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Posts
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Quote:My point was that if they always put every important "Known Issue" on a public list it would probably be dozens if not hundreds of items long. It'd basically be impossible for them to maintain such a public list indefinitely. Sure they might give us temporary "Known Lists" from time to time but they would never be complete and we can never expect to see everything on them all the time. Bottomline I'm not surprised at all to NOT see this problem you're having here on a "Known Issue" list. *shrugs*If this had been listed under Known Issues, I wouldn't have bothered to submit a ticket and waste my time or CS time in trying to fix a "Known Issue" that needs to be fixed via a patch. Since this probably (my guess) ties into the Paragon Reward Tokens and Paragon Points awarding issue it isn't a minor bug and most folks probably haven't noticed it yet since it doesn't bring a Paragon Reward Token with it.
I'm not trying to suggest this is not a bad bug and I'd like to see it fixed ASAP as well. On the other hand I know the Devs have been fighting bugs related to these particular kinds of "Vet" badges for years and sadly there's no reason to think that all the bugs were going to be fixed once they switched over to the Paragon Reward Tokens and Paragon Points systems. It sucks that some people are having trouble with this new type of Paragon Reward anniversary badge but I'm quite sure the Devs are trying to fix it regardless of who reports it to them. -
Quote:I suppose it's possible Daryl found Sophia at that house with the rose and "dealt" with her either being dead and/or zombified. But that would have been pretty damn cold of him to know exactly what happened to the girl and instead of telling Carol of her fate he came up with the vaguely hopeful Cherokee Rose story instead. I couldn't hardly imagine a more dicky move than to not tell a mother who's lost a child exactly what happen to that child.I think the reveal will be that she was at the house and Daryl found her body in the ravine beyond the flower. The question will be whether she was dead or undead when he found her. The story he told about the flower implied pretty strongly that she's gone and he knows it.
I think the story about the Cherokee Rose implied that while it's completely probable Sophia is dead there's at least some hope that she may be alright in some form or fashion. It was an incredibly sympathetic way to tell Carol exactly what she needed to hear at that moment to comfort her. For him to be using a story like that as a means to avoid telling Carol the truth just doesn't really seem humanly possible unless you believe Daryl is totally sociopathic. Daryl is no-nonsense pragmatist - the last thing he'd do is be vague or indirect about reporting the death of Sophia to her mother. -
Quote:Well by dragging it on this long I pretty much "require" whatever becomes of Sophia to be really cool and/or amazing. If we find out she just ran off and has been sitting alone somewhere in the woods for the last several days with a twisted ankle I'm going to be vaguely miffed.I needed the Sophia thing to end last night. It's reached the limits of my interests.
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Quote:I've been writing concise descriptions for game characters for decades now. I'm probably not the world's best at it but I'm sure I'm better at it than others. I don't want or expect to be able to write novel-sized bios in this game for any reason.I don't think I've ever run out of space. My "detailed" bios run between 600-900 characters, and you'll get the character's origins, what got them to be a hero/villain, and other pertinent information.
Having said that my first drafts of bios often come in at around 900-1100 characters long. If I manage to squeak in under the 1024 character limit then I'm golden. But conversely I've wasted countless hours in the last 7+ years tinkering with longer bios just to get them down under the arbitrary 1024 limit. For the record I find having to do that fairly annoying...
Increasing the limit to 2048 characters is not going to enable anyone to write grossly overlong bios here, but it will save people like me the large amount of time I have otherwise wasted "gaming the system" just to overcome a silly QoL limitation. -
The argument that the pro-short bio people never seem to be able to answer is what would stop a person who thinks bios in this game should be 1024 or less characters long from remaining within that limit via their own self-imposed sensibilities? Would suddenly having 2048 characters to work with ruin their own ability to stick to their notions about brevity or would they be tempted to write maybe, god forbid, 1030 characters? Say it isn't so!
We've already established the simple fact that if you don't like a person's bio for ANY reason you don't have to read it. I think it's probably fair to say if someone's bio is crap at 1024 or less characters it's likely still going to be crap at 2048 characters. Keeping the limit at 1024 is never going to auto-magically encourage anyone who would have used 1024+ characters to suddenly create perfection at 1024 or less. It hasn't happened yet so why expect it in the future?
Increasing the limit to 2048 would make people who want more space happy. Increasing the limit to 2048 shouldn't affect the people who like the current 1024 limit at all because they supposedly have enough self-control to limit themselves regardless. Until the pro-brevity camp can come up with a substantive objective reason why their style of bio writing would be hampered in any way by this kind of change they really have no case to stand on here. I can certainly entertain the idea that the Devs might not increase the limit because it would represent some kind of insurmountable game mechanic problem to do so. But the idea that the Devs shouldn't do it only because it would upset someone's esoteric notion of "vigorous writing" is complete and utter nonsense. -
Quote:If the team leader clearly said your STF was a Mo run then I wouldn't consider it that "bad" if people dropped after the first death. Your leader should have probably made it perfectly clear that the run would be aborted if the Mo failed, but even if he/she didn't you sort of took an implied risk that that might happen, especially if the death was early on in the run.For me the worst part is when they start an Mo and everyone quits when it fails instead of finishing it.
I was on a MoSTF and wanted the HO and couldn't care less about the badge only to have everyone just quit as soon as someone died.
I always feel like why did I waste my time joining THIS group?
Believe it or not some people care more about Mo badges than HOs.
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Quote:The problem here is the difference between a "known issue" that affects a majority of players versus an issue that only affects a small minority. For every publicly reported known issue there are probably several dozen others we never hear about.For a Known Issue it seems the only place it has been posted about is in this thread.
Obviously as time goes on this particular badge problem will start affecting more and more players so the sooner it's fixed the better. I just wouldn't worry about seeing it plastered on any public list any time soon. Even when it is fixed it might not get its own patch note because these types of "embarrassing" bug fixes often get fixed silently under the radar as it were. *shrugs* -
Quote:I didn't say Grimm as a whole show was an exact clone of Wilfred. I said the PART of Grimm where the main character can see the wolf-guy differently than everyone else is similar to the premise of Wilfred. Grimm could still be considered to have riped-off that key concept without having to be an exact copy of the entire Wilfred show.I've seen Wilfred, this show is nothing like Wilfred. To me Grimm is pretty much the Dylan Dog movie (not comic) in premise, guy born to police the supernatural, except the kookie zombie sidekick is now a kookie werewolf sidekick and they hunt fairytale creatures instead of the undead.
For what it's worth if you want to compare the entire show of Grimm to something then yes, the show itself is easily more similar to Dylan Dog than it is to Wilfred. -
Quote:Hard to judge exactly since we only see Merle in the preview for like 2 or 3 seconds but I suppose it's completely possible that all we're going to get from him is a flashback of some sort. To be honest that'd make more sense anyway because it'd be hard to explain how Merle would have just been able to randomly find the group again like that. Having Rick find his family was enough of a miracle - having Merle also finding Daryl would be pushing it.I saw somewhere that it might be just a flashback of Merle.
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A few random comments:
Well now that we (the audience) know that Lori's pregnant we can pretty much dismiss that as a theory as to what Dr. Jenner's "big secret" was to Rick. There'd be no point to having that be Jenner's secret to Rick only to have it revealed to us in a way that didn't involve Rick at all. With the way Rick is getting majorly depressed and entertaining ideas of wanting to stay where they are it's looking more and more like the big secret involved something doomtastic along the lines of "everyone's infected and it's only a matter of time before everyone's going to become a zombie with no hope of being saved".
With that little emotional speech Daryl made about the Cherokee Rose he's now pretty much my favorite character of the show.
*** Spoiler alert based on what we saw in next week's preview ***
It'll be interesting to see how Daryl deals with seeing his brother Merle again now that he's had a chance to be away from that negative influence for a time.
Quote:Yeah it's not that slow pacing's been bad (because it's allowed for the story threads with both Carl and Sophia) but it's definitely gotten noticeable. If they don't get back "out on the road" again by next episode it'll be really weird.Well, that was a whole lot of nothing. The pacing this season is glacial!
I'd like to think Glen was "nerd sexy" enough to have had a girlfriend before the ZA. But the fact that he's now just about the only eligible, single 20-something guy around obviously upped his chances to score quite a bit. It'll be interesting to see if she ends up wanting to leave with Glen or if Glen's going to want to end up staying with her.
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Quote:You may have a legitimate concern with this being frustrating to F2Pers who don't want to put any significant effort into this game.There's a line there however. Make it to hard and they quit in frustration and tell all of their friends. While F2P games rely on people deciding to spend money the converse is that if the free portion is to frustrating people quit before they decide to spend money. I consider "able to acquire basic gear without spending real money" to be a core requirement for any Free to play game. If I feel I can't do that I'm not going to play the game long enough to decide if it's worth spending real money on.
On the other hand the problems you're describing with affording enhancements don't usually hit players until they have characters above level 20 or so. I suspect most F2P players will be deciding if they want to keep playing the game or not long before they encounter this relatively minor roadblock. -
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Quote:Not only has CoH:Freedom made it -less- likely name purges will ever happen again but I think it's reasonable to speculate (based on the Zwillinger post) that there may eventually be some change coming to the game that'll make name purges -absolutely- unnecessary. I'm willing to trudge on regardless. *shrugs*As of I21 there are no inactive trial accounts. And the devs have told us they aren't doing any name purges.
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I understand why they would want to allow temp powers that can be bought in the Paragon Market to be stackable. But that doesn't really explain why things that currently can't be bought in the Paragon Market are not allowed to be stackable. Availability in the Paragon Market should not be the only factor that keeps things from being stackable or not. *shrugs*
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Quote:Yes things have changed in this game over the last 7.5 years. But I would argue that back during the days prior to the market, salvage and merits it was still relatively challenging to keep all your enhancements completely up-to-date while you were leveling. I'm not convinced that today's new F2P player has it any worse than we did back in the beginning or that they need any special help here.So overall Free players have even less ability to earn enhancements than a pre-market subscriber.
This game was never balanced with the expectation that having fully up-to-date enhancements at any level was to be an automatic achievement that we were supposed to take for granted. Part of what made this game interesting for me in the beginning was the very fact that it was relatively difficult and challenging to prioritize my enhancement slotting because there were times when I couldn't afford everything I needed. As Aett_Thorn implied if this system had been made trivial in this regard then that would have actually removed an aspect of this game that I found enjoyable to have to "figure out" on my own.
Besides it's fairly clear to me that the Devs are never going to make the F2P mode of this game terribly easy to play because the system is designed to motivate people to become VIP players. Why would the game go out of its way to "encourage" players to remain F2P?
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Quote:So are you still effectively "locked out" from spending anymore points right now?There has to be some information somewhere...telling me what the limit is...and when I can get again.
It still seems rather strange that they would put any limit to how many existing points you could spend. I understand the limit for buying points because they don't want any problems with people abusing credit cards and the like. But once you have the points credited to your account why restrict our ability to use them?
It still sounds like you may be dealing with some kind of bug or problem with your account. I don't think there's any information out there to "tell you what the limit is" because I doubt there's supposed to be a limit for that, or a least not a limit that we the players are ever supposed to have to deal with.
Good luck regardless... -
Although many players want it I'm not sure I've ever heard the Devs specifically say whether it would or would not happen for certain. Based on the fact that it has not happened yet I would not be too hopeful about it. At this point even if it's being planned for it's not going to happen anytime soon.
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Quote:Well we do know that based on what Dr. Jenner said it could take as much as several days between a person dying and becoming a zombie. I guess it's always possible that some zombie found the dead guy hanging there during that period of time. *shrugs*Ok, I have a question, going back to the walker's live flesh preference... I didn't see this addressed already, so appologies if I missed it:
The walker hanging in the tree had had his legs eaten by the other zombies. This would imply that they are willing to eat dead flesh, including their own kind, unless perhaps he didn't manage to kill himself and was hanging there, slowly suffocating and they came upon him at that exact moment. So, if there is a lack of living food and the walkers begin to "starve", would they start eating each other? Can they starve to death?
Also, given how mindless they are, I would have expected them to stay theyre, trying to pull his body down forever (unless, as mentioned above, he was still alive when they found him and they wandered off when he died).
I really don't think the rules are that strict when it comes to how finicky the zombies in this show are. Sure they might avoid a body that's been dead long enough to get cold, but I figure they'd probably still tear into somebody who's "freshly" dead.
Maybe the only thing that stops them from eating something is whether or not that something is infected by the virus or not. Maybe it's just a coincidence that the zombies seem to avoid "non-live" meat because in general anything that dies is usually quickly infected by the virus. I'll bet if someone made human jerky and kept it from getting infected with the virus that your average zombie would love it.
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Yeah as cool as it would be for there to be a real life "blinky" I don't think it's very likely for a fish to cleanly mutate a fully functional third eye. More than likely if a fish got zapped by radioactive run-off from a nuke plant it would suffer from all sorts of weird ugly tumors and other life threatening problems. At any rate the chances of something positive happening from such an exposure would be almost nil. *shrugs*
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Quote:I can accept the claim that personal housing could in fact put a significant additional load on the servers.It's not simply that they're vanity items, it's that they're vanity items that - at best - one or two players will ever see and they put a substantial load on the servers. Costumes, auras and the like do not have that issue.
I have no doubt that if the devs could find an easy way to run thousands of player house instances without a significant impact on performance then they would do so, but to my knowledge it is not something that is high on their priority list at the moment.
But I also acknowledge the fact that the Devs might now choose to pursue it anyway because the expected income/profit from selling the player housing components via the Paragon Market might be worth their while enough to overcome the obstacles to it. Basically if the Devs can be convinced that they'd make enough money from it I'm reasonably sure they'd do whatever they'd need to do to the servers to support that extra load.
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Quote:On the other hand many of us played (and paid) for years before things like the market or salvage even existed in the game. It's not "needlessly" difficult to get Influence without those things - I did it well enough for years. Just making the point that it's far from impossible to play that way.Setting up a situation where Free Players have trouble buying even basic "gear" seems to me to be a very poor way of encouraging them to stick around. It gives a perception that the game is needlessly difficult.
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Quote:I've watched several of those "Life after People" shows that they've had on the NatGeo/Science type channels. Basically each episode covers a different aspect of what would happen to the world months and years after a sudden disappearance of all humans from the planet. I realize that's not quite the same as a Zombie Apocalypse, but as far as most dogs and cats would go it's probably a pretty close approximation.Dogs and cats can fend for themselves for the most part, unless it's the cutesy, useless type of animal. With refuse piling up after the fall of civilization mice/rat populations would sky rocket and provide dogs/cats plenty of food. My leopard gecko requires a ridiculously small amount of food/water, but the outdoor temperatures would do him in in no time. The idea of zombies actually catching dogs/cats with any efficiency or regularity strikes me as ludicrous, even at fast-zombie speeds.
According to these shows the fate of most of our dog breeds would be death in a matter of a few months. Unless a dog is already pretty big and relatively close to being "wolf-like" then they are going to be goners from their inability to hunt in the wild and from predation from larger animals. So much for the tea-cup poodles of the world. Any surviving domesticated dogs would very quickly, like in a matter of just a few generations, go back towards the size and shape of wolf-like feral animals. The show assumed domestic cats would fair better in the post-human world, assuming they weren't locked up inside people's houses or whatnot. -
Quote:You must taste pretty good to them...I'm starting to wonder if the Red Cross really is run by vampires.
It's funny but just the other day I was randomly channel-surfing and watched a couple of minutes of this show that was like one of those kid-oriented Disneyesque ripoffs of Harry Potter. In the bit I saw the kids had just discovered that the friendly neighborhood blood-mobile was secretly being run by vampires.
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Quote:Weird. I'm wondering if it's like a "limit per day" or an overall max. Either way it seems like a dumb idea to restrict people from spending their points whenever they want.Basically...I've been purchasing them as needed...and everything was fine...until I tried to get some yesterday...and something came up saying there was a limit of paragon market transactions allowed...and apparently I reached that limit.
Was just seeing if anyone else had any info on it.

