Thoughts on Invul/Fire
Any suggestions, random thoughts about invul/fire, anyything to help me out. Im a experienced hero, i love to PvE, no PvP at all, love to farm, love teaming, TFs. I need help on choosing what powers i need in Invul and I know fire well enuff what to skip and what to take.. i just never had a invul tank before. I just heard that there better tankers now, so time to give one a try. Currently hes Level 20, made him yesterday lovin him. just need help, cuz on mids the build i made i only had Fitness and Speed Pool Powers, i had 8/9 Invul and same, 8 of Fire Melee or maybe 9, cant remember sorry, but anyways, any help would be nice..
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Invun, you can (technically) skip the passives, however the only one I would skip is resist elements.
Invun is a mixed res/def set that has a massive +HP power in dull pain, that really makes this set very tough. Invincibility lvl 18 (no questions) has a scaleing +def +tohit factor in it up to 10 baddies. With a full saturated invince it is rather easy to soft cap defense with say weave cj, and maybe a few cheap IO's. However know this, invun is typed def, not positional, so be mindful of your set bonuses.
Powers you need absoultely ASAP invun side is Temp invun, dull pain, unyielding, and invicibility, the others can wait, but I wouldn't get rid of them. tough hide and resist physical damage both grant a 25% defense debuff in th em so it is good to get them. res nrg allows for a 30% reist to end drain, and res ele gives slow resistance. Unstopable if you go the tough weave route you probally won't ever use again, for the only thing that will hit you is psionics.
With fire I would look to wait till lvl 22 before making a good judgement on the toon, cuz before lvl 18 you will get hurt alot, once you get to lvl 18 (invince) your life gets better, lvl 22 you because nigh invincible.
I would IO set slot for + typed def, +recovery mainly. Hope it helps YMMV
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
A low cost build I am working on to give you some ideas. I only have 2 purple enhancers I think. But it gives me all the stats I am looking for. Any improvements anyone wants to add to it is appreciated. I have sand of mu to fill in my attack chain. But if you want to add incenerate, go for it. I find I have more than enough attacks with out Sand of Mu. I use this tank for TFs (lvl20 to 50) and special events with no problems. My idea of a tank is not DPS but meat shield + aggro control.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
WarShark: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam:40(3), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx:40(37), S'fstPrt-ResDam/Def+:30(42)
Level 1: Scorch -- Zinger-Taunt:30(A), Zinger-Taunt/Rchg:30(11), Zinger-Taunt/Rchg/Rng:30(13), Zinger-Acc/Rchg:50(15), Zinger-Taunt/Rng:30(43), Zinger-Dam%:30(45)
Level 2: Dull Pain -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(5), Mrcl-Heal/EndRdx/Rchg:40(5)
Level 4: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(40)
Level 6: Combustion -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(11), Erad-Dmg/Rchg:30(15), Acc-I:50(17), EndRdx-I:50(17)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx:40(9), RctvArm-ResDam:40(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Taunt/Rng:50(36)
Level 12: Boxing -- Amaze-Acc/Stun/Rchg:50(A), Amaze-EndRdx/Stun:50(19), S'ngH'mkr-Acc/Dmg:35(27), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(45), S'ngH'mkr-Dmg/EndRdx/Rchg:35(50)
Level 14: Hurdle -- Jump(A)
Level 16: Health -- Heal-I:50(A)
Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(19), EndRdx-I:50(34)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(33)
Level 24: Weave -- EndRdx-I:50(A), DefBuff-I:50(25), DefBuff-I:50(33)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(42)
Level 32: Combat Jumping -- DefBuff-I:40(A)
Level 35: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(42)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), Acc-I:50(40), EndRdx-I:50(40)
Level 41: Stone Prison -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(43), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 44: Quick Sand -- Slow-I:50(A)
Level 47: Fossilize -- NrncSD-Acc/Rchg:30(A), NrncSD-EndRdx/Hold:30(48), NrncSD-Acc/EndRdx:30(48), NrncSD-Hold/Rng:30(48), NrncSD-Acc/Hold/Rchg:30(50), NrncSD-Dam%:30(50)
Level 49: Resist Elements -- ResDam-I:50(A)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 1: Gauntlet
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Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 28.9% Defense(Smashing)
- 28.9% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 13.6% Defense(Energy)
- 13.6% Defense(Negative)
- 3% Defense(Psionic)
- 24.9% Defense(Melee)
- 10.2% Defense(Ranged)
- 5.5% Defense(AoE)
- 3.6% Max End
- 16% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 13.8% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 147.6 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 9% (0.15 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
- 1.88% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Reactive Armor
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temp Invulnerability)
- 3% Defense(All)
(Scorch)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Dull Pain)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Combustion)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Boxing)
- 4% (0.07 End/sec) Recovery
(Boxing)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Resist Energies)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Greater Fire Sword)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Stone Prison)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Fossilize)
- MezResist(Immobilize) 2.2%
- 28.1 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Any suggestions, random thoughts about invul/fire, anyything to help me out. Im a experienced hero, i love to PvE, no PvP at all, love to farm, love teaming, TFs. I need help on choosing what powers i need in Invul and I know fire well enuff what to skip and what to take.. i just never had a invul tank before. I just heard that there better tankers now, so time to give one a try. Currently hes Level 20, made him yesterday lovin him. just need help, cuz on mids the build i made i only had Fitness and Speed Pool Powers, i had 8/9 Invul and same, 8 of Fire Melee or maybe 9, cant remember sorry, but anyways, any help would be nice..
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Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
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