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Posts
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Joined
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I TOTALLY Missed this thread until now! LOL thanks guys!
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Quote:Great stuff turbo!Update here:
Working on the medical room right now, took a few screens but forgot to post them from home (grumbles at work). The room should be done by Sunday. On a side note, I received a couple of PMs to post a slideshow link of the base to date. CLICK ME
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http://s395.photobucket.com/albums/p...view=slideshow -
I remember somewhere on this forum there was a list of the bugs with the SG logos. It "may" be one of them.
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Hard to tell from just the screenie, I cant tell if the fire is breaking through the lava at all. If you want it a bit hotter, you could just slightly float some of the firepits just a few feet higher to get the flames just breaking/peeking out above the lava in a couple of spots. That may make the room too light though. Not sure. I know that real lava fire spews in a few random spots.
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Quote:Sun whatever you come up with.....and whenever it goes to test, we as a community are more than willing to test what you need tested (if there are any design changes). If nothing else while we wait, ideas are piling up in my head based on future possibilities.Yep, thanks for posting that Fire Away, that pretty much sums it up perfectly.
It was great talking with you and Cende at the Con as well!
I'm still working on content for bases, and we have some very big plans waiting in the wings, but for right now my main focus is on GR. (In fact, the projects I'm working on are so big I barely have time to get away to post.)
NPCs, market access, lava, water.......whatever comes our way, I will be waiting.
I fear though for bases to get the attention they deserve, they have to become intertwined with a new issue, part of an issue, most importantly ----the storyline of an issue.
Maybe the way to pitch it isnt .....we need to fix bases, maybe it is ......."I have an idea that will make bases as a focus an absolute requirement, and its so flipping cool it will draw people who normally dont care about bases into the issue............."
Puts on thinking cap :P -
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You must be pushing the EURO.............. heheheh sorry couldnt resist.
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Wish they would drop the price on Turbine Generator/Dimensional Vortex. The cost of 7 million (minus room and salvage cost) is a bit much. The Ley Tap is 1 mill, they should break the difference and call it 2.5 or 3.
Hard for large supergroups who are relatively new (compared to the ones that got the prestige boosts early on) to get that sort of change. -
Incredible work, makes me think I am in the XMEN mansion
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(edit: Added Barracks of the 7th, Colisseum of the Gladiator, Portals of Power)
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Next Hero con we should all get Tshirts that say "All Your Base Belong to Us" on the front
..........issue 537?? On the back -
WOW lots of work there! That picture you have, you found a way to get your own pic in there right? Do you have to send the file to all in your SG so they can see it?
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Nice 2nd floor, cant imagine the pain to lay all those desks.....I am glad mine is arcane, they cover a wider area. That had to make your tired, plus sometimes the desks clip and its hard getting them placed just right without stacking on themselves.
nice work! -
Lays down bows to the mighty stacker. You are only limited by your imagination. BTW I had been using lights to stack until I watched your video with safes and the tile floor. I owe you big time in the hours you have saved me.
I think we should recommend to the devs that when they release the next issue with base improvements (issue 18-20?) That your work be featured! -
Hmm maybe a sarcastic cartoon in the city scoop would grab attention...heheh.... hey its worth a try!
Yeah right.......
I equate bases on this game to civil affairs in the military. People want
it, know how powerful a combat multiplier it could be.......at the tactical level.
Our bosses..........older, cant see the long term benefit..............dont see the value.
They have no idea what the potential of bases could be......PVP, awesome decoration, in game missions, cross server battles for items of power, lava, water, caves, castles, spacestations............in base Gladiator NPCs that can fight for you in PVP or be seen wandering around the base.........or used in a danger room...........
They have no idea ...........the possibilities. -
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Quote:Very good idea! Well done!I was messing around with the base editor and came up with a space view. Rumor has it that some day, we will be able to hold missions in space, so I couldnt wait for it! Anyway, it was simply done using the small wall lights and glass panels. If you wanted to make your SG appear like a giant space station. I can see you closing off some rooms with this theme.
View 1
View 2
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Not sure if we are doing base showcases anymore, but I have been busy, and would love to submit it
Hope you like.
(edit: Added Barracks of the 7th, Colisseum of the Gladiator, Portals of Power)
Movie
http://www.motionbox.com/videos/7a99...layer_&type=hd
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[ QUOTE ]
I think a Blaster's ability to "attack while mez'd" should REALLY be looked into, at least in pvp. Imho, it's too powerful now, especially for an AT that already has more damage than ANY AT out there (and even from RANGE) on top of better survivability than most Brutes if built right. If you ask me, that's a bit much. And imo, Blaster's have always been "a bit much" so when the hell is that nerf ever coming? IF ever? Hmm?[/QUOTE]
I still havent figured out why the Devs since PVP went live are in such love with the Blasters.....I mean nasty, dirty, 1970s porn love.
They must chuckle when they nerf other ATs......... -
I lost everything on my computer. Did anyone ever save ANY of the comics I used to make?..........crosses fingers.