Dark Watcher Chance For Recharge Slow and Taunt Auras
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
yeah, it's presenting as a valid choice, but I don't want to slot it if it's going to be as useless as the sleep chance for self-heal
|
Does it really matter if 1 out of 5 enemies is attacking you 20% slower? Since there's no way to tell if it's actually working, I wouldn't bother with it, and the enemies you would WANT to use it on are nearly immune to recharge debuffs anyway (AVs and such)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
it should work on any mobs within range but 20% chance of 20% slow doesn;t have enough effect on much anything but loads of minions
Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744
--------------
"Chew Electric Death, Snarling Cur!"
You can see when it hits as the message appears in the chat channel on the "healing delivered" channel. As for telling if it actually is useful, that is a matter of opinion. I use it in my dark characters' Dark Servant and Darkest Night and see the combat spam frequently [on pet healing delivered and healing delivered channels], so to me it's another helpful debuff against the enemy.
|
the recharge debuff would help a little bit, assuming its effective...I'm not really worried about one on one's yet....most of the time I get down to a single boss, I'm good...haven't started thinking about gearing for AVs (she's 20 right now)
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
You can see when it hits as the message appears in the chat channel on the "healing delivered" channel. As for telling if it actually is useful, that is a matter of opinion. I use it in my dark characters' Dark Servant and Darkest Night and see the combat spam frequently [on pet healing delivered and healing delivered channels], so to me it's another helpful debuff against the enemy.
|
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'm looking at a solo SS/Will Brute...geared mostly for "fun with KB" but want decent survivability still
the recharge debuff would help a little bit, assuming its effective...I'm not really worried about one on one's yet....most of the time I get down to a single boss, I'm good...haven't started thinking about gearing for AVs (she's 20 right now) |
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Isn't it kind of counterproductive for a Brute to slow the pace of incoming attacks? Wouldn't that be detrimental to building fury?
|
On the other hand, Dark Armor. And fury change.
Isn't it kind of counterproductive for a Brute to slow the pace of incoming attacks? Wouldn't that be detrimental to building fury?
|
So, just depending on the situation and the mobs involved, but prob'ly not too much of a diff.
@Roderick
Isn't it kind of counterproductive for a Brute to slow the pace of incoming attacks? Wouldn't that be detrimental to building fury?
|
I took a level 6 brute into the rikti warzone and pounded on a target dummy and had 75% fury rather fast. It hen stayed there just from brawl set on auto while I left to make a cup of tea for 5 minutes+.
You do not need any incoming attacks to build fury. It helps certainly, but is not NEEDED.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
yeah, I'm not having any trouble maintaining fury even after slotting the power
and the extra survivability is nice since I've introduced some artificial difficulty into my solo-key-binds, the longer I fight, the more erratic and berserkery Tender gets if I'm playing on solo mode (haven't played team yet)
her two basic behaviors I've called "wading" where she'll just hit whatever is in reach (the 1-0 keys include commands to attack nearest target) and "annoyed" which is focus on one target, only change when that target is dead or I tell her too, and that mode starts with a follow command
initially, she only switches behaviors when I tell her to (though I'm noticing some follow commands got left in where they shouldn't be)
eventually, she starts switching between the behaviors occasionally
by the end of a mission, she switches behaviors a lot
in fact, this has accidentally created a third behavior where she follows someone she was annoyed with (eventually making it closest target) but still targets and hits whatever is closest so when I queue an attack (or when I think I'm queuing an attack) she turns around and smacks someone before continuing the chase
sometimes this causes her to change follow targets too
I've called this third behavior "Benny Hill" since it tends to produce a large number of people chasing after her
I also deliberately have her solo build knockback heavy and am deliberately playing berserker mentality....meaning she tends to aggro more than she intelligently should
this usually is why I die solo, but they are awesome deaths surrounded totally by massive numbers of enemies
currently, she's 27 at -1 x6, as I get stronger I've been upgrading numbers first, since my goal is large groups rather than tough enemies, I just upgraded to -1x6, but that's starting to look too easy too
we'll see
earlier today I was on -1 x5 and aggroed what looked to be three groups of even level council and had to use inspirations in some points but otherwise held....
ehhh
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
anyway, the combat log says the proc works in that power
and apparently while typing that last response, banished pantheon people were pounding on her....to no result
also, her team-mode removes the erratic behavior...since there is no behavior I don't control, I also remove the chat binds I designed for her to tell me whether she's annoyed or wading: "Who's next!?" and assorted other comments for wading..."Are you a flea, $target?" and assorted other comments for annoyed
at each level of change (only 3 levels right now, will add two more as costumes become available), I've got about 3 lines of chat embedded in each set of 11 bind files, so the chat isn't common
however, key 6 has moved from unusual to frequent, so will probably have to remap some things....currently, she's upgrading levels every 5 minutes or so
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I would love to see the binds for this. I now want to create a character and setup binds that make the behavior of my own toon less than predictable. I think I have some possible ideas for how to do this, but seeing your binds could be helpful.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I would love to see the binds for this. I now want to create a character and setup binds that make the behavior of my own toon less than predictable. I think I have some possible ideas for how to do this, but seeing your binds could be helpful.
|
Originally Posted by fragment of Tender Standard Behavior Level 1 active file 8 of 9
0 "target_enemy_near $$ powexec_slot 10 $$ bind_load_file tndrst11.txt"
CTRL+0 "powexec_alt2slot 10" ALT+0 "powexec_altslot 10" 1 "target_enemy_near $$ powexec_slot 1 $$ bind_load_file tndrst16.txt" CTRL+1 "powexec_alt2slot 1" SHIFT+1 "team_select 1" ALT+1 "powexec_altslot 1" 2 "target_enemy_near $$ powexec_slot 2 $$ bind_load_file tndrst15.txt" CTRL+2 "powexec_alt2slot 2" SHIFT+2 "team_select 2" ALT+2 "powexec_altslot 2" 3 "target_enemy_near $$ powexec_slot 3 $$ bind_load_file tndrst16.txt" CTRL+3 "powexec_alt2slot 3" SHIFT+3 "team_select 3" ALT+3 "powexec_altslot 3" 4 "target_enemy_near $$ powexec_slot 4 $$ bind_load_file tndrst13.txt" CTRL+4 "powexec_alt2slot 4" SHIFT+4 "team_select 4" ALT+4 "powexec_altslot 4" 5 "target_enemy_near $$ powexec_slot 5 $$ say Buzz off. $$ bind_load_file tndrst14.txt" CTRL+5 "powexec_alt2slot 5" SHIFT+5 "team_select 5" ALT+5 "powexec_altslot 5" 6 "target_enemy_near $$ powexec_slot 6 $$ cc 1 $$ bind_load_file tndrst2a.txt" CTRL+6 "powexec_alt2slot 6" SHIFT+6 "team_select 6" ALT+6 "powexec_altslot 6" 7 "target_enemy_near $$ powexec_slot 7 $$ bind_load_file tndrst17.txt" CTRL+7 "powexec_alt2slot 7" SHIFT+7 "team_select 7" ALT+7 "powexec_altslot 7" 8 "target_enemy_near $$ powexec_slot 8 $$ bind_load_file tndrst13.txt" CTRL+8 "powexec_alt2slot 8" SHIFT+8 "team_select 8" ALT+8 "powexec_altslot 8" 9 "target_enemy_near $$ powexec_slot 9 $$ bind_load_file tndrst12.txt" CTRL+9 "powexec_alt2slot 9" ALT+9 "powexec_altslot 9" . . . . . . H "bind_load_file tndran16.txt $$ follow" |
In files st11 through st19 there are six commands to change costume and move to a new level of erratic behavior (some on alt-2 and the rest at button 5 or higher) and 5 chat commands including 2 or 3 chats in powers 1-4
And Annoyed:
Originally Posted by fragment of Tender Annoyed Behavior Level 1 active file 7 of 9
0 "powexec_slot 10 $$ bind_load_file tndran11.txt"
CTRL+0 "powexec_alt2slot 10" ALT+0 "powexec_altslot 10" 1 "powexec_slot 1 $$ bind_load_file tndran16.txt" CTRL+1 "powexec_alt2slot 1" SHIFT+1 "team_select 1" ALT+1 "powexec_altslot 1" 2 "powexec_slot 2 $$ bind_load_file tndran18.txt" CTRL+6 "powexec_alt2slot 6" CTRL+2 "powexec_alt2slot 2" SHIFT+2 "team_select 2" ALT+2 "powexec_altslot 2" 3 "powexec_slot 3 $$ say You're being a flea, $target. $$ bind_load_file tndran16.txt" CTRL+3 "powexec_alt2slot 3" SHIFT+3 "team_select 3" ALT+3 "powexec_altslot 3" 4 "powexec_slot 4 $$ bind_load_file tndran19.txt" CTRL+4 "powexec_alt2slot 4" SHIFT+4 "team_select 4" ALT+4 "powexec_altslot 4" 5 "powexec_slot 5 $$ bind_load_file tndran14.txt" CTRL+5 "powexec_alt2slot 5" SHIFT+5 "team_select 5" ALT+5 "powexec_altslot 5" 6 "powexec_slot 6 $$ bind_load_file tndran15.txt" SHIFT+6 "team_select 6" ALT+6 "powexec_altslot 6" 7 "powexec_slot 7 $$ bind_load_file tndran17.txt" CTRL+7 "powexec_alt2slot 7" SHIFT+7 "team_select 7" ALT+7 "powexec_altslot 7" 8 "powexec_slot 8 $$ bind_load_file tndran13.txt" CTRL+8 "powexec_alt2slot 8" SHIFT+8 "team_select 8" ALT+8 "powexec_altslot 8" 9 "powexec_slot 9 $$ bind_load_file tndran12.txt" CTRL+9 "powexec_alt2slot 9" ALT+9 "powexec_altslot 9" . . . . . . H "bind_load_file tndrst15.txt" |
Injury level 2 annoyed:
Originally Posted by Fragment of Tender Annoyed Behavior Level 2 active file 9 of 9
0 "powexec_slot 10 $$ bind_load_file tndran23.txt"
CTRL+0 "powexec_alt2slot 10" ALT+0 "powexec_altslot 10" 1 "powexec_slot 1 $$ bind_load_file tndran26.txt" CTRL+1 "powexec_alt2slot 1" SHIFT+1 "team_select 1" ALT+1 "powexec_altslot 1" 2 "powexec_slot 2 $$ bind_load_file tndran25.txt" CTRL+2 "powexec_alt2slot 2" SHIFT+2 "team_select 2" ALT+2 "powexec_altslot 2 $$ cc 2 $$ bind_load_file tndran3a.txt" 3 "powexec_slot 3 $$ bind_load_file tndran27.txt" CTRL+3 "powexec_alt2slot 3" SHIFT+3 "team_select 3" ALT+3 "powexec_altslot 3" 4 "powexec_slot 4 $$ bind_load_file tndran24.txt" CTRL+4 "powexec_alt2slot 4" SHIFT+4 "team_select 4" ALT+4 "powexec_altslot 4" 5 "powexec_slot 5 $$ bind_load_file tndran28.txt" CTRL+5 "powexec_alt2slot 5" SHIFT+5 "team_select 5" ALT+5 "powexec_altslot 5" 6 "powexec_slot 6 $$ say get. OUT! Of!! My!!! FACE!!!! $$ bind_load_file tndrst21.txt" CTRL+6 "powexec_alt2slot 6" SHIFT+6 "team_select 6" ALT+6 "powexec_altslot 6" 7 "powexec_slot 7 $$ bind_load_file tndran25.txt" CTRL+7 "powexec_alt2slot 7" SHIFT+7 "team_select 7" ALT+7 "powexec_altslot 7" 8 "powexec_slot 8 $$ bind_load_file tndran23.txt" CTRL+8 "powexec_alt2slot 8" SHIFT+8 "team_select 8" ALT+8 "powexec_altslot 8" 9 "powexec_slot 9 $$ bind_load_file tndran26.txt" |
A similar line from the tndrst21.txt through tndrst29.txt for the behavior shift looks like this:
Originally Posted by Wading to Annoyed behavior command
5 "target_enemy_near $$ powexec_slot 5 $$ follow $$ bind_load_file tndran26.txt"
|
At level 3 in tndran31.txt through tndran39.txt, there are, comparatively 15 lines that involve switching to one of the standard files including "Target nearest enemy" in each command
15 out 90 basic 1-0 activation commands, not including alts and ctrls (including several on the 27 commonly used lines for powers 1-4) makes her very erratic, sometimes switching opponents on the first attempt to attack an opponent I've designated
at that level, I basically try to make sure my target is the only thing on the screen if possible....if there is no critical target, then I just give her her lead
On the tndrst31.txt through tndrst39.txt there are 26 instances where she shifts from wading to annoyed, meaning she's MUCH more likely to get focused away from wading than to go from annoyed to wading...each of those 26 instances does contain a follow command
as to the buffer files: tndrst1a.txt, tndrst1b.txt, tndrst2a.txt, tndrst2b.txt, tndrst3a.txt, tndrst3b.txt
they all look essentially the same:
Originally Posted by main commands from Tender Standard Behavior Level 1 Buffer File a
0 "powexec_slot 10"
CTRL+0 "powexec_alt2slot 10" ALT+0 "powexec_altslot 10" 1 "target_enemy_near $$ powexec_slot 1" CTRL+1 "powexec_alt2slot 1" SHIFT+1 "team_select 1" ALT+1 "powexec_altslot 1" 2 "target_enemy_near $$ powexec_slot 2" CTRL+2 "powexec_alt2slot 2" SHIFT+2 "team_select 2" ALT+2 "powexec_altslot 2 $$ bind_load_file tndrst1b.txt" 3 "target_enemy_near $$ powexec_slot 3" CTRL+3 "powexec_alt2slot 3" SHIFT+3 "team_select 3" ALT+3 "powexec_altslot 3" 4 "target_enemy_near $$ powexec_slot 4" CTRL+4 "powexec_alt2slot 4" SHIFT+4 "team_select 4" ALT+4 "powexec_altslot 4" 5 "target_enemy_near $$ powexec_slot 5" CTRL+5 "powexec_alt2slot 5" SHIFT+5 "team_select 5" ALT+5 "powexec_altslot 5" 6 "target_enemy_near $$ powexec_slot 6" CTRL+6 "powexec_alt2slot 6" SHIFT+6 "team_select 6" ALT+6 "powexec_altslot 6" 7 "target_enemy_near $$ powexec_slot 7" CTRL+7 "powexec_alt2slot 7" SHIFT+7 "team_select 7" ALT+7 "powexec_altslot 7" 8 "target_enemy_near $$ powexec_slot 8" CTRL+8 "powexec_alt2slot 8" SHIFT+8 "team_select 8" ALT+8 "powexec_altslot 8" 9 "target_enemy_near $$ powexec_slot 9" CTRL+9 "powexec_alt2slot 9" ALT+9 "powexec_altslot 9" |
meaning I can choose to artificially advance through the buffer simply by double tapping alt-2, or I can let rage actually be recharged twice and use alt-2 naturally, or I can use the mouse instead of the keyboard and prevent the file from advancing at all
this is to both slow down the rate of injury and to prevent the bind files attempting a costume change in the 30-second no-change window
To start the sequence over again:
Originally Posted by Reset Command
L "cc 0 $$ bind_load_file tndrstrst.txt"
|
there are 68 total mostly identical files controlling her behavior, if I wanted to extend he erratic behavior to the buffer period, then I'd have to add more. When I add the 4th and 5th costume slot, I will add 22 files (11 wading, 11 annoyed) each time so the grand total number of files will be 112.
at level 4 I'm probably going to continue about the same level of behavior switching as 3 (perhaps increase it to 20 annoyed->wade and 30 wade->annoyed) but also add in random inspiration usage replacing a normal power use...she is already an inspiration hog, but currently I am deciding what to use at least
I'll probably embed 4-7 inspiration pop commands (need to look those up)
at level 5 I'll build on that and design it so:
Originally Posted by power command shuffling plan
1 "powexec_slot 5 $$ bind_load_file tndran26.txt
|
I'll probably embed only 4-7 of these so it doesn't happen all the time
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Thank you very much. That is very helpful.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I know they took away Taunt sets from the taunt auras because the chance for psi was doing something, I don't remember if it was a balance issue or a mechanical one...
so my question is...if I put the chance for recharge slow in Rise to the Challenge, will it do anything, or will it fail to work?
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math