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Posts
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Joined
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I don't recallt he exact number. Mid's seems a bit off compared to what the actual numbers are in-game. I think with what I currently have, I'm about 3022 with DP up.
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It was way back in the first few months of the game. Every third character was a catgirl, so it became a bit of a meme ever since.
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Here's my SS/Inv brute who I have an abosulte blast playing. I built her to push the HP cap, withstanding as much punishment as possible, soak it all into Fury and deliver the hurt on foes.
I just need to get the Obliteration set, one more LOTG 7.5 and replace the Ruin in Mu Lightning with three from the Apocalypse set for the 3% HP and I think I'll be set
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Calamity Cassie: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (36) Aegis - Resistance/Endurance
- (37) Aegis - Psionic/Status Resistance
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (23) Doctored Wounds - Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (40) Impervium Armor - Psionic Resistance
- (A) Jumping IO
- (A) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Run Speed +7.5%
- (A) Soaring - FlySpeed
- (31) Soaring - Endurance/FlySpeed
- (33) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (40) Impervium Armor - Psionic Resistance
- (A) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Damage/Endurance
- (25) Mako's Bite - Damage/Recharge
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Stun/Recharge
- (43) Stupefy - Accuracy/Endurance
- (43) Stupefy - Accuracy/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Recharge
- (34) Force Feedback - Chance for +Recharge
- (34) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Impervium Armor - Resistance/Recharge
- (39) Impervium Armor - Resistance/Endurance/Recharge
- (39) Impervium Armor - Endurance/Recharge
- (48) Impervium Armor - Psionic Resistance
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Ruin - Damage/Recharge
- (43) Ruin - Damage/Endurance
- (46) Ruin - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Psionic Resistance
- (A) Impervium Armor - Resistance
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Psionic Resistance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 8.62% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 2.25% Max End
- 10% Enhancement(Heal)
- 41.3% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 10% FlySpeed
- 303.6 HP (20.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 3.85%
- 17% (0.28 End/sec) Recovery
- 44% (2.75 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 19.8% Resistance(Psionic)
- 22.5% RunSpeed
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Quote:Hmmm...Actually it doesn't. It would be a lot slower path to level to 50 by just mission complete rewards, but you could level to 50, so it does not invalidate the statement.
I would rather that we didn't have to remove the majority of mission rewards in order to get this situation straitened out, but that is becoming more obviously the case.
I'd be happy enough if the tickets only unlocked unlockable-content, and I've already unlocked it all.
Even if only Dev's Choice and Hall of Fame missions were the only missions to give xp in the MA, you would still be able to level to 50 in the MA and,thus, the statement that you can level to 50 in the MA would not be invalidated.
The sad part is that some farming missions may have become DEV's Choice or Hall of Fame missions because of the criteria used to select the missions and the fact that they may not be "inspected" before they given these rewards.
Or that is at least what appeared to be happening as far as I could tell for a while, maybe this oversight has been resolved. It may have even been resolved a while back. I've been fed up with the situation in the AE for quite a while now and don't inspect it like I did in the early days.
I see nowhere that indicates that MA is an alternate path to get to level 50 in less than a day in anything released by Paragon Studios or NCSoft - that is a notion that is only lodged in the brains of exploiters.
The very least that could be done at this point is to separate a farming AE from the normal AE and place the farming AE in a non starting zone, maybe in it's own zone that his new and has everything the farms need/want.
At that point, the Farmers can have no complains when their accounts are closed when they try to get farming teams or post farming content in a non-farm area of the game. If this happened at least the farmers wouldn't be in Atlas any more and their wouldn't be farming missions in the way when people were looking for the "story" missions in the AE.
I'm still under the understanding that the DEVs don't want any farming going on in the AE - let alone the exploit-farming that is so common place in the AE.
Quote:Originally Posted by The_Alt_oholic's sigI'm sick of cheaters. The MA isn't for farming or power-leveling. It never has been. If you think you have a right to abuse the MA, consider yourself ignored. If you side with the right for others to abuse the MA, consider yourself ignored. I'm over it.Quote:I'm over it. -
Wow, people still hate on the AE and think farming is some new thing to hit CoH?
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These are hella fun. And if you haven't experienced a Smurph TF, you need to, or you're a mouth-breathing mongloid
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[ QUOTE ]
You should check out srmalloy's neighboring thread--both of those pictures would appear to be of "bright tints." Notice how the scale goes completely to white at the right? There would, theoretically, be a corresponding list of colors for "dark tints" with blacks and near-blacks at the left.
Theoretically... :/
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uuuurrrgh.. colour theory student rage rising. Tints are colours with white, while shades are colours with black.
Sorry, couldn't resist -
What the hell, page four?
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Is she trapped in a magic longbow (an inanimate object)? Or trapped in a Magic Longbow (a person in a red-and-white uniform)?
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wait.. what? -
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I buy inf and laugh in the face of game developers and players who don't believe in third parties abusing dubious methods in-game to make a quick buck.
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One only needs to look at toher games where they will sell in-game money to suckers, slip them a keylogger and then hack the account and strip it bare, selling the character and gold seperatly to the next sucker.
Oh, and read up on DEN/IGE, Brock Pierce.
What we're dealing with now are the small farming outfits that IGE used to contract out to do the dirty work.
Third-party RMT is a cancerous entity that preys on the lazy and gullible, and yes, a lot of what they do is questionable. -
Kicked? Or realized a certain place was filled with rampant USI and creepy and went I TROLL U.
But in terms of USI, I'm sure you'll fit right in! -
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Exactly. And after a couple of years, I've learned the only way to do that, is to hop into a VG/SG that suits your RP standards.
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Like Rogue Entertainment! *awesomeface.gif* -
A drop in the bucket. RMT is a vast criminal network and the only thing this will do is make them shift headquarters to another country.
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Huh, interesting. But it's way too convoluted; and besides, someone has already come up with a better way to gauge the type of player you are.
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Judging by your posts here, I can only believe this is a good thing :3
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[ QUOTE ]
Point being unless CO changes that idea, one can't use all of their powers to their fullest and that's never fun.
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Not like everyone uses every single power they have on their character.
Unless they're obsessive compulsive *awesomeface.gif* -
go go go Smurph!
THis plan is truely epic, and I endorse it fully. I don't know if I could find the time to get in on this, though D: -
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Oh wait. *V*Gs. Never mind me then. It's like 5 AM here and I'm not quite sober.
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well, there is our redside group, Anathema
I don't think the next recruiting cycle is until June or July, though. -
So, wait. Let me get this straight; you were RPing , with strangers, a terrible sterotype of flaming homosexuals, and were shocked, SHOCKED when someone who doesn't agree with that reacted the way he/she did.
I am diassapoint. -
Arc Name: The Search For JohnnY Tran
Arc ID: 72324
Faction: Heroic
Creator Global/Forum Name: @Magpie Mouse
Difficulty Level: Medium
Synopsis: Grandpa Tran needs your help getting his stubborn granddaughter under control! But Minh
seems intent on discovering the truth about her missing brother!
Estimated Time to Play: 1 hour