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Posts
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Joined
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I wonder with all the tweeking they are doing with freedom,if our video cards will get a boost?
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here are the specs:
cpu I7-960* 3.2 ghz
gtx hd 570 X2
120 g SSD*
1-2 TB 7200rpm Hd
8 gig ddr3 *
GIGABYTE GA-X58A-UD3R ATX 1366*
The case is a Cooler Master CM Storm Sniper*
*=already purchased
any suggestions or comments?
I am thinking about a 850 watt ps
and of course windows 7 pro 64 bit.
I use a usb dvd drive to load OS then unhook.
i run at 1920x1200 now hope to go to 2560x1600 with xmas money -
yes we were in posi2 on the mission to fight orbenta(sp),cleared the map ,would not finish, if they do not want to tell us the problem before the servers go down due to exploit ,i understand ,but after they are down maybe tell us
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well i use the tiny heal as a emergency buff, people seem to forget a stalker is NOT a scrapper with stealth. A stalker main job is putting a lot of pain on a single target. like a sniper, they do not walk in with the rest of the group they and maybe a partner. sneak in ,setup the shot, wait for up to days,then get that 1 moment to strike,then they beat feet out of there.
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Energy Drain no longer has a HEALING COMPONENT, instead it offers a small defense boost per target hit.
was that not added a while ago to help the set when something else was "adjusted"?
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first,I want to thank you for all your help, you have made some very good suggestions.
as for the incarnate slots, i will have alpha to add more damage, interface for reactive, and pyro for the judgment,not sure on the lore and destinay, I may go barrier,and non of the pets really seem to fit for my playstyle, might go for one that would add damage for soloing radio missons. -
here you go ,left last two powers slotting empty for suggesting
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
pup: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: High Pain Tolerance Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Heal-I:50(3), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam:50(5), Aegis-Psi/Status:50(7)
Level 1: Jab KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 2: Fast Healing Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), Heal-I:50(13)
Level 4: Haymaker KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Fly Flight-I:50(A)
Level 8: Indomitable Will LkGmblr-Def:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(21)
Level 10: Rise to the Challenge HO:Golgi(A), HO:Golgi(23), HO:Golgi(23)
Level 12: Hasten RechRdx-I:50(A)
Level 14: Quick Recovery P'Shift-EndMod:50(A), P'Shift-End%:50(25), EndMod-I:50(25), EndMod-I:50(27)
Level 16: Air Superiority KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 18: Heightened Senses LkGmblr-Def:50(A), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(33)
Level 20: Mind Over Body RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(34)
Level 22: Knockout Blow KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 24: Taunt Zinger-Dam%:50(A)
Level 26: Combat Jumping LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
Level 28: Rage GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 30: Resurgence RechRdx-I:50(A)
Level 32: Strength of Will ResDam-I:50(A)
Level 35: Boxing HO:Nucle(A), HO:Nucle(36)
Level 38: Foot Stomp Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 41: Tough RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx:40(45)
Level 44: Weave LkGmblr-Def:50(A), LkGmblr-Rchg+:50(45), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Def/EndRdx:50(46)
Level 47: Focused Accuracy Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Physical Perfection Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I:50(A)
Level 2: Health Numna-Heal:50(A), Numna-Regen/Rcvry+:50(19), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(40)
Level 2: Hurdle Jump-I:50(A)
Level 2: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(11), EndMod-I:50(40), EndMod-I:50(40)
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
20.6% Defense(Smashing)
20.6% Defense(Lethal)
4.38% Defense(Fire)
4.38% Defense(Cold)
3.75% Defense(Energy)
3.75% Defense(Negative)
15% Defense(Melee)
3.75% Defense(Ranged)
4.06% Defense(AoE)
36% Enhancement(Accuracy)
35% Enhancement(RechargeTime)
15% FlySpeed
210.8 HP (11.3%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Immobilize) 13.2%
MezResist(Stun) 2.2%
2.5% (0.04 End/sec) Recovery
76% (5.93 HP/sec) Regeneration
3% Resistance(Psionic)
20% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
Aegis
(High Pain Tolerance)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
3% Resistance(Psionic)
Kinetic Combat
(Jab)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Fast Healing)
12% (0.94 HP/sec) Regeneration
Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Indomitable Will)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Reactive Armor
(Mind Over Body)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Knockout Blow)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Rage)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration
(Foot Stomp)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------| -
ok i made some changes, and here is the newer build. left a few empty slots for new powers.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Small Puppies: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
------------
Level 1: High Pain Tolerance Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Heal-I:50(3), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam:50(5), Aegis-Psi/Status:45(7)
Level 1: Jab KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Knock%:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 2: Fast Healing Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(13), Heal-I:50(13)
Level 4: Haymaker KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 6: Indomitable Will LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 8: Rise to the Challenge HO:Golgi(A), HO:Golgi(23), HO:Golgi(23)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 12: Quick Recovery P'Shift-End%:50(A), P'Shift-EndMod:50(25), EndMod-I:50(25), EndMod-I:50(27)
Level 14: Super Speed Run-I:50(A), Run-I:50(27)
Level 16: Air Superiority HO:Nucle(A), HO:Nucle(29), HO:Nucle(29)
Level 18: Heightened Senses LkGmblr-Def/EndRdx:50(A), Empty(31), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(33)
Level 20: Mind Over Body RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(34), Empty(34)
Level 22: Knockout Blow Hectmb-Dmg:50(A), Hectmb-Acc/Rchg:50(34), Hectmb-Dam%:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Dmg/Rchg:50(36), Hectmb-Dmg/EndRdx:50(37)
Level 24: Taunt Zinger-Dam%:50(A)
Level 26: Swift Run-I:50(A)
Level 28: Rage GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 30: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40), Numna-Heal:50(40), RgnTis-Regen+:30(42)
Level 32: Strength of Will ResDam-I:50(A), Empty(40)
Level 35: Stamina P'Shift-End%:41(A), P'Shift-EndMod:50(43), EndMod-I:50(43), EndMod-I:50(43)
Level 38: Foot Stomp Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dmg/EndRdx:50(46), Armgdn-Dam%:50(46)
Level 41: Boxing HO:Nucle(A)
Level 44: Tough RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48), Empty(48)
Level 47: Weave LkGmblr-Def:50(A), LkGmblr-Rchg+:40(50), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 49: Fly Flight-I:50(A)
------------
Level 1: Brawl HO:Nucle(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I:50(A)
Level 26: LEGACY BUILD
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
11.3% Defense(Smashing)
11.3% Defense(Lethal)
4.38% Defense(Fire)
4.38% Defense(Cold)
3.75% Defense(Energy)
3.75% Defense(Negative)
7.5% Defense(Melee)
3.75% Defense(Ranged)
4.06% Defense(AoE)
57% Enhancement(Accuracy)
42.5% Enhancement(RechargeTime)
25% FlySpeed
154.6 HP (8.25%) HitPoints
25% JumpHeight
25% JumpSpeed
MezResist(Immobilize) 7.7%
10.5% (0.18 End/sec) Recovery
66% (5.15 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
10% Resistance(Toxic)
3% Resistance(Psionic)
30% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
Aegis
(High Pain Tolerance)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
3% Resistance(Psionic)
Kinetic Combat
(Jab)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Numina's Convalescence
(Fast Healing)
12% (0.94 HP/sec) Regeneration
Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Luck of the Gambler
(Indomitable Will)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Reactive Armor
(Mind Over Body)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Hecatomb
(Knockout Blow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Gaussian's Synchronized Fire-Control
(Rage)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Armageddon
(Foot Stomp)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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well the pvp i got when they were really cheap.I thought the wp set had the 'weakest" taunt and i was just buffing that,and such, i kinda followed the "amazon" build in the forums, right now i am trying to unlock interface and plan to put reactive in it, not sure what the other 3 will be maybe ion or pyro for judgement,
all and all good tips tyvm
as for the 3 powers i will be getting when I respec, i really have no idea at this time,stealth maybe?was thinking about getting leadership pool and only using 1 slot in each -
hi,
here is my current build, I will be respecing and adding IFitness, any suggestions on improvments or reworks?
For my alpha i have the tier 4 end redux and have not unlocked any of the other 4 yet, suggestions welcome.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Small Puppies: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
------------
Level 1: High Pain Tolerance Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Heal-I:50(3),
RgnTis-Regen+:30(5), Aegis-ResDam:50(5), Aegis-Psi/Status:45(7)
Level 1: Jab HO:Nucle(A), HO:Nucle(7), HO:Nucle(9), Zinger-Taunt:50(9),
Zinger-Taunt/Rchg/Rng:50(11), Zinger-Dam%:50(11)
Level 2: Fast Healing Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(13), Heal-
I:50(13)
Level 4: Haymaker HO:Nucle(A), HO:Nucle(15), HO:Nucle(15), Zinger-Taunt:50(17),
Zinger-Taunt/Rchg/Rng:50(17), Zinger-Dam%:50(19)
Level 6: Indomitable Will LkGmblr-Def/Rchg:50(A), LkGmblr-Rchg+:50(19), LkGmblr-Def:50
(21), LkGmblr-Def/EndRdx:50(21)
Level 8: Rise to the Challenge HO:Golgi(A), HO:Golgi(23), HO:Golgi(23)
Level 10: Hasten RechRdx-I:50(A)
Level 12: Quick Recovery P'Shift-End%:50(A), P'Shift-EndMod:50(25), EndMod-I:50(25),
EndMod-I:50(27)
Level 14: Super Speed Run-I:50(A), Run-I:50(27)
Level 16: Air Superiority HO:Nucle(A), HO:Nucle(29), HO:Nucle(29)
Level 18: Heightened Senses LkGmblr-Def/EndRdx:50(A), DefBuff-I:50(31), LkGmblr-Def:50(31),
LkGmblr-EndRdx/Rchg:38(31), LkGmblr-Rchg+:50(33)
Level 20: Mind Over Body ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(33), ImpSkn-
EndRdx/Rchg:30(33), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 22: Knockout Blow Hectmb-Dmg:50(A), Hectmb-Acc/Rchg:50(34), Hectmb-Dam%:50(36),
Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Dmg/Rchg:50(36), Hectmb-Dmg/EndRdx:50(37)
Level 24: Taunt Zinger-Dam%:50(A)
Level 26: Swift Run-I:50(A)
Level 28: Rage AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-
ToHit/EndRdx/Rchg:50(37), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-EndRdx/Rchg:50(39), AdjTgt-Rchg:50(39)
Level 30: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40), Numna-Heal:50(40)
Level 32: Strength of Will ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(40), ImpSkn-
EndRdx/Rchg:30(42), ImpSkn-ResDam/EndRdx/Rchg:30(42), ImpSkn-Status:30(42)
Level 35: Stamina P'Shift-End%:41(A), P'Shift-EndMod:50(43), EndMod-I:50(43),
EndMod-I:50(43)
Level 38: Foot Stomp FotG-Acc/Dmg:50(A), FotG-Dam/Rech:50(45), FotG-Dam/End/Rech:50
(45), FotG-Acc/End/Rech:50(45), FotG-Acc/Dmg/End/Rech:50(46), FotG-ResDeb%:50(46)
Level 41: Boxing HO:Nucle(A)
Level 44: Tough ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(46), ImpSkn-
EndRdx/Rchg:30(48), ImpSkn-ResDam/EndRdx/Rchg:30(48), ImpSkn-Status:30(48)
Level 47: Weave LkGmblr-Def:50(A), LkGmblr-Rchg+:40(50), LkGmblr-Def/EndRdx:50
(50), LkGmblr-Def/Rchg:50(50)
Level 49: Fly Flight-I:50(A)
------------
Level 1: Brawl HO:Nucle(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I:50(A)
Level 26: LEGACY BUILD
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
58% Enhancement(Accuracy)
52.5% Enhancement(RechargeTime)
10% FlySpeed
147.6 HP (7.88%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -3)
Knockup (Mag -3)
MezResist(Confused) 30%
MezResist(Held) 30%
MezResist(Immobilize) 30%
MezResist(Sleep) 36.6%
MezResist(Stun) 30%
MezResist(Terrorized) 35.5%
4% (0.07 End/sec) Recovery
86% (6.72 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
6.58% Resistance(Toxic)
4.58% Resistance(Psionic)
15% RunSpeed
6% XPDebtProtection
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
Aegis
(High Pain Tolerance)
5% RunSpeed
3% Resistance(Psionic)
Perfect Zinger
(Jab)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
Numina's Convalescence
(Fast Healing)
12% (0.94 HP/sec) Regeneration
Perfect Zinger
(Haymaker)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
Luck of the Gambler
(Indomitable Will)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Impervious Skin
(Mind Over Body)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
2% XPDebtProtection
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Hecatomb
(Knockout Blow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Adjusted Targeting
(Rage)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
Impervious Skin
(Strength of Will)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
2% XPDebtProtection
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Fury of the Gladiator
(Foot Stomp)
1.89% Resistance(Fire,Cold)
10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
Knockback,Knockup protection (Mag 3)
MezResist(Repel) 1000% (8% chance)
2.5% DamageBuff(All)
Impervious Skin
(Tough)
MezResist(Sleep) 2.2%
28.1 HP (1.5%) HitPoints
2% XPDebtProtection
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
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ran several BAFs still see the starting cut scene, I know if only 1 person has not done it successfully we will see, but wonder if anyone has done it and skipped the cut scene?
I asked on one group and they all said they had. but just not sure. -
yes i feel so so about it my self,my biggest complaint is for all the Itrials, they allow for almost no play style . in one the all mighty voice says do this and do this, makes me feel like a puppet on a string.now the new one , it is like you will take this punishment and you will like it. they are "forcing" us to play the way they want us to play.they even goes as far as to post the correct way to do it early in the beta,gee no real problem solving.
I also wonder if the "voice" is really the well talking to us? maybe to challenge Cole as he has gotten "lazy" and needs to be pushed to the next lvl.
i can also see a little "nudging" for some of us to swap out our barrier for the healing version(forget its name),so that after one of the pulses a large heal can be done. with 4 or so players with that and doing a rotating heal after the pulse, it should make surviving much easier.
also i wonder if the new super insp have much if any effect on the trial? -
I still feel the rat in the maze feeling for the trials, being lead around by our noses.we are so busy zipping through doing things we don't have time to think, or even enjoy the experence. I am starting to get a bit worried on what the Itrials will be for higher lvl incarnate trials, if they give me the same feelings,then I will do them just enough to open the slots and stuff but will not do them for more than 1 char.
-
did keys did not like it glad it is done now wait for next thing
-
what about the incarnate power reactive? it adds fire damage to your attacks and may wake up some sleepers? or is there a better choice for the incarnate powers
-
well thank for all your suggestions, i went earth as a concept for my epic power pool.yes i can see some changes need to be made. current i have the alpha nerva tier 4, and reactive interface tier 4 barrier tier 4 , i have the ion and pyro both at tier 3,not sure which i like,and as for lore I have warworks tier3.might change that for one. of the new ones not sure yet
not sure what to add when i respec and fitness changes,not sure what 3 powers to pick -
here you go
and as for the expense I have some of the PVP sets,and almost enough emerits to purchase most of the others.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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here is my build ,except for fitness,any suggestions?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Loam Wolf: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Fossilize
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Endurance/Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(7) Basilisk's Gaze - Chance for Recharge Slow
Level 1: Healing Aura
(A) Panacea - Heal/Endurance
(7) Panacea - Endurance/Recharge
(9) Panacea - Hea/Recharge
(9) Panacea - Heal/Endurance/Recharge
(15) Panacea - Heal
(17) Panacea - +Hit Points/Endurance
Level 2: Stone Cages
(A) Gravitational Anchor - Immobilize
(11) Gravitational Anchor - Immobilize/Recharge
(11) Gravitational Anchor - Accuracy/Immobilize/Recharge
(13) Gravitational Anchor - Accuracy/Recharge
(13) Gravitational Anchor - Immobilize/Endurance
(15) Gravitational Anchor - Chance for Hold
Level 4: Heal Other
(A) Healing IO
Level 6: Super Jump
(A) Jumping IO
(17) Jumping IO
Level 8: Quicksand
(A) Pacing of the Turtle - Accuracy/Slow
(19) Pacing of the Turtle - Damage/Slow
(19) Pacing of the Turtle - Accuracy/Endurance
(21) Pacing of the Turtle - Range/Slow
(21) Pacing of the Turtle - Endurance/Recharge/Slow
(23) Pacing of the Turtle - Chance of -Recharge
Level 10: Resurrect
(A) Recharge Reduction IO
Level 12: Stalagmites
(A) Absolute Amazement - Stun
(23) Absolute Amazement - Stun/Recharge
(25) Absolute Amazement - Accuracy/Stun/Recharge
(25) Absolute Amazement - Accuracy/Recharge
(27) Absolute Amazement - Endurance/Stun
(27) Absolute Amazement - Chance for ToHit Debuff
Level 14: Hurdle
(A) Jumping IO
Level 16: Clear Mind
(A) Recharge Reduction IO
Level 18: Health
(A) Miracle - +Recovery
(29) Numina's Convalescence - +Regeneration/+Recovery
(29) Numina's Convalescence - Heal
(31) Miracle - Heal
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(31) Performance Shifter - EndMod
(31) Endurance Modification IO
(33) Endurance Modification IO
Level 22: Earthquake
(A) Deflated Ego - To Hit Debuff/Recharge
(33) Deflated Ego - To Hit Debuff
(33) Deflated Ego - Chance for Recovery Debuff
(34) Achilles' Heel - Defense Debuff/Recharge
(34) Achilles' Heel - Chance for Res Debuff
(34) Achilles' Heel - Defense Debuff
Level 24: Fortitude
(A) Adjusted Targeting - To Hit Buff/Endurance
(36) Adjusted Targeting - To Hit Buff/Recharge
(36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(36) Adjusted Targeting - To Hit Buff
(37) Adjusted Targeting - Endurance/Recharge
(37) Adjusted Targeting - Recharge
Level 26: Volcanic Gasses
(A) Unbreakable Constraint - Hold
(37) Unbreakable Constraint - Hold/Recharge
(39) Unbreakable Constraint - Accuracy/Hold/Recharge
(39) Unbreakable Constraint - Accuracy/Recharge
(39) Unbreakable Constraint - Endurance/Hold
(40) Unbreakable Constraint - Chance for Smashing Damage
Level 28: Recovery Aura
(A) Recharge Reduction IO
Level 30: Hasten
(A) Recharge Reduction IO
Level 32: Animate Stone
(A) Soulbound Allegiance - Damage
(40) Soulbound Allegiance - Damage/Recharge
(40) Soulbound Allegiance - Accuracy/Damage/Recharge
(42) Soulbound Allegiance - Accuracy/Recharge
(42) Soulbound Allegiance - Damage/Endurance
(42) Soulbound Allegiance - Chance for Build Up
Level 35: Regeneration Aura
(A) Recharge Reduction IO
Level 38: Adrenalin Boost
(A) Recharge Reduction IO
Level 41: Fissure
(A) Ragnarok - Damage
(43) Ragnarok - Damage/Recharge
(43) Ragnarok - Accuracy/Damage/Recharge
(43) Ragnarok - Accuracy/Recharge
(45) Ragnarok - Damage/Endurance
(45) Ragnarok - Chance for Knockdown
Level 44: Seismic Smash
(A) Hecatomb - Damage
(45) Hecatomb - Damage/Recharge
(46) Hecatomb - Accuracy/Damage/Recharge
(46) Hecatomb - Accuracy/Recharge
(46) Hecatomb - Damage/Endurance
(48) Hecatomb - Chance of Damage(Negative)
Level 47: Rock Armor
(A) Shield Wall - Defense/Recharge
(48) Shield Wall - Defense/Endurance
(48) Shield Wall - Endurance/Recharge
(50) Shield Wall - Defense/Endurance/Recharge
(50) Shield Wall - Defense
(50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 49: Recall Friend
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Empty
Level 0: LEGACY BUILD
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
0.94% Defense(Fire)
0.94% Defense(Cold)
4.06% Defense(Energy)
4.06% Defense(Negative)
5% Defense(Psionic)
4.38% Defense(Ranged)
1.88% Defense(AoE)
2.5% Enhancement(RunSpeed)
2.5% Enhancement(FlySpeed)
2.5% Enhancement(JumpHeight)
2.5% Enhancement(JumpSpeed)
6% Enhancement(Heal)
96% Enhancement(Accuracy)
70% Enhancement(RechargeTime)
5% FlySpeed
68.7 HP (6.75%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 12.5%
MezResist(Held) 19.7%
MezResist(Immobilize) 12.5%
MezResist(Sleep) 15.3%
MezResist(Stun) 12.5%
MezResist(Terrorized) 12.5%
27% (0.45 End/sec) Recovery
58% (2.46 HP/sec) Regeneration
3% Resistance(Smashing)
15.6% Resistance(Fire)
15.6% Resistance(Cold)
6.15% Resistance(Energy)
6.15% Resistance(Negative)
29.6% Resistance(Toxic)
4.58% Resistance(Psionic)
3% Resistance(Lethal)
5% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Fossilize)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Status Resistance 5%
10% (0.42 HP/sec) Regeneration
Panacea
(Healing Aura)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Smashing,Lethal)
10% (0.42 HP/sec) Regeneration
MezResist(Repel) 1000% (10% chance)
15.3 HP (1.5%) HitPoints
Gravitational Anchor
(Stone Cages)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Pacing of the Turtle
(Quicksand)
MezResist(Sleep) 2.75%
2.5% Enhancement(Slow)
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Absolute Amazement
(Stalagmites)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Deflated Ego
(Earthquake)
3% Enhancement(Accuracy)
1.5% DamageBuff(All)
Achilles' Heel
(Earthquake)
1.5% DamageBuff(All)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Adjusted Targeting
(Fortitude)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Unbreakable Constraint
(Volcanic Gasses)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Soulbound Allegiance
(Animate Stone)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
MezResist(Held) 4.4%
5% Defense(Psionic)
Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Hecatomb
(Seismic Smash)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Shield Wall
(Rock Armor)
10% (0.42 HP/sec) Regeneration
2.5% (0.04 End/sec) Recovery
22.9 HP (2.25%) HitPoints
MezResist(Repel) 1000% (8% chance)
1.89% Resistance(Energy,Negative)
3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic) -
based on these numbers,I am trying to figure out the cost of new powersets. somewhere between 2000 and 4000 points?
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I wonder how powerful the VIP server will be ,pulling from allthe other servers,i could see it becoming the most populated and LAGGY server of them all. I hope that all the data from the stress test from end of May was looked at.And that the players with the largest wallets gets allthe goodies.
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yes i like zombie mans sample,much better and simpler to understand.
now for the tinfoil hat moment of the day,
wonder if the forum Maintenance is because of another big influx of posts expected due more info being released about Freedom? -
congrats, I suggest you get in as much playtime on COH, because after the baby, play time will be limited.
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and i did not see you specify,but 64 bit runs fine.