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Posts
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Joined
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I think he means:
Don't go crazy on the IO sets until after you get to higher level, they're nice, especially with the set bonuses you can get, but for leveling all you need to do is make sure your powers' stats are in the right places....you can save set bonuses for later
also, note that fitness is now inherent, if you left before that became the standard, the old fitness is still there, respec and you get the Fitness pool for free and that should free up 3 powers -
my static team (3-4 meetings a week, each different characters often on different servers, 2 of those are "what do you want to play right now" meetings) prefers good stories to anything else, so yeah, we run story archs
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I know they took away Taunt sets from the taunt auras because the chance for psi was doing something, I don't remember if it was a balance issue or a mechanical one...
so my question is...if I put the chance for recharge slow in Rise to the Challenge, will it do anything, or will it fail to work? -
I'm suspecting that this would be a new build which they would have to create new animations for all the powers for....
you know, on the subject of new skeletons, the longer the wait before they make one, the more work it is to make it as they have to redesign for more and more and more powers and emotes -
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Multiple arms:
Don't know how you'd accomplish it....but still like to suggest it occasionally -
I'd like a warwolf myself....come on...give us the puppies!
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Quote:I haven't had crashes, but I already have lag issues on the praetorian warehouse maps (the ones with the green walls) that big room with huge shelves of bright, bright, bright objects is the worst, sometimes that drops me to slide show even if I'm solo, I have to fight with my back to the center of the room so the computer doesn't have to process the graphics and I can have a chanceNot being forced to team, not having to argue with people over dumb stuff, not having to suffer through lag or cutscenes or constant death.
No, it's the dreaded crash prompt that appears in nearly EVERY RAID I have participated in.
After trying to enjoy Keyes Reactor (but ultimately feeling largely worthless thanks to Stone Armor being a terrible, terrible powerset), our team got 2/3 of the way through only for that wonderful little box to pop up in the center of my screen.
I log back in and try to rejoin the event: Could not find instance. Either the entire raid just failed on a technical level, which is the return of a lovely, lovely crash from I20 launch, or I singularly just failed to rejoin for no clear reason.
Either way, I hate this. I can stubbornly suffer through the grind, but every single time my game crashes I find myself asking why I bother.
Edit: So apparently, upon catching the raid leader, the entire raid did not crash out, just me. And on top of that, despite being an open raid, they cannot reinvite me.
That makes TWO trial-breaking bugs, on top of whatever causes me to crash 99% of the time.
I think this is the first time, ever, that CoH has made me want to put my fist through the screen.
on lambda, I just am useless in that segment where your sabotaging, I went from my troller to my scrapper and hoped it would be better, but, no, it's the same
and sitting outside because your computers lags to death gets you accused of leeching, not-participating or letting the team fail....and it AGGRAVATES me
I HATE being useless because of a bloody TECHNICAL issue
I also hate the damn "Hardened Brainwashed Resistance" people....I tend to feel it is damn ham-handed when I can OVERPOWER three holds in a row and the bloody thing keeps going.....
No controls
not hold, slow, knockback or ANYTHING works
that, however, is my only real issue with the BAF (aside from the whole fact that BAF is pretty much a boring dog-pile with minimal attention needed)
please, SOLO or regular team content for Incarnate XP
I've lowered just about every setting I can think of -
My family/RL team retired one of our 50 teams (aside from overkill which remains our TF team) and started a whole new set, I based mine off a character of mine named "Soda"
Here's the concept:
the closest I could get to psychic melee for now was kinetic
this is what I'm settling for right now:
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Quote:the trials aren't more difficult, only more aggravating....and an entire mechanic shouldn't be held hostage to one narrow playstyleThing is ... its epic stuff..incarnate stuff..superaduba stuff....doing it on ur owm or in a group of 8... is normal for this game..basic stuff.. to gain great stuff needs a greater threat and a greater threat needs more folks to fight it..its a grind yes...but i like the idea of needing more to fight a even more apparent enemy.. after all, all throughout history (of superheroes and archvillains) even the good and bad needed more then their normal minions to get somewhere or defend something (justice league for example)
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Quote:yeah, was aware I misunderstood, which is what I was complaining aboutI think you misunderstood. The purpose of the vendors is so that only one toon had to grind Trials, but you were always going to have to grind trials if you want anything they have to offer.
so back to demanding non-trial ways of getting threads
I don't so much mind grind, but grind with 16+ people required is annoying
If I'm not on with family and RL friends, I'm usually soloing...and most of my family and RL friends have come to the same conclusion that the trials are annoying
we'd also like content that's actually difficult enough to warrant the incarnate powers (primarily judgment and destiny so far, alpha and interface mesh pretty well without breaking the game, and haven't done much with lore) -
kinda...but I'd like to have a melee set with KB secondaries that include at least one attack that has more KB than power thrust (I still remember back in beta, having fun throwing around bad guys and then this piddly Energy Blaster comes up and tosses some guy a zip code away, silent envy and puppy dog face at screen ensued) with average base levels at about 1.2 mag and capability of reaching about 3 mag (though I'm completely at a lost for how to make it start as knockdown, which is basically 0.67 mag, and go immediately to 1.2 with one enhancement)
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So, having read the overview a couple of times, the way I read things was "okay they're giving those of us who don't like the trials a way to get incarnate threads and such without actually doing the trials. YAY!"
no looking at the actual system
"sooo, if one of my chars grinds through the trials a lot, they can give my other chars threads, shards and stuff.....but I still have to do the actual trials...and if I'm going to take that time, I might be better off running the trials on the individual character.......and spend 5 astral merits to unlock alpha slot...which I haven't yet had trouble completing solo with my trollers, scrappers and tankers....MPY"
MPY--->Monty Python Yay -
this system as it is designed makes it almost impossible to balance ATs against each other sufficiently for all ATs to have reasonably equivalent odds in PvP, the entire reason for the difficulty system was that some ATs had more trouble than others dealing even with PvE on their own
rather than mucking about and trying(failing) to reach a pretty much mythical PvP balance, they are better off creating an entirely new game with an entirely new engine and class set up set in the CoH multiverse, possibly where rewards from one could be carried over to the other.
maybe closer to what their Auto Assault was, but without the cars -
having been an above average (not great) tanker that regularly hung out with at least two masters of the AT, I gotta say, brutes are fun, yes, and have high defenses as well and even have something like gauntlet but still
nothing compares to a tanker for survivability and aggro control
really
brutes are a good second blocker, and they make good mook-clearers, especially since they tend to have more AoE than scrappers
general thoughts on the melee is that tankers are main block, brutes are satellite/second block, scrappers are boss killers/satellites and stalkers are boss killers
as for defenders NOOOOOOOOOOOO!
granted, they have way more buff than almost anyone would have needed before they put in some of the limits at the high end, and a lot of my family thinks that Dark, Rad, Trick and Storm should have been the model for Defender while FF, Empathy, Kinetics and Sonic the model for Controllers (ie, Defender buff/debuff be more aggressive and active as compared to Controller secondary buff/debuff be more preparatory and stable)
but you are not taking my defenders from me -
Quote:I was doing some long term planning for a solo-intended-KB heavy superstrength character I recently made (I have fun with KB) and had Knockout Blow full-slotted on mids with Kinetic Crash, but had the KB sitting only at the base 7.78 but could get to 21 or so if I replaced three slots with KB commonsWhat IOs in Force Feedback and Kinetic Crash are you using and what power are you slotting them in? Some IOs in both sets (the FF +Recharge, for instance) don't *have* a KB enhancing component, so obviously they won't affect KU mag.
I just tried slotting a KB-enhancing IO from each set in Jawbreaker, a KU power in the War Mace set, and it worked just as one would expect--if the IO had KB enhancement, it increased KB.
Are you looking specifically for a KnockUP enhancement? I see that using a common IO gives an entry for KU as well as KB. It must be a quirk of Mids' that KU doesn't get a separate entry from KB set IOs.
I can't just check since the character isn't that level yet -
I'm working with Mids and it's showing that the Knockback modifiers in Force Feedback and Kinetic Crash are not affecting my knockup power....mids is saying I have to get a common IO to affect that, is this correct?
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Quote:I WISH I could do thatThat's subjective.
Also, I was mostly just confused... since I was expecting to watch a humorous video in which you had your character performing hurl over and over again after having edited in random objects to cover the boulder-thing (intentionally poorly edited). Needless to say, I was dissapointed. -
Quote:yeah, forgot the name of the power I guessI fail to see why you needed to post an over-long anime video to demonstrate your point. Also, I believe the word in the Subject you were looking for is Propel.
anyway
because it's fun to watch and 3 minutes isn't overly long
rule of "I like it" -
Yeah, Celty is great...she's also the real main character and fortunately Mikado, while important especially in arch 1 and 3, is not
well, theoretically important, implication is that he's much more involved in the novels...my perspective on him in the anime is that he is mostly just there,
I mostly like Kadota and his gange, Shizuo, Celty and Anri (she doesn't get really explored until arch 2)
Simon is cool, funny and interesting
Masaomi comes into his own in the third arch
but I'm still waiting for Mikado to match up to the tvtropes.org descriptions of his character in the novels and manga
while he sounds interesting in those formats, he's easily the most dull character in the anime so far
and then the second episode focuses around someone I don't think we ever see again...things don't really get started until around episode 3 and the intros get finished leading into the first arch around epi 5 or 6 -
then give Durarara!! another try, because everyone I've heard who's seen both has liked both a lot
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haven't seen Baccano! but as I understand it, the author is the same and it is the same universe as both Baccano! and Vamp!