Help Improving.


Darkness3221

 

Posted

Hey all im here tonight to ask everyone what they think about my current build. Im looking forward to improving this build. ATM i have 1-2 Issues. One is that i burn end really quick, so i need more Recovery or more Recharge for my Consume to come back. My Consume comes back pretty quick, but not quick enough, its prob back every 2-3 grps.. i need it back faster. Ill Post my build here. Im welcome to suggestions tips/hints. I Dont have 100 and millions of influence right now, but its something which takes time, but im just looking at some help ahhead of time.. my Tank is a Fire Shield / Super Strength / Fire Epic Tanker. Everyone also can add me to global if u would like to help me, its down in my signature, but for who are lazy to look its @MachineSlave

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Smothered's Build101: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(3), TtmC'tng-ResDam/Rchg(3), ResDam-I(5), EndRdx-I(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29)
Level 2: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal(7), Dct'dW-Heal(7), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(9)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 10: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19)
Level 12: Plasma Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-EndRdx/Rchg(13), ResDam-I(15), EndRdx-I(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(43)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34), Empty(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(36), Krma-ResKB(37)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Char -- Empty(A), Empty(46), Empty(46), Empty(50)
Level 44: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Burn -- Dmg-I(A), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
  • 3.13% Defense(AoE)
  • 2.25% Max End
  • 52.5% Enhancement(RechargeTime)
  • 57% Enhancement(Accuracy)
  • 189.7 HP (10.1%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 42% (3.29 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 3.13% Resistance(Negative)


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

I did this just before I have to sleep for work tomorrow, so its quite quick and solely for alternative slotting. Even where the slots look the same ie LotG dam/rechg may of become LotG dam/end/rechg.

On the force feedback there is a suppression so the +rechg may not go off as often as you like. There is not many tactical places to put it in most builds with the way I play so it's not something I would rely on unless I had a 15 sec rechg power with it in.

Edit: again the power order I haven't changed it at all.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Smothered's Build101: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(5), S'fstPrt-ResKB(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29)
Level 2: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(9)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 10: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(11), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(17), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(19)
Level 12: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(15)
Level 14: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(40), P'Shift-End%(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), Hold-I(25), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(37)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 28: Rage -- RechRdx-I(A), AdjTgt-Rchg(33), AdjTgt-ToHit/Rchg(34)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(34)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Char -- Dmg-I(A), Dmg-I(43), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Burn -- Dmg-I(A), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I Redid it, think is is any better?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Smothered's Build101: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(11), TtmC'tng-ResDam/EndRdx(13), ResDam-I(13), EndRdx-I(15)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 2: Healing Flames -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(43)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 10: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(17), TtmC'tng-ResDam/EndRdx(33), ResDam-I(33), EndRdx-I(34)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Consume -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(29)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(46)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-Build%(33), GSFC-ToHit/Rchg/EndRdx(50)
Level 30: Boxing -- P'ngS'Fest-Stun%(A)
Level 32: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), Krma-ResKB(36)
Level 38: Foot Stomp -- FrcFbk-Rechg%(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Slow%(A), BasGaze-Acc/Hold(46), BasGaze-Rchg/Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Build%(45), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Burn -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 2.25% Max End
  • 52.5% Enhancement(RechargeTime)
  • 41% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 10% FlySpeed
  • 323.3 HP (17.3%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • 12.5% (0.21 End/sec) Recovery
  • 32% (2.5 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 10% RunSpeed


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

Hi Machine slave...can i call your build "SB meh!" work on the end..ss is end hungry
hasten and rage is end hungry...i made build better here..i shouldnt give out my secrets
also if u are fire/ss why not slot up burn for some damage..it is the only power that defines the fire tank. burn-footstomp is still a nice farm combo.
extra Hp and regen helps this build.
plus i gave u 24.9 melee def...makes a world of difference in tankage.
still end hungry. and i would say that blazing aura ticks are iffy on taunt control. i would drop FE and get taunt. but its your build and dont know if u are looking for pvp or farming.
also i agree with new dawn..the recharge proc in footstomp is real iffy..i use it on my stone tanks/brutes attacks that wont cross that 10 sec spam line in granite.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Smothered's Build101: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(11), TtmC'tng-ResDam/EndRdx(13), Aegis-ResDam/EndRdx(13)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 2: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(15), Numna-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/Rchg(43)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(37), Erad-Acc/Dmg/Rchg(37), Erad-Dmg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(42)
Level 12: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(33), Aegis-ResDam/EndRdx(33)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 18: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(29)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(46)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-Build%(33), GSFC-Rchg/EndRdx(43)
Level 30: Boxing -- P'ngS'Fest-Stun%(A)
Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx(34), Aegis-ResDam/EndRdx(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 41: Char -- BasGaze-Slow%(A), BasGaze-Acc/Rchg(43), BasGaze-Acc/Hold(46), BasGaze-Rchg/Hold(46)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Build%(45), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Burn -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

Machine, 6-slotting Obliteration is a really bad choice for Blazing Aura, the set has less than 20% end reduction, so you should be trying for at least 60% in a high-endurance toggle like BA. Footstomp has *no* end reduction as currently slotted, which will also kill your blue bar. And you have Fire Shield and Plasma Shield way *over*slotted for end reduction, there's no way they need 90% end reduction--they're half the cost of BA! So pull the End Red slots and use them somewhere else.

Also, Tough is underslotted for Resistance; you might as well get as much good out of it as you can.


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Knight Court--A CoH Story Complete 2/3/2012