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Posts
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Joined
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It's never occured to me to do this before. Great idea!
Thanks for posting it.
Malakim0 -
I love all the ideas you've presented save for the travel suppression. If anything, on the moon you should be able to jump higher and travel faster due to the reduced gravity.
I've never really liked the need to spend too much time travelling in the game. I hate it even more when I'm the first one at the mission and I'd have to wait for everyone else. That's just me though.
Malakim -
Cool. I enjoyed reading it.
I hope the new EATs come sooner rather than later. -
Good job! I just might roll up an illusion controller now.
There isn't a secondary that would help in the disguise is there?
Malakim -
Wow,
I've only read the last few pages of this thread. From what I can tell, this mele set really needs a lot of love.
I thought electricity should have a -End component. Doesn't this set have such an ability? Does it work?
Malakim -
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***** 5 Stars. Fantastic guide.
Have decided to go with Fire/TA. Fire Cages + Oil slick + Flashfire = Teh Ub3r!
Also Smoke + Flash Arrow both 3 slotted for tohit debuffs = Ghetto RI or DN. Issue 7 will make Flash Arrow auto hit in PvE.
Char + Ice Arrow = Held Boss!
Entangling Arrow = wish I didn't have to take this $hit power...
Again, great guide.
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Hmm, some pretty good ideas! -
I've never bumped before but Foxmaiden's guide is really good!
(I'll really endeavor for this to be my last bump ever)
Malakim -
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Ok...Why isn't the resistance portion of the Scorpion Shield enhanceable? I recently hit 42 on my Dominator and noticed this...Anyone know if this is intended?
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Is defense enhanceble? -M -
Thanks for the forthright reply.
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Well, stuff like this is why I havn't played my tanker since I5.
Malakim -
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Seriously though, what do you guys think? Whenever Im attacking a team, I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough. Nerfing placate lowers my already low chance of survival.
AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way. Cant wait for the 40-50 zone and the scrapper/tanker focused accuracy party.
What do you all think about the placate nerf?
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Stalkers don't really belong at the front of a team (unless to take out a boss in PVE). A stalker's place comes into play only after the team has aggro - even with placate and especially in PVP.
Now if you're going in [solo] to one-shot someone on a team and then run, well, then placate is/was a game breaker. I mean I've heard of stalkers doing the hit and run techniques really well with it. I think that with the reduction in efficacy, at least we'll do away with the one-shot wonders out there (a good thing IMHO).
Just my 2 infamy,
Malakim
PS - I was never a 'nerf caller' for this one but seriously, we should have all seen it comming. -
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Seriously though, what do you guys think? Whenever Im attacking a team, I usually get beat down right away. Stalkers always get the most hero aggro. Even with placate, attacking a team that has half a brain and surviving is tough. Nerfing placate lowers my already low chance of survival.
AS nerf, placate nerf...looks like all the stalker nerf callers are getting their way. Cant wait for the 40-50 zone and the scrapper/tanker focused accuracy party.
What do you all think about the placate nerf?
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Pity that we only use Macs here at work. I suppose there are ways around that though.
I suppose for now I'll just have to settle with reading the COH/COV boards during my few breaks. I'm too busy otherwise.
Malakim -
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There's a surprising lack of corruptor guides, relative to other classes. Why is that?
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Everyone's playing Masterminds or Thermal Corruptors, I'd wager.
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Actually, I think that there aren't many corruptor guides because you can get most of the information you're looking for in defender or blaster guides. (Although I'd agree that a corruptor plays rather differently.)
Malakim -
Kyrin,
Firstly, wonderful post. Yours truely is one of the best guides out there.
I'd recommend altering one of your binds. Your bind for Human+Nebulous Form uses the "powexec_name Nebulous Form" bind. This works, but for those of us who use Nebulous Form often use it when in extreme danger. In that situation, I often keep pressing the key over and over again. This of course would turn the form on, then off again. Using "powexec_toggle_on Nebulous Form" would allow you to ensure that it gets turned on and stays on in case you accidently or in haste make more than the one keystroke.
Again, well done an a wonder guide.
Malakim -
I'm just starting my career as a warshade. I can see that the road is long up ahead, but I can see not that its a path that's worth the effort.
Well done on a wonderful and clear guide.
-Malakim -
Wonderful post Havok. I enjoyed reading it.
I was wondering though, why 6-slot both resist energy and resist elements. I believe you mentioned that they offer 20% resistance to the respective damage type, but that seems like a lot of slots.
Know of any place one can find this out?
Thanks again for your input, it was invaluable when I came around to making my tanker.
Malakim -
Excellent post - its been added to my favorites!