon City and the other half in PTS.
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So how about on the Hero side?
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I swear there is no way its a hunting gladiator on the heroes' side. I've gone thorugh Warburg missions and earned the Fortunata Seer gladiator and the Vigilante badge and I know there were more Mus in there then Forunatas! -
Arctic_Sun... yeah, he's the web guy, but he has a red name around here.
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Yeah, I was wondering this too....
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Quick question:
Is Caltrops + (Trip Mine * 3) a "One Shot" or is it 4 attacks?
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Technically, and from the program's side, it may be 3 or 4 attacks, but for all player perception and practicality, it is being one-shotted. What is the difference of being hit with one attack that kills you or being hit with 4 attacks either at the same time to so quickly that you have no time to react?
On the other hand, you could argue that a blaster who jumps into a n agroed group to try to nova them and is immediately killed is "one-shotted" too. So really the question is how can you prevent "one-shotting" from multiple attacks (as with the trip mines) but not protect players from sheer foolishness? -
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Just wanted everyone to know that we are planning changes to reduce hospital camping. I'm not going to say it will never happen, but we should be able to cut it way down.
I don't have an ETA at this point (holiday season and all).
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Good.. I'm tired of safe zones being far from safe (both hero and villain sides). I realize they souldn't be shelters for people to run in and out of, but the fliers picking off villains and the stalkers ASing heroes in safe zones is a little out of hand.
Though at the same time I hate it when my bounty in Siren's call hides in the hospital for 5 hours trying to get a timed badge. -
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Hey guys,
Manticore funded *and* founded Wyvern. The rest of the Phalanx are not aware of that however.
Carry on...
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Well.. hopefully the Freedom Phalanx don't read the Dev Digest. -
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Well....some of the badges are now fixed and others are bugged.
I just bagged over 100 Fortunata's through missions in BB. No Gladiator
friend didn't have spider smasher, no badge after 20 missions
Also no: Wanted etc badges from the missions being completed.
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Hmmm.. well my Peacebringer has earned the Foruntata Seer Gladiator, the Risk Taker, and Vigilante Badges through missions in Warburg. Sadly no Wolf Spiders in those missions for the Spider Smasher... and I haven't felt like hanging around the villains' base long wnough to get one there. -
Good. Glad you realize that not every SG is massive.
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...there isn't much risk in clicking on a computer.
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I don't know, States... some of the clicks you've made on your computer have cause alot of chaos around here... -
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We are talking about the test server, not any of the live servers. Did you log in on Test, get all those badges, and still not get it? Because my hero did get it, and so did my villain, so it must be tied to something both sides can get. My money is still on Irradiated.
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Hmm.. what time did that patch go up... I'm certain I was on the Test server yesterday...
Heh.. ok.. four new Gladiators on the Test Server, including the Shivian Destroyer. -
Hmm... well my hero has the exploration badges, the Men in Black badge, the Irradiated badge, and the summon Shivan temp power, but no Shivan Destroyer.
It is either not linked to a badge a hero can get or it is not linked to a badge at all.
Or not active yet. -
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4. Name your toon.
Here's your first chance to go "all right, let ME decide something for once".
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Or let Lee's Useless Super Hero Generator come up with a name for you! -
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Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
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STOP PADDING YOU POST COUNT!! -
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Super Speed's Stealth does not apply in PvP -- it only affects critters Perception.
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Yeah, I wish people would get it though their heads that the stealth on SS is only there so you don't get yourself killed running into mobs on accident.
Really wish you would make the Stealth on SS no stack with any other kind of stealth... -
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It's a byproduct of the way the AI handles movement, and yes, it's a problem.
[/ QUOTE ]It's not a problem - as designed. The Player and the AI will never be created equal. If you want to fight opponents that have to play by the same rules that you do, play PvP.
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Mind you that you will probly have to play by different rule in PvP then you do in PvE... what AT doesn't have powers that behave differently in PvP? -
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When enemy AI moves, it selects a point and says "I'm going here" and it then goes there unless something forces it to stop or a scatter effect is enabled.
If you stun an enemy directly after it says "I'm going there" and starts moving, it will continue on its way there at full speed, over any amount of obstacles. A disorient technically doesn't debuff movement, so the AI moves at full speed.
Once it's reached the targetted destination, it will wobble around as normal.
It's a byproduct of the way the AI handles movement, and yes, it's a problem.
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Mostly true.. however it doesn't explain why some enemies will remain flying in place (no "I'm going here") after being stunned, or mearly drift down slowly... -
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When you're stunned do you stand right next to the giant death machine, or wobble away?
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The problem is they are not wobbling, but moving at full coordinated speed. There should be some -move penalty associated with being stunned. I think no flying while stunned would probably be appropriate as well..
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Yep, running at sprint speeds, jumping over walls, doing everything but wobble... -
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Hass anyone figured out how to obtain the Mob Specialist Gladiator Badge?
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If I remember correctly, I received that one while hunting prisioners in Bricks. I reveived it before I received the Warden badge too.
I think its fairly obvious by now that not every Gladiator is linked to a badge. Don't get too hung up on the Glad=Badge.