Speed or Mo?


akarah the hunter

 

Posted

I see broadcast in a tf chan "Kahn forming pst." So I respond and receive invite (I'm 3rd member of team at this point). I join, we exchange our hellos and then I ask "is this speed or regular for I only run speed?" The Ldr replies "yes we are speeding it." Team fills to 8 and we're set. Without warning we are set for a Master run. (there was no team discussion re: Mo) Though I'm irritated I say nothing but simply state "I thought we were speeding." Ldr: " yes we will be speeding this tf I just set it to Mo for kicks so no harm if you happen to die. Let's roll." Instead of raising a stink I deal with it.
I bring this up because it seems to happen frequently. For me personally; yes you can speed a Mo but not as fast as a normal speed run. You lose access to some very handy temp powers (nukes-shivans etc) making for a much faster run of any tf. My main point being if you plan on running a Master then why do you not state that when broadcasting for a tf?


 

Posted

Quote:
Originally Posted by akarah the hunter View Post
My main point being if you plan on running a Master then why do you not state that when broadcasting for a tf?
Apparently they didn't state it because they didn't think it was important. Perhaps they don't give much thought to silly temp powers.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

There's no reason you can't speed through a master, I typically set master on many of my speed runs (well, I never do anything other than speed runs) of TFs where master badges can be earned because there is little reason not to, and we finish in pretty much the same time we would have even if I didn't set master.


 

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Originally Posted by Zombie Man View Post
For some of the squishies, the "Temp Powers" are really permanent Vet Powers that do more damage than any of the primary attacks.

Then there's no Assemble.

It is significant. Thus, it should be mentioned ahead of time.
Relying on temps = build fail. Nukes/Shivans are lame.

Assemble (and Mission Teleport) is significant if you have slow and/or people that can't stealth on the team, but usually its not runbreaking and more times than not someone useful has recall friend or the mission can simply be completed without needing everyone to be present.

I didn't say anything about not mentioning it ahead of time, I always do, and agree that it should be mentioned ahead of time. All I said was master runs can be done as speed runs while finishing in approximately the same time if you're not slowing down for safety thus there isn't really much reason to rage over a master being set. Yes, he should have mentioned something first, but it's really not a big deal, play it as a speed run, if no one dies, cool, you get a badge, if someone does die, then thats cool too, since if you were already running it like a speed run its not like you wasted your time.


 

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Quote:
Originally Posted by DreadShinobi View Post
Relying on temps = build fail. Nukes/Shivans are lame.
I have all the Mo badges, so, I do know how not to rely on "temp" powers. The assumption of a "build fail" is more a lack of comprehension on your part as to the point that some of don't prefer to have those "temp" powers made unavailable without warning; not that we don't know how to get by without them.

So, I see your lrn2play and raise you with a lrn2read.


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Posted

Quote:
Originally Posted by Zombie Man View Post
I have all the Mo badges, so, I do know how not to rely on "temp" powers.
Didn't say you didn't.

Quote:
The assumption of a "build fail" is more a lack of comprehension on your part as to the point that some of don't prefer to have those "temp" powers made unavailable without warning; not that we don't know how to get by without them.

So, I see your lrn2play and raise you with a lrn2read.
No, actually you didn't read, as I clearly said in my post that he should have said something, but my point still stands that if people can't get by without temps there is something internally wrong with their build.


 

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Originally Posted by DreadShinobi View Post
Didn't say you didn't.



No, actually you didn't read, as I clearly said in my post that he should have said something, but my point still stands that if people can't get by without temps there is something internally wrong with their build.
I take exception to this. Particularly with Kahn. In the last misson, if there's a speed run, someone has to get to where Kahn is. The tactics for this on most speed runs is for at least someone to stealth and use assemble, or in lieu of that, tp someone that does, or each member if none of them do.

Well, the Mo run does two things to hamper speed:
1. No reveal. Believe it or not, there are some folks with perfectly viable build - but those builds don't necessarily allow them to travel through winding tunnels with a slew of NPC's in the way.
Superspeed in a tunnel takes practice - and I don't care how many times you've done Kahn, and know where he's at, you still have to get there. Reveal helps.
2. No assemble. With the introduction of assemble, many have foregone the choice of tp ally. Most melee toons can "brute-stealth", but a squishie without stealth - how's he going to get there? All the melee have rushed through, speeding - think buffs/debuffs aren't needed or useful against 5 AVs?

So, yeah, I find it annoying to join a team that plans on speeding and some self-absorbed leader wants to make things harder for the team. And yes, I said self-absorbed. If you choose, as a leader, to make the tf an Mo (even if you've no plans to really try) without discussing it with the team, you're not thinking about the team. You're thinking about yourself. Sure, you don't mean any harm, you've just not thought things through. You're not evil, nor are you a lousy player. You're just not a good leader. A leader thinks about his team first.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

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Quote:
Originally Posted by DreadShinobi View Post
Didn't say you didn't.



No, actually you didn't read, as I clearly said in my post that he should have said something, but my point still stands that if people can't get by without temps there is something internally wrong with their build.

Yes, temp powers are totally not right. They are only in the game to cover people with ****** builds.
Oh wait...Hey Dread, have you used your oro portal lately sir? Have you LOOKED at which section it comes under? yes, temp powers. And I am willing to bet you used it last time you were on..so, sorry, but your build is internally wrong. Maybe you need to reroll?
Can you get by without oro?

Or, have you done a Lambda where people used acids and nades? And YOU let them? Man, that is just like putting your hand up and saying..MY build Sucks!

Get over yourself.


 

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Quote:
Originally Posted by akarah the hunter View Post
I see broadcast in a tf chan "Kahn forming pst." So I respond and receive invite (I'm 3rd member of team at this point). I join, we exchange our hellos and then I ask "is this speed or regular for I only run speed?" The Ldr replies "yes we are speeding it." Team fills to 8 and we're set. Without warning we are set for a Master run. (there was no team discussion re: Mo) Though I'm irritated I say nothing but simply state "I thought we were speeding." Ldr: " yes we will be speeding this tf I just set it to Mo for kicks so no harm if you happen to die. Let's roll." Instead of raising a stink I deal with it.
I bring this up because it seems to happen frequently. For me personally; yes you can speed a Mo but not as fast as a normal speed run. You lose access to some very handy temp powers (nukes-shivans etc) making for a much faster run of any tf. My main point being if you plan on running a Master then why do you not state that when broadcasting for a tf?
Because there are some leaders out there, and I use the term leader liberally, that just automatically assume that everyone is willing to do whatever THEY want. I have posted before about some of the teams I have joined only to discover what I was told in broadcast was a hugh lie.. just to get people to join up

1. ITF that was advertised as a shard/xp run.. now to me, and the vast majority of the players I know, that means non speed. Not necessarily a kill all but definately a kill most and definately not taking the usual shortcuts a speed run entails... Mission one is sort of hard to speed through and went normally but on mission two the tank and 2 brutes were very quickly half way through the map taking out crystals and not defeating anything they didnt have to to finish.

2. I joined a BAF in the rwz that was being advertised and somehow.. we wound up at the front door of Anti-Matters reactor on Keyes Island. One of the last players to join the league before we queued mentioned wishing we were doing a Keyes Trial and then suddenly, after a ton of people joined to do the BAF, we wound up doing Keyes. On that one a lot of players quit because they had no desire to do that trial.. including me.

3. Joined an STF when it was the very first WST. Absolutely no mention at all of it being a master run until we began and all my temps went grey. I forget but I think by mission 3 we had someone die and lost the MO.. THE Leader was upset but said it didnt matter and we'd continue. Which was fine until we hit the final mission and out tank couldn't hold aggro face to face and survive. Of course the leader then suggested he simply fly above Lord recluse and keep him occupied that way.. which woul have been fine except the tank had only one method of flying.. the raptor pack he now had no access to because it wasn't available during an attempted master run. We tried several different things to compensate and then the entire team just gave up and quit.

I'm not opposed to MO runs but don't seek them out and unlike you I prefer not to do many speed runs. the lambda trial is an exception. But I do like to KNOW what I am volunteering for.. I am not one of those you find in the rwz advertsing "looking for any trial" I wait till a leader advertises something I WANT to do and then send a tell. It always amazes me when people join a league and after the word HI the first thing they type is ... So which trial are we doing cause I'd really like a BAF. ....... Then don't you think it would have been a good idea to ask .. Is this a BAF .. before you accepted an invite! DUH


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Posted

Quote:
Originally Posted by MisterD View Post
Can you get by without oro?
There's been numerous times where I didn't even realise I don't have it until it gets pointed out to me. I don't use it for much.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by MisterD View Post
Yes, temp powers are totally not right. They are only in the game to cover people with ****** builds.
Oh wait...Hey Dread, have you used your oro portal lately sir? Have you LOOKED at which section it comes under? yes, temp powers. And I am willing to bet you used it last time you were on..so, sorry, but your build is internally wrong. Maybe you need to reroll?
Can you get by without oro?

Or, have you done a Lambda where people used acids and nades? And YOU let them? Man, that is just like putting your hand up and saying..MY build Sucks!

Get over yourself.
I should have specifically mentioned temps that are limited by master runs as that is what pertains to this thread. Ouro isn't limited by this. Lam Nades or any other TF-specific temps arent limited by this, jet packs are no longer limited by it. For future refrence for the mad ppl that take things out of context, Temp powers that I was referring to are temp powers that deal damage, as I was responding to zombie mans post about temps that deal more damage than their primary attacks as well as nukes/shivans that the OP mentioned. LA1: Context Clues.


 

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Quote:
Originally Posted by Wicked_Wendy View Post
1. ITF that was advertised as a shard/xp run.. now to me, and the vast majority of the players I know, that means non speed. Not necessarily a kill all but definately a kill most and definately not taking the usual shortcuts a speed run entails... Mission one is sort of hard to speed through and went normally but on mission two the tank and 2 brutes were very quickly half way through the map taking out crystals and not defeating anything they didnt have to to finish.
This map is the reason all my characters have "no speed runs" in their LFG message. You would think there was a time limit on the mission.


 

Posted

Quote:
Originally Posted by akarah the hunter View Post
"is this speed or regular for I only run speed?"
You only run TFs that are speed runs? I don't know what to say about that.



 

Posted

LOL..alrdy I see posts inferring "if you need temp powers you can't play/have crap build." Some people are just inherent trolls for lack of a better term atm. Let me assure you I can hold my own with any team on any type run. The point you are glossing over is not whether one can cope without use of temp powers, only that yes having use of them does make a diff. and that's not the main point made here---if you plan on Mo run why not just state that when forming rather than just "throw it in there?" I'm done..apparently very few get it.


 

Posted

I agree whoever is starting a TF/Trial should tell exactly what they are doing. If they do decide to change what they are doing, they should check with the team and just impose what they want to do. The leader should have consulted with the team.

I guess sometimes in this game you got to be as flexible as possible though. Sometimes the other team members may decide to switch things up. Not only that there are times when things take longer that normal.


 

Posted

For me the worst part is when they start an Mo and everyone quits when it fails instead of finishing it.

I was on a MoSTF and wanted the HO and couldn't care less about the badge only to have everyone just quit as soon as someone died.

I always feel like why did I waste my time joining THIS group?


 

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Originally Posted by OutaControl View Post
For me the worst part is when they start an Mo and everyone quits when it fails instead of finishing it.

I was on a MoSTF and wanted the HO and couldn't care less about the badge only to have everyone just quit as soon as someone died.

I always feel like why did I waste my time joining THIS group?
If the team leader clearly said your STF was a Mo run then I wouldn't consider it that "bad" if people dropped after the first death. Your leader should have probably made it perfectly clear that the run would be aborted if the Mo failed, but even if he/she didn't you sort of took an implied risk that that might happen, especially if the death was early on in the run.

Believe it or not some people care more about Mo badges than HOs.


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Posted

Quote:
Originally Posted by akarah the hunter View Post
LOL..alrdy I see posts inferring "if you need temp powers you can't play/have crap build." Some people are just inherent trolls for lack of a better term atm. Let me assure you I can hold my own with any team on any type run. The point you are glossing over is not whether one can cope without use of temp powers, only that yes having use of them does make a diff. and that's not the main point made here---if you plan on Mo run why not just state that when forming rather than just "throw it in there?" I'm done..apparently very few get it.
I think the thing of it is that you are taking this discrepancy incredibly more seriously than the dude who formed your team. He didn't see the Mo as anything but a "it'd be cool if we succeed" and you are seeing it as some form of false advertising. It is clear that you have a different view... and IMO, a view that is somewhat bizarre, but that is very debatable.