-
Posts
669 -
Joined
-
-
Years ago, before enhancement diversification, I had a blaster come up to me, out of the blue, and chew me out for not having Perma-Hasten on my Empath. He vowed he would never ever team with me because he demands Perma-RA from his buffers.
My win, really. Always nice when douchbags make the courtesy to identify themselves right up front. Makes for a more robust /ignore list.
I've seen more people booted (and booted them myself) for just being bad players, regardless of build or AT. AFKers. People that trash talk their own teammates. People that brag endlessly (well, I usually let them stay, since then tend to faceplant alot, and that is hilarious.)
I won't tolerate people being mean or exploitive to their teammates. Newbs, and even n00bs, however I like, if they're patient enough and willing to learn. -
Quote:
Anyhow, I finished up my tell, and sent it on its way. Only to receive a rather confusing reply. See, I'd used the comma key to type out my tell, and the comma key automatically brings up a tell to /target... which I'd changed to the PB in question when I checked his badges. Gawd, that was awkward.
Did almost the same exact thing. Was on a mid-30s mixed PuG. I can't remember the tank's powerset, but she could not hold aggro worth a damn. No Taunt, no taunting aura power. After my third helping of cold floor, I was starting to get annoyed, so I composed this gem to the team leader, who I was friendly with:
"This tank SUCKS. She has no Taunt, and can't manage aggro worth a damn! Watta n00b!"
Which I accidently sent to the Tank in question. Like the jackass I am.
she sent this tell back: :-(
I promptly logged in shame. -
I would SO play red-side more if it had orphan-punching missions. Your first mission from Burke should involve gluing cats in trees or lining crosswalks with landmines for little old ladies. >:-)
-
New content, and by that I mean specifically:
New events
Zombie and Rikti invasions are a nice start, but they are really pretty much the same thing. More giant monster attacks, building fires, Outbreaks in non-haz zones, temporal anomalies (dinosaurs, anyone?), etc etc.
New mission styles
Not just a redecoration- new styles of objectives. I want to rescue/capture a teammate that's been turned into a monster. I want to BE turned into a monster. I want to be miniaturized to fight nanobots in the President's bloodstream. I fight to do battle with my own inner demons in a coma dreamscape. I want to unravel the mystery of why everyone in Steel Canyon has turned into a GORILLA. [EDIT - not collectively one singular gorilla. That would be just silly.]
Okay, so maybe its crackers, but comics book heroes have faced all kinds of demented weirdness and oddities. And I want to as well.
CHOICES
Yes, CHOOOOICES.
Not just "do I use the medium punch or the heavy punch?" Decision trees that effect mission archs. Enemies that might hate or align with me based on my origin. Or powerset. Do I arrest that boss, or get him to work with me? Gain an ally or a potential Judas? Go in guns blazing or undercover (hey, a use for souvenirs!)? Lead the hostage out or let them fend for themselves? Confiscate the Superdine or TAKE the superdine for myself? Work with the cops, or defy them? Align with factions or against them? Break my treaty with the Malta and fight them along side my team, or break ranks, join the Malta and turn an ordinary door mission into a PvP slaughterhouse
the kind of things that would actually encourage REAL Roleplaying. Not just cutesy keybinds and wardrobe changes, but making decisions in a hero or villains career based on who I feel they are. Having actually free will and consequences would breath a whole new layer of depth and replay value to the game.
Yeah, it would be a lot of work. And coding. And testing.
better get crackin'! -
It's pretty nice. Soul Drain + Shield Charge is essentially a crashless Nuke. The only downside is they're not both recharged for every mob. Pretty much because you are tearing though mobs so fast.
-
Fire/Rad is to Fire/Kin what Tanker is to Scrapper. Less damage, more survivability and crowd control.
My Fire/Rad is my favorite toon, hands down. She felt fun and powerful right out of the gate.
There is something incredibly badass about taking the Alpha from an 8-man spawn, locking them down before they take their second step, topping off the poor wittle scrapper that got in over his head, and then buffing your teammate with OMFG kill power. -
-
Quote:If this were true, I would buy a lifetime subscription. Right now.
* "Why does everyone hang around beneath the Atlas Statue? Because every so often they sky randomly goes pitch black and the globe on his shoulders shines like a disco ball... everytime you get hit by one of the light spots flying everywhere you get 100 influence multiplied by your experience level... all while a random BeeGees song plays in the background."
Edit: guess I should muck in too
* "Watch out for the traffic! Any car will insta-kill you, even if you're playing a Tank. However, it IS possible to jump ON a car, and get a free ride!"
* "Always attack your targets from behind, even in the middle of a fight. Just run around them and attack quick before they can turn around. You'll do bonus damage!"
* "If you [WALK] past a mob of enemies, they'll assume you're just a civilian and won't attack you."
* "You have to roll a toon the same gender as you. (the Devs can find out your real life gender through your banking details.) If you roll a toon that is NOT your gender, the Devs will conduct a Mandatory Sex Change on your character. " -
Quote:Maybe you could utilize deductive reasoning to answer that yourself.
http://www.thefreedictionary.com/smug
smug adj. Exhibiting or feeling great or offensive satisfaction with oneself or with one's situation; self-righteously complacent. -
I dusted off my 45 Earth/Storm last night, and I think I fell in love with him all over again. The combo has so many synergies and stackable effects. Two AoE Knockdown powers. Two slows. Two stuns (three if you take Fissure!) And ways to debuff just about anything and everything that is debuffable.
It works really well on a team, once you get the hand of the various effects. I kept hoping for an ambush or for the team to aggro a second or third mob just to give me a challenge!
The other fun aspect is that since you're dropping alot of location-based effeects and powers, like Earthquake, Freezing Rain, Lightning storm, etc, Hurricane is a really fun way to bully mobs into your effects. -
I love the idea of Tankers... the idea that you can render an enemy powerless by tricking them into attacking a target they cannot hurt (in theory.) In play, they just feel so... dull. I was on a Trick or Treat team with a Invul/SS tank I was messing around with (mid 20s). I had to go AFK, so I targeted through the scrapper and set Taunt to autofire. And my tank performed his role, if not perfectly, well enough for the rest of the team to perform theirs. Sad.
Mind trollers. I love love LOVE controllers, but I despise Mind controllers. I can't even recall how many times I've sat down with a concept & name ready to finally give Mind a shot and then I read the powers list and give up in disgust.
Kheldians. I HAAAAATE Knockback. Every time I see a Kheld scatter a nicely packed mob, I think of that Stuart character from Mad TV-- "Look what I can do! Look what i can do!" -
Hachi Ronin, my fat little bumblebee samurai:
I was once a knight to one of the Great Hives, loyal servant and concubine to the Glorious Queen herself. My illicit tryst with a peasant worker destroyed all of that, and I was cast out, my honey spoiled and my offspring slaughtered.
A knight without master is a low thing. A pitiable thing. All that I can do- and hope for- is that some gesture of heroism, some epic deed might win back the favor of my Queen and the respect of my Hive. I haven't found it yet. I might never.
Fear and despair are not yokes my people have ever labored under, and I am no different. With the tip of my sword as my compass, I will find my way back into Grace. -
Lu-C4, My Bots/Dark:
Crey Corporation Research & Development Division
*CONFIDENTIAL*
Project Lucid Phase C Mark 4
Nanobot Dispersion and Management Auton With Tactical Mech Support
*PROJECT TERMINATED*
Reason: AI Instability and Dementia
Prototype to be destroyed IMMEDIATELY
*END CASE FILE*
Her minions are D-Mon, D-vil, B-lial, D-Ablo, B-L-Z Bub, and Asmo-D-S. You get the point. -
Quote:In Capcom VS Street Fighter, one of MM's supers was to turn into this huge Gundam-esque version of himself and uncork a million missles. Might be a fun costume right before you Nova.Mega Guy X is now lvl 21 (energy/energy blaster of course) and may very well be my next toon to 50... the only issue I'm having now... I have no idea what to do with his remaining costume slots as Mega Man's look never had any significant changes lol. I made a more modern looking one but I don't really like it.
Or-- I have no idea if MM ever did this, but it's an old anime/video game standard-- an all-gold powered up version of your normal costume. Save it just for when you level up, and only wear it for as long as the buffs last. -
Quote:lol, I just tried a character Titan of Industry but got bounced, obviously. Good thing, too. Your concept is WAAAAAAY better than mine!After the first time I fought the Kronos Titan, I was inspired to make a giant robot character of my own. I had also just finished reading a biography of Andrew Carnegie. The thoughts and inspirations sort of mixed together, and the result was The Titan of Industry (sorry about the image size):
-
LMFAO that bongo tower is awesome! I wonder if there is a way to do the emote, jump, emote again and spawn the new drum against your old drum. Would be a cool, if bizarre method for speedsters to get some Z axis action.
-
Quote:The first day the body sliders went live, there was this... old lady standing around in AP... in a bathrobe. A small bathrobe. And nothing else. All chubby and pink and gross.I would rather have more freedom with more chances of failure than to not have freedom and have little to no chance to win.
Failure provides the opportunity to learn and improve!
And then the Spines popped out.
Beautiful and horrible, all at once. I was both disgusted and inspired. -
Quote:Elder Scrolls Oblivion had this problem. Just freestyling with the sliders, it was VERY hard to come up with something that didn't look like an Ugly Stick pinata. However, the player base was clever enough to develop some tools that could generate data you could manually input to create certain faces, even your own.
The other complaint was mainly that the face fell face first (pun intended) into the uncanny valley of somehow just not looking right, I managed to tweak the sliders enough that they stopped looking like a 'living action figure' and more like a person. Oh and the arms and hands were FAR too big and needed tweaking from the initial one (usually arm shortenened and hand reduced in size) otherwise you looked like a human/gorilla crossbreed.
Like any freedom, it brings more chances of WIN and increased likelihood of FAIL.
An on a completely unrelated note- enough with the horns. And the headbands. And the cape broaches. I've got half a dozen options for a decent robot face/helmet, but 45 options for that speck of crap on my shoulder when I wear a cape. -
-
IIRC, there was one slider for physique. The other sliders, like Hips, legs, chest, and the head sliders all came later.
Personally, I'd like to see a wider variation on the sliders, at least in that you could make very very thin, almost skeletal characters, or really really fat characters.
Also, get rid of the sexism for costume parts. If I want to make a woman with a cigar, or a dude in fishnets, let me. -
Thanks LM! I'll cook up a build tonight.
i was also thinking of pulling the Chance for Negative damage from RI. It pulses very infrequently.
I was thinking of dropping Smoke for Psinado, just to get some DPS back. Looks like you find the slots to make that idea worthwhile! -
So after some tweaking and soul searching, this is what I settled on. Not quite the recharge of Panzer's build, but I can't bring myself to take powers just for the LotG's. I use every power in my tray and then some. Shaving out even a few of those powers would take my enjoyment of the build with them.
Regardless, comments of course always welcome.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twicken Sisted: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (15) Unbreakable Constraint - Accuracy/Recharge
- (15) Unbreakable Constraint - Endurance/Hold
- (17) Lockdown - Chance for +2 Mag Hold
- (A) HamiO:Golgi Exposure
- (3) HamiO:Golgi Exposure
- (5) HamiO:Golgi Exposure
- (46) Recharge Reduction IO
- (A) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (42) Touch of Lady Grey - Chance for Negative Damage
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Recharge
- (13) Gravitational Anchor - Immobilize/Endurance
- (13) Gravitational Anchor - Chance for Hold
- (A) Run Speed IO
- (A) Karma - Knockback Protection
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Freebird - +Stealth
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Lockdown - Accuracy/Hold
- (19) Lockdown - Accuracy/Recharge
- (19) Lockdown - Recharge/Hold
- (39) Lockdown - Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (31) Accuracy IO
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (31) Absolute Amazement - Chance for ToHit Debuff
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Hold Duration IO
- (33) Hold Duration IO
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Armageddon - Damage/Endurance
- (36) HamiO:Nucleolus Exposure
- (36) Armageddon - Chance for Fire Damage
- (36) Damage Increase IO
- (A) HamiO:Nucleolus Exposure
- (37) Damage Increase IO
- (37) Soulbound Allegiance - Damage
- (37) Soulbound Allegiance - Chance for Build Up
- (43) Edict of the Master - Defense Bonus
- (43) Sovereign Right - Resistance Bonus
- (A) HamiO:Nucleolus Exposure
- (40) Damage Increase IO
- (40) Damage Increase IO
- (A) HamiO:Endoplasm Exposure
- (40) Hold Duration IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (46) Luck of the Gambler - Recharge Speed
- (A) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (A) Coercive Persuasion - Contagious Confusion
- (48) Coercive Persuasion - Confused/Endurance
- (48) Coercive Persuasion - Confused
- (48) Coercive Persuasion - Accuracy/Confused/Recharge
- (50) Coercive Persuasion - Accuracy/Recharge
- (50) Coercive Persuasion - Confused/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;695;1390;HEX;| |78DAA5945B53525114C7F7E112725120BCA2A8A0A68090BE9495D94C5E4A9344419| |F54423CE69EE8E0704E17DF7AE93ABEF7D467E8B9E9A90FD04C7D8C3E8065CD34B4| |2E9B107BEC0CFC7FFBECF55F6B2FF6DE9A793AE713E2D90DA10566CB45D32CCC560| |CAB5A2997F5AA2B5792BA51D2DBF24F64E9816E0CE6A469E9BB2E21C440C3554F48| |2FC8AA5E7F899D8ADF7CB4B7975E2BEECAA2252B4661FEA1344D1804178D7DBDAA1| |B56BA3EF0652B54C63274D3F4F24B59DEDFB73C34CE1DE8FA6E90868BC66369CA1D| |5996D661FBFC812CA5B35852960A9922B4583DEC861EE3F07DAE09F5D49C62CE26C| |4A4B0CD131C0B84B65B8CDB84C02FC2DD46965D4C011C7661537428A69202AD2B60| |D5C85E7368973974EE0CE39FA96AEA132024B2E0B67386CDCE455A9AF002824E5ED| |DE15CA554CF1A2347F0E519EB04279C878BEB09578A2AB861CACD1534F709202226| |3B348CC420E2558B7B79B904639CE105432BA78AD6DF94E382293FE768FE0D9A0A2| |C0146C51BD0A0DADDE0317573FE3BE307E1C209E3278377B705EA85B89E3D3448AB| |B637A1F32DF956C1D3A17AED887284D1CDC841B04B1D5317B7DFCD0833FAC384D7E| |0EB511BDAB344B5C377087DCB8C0CA17F8590077B2FAFEBECE595FA19830A23A711| |E55FF50A32222A2BC2BEA8C2341986A6F9360C5DE7D708058F206540A50D28C7308| |78667C8383C4B487C13B8E589638AAD434A8C7F922DA6D246394D010F6A44DD8191| |4BCAC11D7FB10B31A60E608C772ADE84145F96AFE04BAA0348CE7089F1337C0F972| |5ADFA4F17A9D38BF7189B8C6DC26481B14578091913EA964DF09A7D8EBF7F73F081| |472CFF339385194DCD6834136978FEEBF900FF03B9B47BCD039A47C982681B38DA4| |4D9C2D76D1C1571B483A3124AEDA3AFDE857F0A1BBA827215E51ACA119A5C5E102F| |8A0FA515A50DC58F124009A174A28451DEA1D4FE0023A7FFB3| |-------------------------------------------------------------------|
-
Quote:I don't have PsiNado on my Fire/Rad (yet) but if its anything like the Blaster version, it is KnockUP, not KnockBACK. It's DoT, too, and the animation can be annoyingly long-- it's the same "alley-oop" animation as Flashfire.Thanks for the build, Local_Man! That's definitely food for thought.
I do use Bonfire myself, especially against KB resisting mobs like Cim Traitors.
I do have 1 question, though - how is Psionic Tornado used? I'm guessing this is a toe-to-toe toon and chucking mobs all over the place kind of defeats the object? Or is it that the holds/immobs keep them in place or bounce back off Bonfire?
Sorry, total 'troller n00b... :/ -
I would work on getting Stamina by 20. Choking Cloud and Hot Feet without Stamina will tap you out quite fast. And even with Stamina, running Leadership toggles may be too much of a drain, but it may depend on your play style. I tend to be click happy, and that's hard on the blue bar.
I'd skip Stealth for Smoke, unless you're using it to mule an IO. Also, I'm not sure if it will stack, but you could add the Celerity +Stealth IO to SS.
EMP is a VERY useful hold, the ideal Oh shi-! panic button. Fallout, while very situational, can turn bad situations into good ones, and it is very fun!
RotP is an interesting choice. Someone around here actually had a suicide build that relied on RotP as part of its attack chain.
Take Fire Shield. It can and will save your life. All those times you get whaled into the red, realize that if you didn't have it, you'd be floor pie.