Any possibility of getting defense debuff resistance ?


Another_Fan

 

Posted

Sorry unless i IO out the soldier and widow to the maximum .
I dont think its quite fun for the new people coming in going rogue .
To see them eat the floor so fast , with all those defense debuff ranged attacks .

Honestly without defense debuff , i am getting chewed out there soloing .
Unless i max out on purple inspirations during tough fights .
(it almsot feels like soloing from 40+-50)

And also side note the soldier single target damage is way too low without assault .
Take assault and you have endurance problems (again expensive ios solves the problems, but expensive IOs solves even soloing AVs)


 

Posted

Endurance issues? Uhm... I have a huntsman style build at 40 which has all three of the Tactical Training toggles, Fortification, and Tough. When I have all that running it's 80/sec or so endurance. Only 60/sec or so without tough. Compare that to my end recovery of 2.8/sec and I get plenty of end recovery. And I only put one end redux in each toggle.

As for the low single target damage... Running on -1/x4 with bosses, I have no problems. As a crab spider I have some good aoe damage, and better single target damage. Or with my second build I destroy all but the boss with 3 attacks (4 if you include the wide area web grenade)

But yeah, def debuffs are a pain. But then, outside of +def armor toggles nothing gets def debuff resistance.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Always the same story >.<

IF you dont click and just make a bot and just chat while playing you will never have endurance problems with any build godsake even forget about taking stamina .
If you team always you will never know how hard DAMN BABS Elite boss version hit :P
(babs you are a cheater your EB version costed me full tray of big inspiration)

Go kill a Elite Boss or try to do a 15 min mission with your build solo .
FAIL !!!!
So that issue solved , new generation of players like to click !!
Dont like to rest , like to do hardstuff , they wont want slow pace AFK action then put on auto follow , if i want that i can use my 2nd account to bot my 2nd character .

Now each there own play style , i am saying this from fast solo perspectief .
Damage is too low is ok its fair , but the endurance is killing me that i have to slot my inspiration setup with atleast 3 blues to not lose speed .


 

Posted

Do you have an end-red in every attack and every toggle? I've run both widows and soldiers into the post-SO game. Twice each actually.

Was it a huge bucket of fun? (EDIT: And I solo 95% of the time.) No, not really, but they aren't supposed to be. What you're experience IS the balance point to what happens when you get multiple VEATs together and all those buff toggles start stacking, turning them into a squad of untouchable gods.

Your requested changes will not be happening.


Be well, people of CoH.

 

Posted

Ok that not losing speed i beter word different and explain beter.

So happily cruising along , pop boss around the cornor , each boss takes me 1-2 blues inspiration just to kill it .
So i have to keep 1-2 blue inspiration to kill a standard boss .
I will see once i get past the 40 levels , if its too hard to solo or i have to maxout IO cause damage low cant be fixed other then going bane route .
Now running 0.43 endurance toggles , i have to slow down after 2-3 standard trash mobs .
Running no toggles brings it to 4 (but health inspiration costly)


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Do you have an end-red in every attack and every toggle? I've run both widows and soldiers into the post-SO game. Twice each actually.

Was it a huge bucket of fun? (EDIT: And I solo 95% of the time.) No, not really, but they aren't supposed to be. What you're experience IS the balance point to what happens when you get multiple VEATs together and all those buff toggles start stacking, turning them into a squad of untouchable gods.

Your requested changes will not be happening.
When you get multiple people together i had a defense of 60% lol 55% resistance
Thats not even challenging i couldn´t die pop one inspiration blue or orange .
And just stand there looking pretty , running out of endurance killing stuff .

LOL thats the reason the game got boring for me .
Sorry but i like tough stuff and soloing is what i like , will team but putting during team session on no xp gain and double influence :P
Cause its freaking boring what most of you people suggest .


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Always the same story >.<

IF you dont click and just make a bot and just chat while playing you will never have endurance problems with any build godsake even forget about taking stamina .
If you team always you will never know how hard DAMN BABS Elite boss version hit :P
(babs you are a cheater your EB version costed me full tray of big inspiration)

Go kill a Elite Boss or try to do a 15 min mission with your build solo .
FAIL !!!!
So that issue solved , new generation of players like to click !!
Dont like to rest , like to do hardstuff , they wont want slow pace AFK action then put on auto follow , if i want that i can use my 2nd account to bot my 2nd character .

Now each there own play style , i am saying this from fast solo perspectief .
Damage is too low is ok its fair , but the endurance is killing me that i have to slot my inspiration setup with atleast 3 blues to not lose speed .
Actually, I find that having to use blue insperations during EB fights is pretty standard. And the wolf spider tree IMO is better suited to fighting a good number of EB's then crab spider tree. My EB loadout of inspirations depends on character. For some it's heavy on Lucks. Some are heavy on Respites. Some heavy on CaBs. And others have a mix.

You want to see endurance issues? Run a DM/DA scrapper or brute. Even with stamina you'll find you need a full tray of catch breaths... for minion fights.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Always the same story >.<

IF you dont click and just make a bot and just chat while playing you will never have endurance problems with any build godsake even forget about taking stamina .
If you team always you will never know how hard DAMN BABS Elite boss version hit :P
(babs you are a cheater your EB version costed me full tray of big inspiration)

Go kill a Elite Boss or try to do a 15 min mission with your build solo .
FAIL !!!!
So that issue solved , new generation of players like to click !!
Dont like to rest , like to do hardstuff , they wont want slow pace AFK action then put on auto follow , if i want that i can use my 2nd account to bot my 2nd character .

Now each there own play style , i am saying this from fast solo perspectief .
Damage is too low is ok its fair , but the endurance is killing me that i have to slot my inspiration setup with atleast 3 blues to not lose speed .
Funny, I ran some repeatable missions in Cim the other day with a crab spider build. The fifteen minute timed missions were a cake walk (and those mobs love their def debuffs). Switched to my huntsman build (which at the time had no real resistances) and said mission was finished even faster, with fewer endurance recovery pauses.

And if your afraid to use Rest, I'm not sure what to say. It recharges fast enough these days, it's Okay to use it. Especially when solo.

And I don't know anyone who 'afk fights'.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Sorry unless i IO out the soldier and widow to the maximum .
I dont think its quite fun for the new people coming in going rogue .
To see them eat the floor so fast , with all those defense debuff ranged attacks .

Honestly without defense debuff , i am getting chewed out there soloing .
Unless i max out on purple inspirations during tough fights .
(it almsot feels like soloing from 40+-50)

And also side note the soldier single target damage is way too low without assault .
Take assault and you have endurance problems (again expensive ios solves the problems, but expensive IOs solves even soloing AVs)
As far as assault, maneuvers, leadership: If my math's right, you can get all of those to about 0.11 end cost if you 3 slot end reduction for them. Even 1 slotting them will put it down to maybe 0.17-8? (that's with SOs) My other characters have heavier end cost powers (armor, aura, pink death ray wielding sheep army, whatever) and I don't have a problem with endurance. Nor do I "afk bot" as you like to frame it. Stamina should more than cover 0.33 end cost (0.40 if you only 1 slot assault). This is strictly from a numbers perspective, but I spent a lot of time looking over the stats for the soldier abilities. None of them seemed out of line with the other attacks in the game.


 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Actually, I find that having to use blue insperations during EB fights is pretty standard. And the wolf spider tree IMO is better suited to fighting a good number of EB's then crab spider tree. My EB loadout of inspirations depends on character. For some it's heavy on Lucks. Some are heavy on Respites. Some heavy on CaBs. And others have a mix.

You want to see endurance issues? Run a DM/DA scrapper or brute. Even with stamina you'll find you need a full tray of catch breaths... for minion fights.
DM/DA you dont need that much blues , just forget about some toggles like fear .
On a Arachos Soldier Crab , you need the minimal toggles to survive , without even having your defense reduced .

Already have to pop 1-2 during a standarad boss none EB , so imagine how many blues i have to pop during a EB , now not counting the mandatory purples .
Yes unless you are IO out at lower levels . and we are not talking about 50 here powerleveled and going back to oroboros with 42.5% IO . you dont have enough slots to make your dream builds . but you have to do with what you have .
Purples are a must on squishy builds when a freak tank hits for 250 damage oh 2-3 hits is a kill . now imagine EB hitting for 250+ damage if they hit you !!
You would be too bussy popping greens all the time to even fight back .
Sorry standard layout is purple first , based on damage then green health to stop those unlucky streaks , and then blues .
On a crab soldier i need REDS and MORE blues then ever to kill a EB solo .
That part i dont mind since it makes it challenging , but then to have defense reduced by stupid mobs around . there defense reduction is usually more then my defense powers .
Simply means that i have to pop more purple to clean them up first .

Now enough talking how to kill EB /AV whatever solo .
Am not asking much but def resistance preferably into TTM (so all soldiers widows take it)
Of 33% will stop for soloing the nasty 7.5% debuff that keeps getting more and more .
While in teamplay with tons of mezz and detoggle later on it doesn´t matter.
Especially if people are playing at +3 the 33% wont make much a difference . they will still get chewed out unless capped on DEF .


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
When you get multiple people together i had a defense of 60% lol 55% resistance
Thats not even challenging i couldn´t die pop one inspiration blue or orange .
And just stand there looking pretty , running out of endurance killing stuff .

LOL thats the reason the game got boring for me .
Sorry but i like tough stuff and soloing is what i like , will team but putting during team session on no xp gain and double influence :P
Cause its freaking boring what most of you people suggest .
You're not listening. You want a challenge solo, you got it. You're playing a character designed around its team buffs.

It's like whining about defenders and tanks having low damage output.

If you want to solo it, you get what you get. I soloed mine. I accepted that the design of the AT was for teaming. Just like tanks and defenders.

If you choose to play away from that design, deal with the consequences. Just like I did.

My soldier is now in the mid 30s. She hovers around in near complete safety blasting the carp out of her enemies.

Your request is denied.

EDIT: Now you MIGHT be able to talk the powers guys into buffing VEATs the way defenders just got buffed: higher damage solo that scales down as the team size scales up, but I'm 99.9% sure that they'll laugh and ignore the request. VEAT damage output being considerably better than defender damage output and all.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
You're not listening. You want a challenge solo, you got it. You're playing a character designed around its team buffs.

It's like whining about defenders and tanks having low damage output.

If you want to solo it, you get what you get. I soloed mine. I accepted that the design of the AT was for teaming. Just like tanks and defenders.

If you choose to play away from that design, deal with the consequences. Just like I did.

My soldier is now in the mid 30s. She hovers around in near complete safety blasting the carp out of her enemies.

Your request is denied.
You are not even know what is designed about what .
We have so many change in designs oh guess what defenders got a damage buff for soloing !!!
Tanks gotten a damage buff in most powers that were too low .
Oh hurray your philosphy dont fly !!!


Here is the picture of MMO people come in here alone . and want to level .
Oh 20 they unlock a VEAT , hurray lets try it out .
Eh i dont understand why i am taking TTM cause everybody out there makes it go down to 0 (cause maybe they didn´t slot it properly )
Why am i running it anyway every gun shot (woot there are tons at lower levels and 40+)
reduces it to 0 , why am i paying 0.21 (slotted if they do know that) 0.16 endurance for it ?

Ha this is the reason why people skip TTM, not cause its the highest value DEF around 10% . But cause when leveling it doesn´t provide much with all those stupid def debuffs on all mobs .

She hovers around complete safety blasting crap out of stuff , where did i hear those ******** stories again >.<
She teams 100% and cry for mommy when its a end of a arc for help .
Or put it on -1 godsake go tell your stories to kiddies who says WAUW
Am a vet player here who saw too much already .

Man if you have gotten 30 with the ARC from aran , you would have known how hard BABS EB version hit , thats with me being 22% def and 30% resistance unbuffed .
LoL cant imagine what positron would do to my poor crabby .


 

Posted

The hyperbole is strong with this one. Learn to play, n00b. I handle EBs just fine.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Lonelyshade View Post
You are not even know what is designed about what .
We have so many change in designs oh guess what defenders got a damage buff for soloing !!!
Tanks gotten a damage buff in most powers that were too low .
Oh hurray your philosphy dont fly !!!


Here is the picture of MMO people come in here alone . and want to level .
Oh 20 they unlock a VEAT , hurray lets try it out .
Eh i dont understand why i am taking TTM cause everybody out there makes it go down to 0 (cause maybe they didn´t slot it properly )
Why am i running it anyway every gun shot (woot there are tons at lower levels and 40+)
reduces it to 0 , why am i paying 0.21 (slotted if they do know that) 0.16 endurance for it ?

Ha this is the reason why people skip TTM, not cause its the highest value DEF around 10% . But cause when leveling it doesn´t provide much with all those stupid def debuffs on all mobs .

She hovers around complete safety blasting crap out of stuff , where did i hear those ******** stories again >.<
She teams 100% and cry for mommy when its a end of a arc for help .
Or put it on -1 godsake go tell your stories to kiddies who says WAUW
Am a vet player here who saw too much already .

Man if you have gotten 30 with the ARC from aran , you would have known how hard BABS EB version hit , thats with me being 22% def and 30% resistance unbuffed .
LoL cant imagine what positron would do to my poor crabby .
Jaded player is jaded!

Seriously, it's no where near as bad as you claim. I run on -1/x4 for the extra experience. I could easily run +2/x2 or +1/x3. In fact, I was running that last one for a while. And the only time I've had problems with def debuffs was in Cim and fighting Silver Mantis.

Did you know a single small luck gives you soft capped ranged defense, and around 30% melee/aoe defense? Or that a single medium luck soft caps those defenses too? No need to OD on lucks. Carry a stock for the really tough fights, just like anyone else would. And I didn't just get to 30 on my SoA. I'm at level 40 so far. Endurance isn't really an issue outside of EB fights. But then during those endurance is usually an issue. Defense and Resistance levels aren't really a problem either, unless dealing with an EB either. Then again, I need to stock up on inspirations for an EB fight no matter what character I play. And most of them require eating 3 or 4 lucks at a time to get the same level of protection my SoA gets with one.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Only one of us sounds coherent and it isn't you.

IF the tactical training toggles weren't team buffs and IF the AT was more melee-centric, I might agree with you that the set needs some DDR.

As it stands, my 30something soldier is running at +0/x3 and only dies when I'm not paying attention. For what the VEAT is, that's fine until I start using IOs. Then I'll push the diff higher.

Why do you think the devs would give soldiers DDR when they are designed to be running around in packs buffing each others' defense so high that the debuffs won't matter?

Especially in light of comparing it to the recent defender buff which is nothing more than a SO worth of extra damage that is only that high while solo and rapidly disappears as the team size goes up?

Adding DDR to soldiers will accomplish nothing but pushing them even farther into tankmagery.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Jaded player is jaded!

Seriously, it's no where near as bad as you claim. I run on -1/x4 for the extra experience. I could easily run +2/x2 or +1/x3. In fact, I was running that last one for a while. And the only time I've had problems with def debuffs was in Cim and fighting Silver Mantis.

Did you know a single small luck gives you soft capped ranged defense, and around 30% melee/aoe defense? Or that a single medium luck soft caps those defenses too? No need to OD on lucks. Carry a stock for the really tough fights, just like anyone else would. And I didn't just get to 30 on my SoA. I'm at level 40 so far. Endurance isn't really an issue outside of EB fights. But then during those endurance is usually an issue. Defense and Resistance levels aren't really a problem either, unless dealing with an EB either. Then again, I need to stock up on inspirations for an EB fight no matter what character I play. And most of them require eating 3 or 4 lucks at a time to get the same level of protection my SoA gets with one.
Hello those are old numbers :P , at 30% they still hit for 25% chance !!!
Go watch your combat logs and be uptodate please !!!

If you have - to hit debuff on target then the numbers change but why am i telling stuff to people who are too lazy to watch there own combat logs .


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Post Deleted
No, you are acting like one. Defense debuff resistance would be nice, but they wont give it to SoA. If they did, they would have to add def debuff resistance to EVERY pool power which grants defense. which they would have done a long ago when they gave it to Super Reflexes, Ice Armor, and other defense based armor sets.

Let me explain it this way: You want TT: M to give def debuff resistance. Your treating it like an armor. It's not, it's a team buff. Force Field's bubbles don't have def debuff resistance either. Why don't you try making a case for that. Luck inspirations don't have def debuff resistance either. You'd better start lobbying to have it added to them too. Stealth has no def debuff resistance. Neither does Hover or Combat Jumping. Diddo Weave and Leadership: maneuvers. Force Field Generator doesn't have it either. Nor do set bonuses that grant defense.

Every single defensive ability in this game has holes in their coverage.. What makes you think that SoA should be an exception to that?


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Only one of us sounds coherent and it isn't you.

IF the tactical training toggles weren't team buffs and IF the AT was more melee-centric, I might agree with you that the set needs some DDR.

As it stands, my 30something soldier is running at +0/x3 and only dies when I'm not paying attention. For what the VEAT is, that's fine until I start using IOs. Then I'll push the diff higher.

Why do you think the devs would give soldiers DDR when they are designed to be running around in packs buffing each others' defense so high that the debuffs won't matter?

Especially in light of comparing it to the recent defender buff which is nothing more than a SO worth of extra damage that is only that high while solo and rapidly disappears as the team size goes up?

Adding DDR to soldiers will accomplish nothing but pushing them even farther into tankmagery.
BLA BLA BLA BLA .
other words too much bla .

I dont see the NPC buffing eachother , wait you want to say 6 soldiers or crabs give 80% def ? oh what a fun it would be fitting those mobs ..

Here is the deal , put together 8 controllers you got massive meltdown and lockout !!
put together 8 tanks you got massive stupid fights . put 8 of everything its stupidly easy fights in WELL PLAYED PEOPLE hands .

Here is the deal , with what happening in reality not in theorie .
Reality idiots run around chasing there MM pet , not controlling there MM pets .
Simply put CHAOS and FUN , nothing wrong with teaming i always laugh a bit .
Here is the deal PEOPLE want to solo , maybe sounds stupid in your eyes and you cannot imagine having to work really hard instead of being boosted .
But it gives achievement to most of MMO players . to be able to choose when to team , when to solo .
IS def buff resitance in team needed , no freaking hell nothing is needed in team .
Infact teaming alone is uber with a handfull of good players .

Is defense debuff needed for solo play , NO in experienced player i dont really need it .
But i am not saying i cannot understand the frustration of it .
Cause i know the game has changed from powers to inspiration rf online popping .
And io slotting and min maxing builds . and crying for teams when you hit your weak spot .
But atleast i do know the DEV do pay attention to solo people . and having a def debuff wouldn´t hurt for new players .

What does it mean for old players nothing , you can go happily teaming whenever you want . enough NEW people that stick around . what does it mean for me , that i pop 1 purple less a mission during a 2 mob pull . not a big deal .
So save the elitisme for yourself and people that do care .
I dont care about you , you dont care about me , i leave you in your value .
You just ignore me , everybody happy and you can go be the big ego peen whenever you want .

You word is not law , neither is mine , your word is your word and thats all to it . neither needs approval or denial , feel hurt then you should laugh about it . cause go out drink a beer and enjoy the sun .


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Hello those are old numbers :P , at 30% they still hit for 25% chance !!!
Go watch your combat logs and be uptodate please !!!

If you have - to hit debuff on target then the numbers change but why am i telling stuff to people who are too lazy to watch there own combat logs .
Yeah, why are you talking if your too lazy to pay attention to your combat logs?

Defense soft caps at 45%. At that point an even level minion through boss has a 5% chance to hit you. And an even level AV/EB has a 7.5% chance to hit you.

A single luck gives my SoA over 45% or so defense to Ranged, and about 30% defense to everything else. A medium luck gives me over 45% defense to everything, including psi. I tend to stockpile medium lucks just for EB fights.

I monitor my defense values at all times on my SoA. Enemies that use a lot of def debuffs (Cim traitors for example) might negate the defense from my leadership for a bit. But rarely long enough to matter. If I grow concerned about it, I eat a single luck. Or better yet I stop standing around, and actually defeat the mob debuffing my defense.

You do realize dead mobs don't debuff or deal damage right? And if you have trouble with a specific Elite Boss, then forming a team to beat it down isn't a sin. Most of them I can handle easily enough. I needed help for Kalinda due to her psi damage completely bypassing my resistances. I needed help for Silver Mantis because her heals and using a MoG version that leaves her current health total alone meant I ran out of inspirations by the time I got her down to 1/4 health the second time.

The damage levels of SoA isn't a problem, with or without Assault. Nor is the defense levels. Some mobs will just plain be your foil. It happens. With Madam Enigma (level 50 claw/sr scrapper) I try to avoid fighting ruulu (or however it's spelled). Most of them aren't so bad, but the overseers (the eyeballs) can hit me through 120% defense with a 95% chance to hit. I can beat them, just don't like fighting them.

Masterminds tend to get ripped apart by anything that uses a lot of aoe (especially burn patches).

Blasters get chewed up by high damage melee mobs.

Kelds have a specific enemy group that shows up in every single mission that can lay some serious hurt on an unwary keld.\

Controllers and Doms have trouble with Elite Bosses, Archvillains, and anything that is resistant to mez.

any melee char will have a specific type of foe their weak to. Usually it's psi, sometimes something like fire or neg energy though.

But you think that SoA deserve to be the one AT without a weakness. Aint gonna happen. Ever.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

OP do you have Stamina? I have found endurance usage to be a problem on my SoAs in protracted fights, but not quite as bad as you make it seem.

As to the matter of DDR, I don't think it's an unreasonable request. SoAs are reliant on defense for their mitigation to a high degree. Other sets that are similarly reliant on defense have gotten DDR. Granting it to the entire team is not necessary. Even if it was added to TT:M, it could grant DDR to the owner of the power only.

Not that I expect to see such a change happen.


 

Posted

My word is based in logic and rationality. Yours isn't.

You don't even know the basic underlying math of defense.

Quote:
Hello those are old numbers :P , at 30% they still hit for 25% chance
Base 50% chance to hit minus 30% defense equals 20% chance to hit.

Go away until you know what you're talking about.

Quote:
Gee seems reality is far fetch here .
For you, obviously. Just like your grasp of the English language.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Yeah, why are you talking if your too lazy to pay attention to your combat logs?

Defense soft caps at 45%. At that point an even level minion through boss has a 5% chance to hit you. And an even level AV/EB has a 7.5% chance to hit you.

A single luck gives my SoA over 45% or so defense to Ranged, and about 30% defense to everything else. A medium luck gives me over 45% defense to everything, including psi. I tend to stockpile medium lucks just for EB fights.

I monitor my defense values at all times on my SoA. Enemies that use a lot of def debuffs (Cim traitors for example) might negate the defense from my leadership for a bit. But rarely long enough to matter. If I grow concerned about it, I eat a single luck. Or better yet I stop standing around, and actually defeat the mob debuffing my defense.

You do realize dead mobs don't debuff or deal damage right? And if you have trouble with a specific Elite Boss, then forming a team to beat it down isn't a sin. Most of them I can handle easily enough. I needed help for Kalinda due to her psi damage completely bypassing my resistances. I needed help for Silver Mantis because her heals and using a MoG version that leaves her current health total alone meant I ran out of inspirations by the time I got her down to 1/4 health the second time.

The damage levels of SoA isn't a problem, with or without Assault. Nor is the defense levels. Some mobs will just plain be your foil. It happens. With Madam Enigma (level 50 claw/sr scrapper) I try to avoid fighting ruulu (or however it's spelled). Most of them aren't so bad, but the overseers (the eyeballs) can hit me through 120% defense with a 95% chance to hit. I can beat them, just don't like fighting them.

Masterminds tend to get ripped apart by anything that uses a lot of aoe (especially burn patches).

Blasters get chewed up by high damage melee mobs.

Kelds have a specific enemy group that shows up in every single mission that can lay some serious hurt on an unwary keld.\

Controllers and Doms have trouble with Elite Bosses, Archvillains, and anything that is resistant to mez.

any melee char will have a specific type of foe their weak to. Usually it's psi, sometimes something like fire or neg energy though.

But you think that SoA deserve to be the one AT without a weakness. Aint gonna happen. Ever.
I honestly question whatever your numbers are , are they uptodate today ?
Or are they from 1 year ago , when you go search badges accolade achievement 1 year ago they had different requirements .

I dont have problems with any EB/AV i find them the most challenging thing in this game .
Infact i admire when i can face plant instead of cruising along getting inf .
I do find that people love to derail a def debuff request into there own ego boost thing explaining stuff that i already know .

Here is the deal , you dont have to proof to me you know stuff , cause stuff gets changed .
And i dont care to give out change to people , they should work out themself .
Now i do care about def debuff resistance , thats the topic about !
When a EB is at SOA end arc 30 . something thats made for them to play alone .
Thats so uber tough (which i like and love) seems most people here who play there SOA haven´t even tried it alone .
But want to argue about anything else that holds thin air together .


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
OP do you have Stamina? I have found endurance usage to be a problem on my SoAs in protracted fights, but not quite as bad as you make it seem.

As to the matter of DDR, I don't think it's an unreasonable request. SoAs are reliant on defense for their mitigation to a high degree. Other sets that are similarly reliant on defense have gotten DDR. Granting it to the entire team is not necessary. Even if it was added to TT:M, it could grant DDR to the owner of the power only.

Not that I expect to see such a change happen.

I have 3 slotted stamina , 1 x AC 3x damage slotted powers .
Sadly taken bayonet 2 x slotted for fun reason , but only lost 1 slot into it (will fix that one of these days for tough and 22.5% more S/L damage resistance).
So not a really gimp , i dont have Miracle recovery (unless i transfer it from my other toon) , but it seems that i need to 3 shot minions with my shooting powers (not a big deal once hitting past the 35 levels slots will free up tons of proxy stuffs)
Just going on to 38 to test all the powers and then respecing into a different build .
But omega bombs rocks though even if people complain i found it terrific .
A taunt pet that blows up and gives me 1.8 endurance when 2 io slotted

now its not that i dont see the end of the tunnel infact i do .
Its that for new players this stuff might be a bit too tough to handle .


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
My word is based in logic and rationality. Yours isn't.

You don't even know the basic underlying math of defense.



Base 50% chance to hit minus 30% defense equals 20% chance to hit.

Go away until you know what you're talking about.



For you, obviously. Just like your grasp of the English language.
And now personal low level 12 year old kid insults .
Wooot seems you are getting to lower your standards a lot .
Dont even mess around you going to just cry yourself to sleep .


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Post Deleted
Because RESISTANCE powers do not grant DEFENSE debuff resistance. They innately resist -resistance debuffs.

Maybe you should start thinking about what we're saying instead of disregarding it. The only powers which grant def debuff resistance are personal +def armors. In fact, they are the +def armors from defensive primary/secondary powers. Namely the powers for melee characters.

Just double checked, and you know what? +def armors gained from PPP don't have def debuff resistance either. So it looks like it's just the ones in defense based armor sets (Ice Armor, SR, Ninjitsu, excreta) that get it. Nothing that grants +def outside of melee based armor sets gets def debuff resistance. So again, why do you think they should make an exception here?

You want them to add it to the TT: Maneuvers power? Ok, what are you willing to trade to get it? Because that is how the devs work. You want a buff for an archtype that isn't underpreforming, you have to give something up. SoA are potentially very powerful. One of the balancing factors is that they are subject to cascading defense failure.

The defense armor sets got def debuff resistance long ago due to players proving it was needed. At the time +def armors underpreformed because almost everything could debuff defense. And that was their only form of damage mitigation.

SoA can (depending on type) soft cap defense with reletive ease, have strong control abilities, and/or have damage resistance to back up their defense. Interestingly, Willpower doesn't get def debuff resistance either. And it too combines defense and resistance. Don't take my word for it though, check for yourself.

As for where I get my 'out of date' numbers... I have my defense values monitored IN REAL TIME while playing my SoA. I also monitor my resistance, endurance usage, endurance recovery, run speed, current infamy, debt, and xp to next level.

So here are some of those 'out of date' numbers you don't like. A small luck gives +12.5% defense. It is not 12.5% of your current defense. It is ADDED directly to your current defense. Got that? So just using small lucks here are my 'out of date' defense values:


Ranged (no insps): 27.33
Ranged (1 small luck) 39.83
Ranged (2 small lucks) 52.33

Everything Else (no insps) 15.63
Everything Else (1 small luck) 28.13
Everything Else (2 small insps) 40.63

At 30% defense you avoid most attacks. This is the 'baseline' defense for a super reflexes scrapper using a +3 SO enhanced set of powers. At 40% defense you rarely get hit. At 45% or more defense you only get hit once in a blue moon. Enemies will miss you 95 times out of 100 swings.

My endurance usage is as follows:
Endurance Recovery: 2.60%/sec
End Usage: 0.83%/sec (0.59%/sec if I turn off Tough)

And that's my huntsman build. The one that uses the most end/sec. For my crab spider build, use the 0.59/sec value.

And many people around here can tell you exactly how to soft cap those defenses. You could be running around with 45% defense to pretty much anything that matters.

Wait, you claim you need an AV/EB to risk death, but your complaining about how your SoA needs buffs because they are horribly weak defensivly and do low damage?! Are you even reading what you write?


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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