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Quote:As I've always said having the OPINION that 50 was too high is a perfectly valid one.I'm not even sure if I've done 50 Task Forces TOTAL over the life of the game and all my characters so far. I might be somewhat close, but still. That's over 6 years at this point. And then asking for 51 more, minimum, on one character?
A better progression would've been 1, 5, 10. Or 1, 10, 20. But 50 is simply too much, IMO.
But just as valid is the OPINION that 50 is going to be challenging but not too high.
My opinion doesn't make it "good" and your opinion doesn't make it "bad".
I'm willing to just agree to disagree on this one.
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Quote:I suppose this just goes to show different people have different definitions of what "grinding" means to them. For instance I don't have a real problem with what the WST system calls for to get a badge I'll have done in a few months. For me once the badge is done it's done so there's a well defined goal to focus on. On the other hand you'll never catch me ever INF/Merit/Purple drop "farming" because I consider those unbounded activities to be an unacceptable absolutely miserable grind. Ironically there are other people out there who live for that stuff, go figure.That's great, that these line up well with your playstyle. Not mine. I wasn't going to run any given TF more often than once every couple of weeks, so it's an unacceptable grind. Repeating the same exact contact over and over and over in a short period of time? Boring as hell to me. Absolutely miserable. I've written these badges off of my "to get" list just like Empath on my characters with no Heal or most of the PvP badges.
I am aware that the count doesn't reset at the beginning of each week, but the first WTF in a given week won't count. The one that grants the actual rewards that I give a crap about the WTF for.
So I'm sorry the reality of the WSTs don't fit in with your version of "fun", but then again as we all know the Devs are never going to be able to satisify everyone with everything. Better luck next time. *shrugs* -
Quote:I'm not the one flip-flopping between trying to claim a distinction between badges that are "harder to get now than they were when they were new" and badges that don't have that quality. The fundamental flaw in your argument is that you're trying to push your OPINION that this new 50 count TF badge will A) become one of those "future harder" badges and B) that that's something to be considered "bad" thing as established facts.No, but you've attempted to build a nice straw man to knock down, bless your heart. That was a counter-argument to this other little gem of misdirection here:
My argument is the same as it was from the first post that I made, that any new badges that will be considerably harder to earn in the coming months and years than they are when they are new are bad, be it 1 or 100. What it isn't is opposition to any new badges, as you tried to paint it.
Time will tell, but I'm already seeing less running of the current WST as the week progresses. When the new method of getting the Notices comes in with Issue 20, it won't be a question of if the WST loses popularity, it will be a question of how much it loses. Right now, I'd say we'll see half of the WST activity that we have right now. About the only way that it won't happen is if the Incarnate Trials are awful, like the Cathedral of Pain, but you can bet that they'll adjust them a lot quicker than they will the Cathedral, being that they are the new centerpiece of the Incarnate system, if the players begin to avoid them the way that they did the Cathedral.
I could be wrong, and feel free to dig my posts up and gloat to me about them when the time comes. I was wrong about how terrible it would be to get Fabricator on the live servers, based off of how tight the market was during Closed Beta for Issue 9, for instance.
You may have enough experience with this game and badges to make valid assumptions those things "might" happen to this new badge. I just happen think this badge is NOT repeating the same mistakes epic badges have made in the past. "Bless your heart" for being an alarmist about it in this case.
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I saw something on this like a year ago. Making it water based (and allowing for the floating pump unit to trail under the flyer) is a novel way to extend the flight time of a jet pack. Of course the downsides of that compromise are that you can't go very high and you're limited to being over water. Still it's a step towards a practical jet pack that has more than about a one minute flight time.
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Quote:'Pay no attention to that man behind the curtain'...Dev1, " Hey Dev2 we forgot to close the Ski Chalet when we copied this code to live"
Dev2, " Oh well, let's tell them its a gift and leave it that way until the spring fling."
Dev1, " That's a great idea Dev2!"
I think some people would be amazed to learn how often that kind of thing happens in software development/maintenance situations.
Still, it's nice no matter what the reason.
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Quote:I'll also have to /sign the standard "no" to this. But I will give you points for coming up with the vaguely novel idea of asking for only a "half powerset" respec instead of the usual full primary/secondary suggestion.why don't we have the ability to respec out of a Secondary Powerset?
The reason this compromise won't fly either is that if the Devs ever gave us a "secondary powerset" respec the people who've always wanted the full respec would start screaming extra bloody murder for them. At that point the Devs couldn't really continue to justify their desire to avoid this altogether and it would be a fairly messy situation for everyone involved.
Better luck next time with your powerset choices.
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The funny thing about this is whether you recall it or not I was actually one of the few members of the "vocal minority" here on the forums who argued continuously for the idea that the 1 billion HP Empath badge (in particular) was set way too high back during the days when Positron was adamantly claiming that value was "working as intended". This was years before Posi backtracked and tried to sell the idea that the 1 billion value was caused by the now infamous "decimal point" error.

So we fought for several years to convince the Devs to have Empath reduced to its current reasonable value. Do you think a person like me, a long-time advocate for reasonable badge requirements, would support the 50 TF count badge if I didn't think it was also within a reasonable range of difficulty? I don't think so.
I can totally accept the idea that you and others feel the 50 TF count badge is set too high. But I also have to accept the reality that, based on the "lessons learned" history of epic badges in this game, the 50 count value is not likely going to be reduced any time soon at the very least. It was set based on the experience of realizing badges like Empath started out way too high. If this count badge was set say at 500 instead of 50 I would be on your side with this. But as it is I just can't support your point of view here. *shrugs* -
Quote:There's a world of difference between a player using metagame tactics to figure out better ways to achieve goals and the Devs of a game forcing styles of play that they frankly don't exactly favor. The Devs' mindset has always clearly been geared toward favoring teaming and only merely tolerating soloers.Too metagamey... That has to be the most hypocritical thing that I've read on the badge forums, and I've read a lot. Just take a look around and all you see is people discussing how to abuse temp powers for Midnight Dodger, how to farm PVP defeats for PVP badges, how to AFK farm damage/heal badges, and so on. For deity's sake, the first step the average person who calls himself a badge hunter takes is to visit a third party website and download third party programs or look up lists that tell him where and how to get the badges. The whole system has been perverted into metagaming by people who care more about bragging over having a high number on a web list or in their sig (or possibly both) than the actual accomplishments.
Be honest for a second and admit you're against exclusively solo badges because you're worried you personally might not be able to get it. The "metagamey" excuse is bollocks.
(Personally, I don't care either way about solo badges, my BS-o meter just got off reading this thread and I had to reply.)
I'm against "solo defeat" badges mostly because the Devs themselves have said they are against badges that too heavily favor and/or discriminate for or against various ATs/powersets. The case has been closed on this for years now.
As for worrying about earning such badges personally I currently have almost 1200 badges on my Fire/Rad Controller badging character. I really have no doubt that I could ultimately overcome ANY badge challenge the Devs throw at me. But thankfully none of those challenges will ever hinge directly on what's within the realm of capabilities of the Fire/Rad Controller AT/powerset.
Besides I'm not even positive if the game could actually track whether a given single player delivered 100% of the damage to defeat something anyway. We know the game can track whether a TEAM has done enough damage to say a GM to know if the TEAM should get credit for it or not. But a single character doing the total damage? That I don't know. Do I even have to mention the griefing potential of this? Imagine if you're trying to defeat a Pylon solo and someone keeps sneaking in to hit it with a brawl to mess with you.
There's just way to many reasons weighing against this idea than for it. *shrugs* -
It's kind of hard to have any serious reaction to this one way or the other without knowing what character they are being considered for. For instance if they are being considered for a role to play a 90 year old Chinese grandmother then I don't think any of them would be the best pick for that.
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Quote:36 badges represents less than 3% of the known badges in this game.The Master of Badges ( 8 badges, 7 more if you count the separate ones in tin mage/apex), RV AV/Heroes (13 badges), The MS raid ( 2, +1 if the bombs in normal missions don't count) the banner event (5)
He mentionned 36 badges, that's a bunch, and there's still a lot more that fits the bill.
You'll have to better than this to convince me.
Well anyone has the right to any opinion. But when you weigh in factors like the game's history and the general evolution of the badge system it's pretty easy to see that some "opinions" are better supported by reality than others.Quote:Anyway, the ones who think that 50 is a good number for the Weekly TFs have the right to that opinion, just like the ones who think it's way too much.
Snow Globe provided an excellent list earlier in this thread that shows that a new 1, 10, 50 count badge is not really out of line with what currently exists in this game for other count badges and I still argue that the time/effort involved is not that dissimilar to other current epic series badges that exist today.
If those people who are against this new 50 count badge can actually provide some data to show that it's extremely out-of-whack compared to the rest of the system I'd be happy to entertain it. Otherwise saying it's a bad badge just because you don't like it really isn't good enough. *shrugs* -
Quote:The fact that you came up with a couple of examples (out of hundreds of badges) to try to bolster your case is commendable but they were pretty much the "exceptions that proved the rule" in this discussion.Why couldn't there be a team of loyalist or rebels? There's no particular reason, story/RP wise to be alone in those missions.
What about the old MO runs? Forcing the distinction of not using temporary powers?
"Completing a mission, in test mode, in a full team of 8 has earned you the Among Friends badge." That's the description for among friends. It specifically says it.
Why go out of there way to make badges for dying? For doing a optional side quest in a story arc? For killing enemies X times? For selling insps? For logging on a special day? For succeeding particular challenge?
That's what badges are for. To mark milestones about almsot everythign that you can do in COX.
How is an empathy defender supposed to get the PVP rep badge easily? =P He'd never get credit in team fighting and would lose all duels. How was a tanker supposed to get the old Empath badge easily? It would have been impossible if people didn't discover the "gladiator bug".
Soloing AVs, GMs and pylons doesn't favor tank/brute/scrapper. Pylons are soloed the fastest by MM, corr, troller.
GMs are soloed by troller, def, corr and MM without much trouble. On the other hand, tank/brute/scrapper would need a temps and lots of insps for even the best build to succeed. (and i still havent heard of it being done)
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Quote:Let's not get hung up on an fringe example and lose sight of the main idea of this thread.You missed the two TFs with simultaneous glowies and Among Friends. =P
For lothic, even with incarnate, nobody could solo the 3 Obelisks in 30 secondes. You probably need around 20 secondes just to move from one to another and there's travel supression.
Once again my -main- point is that there's no overt reason to put "you must be on a team" in the badge requirements of pretty much any badge even if it's a badge (like Paingiver) where being on a team is a de facto requirement. By that very same token there's no real call to make a class of badges that arbitrarily says "you must be solo" either. The state of being solo or teamed enters into the realm of the metagame and basing badge requirements on metagame concepts is hardly a desireable way to work these things.
As I said before a "must be solo defeat" badge would likely be very discriminatory against certain types of AT and the Devs have specifically told us in the past that they try to avoid any badges which are that much more (or less) possible depending on your AT/powersets. This alone is probably the key reason why "must be solo to defeat X" badges have never been introduced into this game so far. -
Quote:As I said there are plenty of badges out there that for all intents and purposes require teams to get. But even in the case of Paingiver there's nothing in the specific requirements of that badge that says "you must be on a team to earn this badge". Teaming is a typical means to the end, not a specific strict requirement. For all we know once the entire Incarnate system is available it may well somehow become possible for one person to solo those Obelisks.To be fair the only badge currently on live that explicitly needs a team is the Paingiver badge (CoP completion). I don't think anyone can solo the 3 Obelisks in 30 seconds by themselves.

I'll totally agree that there doesn't need to be any more "you must not team" badges put into the game.
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Quote:So you just made the counter argument that ultimately there really isn't -that- much of a problem getting the majority of badges at any time you want. If that's the case then your concern about people having trouble finishing badges doesn't seem that pressing.Exploration badges, History badges, running a story arc, Crafting, most Architect badges, even Wentworth's/Black Market badges are all pretty much the same difficulty as they were when they were introduced. Ouroboros badges might be slightly more difficult if you don't have a build suited for soloing with the various challenges set. In other words, the vast majority of the badges in the game. Even things that require a team, but no special amount coordination among the members, like running any Task/Strike Force might only become marginally more difficult after the newness has worn off. Adding repetition to team (or multi-team, in the case of Banners) requirements is the main way in which badges become significantly more time-consuming to get over time. That probably isn't even 10% of the total badges in this game.
How are all of those Improved Energy Turrets that everyone has now? Meanwhile, I can still get Rescuer or Explosive Finale about as easily as when they were introduced (easier in the case of Rescuer, since my character that outlevels it can start it up via Ouroboros) and I can already get badges like Laureate easier than I could when they were brand new.
In the wide range of different kinds of badges available I don't see it as major problem if we get an occasional badge (like this new 50 count TF badge) that's closer to the "might be hard to finish later on" end of the spectrum, especially if we can assume your take on it that there aren't really that many badges like that to worry about to begin with. -
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Quote:Waiting 32 years for a new show can manage to lower a person's standards pretty low...
Although you have to admit that Betty as Wonder Woman would be funny for at least a quick YouTube video or SNL sketch.
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Quote:I can actually sympathize with this line of thought. For instance I made the "mistake" back when Issue 18 went live of not quickly switching my main hero badger to the redside and collecting all of the RV Signature Hero AV badges ASAP. Because everyone else did those within the first few days of I18 going live I had to wait around 3 months before I had the opportunity to scare up a big enough team of people who collectively wanted to try to work on those badges. Sure as a badge collector it was a crummy situation to be in, but on the other hand I never outright gave up on them either. I knew it would just be a matter of time.I've always operated on the concept that if I can't get on a team earning the badge within one week of the content going Live, there is probably a 75% chance that I'll never get the badge.

Obviously not getting badges "when the iron is hot" makes them harder to obtain. But I still don't think that's a significant enough reason to dissuade the Devs from giving us new "long term" badges like these new TF count ones. -
Quote:For years the badge system in this game has institutionalized the idea that "it's easier to work new badges when they first come out than 6 months later". And yes on some level that is an unfortunate situation.My main argument against the last one is that I'm kind of sick of badges that become much more difficult to achieve for other characters 6 months down the road, after the rush effect has worn off. Things like RV AVs/Heroes, Master of badges and the like. Even with the resurgence in Mothership raids, those badges will likely take you 10 weeks to earn, when they could be earned in a week when they were new, due to the near-constant Mothership raiding in prime time when the RWZ was new. This will be one of those types of badges. Fairly easy for your characters that can get it now, significantly more time-consuming for new characters to get in the months and years to come.
But I'll counter your valid concern by asking if you think we could ever get any new badges in this game that would not have that problem to some degree? Basically for years now the latest badges have always been easier to get when they first came out. I don't see that quality as a particular unique failure of these new TF count badges - that's pretty much going to be the case anytime new badges (which require serious teaming) arrive on our doorstep.
Ultimately it would be cool if badges didn't suffer this problem in general. But I think if you're going to be against a specific set of new badges just because they are going to be harder to earn in the future then I think you're going to end up (at least indirectly) being against pretty much -any- new badge from now on. -
Fortunately I understood how this "pair" of badges worked so I was able to get the ones I wanted on the right characters before the end of the event. Despite that I still find myself wondering why the Devs went out of their way to make this one pair of badges work this way in the first place. What's the reasoning behind letting dozens (if not hundreds) of other badges change their names when you switch red/blue alignments but not this one pair? I guess they just decided to make these work differently just for different's sake. *shrugs*
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Quote:The reason why those new Praetorian "solo" badges are fine is that they are a part of the way the overall story unfolds for characters who play through the Praetorian storyline. They also account for how the Loyalist/Resistance alignment changes are handled by the game system.While they wouldnt invest a lot of time on things that exclude multiplayer play, they did take some time to make the praetorian morality missions.
I didn't think of Moral High Ground. Thanks for remindind it to me. That's exactly the kind of badge i'd like to see more.
On the other hand making arbitrary "solo" badges that are set to be earned solo just for "soloing's" sake just seems to be forcing a distinction where you don't really need one. There are already plenty of badges you can earn while playing solo in this game without such a distinction. And even though many badges in this game effectively require a team to get I don't believe there are ANY badges that specifically say "must be teamed" as part of the wording of the badge itself. Why go out of your way to create random non-mission badges that specifically require "must be solo" in their requirements?
Another point to consider is that most of your solo badge examples tend to favor strong Tank/Brute/Scrapper type ATs which are known to be able to solo AVs, GMs, pylons, etc. How exactly are Empathy Defenders supposed to be able to easily get those kinds of badges?
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Quote:You can't really tell anything about how much code was changed just by going by how large the Hotfix patch was. They could have theoretically changed only one line of code, recompiled the baseline, and generated a 100mb "patch" just because that one line of code was buried in that larger 100mb library/pigg file.Why on earth was a 100mb patch necessary for, as far as I can tell, a fix that should have been all executable code?
My guess, based on how quickly they were able to crank out this Hotfix, is that whatever the problem was didn't actually require that many code changes. It certainly required the expertise of the experienced Devs to know WHAT needed to be changed, but ultimately the AMOUNT of code that was fixed probably wasn't very much at all.
Either way it ran pretty well for me and the people I teamed with last night so I'd say they managed to do what needed to be done.
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Quote:I have no problem with the Devs adding more badges that CAN be earned solo if you want.Why is there no solo badges? There's a bunch of badges that you obsolutly need other people to get. Why is there none for succeeding something alone? Kinda like the Praetorian solo missions.
But the idea of random badges that require you to be unteamed as part of their arbitrary requirements just seems needlessly picky and/or metagamey. -
Quote:Ultimately they'll figure it out when they have a spare minute. Again I agree it should have been handled already. But when our proverbial "Titanic" sprung a leak yesterday the last few hours since then weren't exactly the right time for the Devs to be polishing the brass, so to speak.That wasn't to complain, more to discuss that if it WERE put in-game, where it should be put. I honestly don't have a good idea as to where other than to put them in the Info Kiosks.
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Quote:I'm not saying it shouldn't have been accounted for already.I keep thinking this should be somewhere in the interface. I'm not sure exactly where one might find this. But the GMOTD is a bad place to put it, if this is the idea. Not unless they have a separate section devoted to this.
I suppose the Information Kiosks may not be a bad place to put, you know, important information. Do those even work any more?
I'm just saying that since it apparently wasn't -now- is not really the time for the Devs to be focusing on that.
