MachineSlave

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  1. MachineSlave

    Deciding is Hard

    oh sweet. thx dude, and SD/DM im looking forward to more, my step mom has a IOed Lvl 50 SD/DM, iv played it, and going Soul Drain + Melt Armor + Shield Charge + Fireball works wonders..most times i dont even need fireball, shield charge takes them all out. Soloing AVs..thats awesome too dude, im always looking forward for that..i never had a char which could, besides the illrad im lvliing in spare time heh. THank you for u reply and ur help.
  2. MachineSlave

    Deciding is Hard

    K get this. iv got a Level 27 Invul / Fire Tank, Level 25 Ice/Ele Tank, Level 20 Shield/DM Tank. I have no clue which one to play. I Love all 3. Then i have a Level 25 Illl/Rad Im leveling as well..i have alot on my plate right now and im wondering if anyone will help me out here, but telling me which will prob be the better farmer out of the tanks. I love tanks, i love getting those groups rounded up, then just dominate them. I have a Level 50 Fire/SS Tank. Love him to pieces and hes IOed. anyways..any suggestions be nice.. im pretty opened minded, i pretty would play anything in game kind of player but Im loving all 3 tanks. I just would like to focus on one really, get to 50, then repeat with another tank.. (some other info u might want, I Farm alot, i love doing TFs, i PVE, NO PVP, I Dont mind teaming for regular mishs) If anyone would like to contact me, PM, reply to this, or @MachineSlave, im on the Infinity Server. Will be playing most of the day most likely. peace people, ty for ur helping..
  3. ty for your replies and your help. its helping great
  4. Before Build :

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Smothered's Build101: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(3), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(5), EndRdx-I(5)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29)
    Level 2: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Dct'dW-Heal/Rchg(9)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 10: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
    Level 12: Plasma Shield -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam/EndRdx(13), ImpArm-EndRdx/Rchg(15), EndRdx-I(15)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34), Empty(34)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(36), Krma-ResKB(37)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40), FrcFbk-Rechg%(40)
    Level 41: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
    Level 44: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Burn -- Dmg-I(A), Dmg-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 6.88% Defense(Psionic)
    • 1.25% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 6.75% Max End
    • 6% Enhancement(Heal)
    • 52.5% Enhancement(RechargeTime)
    • 64% Enhancement(Accuracy)
    • 168.7 HP (9%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 6% Resistance(Psionic)



    And the Build I wanna do but i dunno if i should ...

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam(5), ImpArm-ResPsi(5), ImpArm-ResDam/EndRdx/Rchg(7)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 2: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-EndRdx/Rchg(9)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(46)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 12: Plasma Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-Status(21), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(23), ImpSkn-ResDam/EndRdx/Rchg(23)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Rchg(36), P'Shift-End%(36), P'Shift-EndMod/Acc(37), P'Shift-Acc/Rchg(43)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(46)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
    Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-Rchg/EndRdx(29), GSFC-Build%(46)
    Level 30: Boxing -- P'ngS'Fest-Stun%(A)
    Level 32: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(42)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42), LkGmblr-EndRdx/Rchg(43), Krma-ResKB(43)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
    Level 41: Char -- Decim-Build%(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
    Level 49: Melt Armor -- LdyGrey-%Dam(A), LdyGrey-DefDeb(50), LdyGrey-DefDeb/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 8% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 2.25% Max End
    • 6% Enhancement(Heal)
    • 46.3% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 10% FlySpeed
    • 302.2 HP (16.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 13%
    • MezResist(Immobilize) 14.7%
    • MezResist(Sleep) 9.7%
    • MezResist(Stun) 9.7%
    • MezResist(Terrorized) 7.5%
    • 17.5% (0.29 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 6.13% Resistance(Psionic)
    • 10% RunSpeed
    • 2% XPDebtProtection





    Which one is better or crappie? i need recovery, but i also need the recharge..i gain more recovery, but loose recharge...i gain more def/resis to s/l/neg/, etc..more dmg buff...
  5. i just need betters slotting and maybe power change i dunno, i think he is alright for power choices..just slotting?
  6. What is a good solo and a good team build for a invul/fire tank between Level 1-30. Im currently lvl 26. prob lvl 28 in like after this mish, but i dont think hes built the way he should be. Slotting wise atlest..here he is..

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 25 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), ResDam(5)
    Level 1: Scorch -- Acc(A), Acc(5), Dmg(7)
    Level 2: Dull Pain -- RechRdx(A), RechRdx(7), RechRdx(11), Heal(11)
    Level 4: Fire Sword -- Acc(A), Dmg(15), Dmg(15), Dmg(23)
    Level 6: Combat Jumping -- DefBuff(A)
    Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9)
    Level 10: Hurdle -- Jump(A)
    Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
    Level 14: Super Jump -- Jump(A)
    Level 16: Health -- Heal(A), Heal(17), Heal(17)
    Level 18: Invincibility -- ToHit(A), ToHit(19), ToHit(19)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Combustion -- Acc(A), Dmg(23)
    Level 24: Resist Physical Damage -- ResDam(A), ResDam(25), ResDam(25)
    Level 26: Tough Hide -- Empty(A)
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
  7. Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Smothered's Build101: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(3), TtmC'tng-ResDam/Rchg(3), ResDam-I(5), EndRdx-I(5)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29)
    Level 2: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal(7), Dct'dW-Heal(7), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(9)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 10: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
    Level 12: Plasma Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-EndRdx/Rchg(13), ResDam-I(15), EndRdx-I(15)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34), Empty(34)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(36), Krma-ResKB(37)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
    Level 41: Char -- Empty(A), Empty(46), Empty(46), Empty(50)
    Level 44: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Burn -- Dmg-I(A), Dmg-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    • 3.13% Defense(AoE)
    • 2.25% Max End
    • 52.5% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 189.7 HP (10.1%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 6.6%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Negative)





    thats my tank. he rocks..im gunna upgrade him and put imprevium skins or whatever on his fire/plasma shield instead of the titanium coatings.. Burn is handy, but i ave been thinking about taking it out just cuz i can use another power and i still kill the buddies fast with or wihout it..
  8. to that dark dude too, let ppl play the way to and let people take what powers they want and stuff dude, there playing the char not u..yes it might be helpful but its there char.
  9. Any suggestions, random thoughts about invul/fire, anyything to help me out. Im a experienced hero, i love to PvE, no PvP at all, love to farm, love teaming, TFs. I need help on choosing what powers i need in Invul and I know fire well enuff what to skip and what to take.. i just never had a invul tank before. I just heard that there better tankers now, so time to give one a try. Currently hes Level 20, made him yesterday lovin him. just need help, cuz on mids the build i made i only had Fitness and Speed Pool Powers, i had 8/9 Invul and same, 8 of Fire Melee or maybe 9, cant remember sorry, but anyways, any help would be nice..
  10. Was Wondering, Can u Softcap the Invul on a Scrapper or is that diferent?
  11. MachineSlave

    Help Improving.

    I Redid it, think is is any better?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Smothered's Build101: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(11), TtmC'tng-ResDam/EndRdx(13), ResDam-I(13), EndRdx-I(15)
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 2: Healing Flames -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(43)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 10: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(17), TtmC'tng-ResDam/EndRdx(33), ResDam-I(33), EndRdx-I(34)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Consume -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(29)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(46)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(25)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-Build%(33), GSFC-ToHit/Rchg/EndRdx(50)
    Level 30: Boxing -- P'ngS'Fest-Stun%(A)
    Level 32: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(34)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), Krma-ResKB(36)
    Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
    Level 41: Char -- BasGaze-Slow%(A), BasGaze-Acc/Hold(46), BasGaze-Rchg/Hold(46)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Build%(45), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(50)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
    Level 49: Burn -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 2.25% Max End
    • 52.5% Enhancement(RechargeTime)
    • 41% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 10% FlySpeed
    • 323.3 HP (17.3%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 9.9%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 4.4%
    • 12.5% (0.21 End/sec) Recovery
    • 32% (2.5 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 10% RunSpeed
  12. MachineSlave

    Help Improving.

    Hey all im here tonight to ask everyone what they think about my current build. Im looking forward to improving this build. ATM i have 1-2 Issues. One is that i burn end really quick, so i need more Recovery or more Recharge for my Consume to come back. My Consume comes back pretty quick, but not quick enough, its prob back every 2-3 grps.. i need it back faster. Ill Post my build here. Im welcome to suggestions tips/hints. I Dont have 100 and millions of influence right now, but its something which takes time, but im just looking at some help ahhead of time.. my Tank is a Fire Shield / Super Strength / Fire Epic Tanker. Everyone also can add me to global if u would like to help me, its down in my signature, but for who are lazy to look its @MachineSlave

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Smothered's Build101: Level 50 Technology Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(3), TtmC'tng-ResDam/Rchg(3), ResDam-I(5), EndRdx-I(5)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29)
    Level 2: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal(7), Dct'dW-Heal(7), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(9)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 10: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
    Level 12: Plasma Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-EndRdx/Rchg(13), ResDam-I(15), EndRdx-I(15)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A)
    Level 18: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43)
    Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34), Empty(34)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(36), Krma-ResKB(37)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
    Level 41: Char -- Empty(A), Empty(46), Empty(46), Empty(50)
    Level 44: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Burn -- Dmg-I(A), Dmg-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    • 3.13% Defense(AoE)
    • 2.25% Max End
    • 52.5% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 189.7 HP (10.1%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 6.6%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 3.13% Resistance(Negative)
  13. MachineSlave

    Ice or Shield ?

    I Cant Decide, i have a Level 23 Ice/Ele and friends say i should try a Shield/Ele Tank, but what r other possible good combos for farming? besides /SS too, i as thinking BA or WM..something i havent tried before...
  14. MachineSlave

    Horray

    Im loving this Kin/AR, hes is only Level 12, but i made him today, and i just bought DOs, hes awesome i cant til i get combos like, FS + Full Auto, or FS + M30
    FS + Ignite + Flamethrower + Full Auto + M30, heh, and at 41 im picin up Thunder Strike.
  15. alright, just wondering, just, i know when i heal as a Emp DEF, i can do a good job healing my team, and buffing, but i also would like to do other things if my team isnt in need of the healing..
  16. the title says it all, is it as strong, and same numbers as the defenders?
  17. i made a Ice Armor / Ele Melee Tank, lolz, its awesome
  18. ty for all the help, and i might give dark/sonic a try, and maybe a fire/thermal, or both heh, its hard to choose.
  19. alright ty for the reply, i like the idea of a Dark Def, havent had one yet past like lvl 8, lol, hm im not a big fan of the Sonic idea, but ur right it has the -resist, i just hate the sounds, but i need sound to play, would like Dark/RAd work?
  20. im teaming with 2 tanks, a Shield/Fire Melee and a Ele/DB Melee. Im just wondering what be a good support character for this, a defender or a controller. what powersets...any ideas? plz leave suggestions, plz and ty.
  21. the recharge prot is really nice, im telling u dude, my build works u just know how to work it.
  22. dont u under stand that Foot stomp knocks them down? Burn is still handy, and alongs u have ur baddies taunted, they dont go very far at all....

    acro is useless
    char i have 4 slotted
    health u only need 1 slotted for the numina rev/reg
    stamina is only 3.
    combat jumpin is 2, for karma and recharge from luck of the gambler..

    1 slotting health is still good, u dont need 3 slots on it..
  23. yea np, i can farm lt farms np, its the boss farms which can get tuff, but alongs i have some support im good..that build i have is meant for farming.
  24. MachineSlave

    Martial Arts/

    i need help with my MA/WP, I Can Skip Cobra Strike right?
  25. MachineSlave

    Ma/wp

    oh and Cobrea Strike, not needed imo either..