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The only typed defense that's arguably worth building for on a Shield Defense or Super Reflex tanker is psychic defense, because there are a number of attacks that are only typed as psychic. Not many, but a few.
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Quote:I've played with Archery/Psi blasters that are not as epic as your experience might lead you to believe.I have played with Plant/Psi Dominators before and they are not as epic as your spreadsheets might lead you to believe. I have outlived a great variety of Dominators on my Blaster.
The math and spread sheets discuss peak performance typically, and player performance can only be worse. -
Quote:If you manage it on 0%/90% on an Invulnerability tank, it's because you've made horrible mistakes on your build.This is only possible for Tanks and Brutes, and even then usually only to one or two damage types. For example, Invulnerability can cap Smashing and Lethal, and Fire can cap Fire resist, but neither will cap Energy, Negative, Cold, Psi or Toxic. On the other hand, if you have any amount of defense to start with, you can often softcap either Melee/Ranged/AoE or S/L/E/N (sometimes F/C too).
An Electric Armour tank with Resilience Core can get 90% Smashing/Lethal/Energy and with the Might of the Tanker +Resistance proc, you'll have about 80% resistance to everything else but toxic. -
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You know: Given the fact that no one will actually be walking, space is probably the best place to wear High Heels.
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I believe it's 30-35.
But there are also Incarnate missions there. -
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They appear as enemies in some Loyalist missions. At the very least, they show up in the "Eliminate the Resistance Rune Soldiers" loyalist mission.
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Because I don't like the way brutes play.
I like to build up my defense early, I don't care about having a full attack chain. I like tanks. -
Shoot. Let me check the rule book. I suppose I should also activate Unyielding. Which section are defensive toggles covered in? And how do I apply Resist Energy?
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Quote:Okay, it's been five hours. Am I in close enough range to use Brawl yet?So then my idea to implement CoH with the Star Fleet Battles ruleset would be considered unconventional, I guess.
I'd go with dead lands, because not enough pen and paper RPGs use a deck of cards. -
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Will you hold up your other hand behind you head to pretend you have a hair frill?
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Quote:I'm sorry, but how is your suggested AT any different than getting rid of Tanks entirely? Oh, you can say "It's a combined tank and brute" but that's just semantics.I wish I could say it amazes me that combining two ATs with identical team roles (do damage, attract attention) is more offensive to you than getting rid of an AT entirely (Blasters)
Your suggestion gets rid of six archetypes and offers alternatives to four of them. It's a lazy way to balance things.
I could still play this game if I couldn't play blasters. I'd lose Secular Energy, but I don't play him terribly often right now anyway.
But turning all tanks into brutes? That would destroy any interest I had in playing them. -
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Quote:Yeah, that'd probably get me to quit. I've never gotten a brute past level 26. I've rolled a number, but I can't say I care to play them. They end up deleted or transferred to a server I don't play on. I enjoy playing Tanks though, and a plurality of my characters are Tanks.
- Brute/Tanker hybrid:
- Brute base damage with Fury
- 500% damage cap
- Brute AT modifiers for defense, resistance
- Melee set primary, defense set secondary to build full attack chains earlier
- Brute base hp and Tanker hp cap
- Brute (ie, ST) version of Gauntlet
- Target cap for power "Taunt" raised to 10.
I understand that it becomes difficult to balance things when there are four different melee archetypes, but they each play significantly differently, except perhaps when on a team.
I don't understand why you would want to decrease diversity like that. - Brute/Tanker hybrid:
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Does not work on:
Earth's Embrace
Healing Flames
Hoarfrost
Kuji-In Sha
Reconstruction
Works on:
Dark Regeneration
Dull Pain
Energize -
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If they're short they might go for lifts.
I mean, specifically, the men's shoes, the ones that have similar detailing to the gloves. There is no female option for boots with details like that. -
Quote:Yeah, but you'll notice the boots weren't actually unisex.When you have a community manager state the official policy, I don't think 2 new faces change anything. Sure, it makes it more clear that male toons will get some faces (and maybe hairstyles) here and there, but I find it highly unlikely that they'll ever get a new costume piece, while the number of unisex costume pieces that are made for the female model only increases.
Edit: After testing the pack in beta, I have to say, Dink makes the best feet. No "stupid feet" issues! -
I had Regent's Pizzeria in La Jolla in mind. They have a passable Chicago-Style Deep Dish.
Also, they have Polenta Fries. They take polenta, form it into square prisms, and deep fry it.