MGoblin256

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  1. What do I want in a Mutation super booster?

    Hmmmm....

    Stuff that looks like it's from John Carpenter's The Thing perhaps?
  2. My two Rikti chars:

    Ambassador Kel'Jekht (Registered Traditionalist Rikti Hero/Diplomat. WP/Axe Tanker)


    War Chief Alx'Ahndr (Traditionalist Rikti Soldier. Axe/Shield Brute. Will be migrating blueside when GR comes about)


    And as a little bonus, my Ex-Carnie Strongman, Macabee:

  3. MGoblin256

    Worst Mobs Ever.

    My most annoying mobs:

    Longbow: One word: Nullifiers, with their sniper-ranged Slug power and their debuffs in the higher levels. Ballistas are also one of the few enemies I actually fear.

    Rikti: Generally, they're not that bad. However, one of the nastiest things I've ever been faced with was a particularly large group composed primarily of a mixture of Guardians and Drones. Doesn't matter how good your accuracy is, when the Guardians manage to shield those damned things, as well as eachother, you're not hitting them. And things really get bad once they start popping AM. Need I also mention the constant heals?

    Circle of Thorns: Spectral Demons, pure and simple. Ruin and Madness Mages I hate in the lower levels. Past 40 though, they're what I consider cuddly

    Vahzilok: Vomit of doom, tranquilizer guns, and suicide bomber zombies. Need I say more?

    Vanguard Sword: No explanation needed...

    Cimerorans: The -Def makes my Bane Spider cry.

    Rularuu: Observers. "Defense? What defense?"

    Malta: While I consider the group relatively easy, I've been laid low by overlooked Sappers once in a great while.

    PPD: Where to start... Equalizers with their Glue Grenades and Acid Mortars, Ghosts with their Flashbangs and Tear Gas, as well as the entire Kheldian division (which needs to die painfully in a fire as far as I'm concerned)

    Knives of Artemis: Caltrops, duh. Also, the occasional and often lethal critcal hits inflicted by the bosses.

    Red Caps: They hit relatively hard, plus they have a chance to change into a higher-ranked mob.

    Tsoo: Yellow Ink Men are a particularly nasty wake-up call in the lower levels, and Sorcerers are, simply put, the most annoying mobs in the game.

    Notable Individuals:

    Lord Recluse: His channelgun attacks sap your endurance, plus he spam summons Bane Spiders when things get desperate for him.

    Ghost Widow: Has a Mag ∞ Hold.

    Statesman: Simply because his Unstoppable power recharges in (I think) 5 minutes.

    Kadabra Kill: A Gravity/Kinetics/Empathy Controller. Not much more needs to be said.
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    Potentially nothing, climate permitting. We have, after all, had "naked" Rikti Conscripts and infantry. However, obviously as an EAT (well, I assume) they'd give some standard costume set.

    I wonder if they'd disallow wings (other than tech) and the like, though.
    This was, of course, before the Rikti were revamped to be more modest clothing-wise
  5. Quote:
    Originally Posted by NightErrant View Post
    Also... Lineages... that's an interesting idea for EPPs!
    Unlikely. Each of the Lineages is a separate caste that tends to certain needs of the Rikti people as a whole. For example, the Lineage of Agriculture (if such a Lineage exists) would attend to food production and distribution throughout Rikti Earth.

    Quote:
    Originally Posted by NightErrant View Post
    The Lineage of War is right out, of course. They're evil
    Technically, the armor sets that are in-game have right now qualify as Lineage of War apparel.

    As for the War Lineage being evil... Interesting story behind that.

    SPOILERS

    The Lineage of War, under normal circumstances, defends Rikti Earth from hostile threats, both external and internal. They were goaded into attacking Primal Earth when Nemesis sent robotic copies of the Freedom Phalanx to "stir up the hornet's nest" so to say, an act which resulted in the deaths of thousands of Rikti civillians and soldiers alike. This caused the Lineage of War to react defensively, attacking and attemping to eliminate the supposed source of the attackers, thus starting the Rikti War. Right now though, they're lead by a corrupt leader who's afraid to let the truth behind the war get to the masses, lest he become a war criminal instead of a war hero and get what he properly deserves for his actions. Thus, they're not truely evil; just misled.

    On the other hand, if Nemesis' attack had been committed by the real Freedom Phalanx, the War Lineage would probably be justified in attempting to wipe us out
  6. Quote:
    Originally Posted by NightErrant View Post
    Like, in Paragon, instead of thanking you, a Civilian would freak out if you rescued them.
    Initially anyways. It'd be cool if they thought better of the player after a while.

    Anyways, I think I'll go over a few potential costume ideas.

    This is our list of current Rikti costume sets, and some notes regarding them:

    - Infantry: Conscripts, Guardians etc. Pretty basic set; no glows.

    - Gunman: Headman Gunmen. Has green glows, as well as a unique backpiece and, of course, the big honking arm cannon.

    - Chief: Chief Soldiers, Mentalists and Mesmerists. Has cyan glows, and four varieties of shoulder armor.

    - Regal: Priests, Traditionalist Negotiators. Has cyan glows. Unique pieces include a cape and chest sash, both of which can be used effectively with Chief and Gunman armors, as shown by Lord of War Hro'Dtohz, as well as a crown-like headpiece. Name stems from the designation for Traditionalist Ambassador Il'los' model that's listed in demo recordings. This is the closest there is presently to Rikti civillian clothing.

    A few separate, but noteworthy, pieces:

    - War Lineage Adornments: Worn by U'Kon Gr'ai and the Lord of War himself. Consists of a back attachment and arm attachments that appear to be simillar in design to the more jagged looking of the Chief armor shoulder pads. Grants a more imposing appearance to an otherwise typical Rikti soldier.

    - War Lineage Adornments: Worn by U'Kon Gr'ai and the Lord of War himself. Consists of a back attachment and arm attachments that appear to be simillar in design to the more jagged looking of the Chief armor shoulder pads. Grants a more imposing appearance to an otherwise typical Rikti soldier.

    - Traditionalist Badge: Worn by C'Kelkah. Consists of a chest attachment with a red, inset jewel. Has a cyan glow, and the jewel itself also glows.

    - Restructurist Ambassador's Sash: Worn by Ambassador Kuhr'Rekt. More-or-less the same as the Regal armor's sash, but worn in a different fashion to fit better with Chief armor.

    That's what we presently have. Below is a list of some new ideas for Rikti costumes:

    - Civillian Clothing: This is what I'm particularly curious about. Likely quite elegant in appearance. Would potentially include a variety of gloves, shirts, jackets, belts, boots, hats, eye-wear, pants and robes.

    - Lineage-specific Clothing: Unique clothing designed for players who'd like their Rikti to associate with a specific Lineage. At the present, there are only two known lineages, those being Science and War. However, according to response from Hero-1 to a tell regarding some bits of Rikti lore, there are between 8 and 12 separate Lineages. The addition of a Rikti archetype would be a perfect opportunity to reveal information about the other Lineages (As well as Rikti society and culture as a whole).

    - Police Gear: Armored, but not as well as a Rikti soldier. Would consist of chest wear, leg guards, gauntlets, shoulder guards, a partial helmet, a belt and some kind of chest regalia that designates the wearer as an officer of the law.

    - "Classic" Rikti Soldier Armor: Basically, an alternate set of Chief Soldier armor, the appearance of which is greatly reminiscent of the armor used by pre-I10 Chief Soldiers, but still "modern" enough to look good on the I10 Rikti.

    That's what I have to offer. Any other ideas?
  7. Quote:
    Originally Posted by Calash View Post
    First.../SIGNED!!!
    One thing I would suggest, and it would just be for flavor. In Paragon and the Rogue Islands the civilians should run from you when in Rikti form. Not sure how Praetoria would react to them...do they even know about them yet?
    I think it'd be cool if Paragon civvies fled from a Rikti player only until he/she has proven his/her good intentions (say the hero reaches level 15: Fewer civillians will flee from the player, and they will gradually start recognizing them as a genuine hero in Rikti form). Rogue Isles civvies should flee from a Rikti player regardless, seeing as the Restructurist Rikti aren't exactly the friendliest of folks.

    Like you, I've no idea how the Praetorian civvies would react to a Rikti roaming about.

    PS: To the OP: I think it'd be a good idea to keep the first post updated with all the ideas we've compiled so far.
  8. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Two notes:
    First, despite the fact that I totally agree that the Rikti's origin should in fact be Science, the game seems to consider them Mutants (based on the enhancements they drop most often), and so that's what a Rikti AT would probably be. Again, I agree with you, but there are strong arguments both ways.
    Huh? I'm fairly certain Rikti drop Science-based SOs only (Though Mutant/Science DOs are a probability for them, considering the Lost drop said type of Enhancements)
  9. Quote:
    Originally Posted by NightErrant View Post
    http://paragonwiki.com/w/images//0/0...iahPrelate.jpg

    That is the closest thing to a "Naked" Rikti we have. The shoulders are indeed raised slightly...
    It is indeed the closest we have, but there's a problem:

    The Lost still look like they're evolving into the old school Rikti (note the green eyes and low-res textures). Thus, the anatomy might not be properly comparable to the shiny new I10 Rikti.

    That said, I think the Lost could use an art update to reflect the changes made to the Rikti in I10.
  10. Quote:
    Originally Posted by Fleeting Whisper View Post
    List of powers used by any Rikti critter not replicable by existing player powers:
    * Monkey Gas (Rikti Monkeys)
    * Transponder (Communications Officer)
    * Fusion Pulse (Heavy Assault Suit)
    * Fusion Explosion (Heavy Assault Suit)
    * Laser Lance (Heavy Assault Suit
    * Sweeping Laser (Heavy Assault Suit)
    * Fusion Overload (Famine: Rider)
    * Paralytic Blast (Famine: Rider)
    * Paralytic Aura (Famine: Rider)
    * Nuclear Blast (A Bomb)
    * Nuclear Blast (Drop Ship)

    And even if they did make a Rikti AT, the only power from that list we'd be likely to get is Transponder.
    Sure, you can replicate the powers pretty well, but I'd rather be able to mix those powers to make a passable Rikti warrior; I don't know about you, but the thought of being able to scramble an enemy's brains with a mental attack and then subsequently bifurcate said enemy with a huge, plasma-edged sword on one character sounds pretty yummy.
  11. U'Kon has the Magus shoulders (More like a mantle really). Honestly though, I think it'd be a bummer if they completely got rid of the big-shouldered Rikti; I personally thought they looked cooler with the disc-like shoulders.

    It'd be interesting to hear some words from the Devs on this oddity.

    Edit: AND the whole Rikti Archetype subject in general
  12. Quote:
    Originally Posted by Bitt_Player View Post
    In addition, they all wear those big honking shoulder guards because their shoulder blades actually stick up that far, covered by a layer of skin.
    Wee bit of a nitpick with this:

    Since I10, some Rikti (notably Mentalists/Mesmerists and Magi) don't have the bulbous shoulder pads of old, suggesting one of two things:

    A. Rikti were re-designed in I10 to have normal, human-like shoulder blades, and the bulbous look of some shoulder pads is strictly ornamental.

    OR

    B. Thanks to varying genes, some Rikti have the big shoulder-blades, while some don't.
  13. Quote:
    Originally Posted by Fleeting Whisper View Post
    I'd rather have Rikti costume parts. Pretty much everything Rikti other than their costumes is possible on some character; we can even get their guns and swords!

    (Yes, I realize you can't duplicate a specific Rikti exactly; for example, many have gun + sword, or psionics + sword. Rikti Priests have Empathy and Kinetics powers. Rikti Magus have Electric Blast, Psychic Blast, and Fire Blast)
    Having the costume parts would be nice, but a separate Archetype with unique traits, power sets and story-lines along with the costume parts (and, if neccessary, a new body type) sounds far more desirable IMHO.

    That said, I recall reading a user page on Paragon Wiki (Sadly, I've forgotten where it is. If anybody who knows of this page, a link would be greatly appreciated) that had a really good potential set-up for a Rikti AT that worked in a manner vaguely simillar to the VEATs, with multiple power branches that allowed combinations like those that you've listed.

    Unlike the VEAT branches though, they were split into several separate pools (not sets), each featuring powers based on the various types of Rikti mobs. These included Soldier (Sword-Gun), Gunman (Arm-Cannon) Mentalist (Psionic Offense), Mesmerist (Psionic Control), Guardian (Force Field/Radiation combo), Priest (Empathy/Kinetics combo), Magus (Various Elemental ranged powers) and Comm. Officer (Pets). You could take powers from up to four (I think) of these pools (This didn't count against regular power pools such as Fitness, Medicine etc, etc)

    Again, my memory of the page is sketchy, since I've forgotten where it is. But I remember that much.
  14. Quote:
    Originally Posted by firespray View Post
    Haven't the devs said they're not going to be doing any more unlockable archetypes?
    I believe they said no more unlockable archetypes that are unlocked by reaching level 50. Thus alternate methods of acquiring epic archetypes are still open.

    As with any other Rikti Archetype/Costume Piece thread, I support this 100%. They've been in the game long enough to warrant an archetype anyways. I'm tired of just fighting them, I'm ready to be them... For real anyways. My main blue sider is RP'd as a Traditionalist Rikti, and I would instantly remake him without a second thought if such an archetype was added.

    Again: /Signed.
  15. Quote:
    Originally Posted by IanTheM1 View Post
    It costs more merits to buy Vanguard pants (not even Impervium-armored pants, just pants) than it does to buy a gun.
    This is the only Vanguard costume part that I have a problem with in regards to price.

    I can purchase the chest armor, which comes with two chest details in addition to the chest texture for 50 merits, and I can purchase those wicked Talso- err, "Vanguard" blades or a Redding Rifle for a mere 100 merits. But I have to pay 200 merits for a texture that can be used for - what? - two categories of leg wear? Outrageous! IMHO, it should cost the same as the chest items.
  16. Got a fair share of NPC-themed characters myself.

    My mechanized Nemesis General, Brigadier Metzger:


    My Gold Bricker Ace, Gold Dredge:


    My Galaxy Archon, Archon Contiello


    And last, my robot-controlling Crey Protector, Agent Blair
  17. Quote:
    Originally Posted by Eiko-chan View Post
    Men shouldn't be Widows anyway. And women shouldn't be Spiders.
    While I do agree somewhat with the first comment, I see nothing barring women from becoming soldiers. Heck, there was female Wolf Spider concept art for CoV at one point. My guess is that they weren't able to be added as NPCs due to time constraints or something.
  18. Like a good number of people who play this game, I enjoyed this year's Halloween event. However, I was somewhat saddened that no new Trick or Treat costumes were added to this event, same as last year's event. I think it would be really nice if a fresh batch of ToT costumes were added to what we already have for the 2010 event. I've compiled a list of costumes that could possibly be added:

    5th Column Ubermensch (Since the 5th Column are more-or-less back, it'd be nice to don one of their uniforms for ToTing)
    5th Column Vampyr
    Arachnoid
    Banished Pantheon Zombie (Dry Chamber)
    Carnival Ring Mistress - Rather surprised this one didn't make it into the event, seeing as a permanent version already exists. It'd be cool if those of us who didn't make it to PAX this year could don this costume for Halloween next year.
    Circle of Thorns Behemoth
    Circle of Thorns Mage - Unsure of the Devs' position on adding a costume like this, seeing as it makes use of the long robes that are supposedly uber buggy for players.
    Clockwork Knight
    Council Ascendant Soldier
    Crey Scientist - Same potential issue as the CoT Mage.
    Family Boss
    Freakshow Swiper
    Gold Bricker Boss - Has an animating jetpack.
    Longbow Eagle - Has both Male & Female models, and an animating jetpack.
    Longbow Warden - Has both Male & Female models.
    Luddite Friar
    Nemesis Captain
    PPD Psi-Cop
    PPD Undercover Cop
    Rikti Infantryman
    Rikti Mentalist
    Tsoo Ancestor Spirit
    Vahzilok Surgeon - Same potential issue as the CoT Mage.
    Vahzilok Zombie

    Those are the ideas I have so far. Any further suggestions/feedback would be appreciated
  19. As long as the pack contains more animal heads/tails, insectoid costume parts, grotesque mutated limbs, (face) tentacles and isn't labled as a "Furry" pack, I'm all for it.
  20. Quote:
    Originally Posted by BlackSun17 View Post
    Agreed - that is how I was able to get that badge. I believe Psymon Omega (sp?) also has one mission with all sorts of lowbie villain factions in it.
    He does. This one to be precise. It spawns about three to five (can't remember exactly; It's been a while since I did this mission) Bone Daddies, more depending on team size/difficulty settings. They're set at level 15 too, so they're easily farmable. The down side is that you have to wait till 30 to get Psymon as a contact.
  21. Gangbuster is easily earned by hunting the boss-level Marcone Capos that spawn in Port Oakes. All Consiglieri and Underbosses seem to count only for the Untouchable badge now (though, before I16, they could be hunted in Nerva for Gangbuster credit).
  22. There is a movie that's in the process of being made. The producer is Tom DeSanto, the man behind the Transformers movies:

    "In June 2007, it was announced that the producer for the Transformers film, Tom DeSanto, had acquired the option to make movies and television shows based on the City of Heroes franchise. In February 2008, it was announced that DeSanto has indeed begun preparations for the film. A plot summary has been released detailing that the movie itself takes place during the first Rikti War" - CoH Wikipedia Page

    So far though, that's all that's known.
  23. Quote:
    Originally Posted by Doc_Reverend View Post
    Rikti Question for you, Manticore and Friends:

    In the mission clue from Serpent Drummer's fourth mission, it is mentioned that the last big war the Rikti had was against an alien invasion by a group called the Battalion about a century ago (so late 19th, early 20th centuries). When you speak to Dark Watcher in Levantera's second arc, the classified briefing he gives you states that the Rikti are heavily modified humans and speculates that this artificial augmentation may have been in response to contact with an advanced alien species.

    So my questions are thus:
    1) who are the Battalion and will we ever learn more about them or see them in game?
    2) are the Battalion responsible for the Rikti being, well, Rikti and their highly advanced technology?

    Also, on a purely speculative (and most likely wrong) note, does anyone else find the timing of the Battalion invasion interesting in terms of science fiction stuff? Around 1900 would've been about the time of H.G. Wells' War of the Worlds and the Martian invasion in that book. Because fighting giant tripods would be awesome.
    I'm curious about the Battalion myself. I also have a sneaking suspicion they may be the "Coming Storm" that's mentioned throughout Ouroboros. I mean, are there any current villain groups in the game that are known to use Kheldians for starship fuel?

    As for the Rikti being the creations of the Battalion, I highly doubt it. It doesn't seem right that an advanced alien culture would take the time to raise a lesser species to an equally advanced state just to try and wipe them out later (Though I'm pretty sure those of us who have played Spore might have actually done something simillar to this, myself included ).

    Any ways, that's just my two cents. I really do hope that the Battalion does make an appearance later in the game.

    PS: You're right on the money about the Battalion invasion being remarkably close, time-wise, to the Martian invasion in The War Of The Worlds. That said I like the idea about the Battalion having a War of the Worlds theme if they're (ever) eventually added as an enemy group.
  24. Quote:
    Originally Posted by FredrikSvanberg View Post
    Effort should be made to make such costume pieces useable by player models, since they are so cool.
    This is exactly how I feel about the new Rikti stuff

    Quote:
    Originally Posted by Samuel_Tow View Post
    True, but they clip with things beyond the scope of the category they are in, namely head details. The Bane/Crab Spider chest Armour is such a design that I'm hard-pressed to think of a single hairstyle (other than Bald) which would not clip with it, and that's before we even look into things like hats or beards. In essence, they'd either have to limit head selection to only a few hairstyles and types, or design new armour-specific hairstyles, which would them more or less MANDATE a specific shape of armour neck hole, so to speak, which may not be a good solution.

    That said and problems aside, yes, I do very much agree with you. I hope BABs and Jay are looking into adding pieces like these for players, because they're really cool.
    Agreed. It would be nice to see helmetless Banes and Crabs eventually (even if the hair styles are somewhat restricted; I can only think of about 6 or 7 total that would probably work without horrible clipping), along with the option to set costume slots to be either standard or uniform-specific.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    It seems to be a problem with the costume piece, itself. Whenever BABs and/or Jay have said "this costume piece won't be made available to players," almost always it has been a large armour vest that covers the chest, back, sides, shoulders and neck. This is exactly that kind of costume piece, which may be why it's acting in a non-standard way.
    That's possible.

    It might have also been messed up when the piece was ported over to players. There was a bug in the Standard Character editor for the MA (the one that allows you to edit stock mob colors and the like) that was present for a while that allowed you to edit the physique of the stock models (although you couldn't actually save them with the physique afterwards; doing so resulted in a crash).

    This bug is resolved I think, but I recall testing the shoulder slider on a stock Bane Spider Executioner. The result: The shoulder and shoulder armor scaled appropriately when the slider was manipulated. This seems to indicate that something didn't translate correctly when the Bane/Crab Spider chest/shoulder piece was ported over for player usage.