My Fire/Rad rebuild
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;673;1346;HEX;| |78DAA5934953134114C77BB218B29144F640020946D644B828EE554250904820811| |3104318A4CB38A132E3C2CD8B6B71F7E467F06CF925F463F80150B4CA8A6FE96C78| |742AF9FF7A5EFFDF9BD73D3D99170B3E215EDE165A70BE5C34CDC27CC5B0AA95725| |9AFBA7225A91B25BD33FF5C961EEBC6484E9A96BEE712420C375DF584D4A2ACEAF5| |9B78CBFC9DA7FBFBA9F5E29E2C5AB26214D24FA469C220B4641CE855DDB052F5812| |F5BA13296A19BA6976FCAF2D181E5A171EE50D7F742345C329E4953EECAB2B48EBA| |D387B294CA6249592A648AD062F5A81F7A9C80FF2B4DA8ABE6140B362166852D4D7| |02C123AEF32EE1182BF090F9A5976310770D8854DD1A1989C12685D052BBB6B36ED| |0A4F9D3BC32C18ECAA093BA775B42139D28A59C66BC8727296C3B9467D79D619398| |22FCFD82038E1B5B8A8939A7025A9821B426EAE20DCA780888843C8ABDAF5F2C327| |19D30C2F18FC2AC7FF47C3900B4201AEAC053629145C068C89F7A021B5B0D009B57| |1FE07E327E1E229E3178377B703EA75713D7B17AFB5BB0DBD1FC8B7069E1ED56B4F| |8C6718FD8C1C18FAD46BEAE3F6FB196146344C7807BE01B59303CB543B7C9F30B4C| |2C810A2AB843CD807B93FE7203F29CA185148B422C6AB7A0B19119515615FAC0DA3| |37F8348CDE24FF6884A2C79032ACB67058392EF0541DF3E49FFC2E70CB274F28B80| |16971B537719536C67E057C5109E5485C560EEE7882F115CEE438776C1BE70D9B68| |C337304C29C3D42D2E317D869FE0B0A4D4B25345EAF4D243C6166387305B606C13D| |E40C68C3A6533FCB02147E39B831F5C62E59F48D6D1F8D884469148D3F35FD7675F| |BD8E7BDD039A07D1B2289B285B18DB46D9C1DB22CA2E4A09A5F6A5911D98C386AEA| |25C43B98E728C892EFCECBC283E143F4A274A002588D285D28B1246F98852FB0BAA| |A4FE56| |-------------------------------------------------------------------|
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
I'll have to play around with it a bit, but initially I see two issues/opportunities. There are quite a few wasted slots that can be freed up and moved around, and you don't have enough recharge to perma AM or Hasten. Seems like a waste of purple sets to have a build without enough recharge to do that.
OK.. Here's some quick and dirty changes. You get perma AM, near perma Hasten (downtime of 1.1 secs). There are 3 excess slots (I dropped them into Health) for you to play around with. IW still has a downtime of nearly 7 seconds. You should be able to get some more recharge out of the build if you play around with it and swap some powers for more LotG mules. Both Hot Feet and Choking Cloud are frankenslotted for much better enhancement values then previously.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twicken Sisted: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(5), BasGaze-Acc/Rchg(15), Hold-I(15)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(25), Dct'dW-Heal(46)
Level 2: Radiation Infection -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/EndRdx(25), Achilles-ResDeb%(27)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), EndMod-I(46)
Level 6: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13), GravAnch-Hold%(13)
Level 8: Swift -- Run-I(A)
Level 10: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Empty(39), Empty(46), Empty(50)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Lingering Radiation -- RechRdx-I(A), Acc-I(31)
Level 26: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(29), Amaze-ToHitDeb%(31)
Level 28: Choking Cloud -- G'Wdw-Acc/EndRdx(A), G'Wdw-EndRdx/Hold(31), EoCur-EndRdx/Hold(33), Para-EndRdx/Hold(33), G'Wdw-Dam%(33), Lock-%Hold(34)
Level 30: Hot Feet -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(34), M'Strk-Dmg/EndRdx(34), C'ngBlow-Dmg/EndRdx(36), Dmg-I(36), Armgdn-Dam%(36)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(37), Dmg-I(37), S'bndAl-Build%(37), EdctM'r-PetDef(43), SvgnRt-PetResDam(43)
Level 35: Fallout -- HO:Nucle(A), Dmg-I(40), Dmg-I(40)
Level 38: EM Pulse -- HO:Endo(A), Hold-I(40), Hold-I(42)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(48), CoPers-Conf(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;703;1406;HEX;| |78DAA5934B4F135114C7EFB45387D2428BE5511EA5A5F26AA11536C6B7893C5468A| |1D0425C00751C06182D53ECD4A83B371A35EC5DF9015CB133A22BBF81261AFD0A7E| |00136362EA79DCF2D0A593F6FF9B39F77FCE9CFB98ECC349BF108FAF08253851D21| |DA73851B6AB9572A96456B4BC6199B66136171E58C65DD38EE52DA76AAE6B4288E8| |A1AB9E909EB62A66FD217E64FCEAFD8D8DF4A2BE6EE955AB6C17A7B62DC7819B961| |BF6965931ED6ABA7EE3CF95A94CD5361DC7C70F256B73ABDA48F7F91DD35C674FC6| |D4772C7BB3756AC732D239AC6619C5AC0EDD551E85A1BD04FC9F28425E35557C730| |91111AEAF04F533A1F90B63002CE362EEA87D56C1902B4350E708E12C21354F4055| |A45DD97761E8C45BC61B42F81DA1EB03202472E07593BFE6768FD00B1B8E2115233| |C058F4796F52C5085C645469EE02F3096081ED80B8DCB0A2D4515BC10F27205C5FB| |53E00C836D60098B388CF8D8ECF2F15B938C51860F0C4D9C2A9A7ED334350805384| |70D2C5328380318128335B8448A749CF405C45B64EF2D93D4DFC929C63461F01AE3| |3AA1014A87E4928478F6ADC7D0FE927C0BE06993136AEBE311461E463AE448074FA| |1B78BF01C463A652B9D33BC11B3849E0C234BE89D2714C0DECDAD78BAEFD02C7B2D| |42CC60DC54702163DBF4D4F78BB29E614C66455EF3C81EE31E75716A9B11615CA2A| |C5D7044B9354FF42240758B7EA210FDECEC9F2067F2BBC0854EFEA0E012E4C539CF| |15977943EC97C0ED19908E8133D2C1873BC1F8E81662589E80615EB0C4317C02C38| |8348C5CE612A37F710F8E485A4E3BAD53A7A76F3156186B84F1226395D00EBB3D26| |CFD6189FC71EF5E08B831F9EA0CC3F919C7AF0990985229143CF7F5DFBFE7A1DEF6| |223680144C9A12CA3AC606C15650D1F7594DB28064AEDFD4176E02C36740EE53CCA| |05945D4CD47C203E143F4A134A334A00258812426947E942798552FB031B5B0A1D| |-------------------------------------------------------------------|
Thanks Panzerwaffen!
There's some great ideas in here. I'll open it in Mids when I get home today. The only thing that catches my is some possible endurance issues creeping back, like losing the more potent IO end reds in CC and HF, or extra endurnce reduction in RI and EF. Then again, I can't see the set bonuses right now, so there might be some offsetting there.
If I did have a few extra slots, i would probably throw a couple in Fly. I'm sick of being the last one to the mission
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Thanks Panzerwaffen!
There's some great ideas in here. I'll open it in Mids when I get home today. The only thing that catches my is some possible endurance issues creeping back, like losing the more potent IO end reds in CC and HF, or extra endurnce reduction in RI and EF. Then again, I can't see the set bonuses right now, so there might be some offsetting there. If I did have a few extra slots, i would probably throw a couple in Fly. I'm sick of being the last one to the mission |
Also, for further comparison, the previous total end drain was 2.02/second with ALL toggles running, compared to 2.11/second with the changes, for a total increase of only .09 end/second. If for some reason you actually do find yourself having the rare endurance issue, you could always drop a second end mod enhancement into AM for additional recovery using one of the spare slots you have.
One thing I did miss though, is dropping a fourth slot into IW for another LotG +rech enhancement. That'll shave you a little downtime off of IW.
Cool. I'm actually more interested in getting IW perma than anything else. I hate hate HATE getting mezzed!
Thanks for the help!
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Cool. I'm actually more interested in getting IW perma than anything else. I hate hate HATE getting mezzed!
Thanks for the help! |
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twicken Sisted: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(5), BasGaze-Acc/Rchg(15), Hold-I(15)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(25), Dct'dW-Heal(46)
Level 2: Radiation Infection -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/EndRdx(25), Achilles-ResDeb%(27)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), EndMod-I(46), EndMod-I(46)
Level 6: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13), GravAnch-Hold%(13)
Level 8: Swift -- Run-I(A)
Level 10: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 14: Fly -- Frbd-Stlth(A), Flight-I(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Lingering Radiation -- RechRdx-I(A), Acc-I(31)
Level 26: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(29), Amaze-ToHitDeb%(31)
Level 28: Choking Cloud -- G'Wdw-Acc/EndRdx(A), G'Wdw-EndRdx/Hold(31), EoCur-EndRdx/Hold(33), Para-EndRdx/Hold(33), G'Wdw-Dam%(33), Lock-%Hold(34)
Level 30: Hot Feet -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(34), M'Strk-Dmg/EndRdx(34), C'ngBlow-Dmg/EndRdx(36), Dmg-I(36), Armgdn-Dam%(36)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(37), Dmg-I(37), S'bndAl-Build%(37), EdctM'r-PetDef(43), SvgnRt-PetResDam(43)
Level 35: Ring of Fire -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(48), CoPers-Conf(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/Rchg(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;706;1412;HEX;| |78DAA5934953134114C77BB218424216C312964008206B02B9B95B258BB20402899| |40720866190D630C1CCB870F3A0965ADC3DF9013C71B3444F7C03ADD2D2AFE007B0| |CAB2CAC2B77458F4E854F2FFF5F4FBBFD7AF7B66328FC6FC423CBE22B4D068A9685| |985D1B26957CAA59251F1E4746998BA11C83F94FA5DC38CE7A4651B6B1E2144C791| |AB9A909A9015A37A933816BF7A7F7D3DB5505C93455B96CDC2F8A6B42C188427CD0| |DA3629876AA3AF067CB54C6360DCBF2F14D49DEDEB06B699CDB328CB5300D27CD07| |D292ABB224EDEDFAF12DA9A7B25852EA854C115AAC6C47A1C77EF83FD584BA0E5CE| |29B438898707C25B83E13025F183D60498BD9E3F6690DA71C3304D72C219A2124E7| |08A89AB26B7B0E9C3AF58EF196107D4F68D907444416BC4E8DEDCE415AB0E60492F| |1E3780656B7AAEE9EA742B50B8C1CC19F67DC20B8E1B978B8BAF024A98217A6BC5C| |41F3FE14B8D1500358A22201111F9B1D3E5E7C8031C4F081A14EA5D6FDA6DDA6BB2| |8E281489053B5E022454253805EF11234AC1A0E8F5153A7C719138433D718D70935| |5028C2859C11DE72FD0934BE22DF3C781A542B0D9D1C61E420D2A4224DDC777B0BE| |105449A552BCD53FC10A6096D338C0CA17D8E90077B2BB7E26EBD437B6A9784B8CE| |B8A9E1E9C537E9AEF317653DC73995157BC3915DC63DEAA26B9311635CA2AC1D707| |4706BEE8E8B009753741385E86667F7283907BE0B3CD6811F34F904F2126A4B8924| |1F648AD03BCC1861A4090138DD1EB68B1E7EE81F9D42F4A903EFE3E3EA3F09F67D0| |2DFA07A39062F7387437F71175E8E94DA7BAA482B0EDF622C315608E90263991084| |A646545323BC589BEBF093831F5C62E69F99ACEBF03B131ACDC48E3CFF75EDF9AB7| |5BC0BB5A079102D8BB288B28473CB282B785B445945D1510E3E1C6607CF6243E750| |CEA35C40D9C1448F0FC487E247A94309A004514228119446941694D728077F008BE| |A0176| |-------------------------------------------------------------------|
So after some tweaking and soul searching, this is what I settled on. Not quite the recharge of Panzer's build, but I can't bring myself to take powers just for the LotG's. I use every power in my tray and then some. Shaving out even a few of those powers would take my enjoyment of the build with them.
Regardless, comments of course always welcome.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twicken Sisted: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (15) Unbreakable Constraint - Accuracy/Recharge
- (15) Unbreakable Constraint - Endurance/Hold
- (17) Lockdown - Chance for +2 Mag Hold
- (A) HamiO:Golgi Exposure
- (3) HamiO:Golgi Exposure
- (5) HamiO:Golgi Exposure
- (46) Recharge Reduction IO
- (A) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (42) Touch of Lady Grey - Chance for Negative Damage
- (46) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Recharge
- (13) Gravitational Anchor - Immobilize/Endurance
- (13) Gravitational Anchor - Chance for Hold
- (A) Run Speed IO
- (A) Karma - Knockback Protection
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Freebird - +Stealth
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (A) Lockdown - Accuracy/Hold
- (19) Lockdown - Accuracy/Recharge
- (19) Lockdown - Recharge/Hold
- (39) Lockdown - Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (31) Accuracy IO
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (31) Absolute Amazement - Chance for ToHit Debuff
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Hold Duration IO
- (33) Hold Duration IO
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Armageddon - Damage/Endurance
- (36) HamiO:Nucleolus Exposure
- (36) Armageddon - Chance for Fire Damage
- (36) Damage Increase IO
- (A) HamiO:Nucleolus Exposure
- (37) Damage Increase IO
- (37) Soulbound Allegiance - Damage
- (37) Soulbound Allegiance - Chance for Build Up
- (43) Edict of the Master - Defense Bonus
- (43) Sovereign Right - Resistance Bonus
- (A) HamiO:Nucleolus Exposure
- (40) Damage Increase IO
- (40) Damage Increase IO
- (A) HamiO:Endoplasm Exposure
- (40) Hold Duration IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (46) Luck of the Gambler - Recharge Speed
- (A) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (A) Coercive Persuasion - Contagious Confusion
- (48) Coercive Persuasion - Confused/Endurance
- (48) Coercive Persuasion - Confused
- (48) Coercive Persuasion - Accuracy/Confused/Recharge
- (50) Coercive Persuasion - Accuracy/Recharge
- (50) Coercive Persuasion - Confused/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;695;1390;HEX;| |78DAA5945B53525114C7F7E112725120BCA2A8A0A68090BE9495D94C5E4A9344419| |F54423CE69EE8E0704E17DF7AE93ABEF7D467E8B9E9A90FD04C7D8C3E8065CD34B4| |2E9B107BEC0CFC7FFBECF55F6B2FF6DE9A793AE713E2D90DA10566CB45D32CCC560| |CAB5A2997F5AA2B5792BA51D2DBF24F64E9816E0CE6A469E9BB2E21C440C3554F48| |2FC8AA5E7F899D8ADF7CB4B7975E2BEECAA2252B4661FEA1344D1804178D7DBDAA1| |B56BA3EF0652B54C63274D3F4F24B59DEDFB73C34CE1DE8FA6E90868BC66369CA1D| |5996D661FBFC812CA5B35852960A9922B4583DEC861EE3F07DAE09F5D49C62CE26C| |4A4B0CD131C0B84B65B8CDB84C02FC2DD46965D4C011C7661537428A69202AD2B60| |D5C85E7368973974EE0CE39FA96AEA132024B2E0B67386CDCE455A9AF002824E5ED| |DE15CA554CF1A2347F0E519EB04279C878BEB09578A2AB861CACD1534F709202226| |3B348CC420E2558B7B79B904639CE105432BA78AD6DF94E382293FE768FE0D9A0A2| |C0146C51BD0A0DADDE0317573FE3BE307E1C209E3278377B705EA85B89E3D3448AB| |B637A1F32DF956C1D3A17AED887284D1CDC841B04B1D5317B7DFCD0833FAC384D7E| |0EB511BDAB344B5C377087DCB8C0CA17F8590077B2FAFEBECE595FA19830A23A711| |E55FF50A32222A2BC2BEA8C2341986A6F9360C5DE7D708058F206540A50D28C7308| |78667C8383C4B487C13B8E589638AAD434A8C7F922DA6D246394D010F6A44DD8191| |4BCAC11D7FB10B31A60E608C772ADE84145F96AFE04BAA0348CE7089F1337C0F972| |5ADFA4F17A9D38BF7189B8C6DC26481B14578091913EA964DF09A7D8EBF7F73F081| |472CFF339385194DCD6834136978FEEBF900FF03B9B47BCD039A47C982681B38DA4| |4D9C2D76D1C1571B483A3124AEDA3AFDE857F0A1BBA827215E51ACA119A5C5E102F| |8A0FA515A50DC58F124009A174A28451DEA1D4FE0023A7FFB3| |-------------------------------------------------------------------|
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
For the most part, I like your build -- with only a few exceptions, you have the same powers that I do in my Fire/Rad. I went with Bonfire instead of Fallout, Psi Tornado over World of Confusion, and at 49, I picked Super Speed (with a Stealth proc for full Invis) over Smoke. I took Hot Feet at 8 and Flashfire at 12, moved Swift to 16 and moved Cinders, Ling Rad and Hasten back with Bonfire at 35 instead of Fallout.
Can I make a few suggestions on slotting? Just things for you to consider.
Char is a significant source of damage. Move that Unbreakable Constraint set to Cinders. (The main benefit of the Lockdown set is Defense, and you aren't going for a Defense build.) There are a lot of ways to slot Char. If you want some more Recharge, you can go with either 4 Basilisk and add some damage, or 5 Decimation and add a Hold. Or if you want to focus more on the power itself, my slotting is with 4 Hami-Os: 1 Acc/Dam, 2 Dam/Mez, 1 Acc/Mez, 2 common Recharge IOs. That maxes both Hold and Damage with good Accuracy and very good Recharge.
In AM, I have the Efficacy Adaptor set, with the Acc/EndMod replaced by a common Recharge. With enough Global Recharge, you can add back in that Acc/EndMod.
In Fire Cages, a damage proc adds up. You can get the slot for that from . . .
Enervating Field only needs 2 EndRdx. That last one is only reducing the endurance cost by .03 -- not enough to merit using a slot. And you can easily replace that lost End by changing . . .
Ling Rad. You have enough Recharge that it is perma even with less recharge. Replace two of the Recharge IOs with Tempered Readiness Acc/Slow and Slow/EndRdx/Rech for 1.5% Recovery. You still get it to recharge in less than 30 Sec.
Remember that Unbreakable Constraint set? Put the proc in Cinders and pull out the EndRdx/Hold. Put that in Choking Cloud. Then Replace the common EndRdx and Holds with EndRdx/Hold from sets. You want to cap both EndRdx and Hold. Capping Hold in CC makes a BIG difference, as the hold will last through 3 pulses instead of just two, increasing your chance of extending the hold. (I actually have the Chance for Smashing Damage in this power, too, in addition to the Lockdown proc and capped Hold and EndRdx. But I don't have the full Unbreakable Constraint set, either. The question is whether the Smashing Damage in CC is worth losing 10% Recharge. Since I rely heavily on CC, it is for me.)
Hot Feet: I don't have the expensive purples. I went with Dam/End and Acc/Dam/End from Scirocco, Dam/Slow and Slow/EndRdx/Rech from Tempered Readiness, a Acc/Dam Hami-O and a common EndRdx. That caps Damage and EndRdx, OK accuracy and a little Slow, which I find makes a difference in keeping foes in range of CC. Yours has more damage with the Expensive proc, though.
Fire Imps: Consider going for Recharge over the Defense or Resistance -- I find that Fire Imps run around too much, often out of range of those procs. With High Recharge, I can just re-cast when they die. I have 4 from the Expediant Reinforcement, Dam/Rech and Chance for Build Up from Soulbound.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks LM! I'll cook up a build tonight.
i was also thinking of pulling the Chance for Negative damage from RI. It pulses very infrequently.
I was thinking of dropping Smoke for Psinado, just to get some DPS back. Looks like you find the slots to make that idea worthwhile!
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Thanks LM! I'll cook up a build tonight.
i was also thinking of pulling the Chance for Negative damage from RI. It pulses very infrequently. I was thinking of dropping Smoke for Psinado, just to get some DPS back. Looks like you find the slots to make that idea worthwhile! |
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Very different (and far more expensive) than what I'm planning with my Fire/Rad. Since I'm planning on doing some AV soloing eventually, I'm slotting heavily for damage and defense.
I'm planning at least two wildly different builds. I do a lot of soloing, so I'm pcking up Ring of Fire and slotting both it and Char for damage to help me get through the low levels a little easier. I'm actually pushing my AoE immobilize back a ways, because I've noticed that I faceplant more frequently when I throw it down (mobs don't like being lit on fire....imagine that) I'm probably gong to slot Char with 4 Basilisk's Gaze and 2 Thunderstrikes. Ring of Fire is most likely going to get a full set of Devastation, as I'm more interested in it doing damage than immobilizing, and the hold proc will be nice too when it goes off.
Probably going to pick up Air Superiority to help keep stuff off me while I'm waiting for my hold to recharge. That will most likely be dropped later though. Or I'll keep it if I decide to take Fly (not likely)
This discussion here did give me some ideas about the powers I had no clue how to slot though, so in higher levels I'll probably come back to his thread for pointers.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Very different (and far more expensive) than what I'm planning with my Fire/Rad. Since I'm planning on doing some AV soloing eventually, I'm slotting heavily for damage and defense.
I'm planning at least two wildly different builds. I do a lot of soloing, so I'm pcking up Ring of Fire and slotting both it and Char for damage to help me get through the low levels a little easier. I'm actually pushing my AoE immobilize back a ways, because I've noticed that I faceplant more frequently when I throw it down (mobs don't like being lit on fire....imagine that) I'm probably gong to slot Char with 4 Basilisk's Gaze and 2 Thunderstrikes. Ring of Fire is most likely going to get a full set of Devastation, as I'm more interested in it doing damage than immobilizing, and the hold proc will be nice too when it goes off. Probably going to pick up Air Superiority to help keep stuff off me while I'm waiting for my hold to recharge. That will most likely be dropped later though. Or I'll keep it if I decide to take Fly (not likely) This discussion here did give me some ideas about the powers I had no clue how to slot though, so in higher levels I'll probably come back to his thread for pointers. |
On delaying Fire Cages: I suggest you take it early. Fire Cages + Radiation Infection is almost as good as a hold -- the foes can't move, and the ToHit Debuff in RI means that they can't hit you very often. Just make sure you use the two together -- at least until you get Flashfire at level 12. Then Flashfire+Fire Cages becomes your combo whenever Flashfire is up. What really works well is to start with Flashfire, Fire Cages, run in with Hot Feet and then use Radiation Infection for when Flashfire's stun runs out. Of course, before Stamina, that is tough on your endurance.
I agree with your choice of Ring of Fire slotted for damage for a solo build. Consider slotting both Char and RoF with 5 Decimation for the Recharge bonus. You can still put the Chance for Hold proc in RoF, but you may want to consider using the Decimation Chance for Build Up there. In Char, you can put a common Hold in the last slot. In general, I feel that Recharge is better than Defense for Controllers.
If your goal is to go up against AVs, you may want to plan on slotting up Bonfire for a little extra DoT.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Below is my planned respec for my 50 Fire/Rad. Getting the HOs will be the real challenge- the sets I already have. My original goal was to free up desperately needed slots. With aggressive HO plans, I actually have slots to spare :-D
She's built for recharge and +end, less so for defense. My philosophy is I don't need much defense against a held target, and the -tohit in RI doesn't hurt either.
She is built to team, built to lockdown. I'll miss fireball, and I'm sorely tempted to drop Smoke for Psi Tornado.
Comments/criticisms/cookies of course welcome!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Twicken Sisted: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (15) Unbreakable Constraint - Accuracy/Recharge
- (15) Unbreakable Constraint - Endurance/Hold
- (17) Lockdown - Chance for +2 Mag Hold
Level 1: Radiant Aura- (A) HamiO:Golgi Exposure
- (3) HamiO:Golgi Exposure
- (5) HamiO:Golgi Exposure
- (46) Recharge Reduction IO
Level 2: Radiation Infection- (A) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
- (7) HamiO:Enzyme Exposure
Level 4: Accelerate Metabolism- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (46) Endurance Modification IO
- (46) Endurance Modification IO
- (50) Endurance Modification IO
Level 6: Fire Cages- (A) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Recharge
- (13) Gravitational Anchor - Immobilize/Endurance
- (13) Gravitational Anchor - Chance for Hold
Level 8: Swift- (A) Run Speed IO
Level 10: Hover- (A) Karma - Knockback Protection
Level 12: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 14: Fly- (A) Freebird - +Stealth
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
Level 18: Cinders- (A) Lockdown - Accuracy/Hold
- (19) Lockdown - Accuracy/Recharge
- (19) Lockdown - Recharge/Hold
- (39) Lockdown - Endurance/Recharge/Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (39) Lockdown - Chance for +2 Mag Hold
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Performance Shifter - Chance for +End
Level 22: Enervating Field- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (25) Endurance Reduction IO
Level 24: Lingering Radiation- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (31) Accuracy IO
Level 26: Flashfire- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (31) Absolute Amazement - Chance for ToHit Debuff
Level 28: Choking Cloud- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Hold Duration IO
- (33) Hold Duration IO
- (34) Lockdown - Chance for +2 Mag Hold
Level 30: Hot Feet- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (34) Endurance Reduction IO
- (36) HamiO:Nucleolus Exposure
- (36) Armageddon - Chance for Fire Damage
- (36) Damage Increase IO
Level 32: Fire Imps- (A) HamiO:Nucleolus Exposure
- (37) Damage Increase IO
- (37) Damage Increase IO
- (37) Soulbound Allegiance - Chance for Build Up
- (43) Edict of the Master - Defense Bonus
- (43) Sovereign Right - Resistance Bonus
Level 35: Fallout- (A) HamiO:Nucleolus Exposure
- (40) Damage Increase IO
- (40) Damage Increase IO
Level 38: EM Pulse- (A) HamiO:Endoplasm Exposure
- (40) Hold Duration IO
- (42) Hold Duration IO
Level 41: Indomitable Will- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 44: Mind Over Body- (A) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
Level 47: World of Confusion- (A) Coercive Persuasion - Contagious Confusion
- (48) Coercive Persuasion - Confused/Endurance
- (48) Coercive Persuasion - Confused
- (48) Coercive Persuasion - Accuracy/Confused/Recharge
- (50) Coercive Persuasion - Accuracy/Recharge
- (50) Coercive Persuasion - Confused/Recharge
Level 49: Smoke- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ContainmentStay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.