Lxndr

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  1. Do we know the current speeds for Hover with the boost?
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    More then likely, other plans are in the works too, possibly good or bad. Hopefully, not bad, as Castle did post some of his ideas here first and should they bad, the mobs will likely look to burn blasters at the stake first

    *Straps on his helmet* Luckily, I am prepared for the worst should it happen. *slams door on his underground bunker* CLANG!

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    *mutters* Dam it Fusilier, locked me out AGAIN! *finishes setting detonation cord* Hope you like the new door chime I installed *sets timer and runs for cover*....*waits*....*waits* Damn Timebomb takes forev..*BOOM!*

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    *Pops head up from his bunker* What the heck is all that racket?...*sees a plume of smoke a short distance away* Dam it Outrider, do you really feel it was necessary to blow up my garage door?

    [/ QUOTE ]*Sneaks past Fusiller into his bunker while he checks his garage.*

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    *Helps Sgt_Paine "liberate" Fusiller's supply of Spam and Funyuns and SlimJims*

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    Worst abuse of the Global Frequency, ever.

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    Largest Quote Pyramid I've seen, ever.

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    Meh, seen bigger.

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    Yeah, seriously. When the pyramid goes off the page and you have to use the bottom scroll bar to read all of the quotes, THEN we'll talk. Hopefully it won't get nuked before then XP

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    Think we can try? With two quotes from Castle in it more people might see it through the Dev Digest.

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    um, I'm game to try.

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    Me too!
  3. Lxndr

    Blaster Changes?

    The wording in Cricket's post says "under issue 8" rather than "with an update following issue 8". Lighthouse's post goes on to say "the free respec is because of these power changes" while Cricket's doesn't qualify it (plus the useage of "after all" makes me think 'oh, despite what Lighthouse said earlier'). The change in the wording between the two posts is really what makes me wonder.
  4. Lxndr

    Blaster Changes?

    Are these still happening? The 'free respec' was supposed to be on the coattails of Castle's changes, but now they're just saying they're going to pass one out "soon". Does that mean these are coming "soon" or that they've been abandoned/discarded/delayed?
  5. So every time I zone I'll get my contact list more cluttered? There goes my ambition of taking a warshade to 50 and having just the initial contact (I was already avoiding PvP zones with her for just that reason).

    Beyond that minor complaint, this is all nifty cool awesome.
  6. So heroes now have 4 entrances to Pocket D, and villains still have only 3?

    I guess that makes sense. We're flooded with many more zones, overall. The ratio seems fair. This is very nifty.
  7. There's a Pocket D entrance to the new Faultline?

    I'll have to check it out when I get home. Which entrance was replaced, or is this on top of the existence entrances?
  8. [ QUOTE ]
    Greetings Liberty!

    Attention Liberty Scrappers!

    - Tired of living the solo lifestyle? Roaming the streets of Paragon, dispensing justice in bite-sized nuggets?

    - Tired of looking at that crowd of eight Outcasts taunting you with their superior numbers, but vastly inferior warrior spirit?

    - Tired of scrambling for the leftovers in groups dominated by blaster AE damage, hoping that the LT or Boss might have some fight left in him, by the time you get there?

    - Tired of chasing down runners who you have taken to 1/4 health?
    --------------------------------------------------

    Attention Controllers!

    - Tired of "cultivating patience" via the chip, chip, chip process of the solo controller lifestyle?

    - Tired of being told to not use sleep/mez CC because it gets whacked by hamfisted blaster AEs?

    - Tired of using your healer functionality more than crowd control in groups?

    We've got a group for you!

    Supergroup Name: Scrap Control

    Website (if any): None yet. Will probably build a yahoo group if we can get a decent sized crew.

    Leader or Recruiting Officers: Toasty Tony lvl 11 Fire/Kin
    Priss Teen lvl 16 DM/Inv

    Preferred Method of contact: Regular email. There_is_no_spoon@msn.com

    Colors: Charcoal/Purple

    Guild Description: Mainly a grouping network with some coordinating for Task Forces, etc. encouraging the excellent compatibility between these two occasionally frustrating ATs. Controllers and Scrappers ONLY. Promoting and developing strategies for maximum effectiveness. Non-hierarchical. No egos, please. Role-play or not, individual preference. Colorful character bios appreciated but definitely not required. Looking to build a decent sized network, but if we hit the size max, will boot anyone who doesn't log in at least once every couple weeks (allowances made for special circumstances, of course.) Maturity appreciated.
    Weird builds encouraged.

    Also, as a general rule, we will NOT interfere with other players (i.e. Kill-steal, griefing, etc.)

    Join the fun! Join the glory! Scrap Control - Liberty Server

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    I thought I'd let everyone know, Scrap Control is still around - a rather old supergroup, I first saw mention of it on the boards back in June '04.

    Its founder seems to have left for greener pastures, but the group has been inherited, and despite a membership slump, we'd like to see it revitalized. If you have any scrapper or controller alts that need a hope, we're a perfect place!

    Since the last update in this thread (5/18/05), controllers have gotten Containment, which just improves any Scrapper/Controller combination. And all the other values and Scrapper/Controller teaming that makes this supergroup great are still there.

    Contacts (replacing the earlier contacts):
    <ul type="square">[*]Global @Lxndr or @Malachite Green[*]Root Canal (scrapper)[*]Veneer (scrappy controller)[*]Pris Stratton[*]Tiran Pyresmelt[/list]
  9. [ QUOTE ]
    I rather liked the idea of replacing it with a Reconstruction clone type power. Fits thematically, isn't as redundant and makes it a bit more original amongst the Brute sets.

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    Isn't Healing Flames and Aid Other both pretty much like Reconstruction (a clicky self-heal)? I'm suggesting an Integration-clone-type-power.
  10. Please remove Conserve Power.

    I don't really care what you replace it with (though a +regen toggle like Integration would be cool, and different from just a dull-pain or reconstruction clone) but it so completely does not belong in this set, thematically and otherwise, it's not even funny.
  11. I'm very happy. Dominators have pretty much been universally buffed in all parts of the game that matter.

    Thanks, Devs!
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    Did you know....

    front loaded missions used to exist? These were missions in which the toughest enemies were near the door, and the weaker ones deeper in, ending in larger groups of -1 and -2 enemies. They provided a nice variation to missions structures, and a lot of fun in mowing down weak minions.

    People complained about the lower xp for the -1 and -2 foes, and so the missions were scrapped.

    Hooray for xp......

    -kendal

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    There are still a few 'back-loaded' missions. "Unlucky Pete", a Lost mission, is one of the ones I most clearly remember. You always see greens when you walk in the door, and are fighting yellows by the time you reach Mr. Pete.

    Still, there used to be more variation in mission levels, and I miss that too.
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    Operative Kirkland Too many vias.

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    Did you also notice the discrete/discreet error? I don't imagine he cares too much how discrete the elimination is, as long as it's done more or less on the down-low, as it were.
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    PvE repel is exactly the same strength as before. Yes, it ticks more slowly, which is a double edged sword -- it costs you less endurance to maintain, but it's not quite as good defensively.

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    Last time I checked Hurricane didn't draw additional endurance for repelling foes. It was different from the likes of Whirlwind and the kinetics Repel power in that sense as those actually do knockback not repel.

    So the endurance cost is not lowered due to the less frequent pulses.

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    The endurance cost was per pulse. So, since there are less pulses, there is a smaller cost. The # of enemies affected is immaterial to the pulses.
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    The endurance cost per tick remains the same (0.1625 end/tick), meaning the new endurance/second cost is 1/4 of the old value.

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    Has this been confirmed?
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    Well, at least there wasn't a massive hyperbole nerf...

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    I hear they're nerfing hyperbole around the same time they're nerfing people. Originally scheduled to be in Issue 4, they keep on putting it off for some reason...

    In other news: end cost reduced to 25% of its previous value? [censored], my stormies love this!
  17. The cap didn't exist for the end-of-mission bonus.

    So people would often bring their SKs into missions, run around SK'd, then as soon as they realized the mission would end, the SK's would drop their SK status, and collect massive mission bonus XP.

    That part has now been fixed.
  18. Did you know...

    ...that 20th level Family used to spawn in Steel Canyon, shaking down Outcasts? (I miss them!)

    ...that the reason the gang distribution in the low levels is so confusing is that Kings Row used to be where Galaxy City is now, and Galaxy City didn't exist!

    ...that Behemoths used to spawn in Perez Park, before their minimum levels were scaled back?

    ...that Tankers used to be able to taunt as early as 4th level?

    ...that Peregrine Island was originally an experimental hybrid City/Hazard Zone?

    ...that Mind, Ice, Illusion, and Gravity Control all had player-buff-type powers - and out of all of those, Illusion is the only one that still has any?

    (Mind's Telekinesis used to grant fly to another player; Ice's Arctic Air was more-or-less a clone of Steamy Mist; Gravity used to have a power called Fold Space, which was a team-wide Recall Friend; Illusion still has Group Invisibility, which I think should be removed and replaced with another control)
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    Oh - one other change coming soon to the Training Room...

    This was an idea taken right from this forum. Since Ice Armor has no Resistance, it's a zero sum sort of power set. In other words, you're hit or your not. Well, someone (I've forgotten who) suggested adding a Damage Debuff to one of the powers - and we did! Chilling Embrace gains the ability to debuff mob damage (though it's Recharge debuff is slightly slower now).

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    Very interesting.

    Now just replace Icicles with Arctic Air. (Okay, maybe I'm the only one in the world who likes that idea.)
  20. I pictured it in the same sense as "Look at them, crying out for a leader!" or "Look at this peanut butter sandwich, it's just crying out for some jelly."

    As someone who's just about to start an Ice Tanker, I'm hoping the issues on Wet Ice and EA and whatever else get fixed.
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    As fabulous as the conning colors are, we know not everyone can distinguish the differences between them. The arrows (up or down) are a redundant indicator so colorblind players can quicky tell how hard an enemiy will be.

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    Except 5-levels-below bosses, who get arrows and give no XP. A minor complaint, though.
  22. The only time this catches me is bosses 5 levels below me. My monitor isn't the bet with colors and I think I'm somewhat colorblind, so I look at the arrows more than the color. Generally the rule is "if arrows, killing gives XP." But bosses 5 levels lower still have arrows and give no CP.

    But it's a very useful system otherwise. Players, btw, also have the arrows if you select them. And your own team cons lower (green) than unteamed heroes (blue) with only AFK heroes being a true equal match (white).
  23. I hate hunt X missions with an undying passion, and will certainly be disappointed if my choices are "hunt mission" or "group mission." They're even worse when it's "hunt X in a particular zone." I've stopped story-arcs in the middle (or never started them) because they turned from interesting door missions into a game of hide-and-go-seek.

    That said, it won't be THAT much different than my choices now sometimes... "hunt x" or "hunt y", or sometimes even hunting as the only option. But I'm not looking forward to being in a position where I have to choose hunt missions more often than I do now. As such, I suggest:

    1. What several others already suggested: allow contacts to offer 3 missions instead of 2: the third always being a group mission. If there's no more group missions available, only the standard 2 missions are offered.

    2. This, I think, is new: Don't count hunt missions towards the "only 3 missions allowed at a time" limit. Losing focus doesn't come into play in hunt missions, 'cause there's nothing to focus on - even with temp powers and/or in the middle of a storyarc, hunt missions are just glorified hide-and-go-seek games that people (in my experience) grab for a few reasons:

    a. It's the only option available.
    b. They've got a group with a door mission that has those villains, and it's not a "hunt in X zone" mission.
    c. They were going to go street-hunting anyway, and might as well get the bonus XP.

    Note that "story content" is not one of those reasons. Door missions convey story content. Hunt missions fill in the story-time between door missions. Thus there's no worry about losing focus.

    (Btw, the CoT hunt in Perez is pretty easy to skip, but also pretty easy to actually complete. The Cot hunt in KR, that's much harder to both skip AND complete. There's seriously not enough CoT spawn points in KR, and most of the ones that do exist? By the time I climb to the top of a building with green smoke, they've either de-spawned, or someone else has killed them.)
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    Babbage is a spawn in Boomtown. All hazard zones have a monster spawn. It is quite rare. He is a part of the Synaose Tf which is Skyway. Your claiming it to be Steel shows you know nothing.

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    Babbage spawns in Boomtown for the TF, and also randomly in Skyway (where I've fought him twice).