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Posts
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How long is it usually till the release the pack now? Just looking for an approximation.
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Warnings of Elite Bosses in the mission is a good idea
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Spliced Booster Pack Idea
Mutant/Science Hybrid Origin Booster
Hello Thread.
I would like to request a spliced booster (previously the monstrous beast booster). I was hoping to have this in the mutation pack, but while extremely beautiful and awesome looking the costume pieces look it is not what I was looking for.
Here is some Mutant Pack Screen Shots if you haven't seen it yet.
When thinking of mutants the two top hero/super hero animations/comics come to mind, Teenage Mutant Ninja Turtles and X-Men. I can't think of any two more iconic mutant media, can you? Among the x-men we have only a few things really defining them in appearance from traditional ordinary super powered heroes. You have the odd natural weapons like Wolverine and Saber Tooth, and then you have the inhuman looking creatures such as Beast and Night Crawler (yes I know he isn't pure human, but his appearance is like that of a mutant).
This latter trait is shared in more common with the Teenage Mutant Ninja Turtles with their, almost, purely human hybrid animal characters. To say the least this is what I expected with the mutant pack but hey, its not like we can demand a re-name and a different mutant pack.
So while I really like the current mutant pack, could we please get a booster pack that is more in line with this? Is anyone else interested?
P.S. It has been purposed that we make this the Science/Mutation Hybrid pack, which I happen to like the idea of a lot.
My Ideas:
Claws!
No Weapon Claw Power Setting (so they can use their natural claws)
More Realistic Animal Heads
Matching Animal Legs, Feet, Tails, and Claws -
Hello everyone,
Maybe you can help? I use windows 7 on my laptop, and things are not letting it work. It keeps saying target is not valid.
Thanks! -
Quote:Yeah, I agree, but it still looks incredible!I just read through the thread linked in the OP and it appears numerous people had that exact same first reaction.
It's hard to tell whether it's bad or good from screenshots, but I'm not really getting a "mutation" vibe from it. It really just looks like the usual demonic stuff that's already in the game, except turned to 11. Plus some twigs to stick on your spandex. If they had billed it as a Demon Pack, I would've totally bought into it instantly. -
Please! How one might get onto the test server?
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Quote:Okay, thanks!I'd look in the Multi-media thread for this, that's where the video folks, like Samuraiko/Dark Respite hang out.
Be Well!
Fireheart -
Hello, I am trying to make a small video about CoH and CoV for a game design class. I was hoping that someone might please give me a suggestion on a video-capturing program that would work. I own PCs, but I reluctantly have access to Macs, which do not have CoX on them, and probably wont be able to (school computers) If anyone can help or give suggestions that would be great.
Thanks -
Well I am fine with whatever you all want. I thought I would try and spin a few ideas here, and it seems among the people calm enough to address the OP not just the title, that these are probably a no-go.
Thanks for the info and feedback. -
Quote:Okay, this is confusing me even more. I feel you keep coming back to option #2 here, but I am not getting it.
We have a system where every 3 months of active account, you get a reward. Doesn't matter when you started. Always the same.
This tier system looks overly complicated for some boxing shorts or an unreliable pet that dies in 0.5 sec each combat.
Could you please elaborate what is keeping players at 11.75 years? In other words, would such a system keep incenting players to stay that long in comparison to new content like S/TFs, ATs, powersets, etc.?
Yeah sorry 11.75 years was incorrect. Sorry for the confusion. It should be 6 years. -
Quote:If a person who has been with the game for 12 years, has completed first the entire 1st and 2nd Tier vet rewards. A new person joins City of Heroes.So every few years everyone gets all the rewards and people who started the day before roll over are earning the same as the people who have been in game since preorder of CoH?
So...how would it be a veteran reward program at that point?
While he gets the first 3 months of Tier 1, 2, and 3 at this point, they do not have the rest of the tier 1 and 2 vet rewards. So only the veterans would have the entire tier. So when Year 18 comes along and some one joins, they would have 6 years till the get the entire tier 1, 2, 3, and 4 tier rewards.
Its just an idea, and I think this one in particular would be a great idea, as it would make the 3 month mark eventually have a free booster pack just for playing for no additional work than what they are doing already.
Yeah, it might not be a veteran system any more past 6-11.75 years of play. But the amount of content and free stuff provided could be a great incentive to have new players stick around, as they would get a lot of new material. Perhaps this is not a good idea, which I am fine with, but I look forward to the new booster packs to come instead. -
Option two does not involve paying more money. Each is a separate system I am purposing.
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That is not what I am insinuating, I am insinuating that it could be both an incentive and reward.
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Quote:Okay, it is just that 6 years might seem like a long way to go for new players, as what is the average life-span so far of a game like to be expected?I'll just comment here. Would you like to explain this lack of hope thing? Every single player that keeps their account active gets a vet reward every 3 months. Unless you can show the game is shutting down, every player will get their vet reward at the time specified.
Quote:Vet rewards are Thank you, not incentives. You seem to be ignoring or missing that for some reason. They could take all vet rewards out today and people will still play this game. Do you have proof the game will shut down if they did that?
Okay -
This one.
As I am still having trouble, but the posts after yours has made many good points expressing the problem and other problems I have been happening. -
That is a perfectly good statement.
Edit: But doesn't mean I don't feel like it can't be improved, however unwarranted it might be. In the end I think this entire concept stems from my concern for the continuance of the game. Not many games last 6 years, and I have to wonder how much longer it will continue. Yes they are making the steps to update the game, but that still doesn't completely put my concerns at ease. So I am trying to find ways to help introduce new players better to the game, this thread being my first few ideas. My favorite for this is my idea #2.
Quote:The people complaining about it are looking at it as being unfair to new players because verterans have things they don't have access to yet.
Quote:Of course they get things you don't. They did something you didn't. They had a subscription 5+ years ago, you did not. You are not entitled to something they got for doing that when you did not do it.
Quote:A couple real world examples:
Asking for the veteran rewards early is exactly the same as getting hired at a new job and demanding the top pay rate for that job on your first day. Yes, the guy who's been working there for 5 years gets paid more than you. That's because he has done something you have not, in this case, retained employment there for 5 years.
It's also similar to joining the military and demanding that you receive the same privileges as a corporal or sergeant before you even finish basic training.
The people complaining that it isn't fair are being told the same thing you would be told in either of those situations. Which is, essentially, you will get those rewards when you have earned them, just like everyone else, and not before. The people who have those rewards already didn't do anything special to earn them, and when you have achieved the same milestone you will get the exact same rewards.
No one is special, or more important than anyone else. You cannot spend more money than the next guy to get more, or get it faster. Everyone is subject to the exact same rules, and money does not change those rules for you. And that is exactly how it should remain.
You may understand exactly what I am saying, and competently disagree, and I am okay with that, however let me try and present what I think is a more accurate analogy of what I am trying to do.
You join this company. Everyone is paid equally, however strange it is. Every 3 mouths you work there everyone gets some bonus memorabilia for working there. This memorabilia has a progression rate for each individual. First is a free pen, second is a free note book, third is a free jacket, fourth is a vest; there is a fifth and ongoing rewards.
After you get the free pen, you can buy the note book, but not the jacket or the vest, or anything following. Having gotten the pen and note book, already. 3 months later you get the jacket, and can buy the vest, but you can not buy the following memorabilia.
Edit: FYI, with my suggested system for #1, you would need to already be on for 3 years, and shell out $120, for the remaining 3 years of advancement.
I disagree, but okay. Having an option of catching up eventually as each tier comes up shows of some sort of hope, as they will eventually catch up. -
Quote:If you read the OP then you would have noticed that I stated that I read this in another similar thread, and felt it wasn't noticed directly because of this, so I made this thread...Fair enough crying isnt for everyone..tho try and roll urself into a dark corner...its fun
I always read the OP tbh Never say somnething about the title unless its an idea for future posts about what to say as a title
Quote:Originally Posted by Mad_Cow_MilkA similar discussion happened in another thread which got me thinking on these. -
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Quote:And Idea #2?Let em buy the vet rewards at an equal cost
If they wanna shell out 1000+ $/ on one go to get a few trifles in game like a buff pet which is useless and gets killed every 2 seconds, a couple of respecs, icon discount etc.
let em...
Just rename the badges to "I'm an idiot with too much money" for each one.
Then the rest of us can just point and laugh at them. -
Quote:I'm not entirely certain that I'm reading this correctly, but I think that you're saying to have two sets of rewards rewards running alongside each other... the original one that counts time from c.6 years ago and a new one that just counts time from whenever it's implemented. The original list would still work, but not have any new rewards added to it.
So if it was implemented today and I got my 60month original reward today, then in 3 months time I'd get the 63month reward from the original list and I'd also get the 3month reward from the new list.
Someone else starting today would get the 3month reward from each list in 3 months time.
Is that the correct interpretation?
If that is what you mean, then it's not actually that bad an idea. Though I'd keep the badges attached to the original and possibly the odd annual reward - i.e. I'd still add badges for things like 90month vet.
It could even make sense from a dev-time allocation standpoint: As time goes on the number of people who've been here fully subbed from day 1 will be going down (as people leave or 'rest' their sub).
So the number of people getting the new benefits/rewards when they are available (or soon after) is decreasing, meaning that devtime put into them is effectively becoming less efficiently used.
But if a second stream of rewards were started from now then virtually every current player would benefit from any devtime spent on the 3 month reward when it went 'live' in 3 months time.
You have interpreted it correctly. -
Quote:And idea #2?While something like this could believably increase revenue I think that it would do more to increase player churn rather than increasing long time membership.
Folks would be pissed that they are paying the extra money but effectively still have to wait. There would be a large number of new players that would be willing to pay the extra $50 right when they sign up so that they can get an extra attack at level 1 and wings as a costume item right away.
I understand that your suggestion puts a cap on that but it won't be a popular cap and since money talks it wouldn't be long before all veteran rewards were eligible for purchase from day one. That leads to new players joining the game, buying up all the vet rewards they want and then power leveling to 50 in the space of a month at which point they grow bored with the game and cancel their account.
The veteran rewards are meant to be gratuities for player loyalty, not "bling" that can be picked up by anyone with more money than sense.
/unsigned
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Quote:NO on the first part.For the love of everything and anything.....plz plz PLZ GO CURL UP INTO A DARK CORNER AND CRY YOURSELF for making this thread..
USE THE SEARCH ENGINE
!!!!!!!
And to the rest
Quote:Oh god people, I am trying to help City of Heroes in general. If anything cascading rewards would severely amplify continual membership.
Did any of you read them entirely, just checking? Or did you just read the tittle and have a knee jerk reaction.
Interesting question, which is worse, a person who doesn't read the OP, or the person who doesn't use the search engine? -
Quote:I just wish that they made it so when you turned on these new run animation powers that they stayed on even when you used a non stack-able power, but didn't drain your energy any.Yeah, I have no doubt that running animations are alot of work.
But we also know the Devs use a pretty simple meter on whether to do something; that being "Is it Fun ?". I would even be one of the nay-sayers on running animations if they had not already added ninja-run.
So, having a Beast-like character able to run on all fours is just super-cool.
The standstill animation could be a crouch (which we also have currently as an emote).
Its all good to me