The NEW Justice R'Us Treehouse (or, "DAS UNDERVERSE!")


AngryRedHerring

 

Posted

As I promised in my B.A.D. Inc. Lair thread, here's the new layout for the Justice R'Us Treehouse of the Mighty!

From the portal and waiting room, to the left is the main visitor hall...



...and to the right, the residential hall.



Taking a right down the residential hall, we enter the commons. Upstairs are resident and guest quarters.







Returning to the residential hall, we head toward the day room. Praetor Dark Star's private office (the door on the left) has been closed for some time, undergoing some sort of complex revovation. Base steward Lightmaster knows better than to press for details not proffered.



The skylight in the day room, and the beginnings of a small art gallery (more paintings for bases! More paintings for bases!).



Fiction and classics.



Through the northeast door of the day room, we come upon high-resistance blast doors, designed to seal off the visitor-accessible areas from the more security-sensitive sections.



For now, let's return to the main visitor hall. To the right is the primary laboratory, but we'll get back to that.



Taking a left, however, takes us to the assembly hall.



Continuing through the assembly hall returns us to the commons.



This time we'll head upstairs to the residential quarters.



Most of these rooms still sit empty, awaiting decoration, residents and guests.



Of the 6 upstairs bedrooms, so far only Lightmaster's is lived in.



Returing to the residential hall.



This time we'll take the main visitor hall past assembly.



Past the security doors, we come to a crossroads linking transportation and control.



To the left, city zone teleporters, and to the right, hazard zones.



The control room with medical to the left...



...and power distribution to the right.



A maintenance access hall behind the generator runs the eastern perimeter of the base...



...past the rear access to the hazard zone teleport room and secondary workshop...



...and through the security doors, returning us to the day room.



What's this? A slightly skewed stack of shelves?



...Lightmasters' always leaving his secret door open. A hydraulic platform lifts staff to the maintenance hatch of the quantum torsion capacitor.



At bottom, a stasis field generator converts power from an Oranbegan crystal to power the invention crafting facilities. In the upper right, the Hazardous Radiation Containment Lab.





Up the ramp to the HRCL. Decontaminant wave station in operation.



Inner shields allow close, safe monitoring. Only fully sealed rad-shield suits allowed in element analysis chamber.



Below the HRCL, the technical library, and through that, the door to the secondary laboratory.



The portal to the UNDERVERSE® and its exploration craft. Magnetic extension lifts reposition the craft from a horizontal position at the boarding ramps to a vertical launch position.





The UNDERVERSE® is an unexplored alternate universe only accessible at the central point of the high gravity wells created by large solid bodies. Through the use of Oberation Oscillthruster technology, Lightmaster has discovered a way to safely travel through solid matter and create an UNDERVERSE® gate at the heart of the Earth's gravity well. He thinks.



Inward and downward!


.
Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg

 

Posted

How did you get the upper most ceiling in NewJRUbase07.jpg to look the way it does?

It looks like a skylight, and that look is incredibly funtablous.

Oh and I hate your base since it makes my base look like dodo.


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
How did you get the upper most ceiling in NewJRUbase07.jpg to look the way it does?

It looks like a skylight, and that look is incredibly funtablous.
Thanks.







Ta da!

Quote:
Oh and I hate your base since it makes my base look like dodo.


.
Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg

 

Posted

That whole base is awesome!

Can I ask how you did the entrance like that? It's open, I didn't think that was possible.





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Posted

Quote:
Originally Posted by Capa_Devans View Post
That whole base is awesome!

Can I ask how you did the entrance like that? It's open, I didn't think that was possible.
I'm guessing what you're seeing is really an optical illusion. I moved the base entry portal off-center, to one corner of the room. Then I built some small columns and zig-zag woodwork around it using bookshelves (I'm waaay too influenced by 70's architecture).

The entry room itself has doorways at the north and south, going along the east side of the room. That makes the entry room look more like an expanded hallway than a full room.

Is that what you're talking about?


.
Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg

 

Posted

Truely amazing what you have done with the base!


 

Posted

Love the Clouded Skylight you have. Would steal it but of no use for my base.


Enjoy your day please.

 

Posted

I love your attention to detail, and your tech objects that your created are just amazing. You have a great vision and makes me say, "people can do that with bases"?.


@Turbo_Starr

 

Posted

Thanks guys!!!

...Turbo, as I'm watching your base threads, I'm gonna take that as high praise.

...The funny thing about the Underverse is that it came about because I wanted a "Negative Zone" kind of thing in the base. So, I needed some kind of rocket or space sled; and the only way I could do something that looked like a rocket, given the parts and their positions available... was to build it pointing at the floor.


.
Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
http://img.photobucket.com/albums/07...ureBanner2.jpg

 

Posted

WOW.

No, wait, that doesn't cut it...

WOW!

Seriously, it looks like a whole different game. Kudos, good sir, Kudos!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Excellent base tour. Loved the rad chamber and rocket ship stuff you did. Outstanding