Knockback IOs and Knockup


Draggynn

 

Posted

Force Feedback and Kinetic Crash should modify both knockback and knockup powers. There may be powers that have unenhanceable knockback/up (although none that I'm awaare of), but there should be no case where a common IO would impact knockup but a Force Feedback wouldn't. If there is such a case, it is a bug. My guess is the bug is in Mids, and not the game, but it's possible. If you let us know what the power is you're trying to slot, we might be able to provide more information.


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Posted

What IOs in Force Feedback and Kinetic Crash are you using and what power are you slotting them in? Some IOs in both sets (the FF +Recharge, for instance) don't *have* a KB enhancing component, so obviously they won't affect KU mag.

I just tried slotting a KB-enhancing IO from each set in Jawbreaker, a KU power in the War Mace set, and it worked just as one would expect--if the IO had KB enhancement, it increased KB.

Are you looking specifically for a KnockUP enhancement? I see that using a common IO gives an entry for KU as well as KB. It must be a quirk of Mids' that KU doesn't get a separate entry from KB set IOs.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
What IOs in Force Feedback and Kinetic Crash are you using and what power are you slotting them in? Some IOs in both sets (the FF +Recharge, for instance) don't *have* a KB enhancing component, so obviously they won't affect KU mag.

I just tried slotting a KB-enhancing IO from each set in Jawbreaker, a KU power in the War Mace set, and it worked just as one would expect--if the IO had KB enhancement, it increased KB.

Are you looking specifically for a KnockUP enhancement? I see that using a common IO gives an entry for KU as well as KB. It must be a quirk of Mids' that KU doesn't get a separate entry from KB set IOs.
I was doing some long term planning for a solo-intended-KB heavy superstrength character I recently made (I have fun with KB) and had Knockout Blow full-slotted on mids with Kinetic Crash, but had the KB sitting only at the base 7.78 but could get to 21 or so if I replaced three slots with KB commons

I can't just check since the character isn't that level yet


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Posted

It's very likely this is just a display error in Mids'--it shows KU as a separate value for common IOs but not for set IOs.

I think if KB set IOs were not enhancing KU in-game that someone would have noticed it by now.

(Still boggled that someone would *want* to slot KoB with a full set of Kinetic Crash...)


My Characters

Knight Court--A CoH Story Complete 2/3/2012