The Legendary Base


Atlantea

 

Posted

Man, it has been a LONG time since I've posted pics from our base. And the base has expanded and changed a LOT.

So how about a tour?

We've been playing as a group for about 3 years now and our base reflects a progression of sorts.

In the areas right around the Entrance/Foyer, everything is pretty straightforward. The Tport room, Infirmary, and labs are all adjacent to the main entrance for easy access. This reflects the original intent - to have a functional base that people could use easily.

The Main Receiving Pad. (Note the skylights above)



The View from the Pad looking at the receptionist desk.



View from the Entry Foyer down the Main Corridor (west). At the far end you can see the conference room and to the right along the corridor you can see the Invention Lab and the Medical Bay/Infirmary.



Looking south from the foyer, you can see the Entrance to the Workshops. Off to the left along this corridor is a Breakfast Nook/Coffee bar.



Looking East along the Main Corridor, you can see into the new expansion areas.



North from the Foyer are the Teleport Bays



Another angle of the Foyer. All the amenities are here for a quick pit stop if necessary.



Let's go south from the foyer and check out the Coffee Bar shall we?











Moving down the south corridor from the Coffee Bar, the Tech Workshop is next. (Again, much of the lighting comes from the skylights overhead.)





Turning around 180 degrees from the previous viewpoint brings you into the Arcane Workshop.





Moving back through the Entrance Foyer through the north passage we come to the Teleport Room. This is organized more or less by level. Hazard Zone Tporters are mainly in the back room.





Backing out of the Tport room and back into the foyer, we turn back to the west and into the Main Corridor.



Just off the Main Corridor adjacent to the Entrance Foyer is the Invention Lab.





Continuing down the Main Corridor, we come to the Infirmary. The actual Medbay only takes up one quarter of the actual room. The rest is actually more of a cross-hub for another main corridor. This one running North-South.









This is the aforementioned north-south corridor looking north from the Medbay area. To the right along the corridor is an entrance...



... to some administrative offices. (What? Not EVERYTHING is exciting. SOMEONE has to take care of paperwork around here!)









Continuing north up the corridor there is a passage to the left that takes you into our practice dojo.









From within the Dojo, another passage extends north into an area opened up by one of our members with a mystic bent. Seems to be a kind of shrine or something.











Hmm... is that a secret passageway? Where might it go? Well... for now, we'll respect her privacy and return to the main tour...




Moving back into the north-south corridor, directly across from the Dojo is the office of our Supergroup Leader, Evangelia.







And next up the along the north corridor is the Command Center and Control room. Our base has a full AI majordomo named SHAVI.















Right behind the Command Center is the Fusion Powerplant. We've been careful with the safety procedures in here.











Okay. That's the farthest end north. Let's back up, head back down the north-south corridor, back past the Infirmary, turn west and take a peek into the Main Conference room.







And then let's turn, go back out to the Infirmary hub, and turn south. I'm particularly proud of this room. I made the first version of this danceclub/bar back a few months after the "D" opened up. The "D" is a great idea. But if you want a nicer, quieter, place to hold a party, I think "Club L" is a great choice for the discerning.

I recently added the second level about 2 weeks ago.



























Behind "Club L" is our Movie Theater. This USED to be the old Power Station before we put in the Fusion powerplant.





Well that's about all for the "Old" sections of the base. For the last 4 rooms, we move back all the way back past the Entrance Foyer and into the East wing (also known as the new expansion zone.)

First off, there's the general purpose Library.













This next room... Well I'm not sure WHAT is going on, here. One of our members that I gave base editing privileges to started this, and either it's not done, or it was always meant as a practice room. It sure makes people stop and wonder though...





Across from the "arcane puzzle room" is the more coherent sun room and arboretum.











And last but not least, our full sized swimming pool!









There's definitely room for expansion. In fact there are new rooms already under construction. Including another garden and a set of apartments.

Anyway, it's not the most innovative base you've probably ever seen. It doesn't go nuts with the multilevel stuff that a lot of other bases do. But it's comfortable, it works, and it looks like people use it. I've made a point of adding details that enhance the verisimilitude. Like Fire Extinguishers in rooms such as the Tport and power station rooms. Made sure there are "bathrooms" in each quarter of the base.

Again - the most used stuff is closer to the center. While the more fanciful RP oriented things are in the outlying areas. I've also tried to make little nooks and crannies for people to explore and RP in. One of our members claims he gets lost in our base!

Hope you like the tour. And if you have any suggestions, I'd love to hear them!


 

Posted

*adds "Dojo" to the to-do list for his base*


 

Posted

Well... I need to do alot of these now.
Given me quite a bit to think about and ideas to use.


 

Posted

Well done. I like your simplistic approach and its very clean.


@Turbo_Starr

 

Posted

I may get some haters for this...but i find it waaaaaaaaaaaaaaaaaay to cluttered


@Rien

I am Lord Omi. Now and forever. They can take our City, but they can't take me.

 

Posted

I'd have to agree, but only in some places.


 

Posted

Quote:
Originally Posted by GreatRock View Post
I may get some haters for this...but i find it waaaaaaaaaaaaaaaaaay to cluttered
Not hating. Just a bit confused. Where might it be cluttered? Most of the base is quite open. It's actually a bit old-fashioned compared to other bases I've seen in that regard.

Even in places where there are a lot of chairs, I've made them spaced out enough that a character doesn't have to do anything special like jump or fly to get around or through them.


 

Posted

Excuse me, please, but can you tell me how you did the swimming pool?
MW


 

Posted

Very awesome! Definitely gives me a few new ideas for the Teamsters base (and somewhere, the other SG leaders just got a migraine...)


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector