LuxunS

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  1. LuxunS

    HP goals?

    Quote:
    Originally Posted by MrLiberty View Post
    VEATS maybe? I forget what their HP scale is.
    We share base hp with EATS and Corruptors at 1071. Our cap is much higher, maybe somewhere around 2400. Not possible to cap solo except maybe on a Crab with Serum. Being around or a little higher then squishy cap is guide, that's the best we'll get without making serious sacrifices elsewhere.
  2. Yes, pretty much put a halt to me trying to get things set up for my team.
  3. Tell them to contact me ingame. I'll be around tonight and during the weekend
  4. Good to see you got a team together. Welcome.
  5. Why is this question asked every week?
  6. Quote:
    Originally Posted by HelenofCimerora View Post
    I've been out of town (be back on 24th) and I haven't had the chance to talk to anyone about teams, so I am currently not on a team and looking for one.

    What are your in-game Globals?: @Lady Inferno
    What are your PvP characters?: Psi/em, ill/emp, grav/ta, and spines/wp stalker
    Which of these characters are on Freedom? (This may not be too important at first, if the ladder starts on Test): all of them
    Are you willing to respec into a better PvP build?: yes
    Are you willing to roll a new character if needed?: yes
    Do you have a mic?: yes
    What is your general day/time availability?: after june 3rd any time prior after 7:30 est
    Briefly describe your PvP experience: smd d6 and played d8 in the last half of the season. Kickballs, rv, and some small group pvp as well.
    I've been trying to catch you on, drop me a line when you get back, our team would love to have you!
  7. 1. Roster cap?

    Not necessary, team numbers should police themselves, benched people can always swap teams or create new ones

    2. What should the scheduled match timer be?

    Arbitrarily I'd say within a week, but optimally I'd say the day should be decided between the captains of the participating teams, 2 weeks max.

    3. Matches take place (by default) on Test or Freedom?

    Test

    4. If Test is the default server, and it becomes unavailable before a scheduled match can take place, should the match automatically take place on Freedom at the originally scheduled time, or should a reschedule take place (essentially resetting any match date timers)?

    Reschedule, unless both captains agree upon playing on Freedom

    5. Blind line-up submission or counter-pick?

    Blind line-up submission.

    6. Power(s) you want banned:

    Current list is okay with me.

    7. Limit the number of stalkers (the league had a 2-stalker limit)?

    No. Who was it that arbitrarily chose 2 stalkers as the limit. Set the stalker limit to 3. Currently if a team wants to use stalkers as their source of damage and is limited to 2, a single Fortunata can neuter their damage. Set the limit to 3 that way 1 toon isn't capable of shutting down the opposing team's damage.

    8. DC rule? (If yes, applicable to stalkers only, or do you suggest a different rule?)

    I'd say any case where more then half of a team DCs. This would cover the stalker problem and prevent a team from all quitting out after they have a lead. (If anyone would be interested in doing that I have no idea)

    9. List any rule changes/suggestions you have:

    Limit the number of taunters to 2 per team
    Change the stalker limit to 3 per team
    Are there any rules on trades or changing teams, etc?
  8. Quote:
    Originally Posted by Psoma View Post
    Thanks for stepping up with a new team. Would you guys mind editing your "free agent thread" posts so the other teams don't think you're still available?
    Done, might want to pass that message on to others as well.
  9. Quote:
    Originally Posted by iLostCountBarrier View Post
    roll real pvp toons.
    then people might take you seriously.
    running around with a peg leg isn't gonna get you to the olympics.
    The modern Olympics were founded as an amateur competition. It wasn't until the 70s when professionals started being allowed to participate. There's room for everyone here to learn, I'll take him
  10. Captain

    @Steatoda

    Co Captains
    @Filipino Super Hero

    Roster


    @sS Phoenix Ss
    @Capt.
    @dillinger
    @Angelic Alu
    @Dyno-Driver
    @Harimau Garang, @Puteri Kilat
    @Styrofoam Djinn

    Reading through the ladder thread it seems that many of the veterans will be interested in playing with their friends on ladder teams. Since there will be no draft and D6 players won’t be guaranteed to be invited to play on the established teams I figured I would make a team for less experienced players. ((I am not forming this team because of drama or problems with Dex/Vex or any SMD members; I am greatly appreciative of the matches I was allowed to play and all the pvp experience/knowledge I gained.))

    Feel free to post if you’re interested in joining, same format as the ladder free agent thread. A few criteria first…

    1. Drama-free area. With PvPers it’s pretty much inevitable that there will be drama at some point. I’d like to attempt to keep internal drama to a minimum. If you have a problem with me or any other member, or tend to attract forum/in-game drama please move along. Which leads into number two…
    2. Maturity. I’m not interested in setting age limits etc, but I ask for a certain level of respect between teammates to be maintained. There are many people of varying skill level and positive attitudes and patience will go a long way in that kind of environment. Yadda yadda.
    3. Open minded. With less established PvPers you never know what toons people will have, so team makeup will more then likely be unconventional. Considering there are teams that have proven them selves excellent with jump and storm teams, being outside the box a little might not be a bad thing.
  11. Quote:
    Originally Posted by Frosticus View Post
    Citizen Bane
    I knew taking Intro to Film would come in handy at some point in my life
  12. Quote:
    Originally Posted by Another_Fan View Post
    LOL I read that and had to think that the numbers of people who were able to participate in that kind of team on anything close to a regular basis would make pvp look like a giant demographic in the game. Their need to move as a group or several groups is no great plus for them either.


    Oh well I suppose they appeal to multibox crowd.
    Unlike the leadership version, VEAT buffs have an 80ft radius. It doesn't really take much coordination to run a VEAT heavy team with a significant amount of buffs, but such things aren't really necessary. Me and another equally built widow can softcap a team without any other outside buffs. 2 of us also provide each other with enough of a defense buffer that the lack of DDR isn't all that important.
  13. Quote:
    Originally Posted by ConFlict View Post
    steatoda



    that is all.
    Hi!

    Seems like there are threads like these every other week. It's true, forts seem bad. We do less damage then defenders now and defenses are negligible unless the toon is built properly. However, with a proper build and practice it can be an effective pvp toon. They can contribute to spikes with shatter armor, doing significant damage and some debuff, and can provide stalker revealing and some minor disruption.

    I wouldn't go so far as to say forts are bad, but more that other archetypes are given such advantages that forts seem totally unappealing to the average player. I don't have the numbers in front of me since I went to see my momma today, but i'll try to go from memory. Forts share squishy base hp while blasters have the squishy cap, but 200 higher base? Forts receive only 10% inherent resistance while other squishies get 40%. In addition blasters can use tier 1+2 attacks while mezzed. So why play a Fort when you can get similar levels of damage mitigation base, higher starting hp, more damage, and the ability to attack while mezzed?

    In a pvp setting and most other gaming settings, players will move to have as many advantages as they can. So understandably there has been a shift away from people playing forts towards playing blasters. In zones now there is a shift toward people playing scrappers/tanks, sacrificing a some damage for much greater survivability.
  14. With maximum investment Fortunata > Night Widow. In a solo setting, say trying to solo an AV Forts have access to attack chains that do similar DPA to the widow chains. However, Forts can take both follow-up and aim, which puts them slightly ahead of Night Widows. Not having the extra damage from slash is made up by the damage boost provided by aim.

    DPA comparison
    Highest damage widow chain I could find
    FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    .86/2.1/1.98/1.3/.86/2.1/1.3/1.98/.86/2.1/1.3/.985 in 14.52s = 1.22 DPA

    Standard fortunata chain
    Followup > Lunge > Strike > Swipe
    .86/2.1/1.3/.985 in 4.488s = 1.17 DPA

    But looking at DPS

    Widow Attack Chain
    W/ Assault + Procs
    FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    .86/2.1/1.98/1.3/.86/2.1/1.3/1.98/.86/2.1/1.3/.985 in 14.52s = 1.22
    Follow up = (50.72)*(1+.9749+2*.3+.15) = 138.21*3 = 414.63
    Lunge = (123.67)*(1+.9749+2*.3+.15) = 336.99*3 = 1010.97
    Strike = (95.49)*(1+.9749+2*.3+.15) = 260.2*3 = 780.6
    Swipe = (57.84)*(1+.9364+2*.3+.15) + 14.36 = 169.74
    Slash = (174.86)*(1+.967+2*.3+.15) + 35.35 = 510.44*2 = 1020.88
    ((233.94*85)-905.14)/85
    DPS = 233.94 – no ML, 223.29 w/ ML

    Fortunata attack chain
    Followup > Lunge > Strike > Swipe
    .86/2.1/1.3/.985 in 4.488s = 1.17
    Follow up = (50.72)*(1+.9749+2*.3+.15) = 138.21
    Lunge = (123.67)*(1+.9749+3*.3+.15) = 374.09
    Strike = (95.49)*(1+.9749+2*.3+.15) = 260.2
    Swipe = (57.84)*(1+.9665+2*.3+.15) + 10.77 = 167.89
    ((209.53*85)-566.3)/85
    ((202.87*26.5)-260.2)/26.5
    (193.05*.19) + 193.05
    ((229.73*20)-802.18+419.09)/20
    (210.58*.2) + 210.58
    DPS = 209.53- no ML, 202.87 w/ ML, 229.73 w/ aim+ML, 252.7 w/ shatter armor

    ** Copy pasted from some notes that I keep but the important parts are bolded. The actual DPS calculation is off a little as I didn't take into account the constant 5% chance to miss. That applies to both builds however so for the purposes of this post it's irrelevant.

    tl;dr
    Widow dps - 223.29 w/ ML
    Fort dps - 229.73 w/ aim+ML

    At the very high end DPS is nearly equal between the two builds. As stated earlier the fort has better team options, and range attack options. Aura of Confusion is also one of the better powers available to VEATs(clone of mind control's tier 9 only difference is pbae as opposed to targeted ae). If you can make the investment you get more out of a Fortunata.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    All I'm saying is, if you want to see change happen, letting people like Borderline Boss represent the PvP community to the rest of the playerbase and devs isn't the way to get it done.
    You were trolled by Hot Heels, welcome to the pvp forums yadda yadda. Moving on...

    Quote:
    Originally Posted by ClawsandEffect View Post
    Look at what they changed in i17. Healed back to full on respawn and can no longer be teleported out of the hospital recovery room. I happen to be happy about both of those things, since the second was why I didn't like going to Siren's Call. They're clearly listening to SOMEONE. And that someone was probably reasonable and courteous about it.
    Respawning at full health and the new arena options added for i17 are cool. Who asked for these changes though? There are many pvp bugs that have been reported for months that have been ignored, veat/dwarf knockback protection and placate proc are 2 that spring to mind immediately. How do pointless QoL changes get done before bug fixes?

    Quote:
    Originally Posted by MajorPrankster
    But, the mere fact that so many of the PvP players cannot interact with players or developers without name calling and vitriol, would tell me, were I a developer, that the PvP population is not worth trying to court.
    As others have said there have been many members of the pvp community and even some non-pvpers who have given very well written feedback, done research and testing, and offered some good suggestions. The only time I remember any of these being commented on was by Sunstorm. If you do a search you'll see that he's no longer a red name (I've asked a dev and a gm about this in game and both were "we don't talk" about it).

    When i13 was being pushed through, it was said that pvp would no longer be ignored. After a few changes to the newly implemented system pvp was ignored once again and continues to be. It has been almost a year and a half since i13 and pvp has been largely ignored. It's been stated that the team at paragon studios has increased significantly since the split from cryptic, how is it that there isn't a developer dedicated to pvp balancing and bug fixing. We know there's multiple people working on the Architect system, at minimum rednames Dr. Aeon and Black Scorpion. With all the 'exp fixes' I'm sure there are as many regular pvpers as there are pvers using the architect regularly.

    Simply put PvP is not a priority for the development team and the community has mostly given up trying to provide useful feedback; it has no effect.
  16. LuxunS

    PvP NW advice

    Quote:
    Originally Posted by Sneaky Speedie View Post
    Thanks for the responces evryone.



    Very helpfull though I'll need to go over it a few times to understand it better. Arcanaville's guide's link is broken though, so I am not sure how to use the DR calculator.

    I'll see if I have any more questions later.
    Sorry just copied it from an older post I made. Correct link below

    http://boards.cityofheroes.com/showt...598#post794598
  17. LuxunS

    So yeah

    Curious Observer? Anyone care to explain that?
  18. "Any sufficiently advanced technology is indistinguishable from magic."
    — Arthur C Clarke

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    Mission Statement
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    ((With the release of i17 and demon summoning I had an interest in starting up a tech/magic themed supergroup. The hope would be to have a place for a number of people starting new toons to team together and rp if interested. Base design will reflect the supergroup theme and shouldn’t take too long to get up and running.

    Starting Date: April 28, 2010 (SG is created, so if you have a toon you’d like invited earlier send a global tell. @Steatoda)
    Play time: no activity requirements, 3 weeks inactivity gets kicked unless you notify me or another designated leader.
    SG mode: appreciated to run with it on until it starts to same inf, but not mandatory.
    Characters: Origins-Magic or Tech preferred, ATs: no requirements, but background that fits the theme is preferred.
    Roleplaying: completely optional))
  19. LuxunS

    PvP NW advice

    Quote:
    Originally Posted by Sneaky Speedie View Post
    I know it'll be lower in PvP, but how much lower would it be in PvP? How is DR calculated for defenses? Are there any up-to-date references to the math stuff that I could look at?
    Sorry missed this in my first reply. There are a few references for you, afaik all are up to date. (Or at least the closest thing you'll find)

    A few months back I did a step by step analysis of defenses in pvp. The link can be found here.
    http://boards.cityofheroes.com/showthread.php?t=196688

    Arcanaville's DR guide (excellent reference material lots of math) can be found
    http://boards.cityofheroes.com/showt...598#post794598

    And a graph for calculating DR is here (use the numbers in archanaville's guide and hit refresh)
    http://yarrison.org/dr/graph.html
  20. LuxunS

    PvP NW advice

    Quote:
    Originally Posted by Wooden_Replica View Post
    I wouldn't go crazy on defense set bonuses, largely bc defense doesn't function well in PvP, with that said, it really does take running slotted elude to see much improvement in your defense...
    I wouldn't go crazy with def set bonuses.
    This is not true. Slotting for defense bonuses is the best survivability option as far as IOs go. In fact its the only thing that makes widows playable since the damage is bad. Set bonus priority should go..
    1. Defense/HP - shoot for around 1600hp so you're at least even with the squishy cap, defenses 50-55% range/melee (This is the priority, if you do this you'll be ok)
    2. Procs for attacks - Widow damage is pretty sad, procs help to close the gap some. Melee attacks can take mako's and ToD, which aren't terribly expensive. Only procs available for the range attacks are apoc and glad jav, which are very pricy, I wouldn't recommend them unless you have tons of inf to blow.
    3. Acc - 30% should be enough considering you have tactics or 2xtactics
    4. End recovery - most people wouldn't slot for this, but as a widow I've run between 6-10 toggles on every build. Toggles dropping from no end = death.
    5. Recharge - This should be at the bottom of the list really. You should almost always have an attack up so its not a big deal. Biggest benefits come from getting elude and mind link up quicker. General board consensus says 60% recharge or so from IOs. However, the DR curve is not super steep for recharge and more won't gimp your build.
    6. **knockback protection - A widow should not have to slot for this, but IW is bugged and the knockback protection suppresses when we're mezzed, I never thought it was a big deal, but for some players this is gamebreaking. If it bothers you shoot for 41kb protection from IOs. If you can't manage to get that much without breaking your build, don't bother.

    Quote:
    Originally Posted by Wooden_Replica View Post
    I really would recommend having both SJ and SS, or if only one of those two SJ
    Going to have to disagree here too. If you're only taking 1 travel, go with SS. In pvp with only Super Jump any random scrapper with webnades will completely nullify your travel power, with SS this isn't the case as most slows have little effect on run speed. For fights web envelope will keep your targets grounded so you don't need the vertical. If you really need vertical movement for positioning or getting flying targets, grab a temporary flight pack from grandville, or from the arena vendor for matches.

    If you are going to get into organized pvp, then SJ is the better 'single' travel power to take, but still someone will get wise to you not having SS and harass you with webnades... I'm speaking from experience.

    Quote:
    Originally Posted by Sneaky Speedie
    Alright. I did managae to have 150-160 defense, for Ranged and Melee, in one build. I know it'll be lower in PvP, but how much lower would it be in PvP? How is DR calculated for defenses? Are there any up-to-date references to the math stuff that I could look at?
    I'm going to assume that 150-160 was with mind link, elude, and mask presence clicked on in Mids. When I said 50-55%, I meant without those on. As I said earlier, the defense from mask presence is suppressed while in combat. Mind Link is difficult to get perma without sacrificing hit points or defense for recharge slotting. Elude is impossible to get perma in pvp. When Elude is up its pretty much godmode.

    Quote:
    Originally Posted by Sneaky Speedie
    Oh, forgot to mention that I did have a question for Placate, but I didn't think it would work out the way you said it would in PvP. Think Placate could be a form of defense too? Since they can't attack you unless you attack them?
    I suppose it can be used defensively. Like if you're up against a blaster and you see him hit aim/bu you can counter with placate and hold your attack until after the buff expires, or use it to try to escape from a fight. Placate makes the person its used on lose target, and be unable to re-target until the placate wears off. It also has the side effect of reactivating Mask presence. This allows the widow to get a critical attack since they're considered hidden.

    One important thing to note about this Dot damage will cancel the placate. This is one of the things that pissed me off most when I played as a NW. Nearly all of the melee attacks have the toxic dot component, it will cancel the placate effect and make it seem like it doesn't work. Keep that in mind as it requires some planning around.

    Quote:
    Originally Posted by Psyrene
    Listen to this one, his is a beast.
    Thanks
  21. LuxunS

    PvP NW advice

    Lots to go over here. You'll have to completely rework for pvp. Unfortunately the way the pvp system rules work, your pve build will not be effective.

    1. The core concept for defense is mostly the same. Defenses work the same, theres also an attribute called elusivity added to defenses to improve them. I'm not going to get into it as its a lot of explaining and math, but in short you want to shoot for 50-55% range/melee defense. AoE defense is not important as the only ones who typically use it in pvp are electric melee toons. Status protection in pvp doesn't offer protection but resistance (lowers the duration of the mez). However, the knockback protection is supressed while mezzed so keep that in mind. Elude is a very good option, take it.

    One thing to note, the defense bonus from mask presence is suppressed during combat. Don't turn it on in mids when trying to look at your defense, it skews the numbers, add it manually.

    2. Skipping a travel power is tempting, but i'd say take super speed at least. There is no penalty for dieing in pvp, but people will still do whatever they can to avoid it, you'll have to chase.

    3. Not that I can think of

    4. Knowing what server you're on would help for this question. In pvp buildup is the much better option. Unless your fiteclubbing.

    5. Base duration for widow holds/immobilizes is 2 seconds. Even with slotting they're hardly noticable. Not really anything you can do about this one.

    6. The stealth IO does stack with mask presence. However, you can not play a widow like a stalker. The widow stealth cap is not as high as the stalker's. If you want to hit the widow cap you'll have to take invisibility from the concealment pool as IO+MP is not enough.

    7. Smoke grenade is not a hold. The -to hit is negligible, but I don't know how DR affects -perception. It was once a good disruption/harassment tool, but I haven't tried messing with it since the pvp changes.

    8. The reason people take sharks on stalkers is they crit from hide/mp. On widows the best option is black scorpion. Web envelope will keep targets grounded. Shatter armor won't crit from hide, but otherwise it's the strongest attack we have available.

    Trying to mimic a stalker pvp style is not really the way to go with a widow. We don't have the stealth or damage numbers to play like that. Also thanks to travel suppression you can't really use hit-and-run tactics.

    If you're really set on that playstyle my recommendation would be...
    - Choose squishy targets from max visible distance (blasters, controllers, defenders)
    - Close the gap from an angle they won't notice you immediately
    - Open with bu+slash from hide, followed by shatter armor
    - Lunge if you are still in range, if not use range attacks
    - Placate and slash again when its available
    - Web envelope early if they're trying to flee with jump/fly, if not save it for when you have a break with no attacks available
    - Elude if they don't drop in a timely manner and put up a fight, or have friends

    Build Advice ( tl;dr )
    - Take leadership pool if you plan on fighting stalkers in Warburg(dead on all servers?) or in the arena, with TT:L and tactics+perception IO you can see them from 100 ft. makes them easy targets. If not planning on fighting stalkers take concealment to augment your stalker playstyle and phase, or fighting for tough/weave improved survivability. (stealth and mp don't stack so grab grant invis and stick a lotg 7.5 in it)
    - Web Envelope + Shatter Armor from mace mastery, its so far beyond the other patron powers there's no comparison
    - Build Up > Follow Up
  22. Quote:
    Originally Posted by Borderline Boss View Post
    We don't service the unemployed.
    He said he doesn't want to lead... What about if it was my team?