Lothic

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  1. Lothic

    Paul: The Movie

    The way I figure is that even a "bad" Pegg/Frost movie is likely going to be better than a lot of other movies out there.
    I'm looking forward to this one.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    Unless they're equivalent, you'll get complaints. And if they are equivalent, then why tie them to origin?
    My opinion on new unique Origin powers/bonuses is the same as it's always been: If the Devs are going to start letting us respec our characters' Origins then I wouldn't have any problem with this idea. If we can't respec our Origins in response to this then HECK NO!

    It's as simple as that.
  3. Lothic

    Visa

    Quote:
    Originally Posted by Kiken View Post
    But...

    It's so much fun being able to taunt the rabid Badgers with it!
    I've lived without the Passport badge for like 5 years now. I think I can cope if it remains out of reach.

    I only thing I don't like is when people come up with ideas for badges that have no basis in the precedence of this game. The Devs are far more likely to redefine the requirements for Passport after this server list merge than create a new "cloned" badge like the OP suggested. *shrugs*
  4. Yeah I don't really care if the actor playing Conan is European or Polynesian. I'm more interested if he can pull it off "acting-wise" (not acting like Shakespeare but all the physical action stuff) and if the story is good.

    The nerd-rage generated by the new Conan not being an exact Ah-nold clone is probably going to be a similar to the nerd-rage over the new Wonder Woman not being an exact Lynda Carter clone. People just need to get over the fact that the these new actors deserve a chance at these roles because otherwise we're never going to get anything new from the characters.
  5. Quote:
    Originally Posted by Hero_of_Steel View Post
    Daredevil had a production budget of $78 million & made a worldwide gross of over $179 million, I wouldn’t call it a disaster.

    http://www.boxofficemojo.com/movies/?id=daredevil.htm


    Even Elektra (which I thought was terrible, on par with Uwe Boll Films) managed to pull off a profit with the worldwide totals.

    Production Budget $43 million
    Worldwide Totals over $56 million

    http://www.boxofficemojo.com/movies/?id=elektra.htm
    No matter how bad people generally thought these movies were the literal "bottomline" is all that matters.
    If these movies did in fact make a statistically significant profit they will be ripe rebooting/remaking sooner or later.
  6. Just last night I wondered why I hadn't seen a new episode of The Cape on my TiVo lately. Unfortunately learning of its cancellation doesn't really surprise me. I only watched the first 3 or 4 episodes before I stopped watching it. I still have I think 3 more episodes waiting on my TiVo. I gave it a try but it never really "hooked" me. Oh well.
  7. Lothic

    Veteran Awards

    Quote:
    Originally Posted by IncredibleJD View Post
    Why do Veteran Awards cost endurance?
    I assume you mean the Vet attack powers with this. They are balanced the way they are because they have to be "generic" powers regardless of AT or level used. As Xzero45 implied if they made them cost little or no END they'd probably be nerfed down to do so little damage they'd be worthless. *shrugs*
  8. I like Harry Potter in general. I've seen all the movies to date and read the first four books. The books started to get a bit tedious/repetitive for me and they didn't motivate me to keep reading more of the series, but that doesn't mean I "hate" the Potter story overall.

    Having said all that in any given series there's going to be the part you like the most and the part you like the least. I'm just saying that so far if I had the rank the movies in order of preference I'd probably stick TDH1 dead last (no pun intended). I used to think "Order of the Phoenix" was the weakest link in the movie chain. Now, so far, TDH1 is. Not that big a deal either way since I'm sure different people have different opinions on it. I'm just stating mine.
  9. Lothic

    Visa

    Quote:
    Originally Posted by mousedroid View Post
    A new badge for anyone who transfers a toon from a NA server to an EU server, or vice-versa.

    Keeps Passport exclusive to those who earned it the intended way.
    The intended way? You do realize that when Passport was first added to the game it was INTENDED to be a badge that anyone would get if they simply transferred from one server to another. It didn't have anything to do with NA to EU transfers.

    When people first heard about that they complained that would mean we were basically just "paying for a badge" via the cost to move a character from one server to another. Based on that criticism the Devs decided to REDEFINE the Passport badge to be one you'd get if you made that one time server transfer from NA to EU years ago.

    Bottomline the Passport badge was ALREADY changed once. There's really no reason why it can't be redefined to something else.

    Quote:
    Originally Posted by Roderick View Post
    Badge requirements are subject to change.

    And anyways, I know at least one person who has had Passport on a NA character on a NA account (that has never been EU). There's already people who have it without "earning it the intended way".
    This is true. I have run across a few NA players who were granted Passport "by mistake" and the Devs never did anything to correct it. If some NA people have it already it would not be a big deal at all for others to have it as well.

    There's nothing "exclusive" about Passport and there never was.
  10. Quote:
    Originally Posted by MentalMaden View Post
    The first half of the last book is a challenging read and the fact they actually made a movie out of it is more impressive than you'd think. I actually think it is one of the better Potter movies, in part because they actually improved on the source material. So many of the other movies you kept feeling like "gee, I wish they would have included this part or that part of the book". Plus TDH1 (and the beginning of the book) is all set up for what looks to be a very action packed finale.
    As I already said I knew this movie was just the first of a two parter so I did cut it some slack for that. When the last movie comes out I'm actually hoping I'll be able to watch them both back-to-back on the theory that as a combined experience it'll all "make sense".

    But at this point if what you're telling me is that the TDH1 movie was actually an "improvement" over the book then I can almost guarantee I'll never get around to reading it. I still contend that as a movie-based experience it was one of the worst Potter movies for me. *shrugs*
  11. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Your spelling and grammar won't cut together a video. Or write a PHP server-side script. Or design an entire website. Or tweak the audio for a two-hour long documentary. Or paint up a 40GB piece of art for a client.

    Though I will commend you for having the brass balls to say something like that. :P
    I'd agree good spelling and grammar won't directly help you do those other things.
    But it will make you look more intelligent and credible in a forum such as this.

    When the typed word is all you have to go on in this arena there's no point in jumping in with a flawed arsenal at your disposal.
  12. Quote:
    Originally Posted by Knightingale View Post
    I get that. Not in dispute. Go with the cheapest, or the one that loses the least money.

    What I dispute is whether the numbers stack up to indeed make option 1 cheapest.
    Working in a engineering/development environment always means having to balance doing the best job possible versus all of the costs/risks involved. Again all I'll say is that what the Devs are doing here with this server merge is not perfect, but I'm willing to give them the benefit of the doubt that it's the closest thing to "realistically perfect" that this situation will allow.
  13. Quote:
    Originally Posted by Rebel_Scum View Post
    Just one little fun fact I don't think anyone's mentioned that's relevant to this discussion. Has anyone wondered what happens if a VEAT does their extra mission for a costume slot, all three normal missions and turns in a set of salvage? Well guess what: They end up with six slots. All of them accessible too, the only problem with the 6th is you can never edit it due to the UI not having a way to access it in the tailor. So the game on the backend is indeed capable of handling more than 5 slots - there's no hardcoded limit to keep it at 5. And I highly doubt 6 is the absolute upper limit either, at least as far as the technology is concerned.
    From a purely "software technology" point of view I have no doubt that this game could handle more than 5 costume slots per character. We not only have your point about VEATs having 6 but there's the ever-present example of Champions Online's ability to allow its players to have far more than 5 if they want them.

    Now obviously I understand there would be coding involved to make this happen in CoH, and I'm even willing to suspect that the effort involved would not be trivial. If it were simple it probably would have happened years ago.

    Still I want this added to the game not only because many people would have fun with it but on a certain level it actually bothers me that Champions Online does ANYTHING better than this game does and I believe in this area they are currently beating us. If I can motivate our Devs to do this as a matter of pride I'm more than willing to push that button.

    Quote:
    Originally Posted by Rebel_Scum View Post
    Hmm... at some point I'll have to get my rogue brute, who is currently 35 and has all five slots by virtue of being able to do both sides' costume missions (yes this works) and level her to 40, then do the level 40 missions and turn in some salvage and see if I end up with 8 slots total.
    I have a character who has done all the costume slot missions on both sides and did not get any more costume slots to open up. I did this on a Controller - if a VEAT is somehow "bugged" to allow more than 6 right now then I would be pleasantly amazed.
  14. Quote:
    Originally Posted by Knightingale View Post
    But still seems to me that doing it the way they're doing it for purely business reasons is flawed.

    Just smells to me like this is the easiest and quickest way.
    That's what I've been trying to tell people here. What the Devs are doing here IS the easiest and quickest way for them to do it. It's ALL for purely business reasons. There's nothing "flawed" about it.

    Consider this: Let's assume for the sake of argument that there are two ways to accomplish this server merge task. Method #1 costs X amount of time and money but it will likely upset some people because of global name conflicts. Method #2 costs 2X amount of time and money but it has the advantage of not upsetting anyone because it manages to treat every account fairly on a case-by-case basis. Bottomline this game would LOSE more money if they go with Method #2 than they will if they go with Method #1 and potentially suffer a few people rage-quitting. Which method do you think our Devs will use. That's right, it'll be the method that's the CHEAPEST for them, period.
  15. Quote:
    Originally Posted by Knightingale View Post
    Sorry if that makes some of you snort and think that it's ridiculous, but that's the way alot of us EU people feel. If you aren't attached to your Global name then you'll never really understand I guess. *shrugs*
    Quote:
    Originally Posted by Techbot Alpha View Post
    For those that don't, good for you.

    But for some people, yes. Yes this is an issue.
    I understand the way the Devs are doing it here is not the "fairest" way to do it and I agree that the EU players that will be affected by this have a legitimate reason to be upset.

    But from the "how would a group of Devs who have to live under a real world engineering situation handle this task?" point of view of I can at least look at what they are doing here and recognize that it's very likely a compromise between doing it the simplest way possible versus upsetting the least amount of people.

    Is it perfect? Of course not.
    Will some people be upset? Of course they will.

    But unfortunately our Devs do not have the luxury of having all the time/money they need to do things perfectly. No software developer in the business of making profits ever has that kind of environment to work in. *shrugs*
  16. Quote:
    Originally Posted by Aura_Familia View Post
    Keep in mind that the lord and masters of the accounts for this game are NCSoft. So the devs of this game may be REQUIRED to take the solution that requires the lease amount of time and the least amount of resources from NCSoft's point of view.
    Exactly. These people are running a BUSINESS after all. If it's cheaper for them to do it this way they'll do it, even if it comes with the risk of pissing a few people off here or there. It's not perfect or fair, but then again they aren't getting paid for perfect and fair. *shrugs*
  17. Quote:
    Originally Posted by Black_Light View Post
    Oh yes it minimizes the number of people involved, it's the same minimized number as on every collision there would be a US prepended to the US global. I have now given a solution that gives exactly the same impact, aren't you proud of me? Unless of course we count impact we count number of hours played, or months we have subscribed, then we have to consider it case to case and then we would lessen the impact compared to now. I have now told you of a way that would result in less of an impact, do you really think the devs will love to hear that I have figured out a way to do it?
    No, I'm not proud of you because you obviously didn't consider that it's probably EASIER to merge a smaller group of players into a larger one from an account management/organization point of view. The simple-minded idea that it would either be X number of one or the other is just that, simple-minded.

    I understand you are upset by this and that it may not be the "fairest" way to do it. But I can almost guarantee (as a software engineer with almost 20 years of professional experience) that the way the Devs are doing it here will be the easiest, least impactful way to do it from THEIR point of view. If there was a way they could COST-EFFECTIVELY do this that wouldn't upset anyone I'm sure they would do it. But guess what? In the real world there's no real way to do that within real world constraints of time/money.

    Sorry to break that bit of obvious news to you...
  18. Quote:
    Originally Posted by BrandX View Post
    Actually this is wrong.

    It effects the same amount of people no matter which way you do it.

    If 5 people on the EU servers have the same name as someone on the NA Servers, either way they do it, 5 people are getting effected.

    Now, giving it to the one with the most time played is a good way to do it.
    Quote:
    Originally Posted by Ironblade View Post
    You are correct. That argument has already been debunked multiple times. 500 name conflicts is 500 name conflicts. If you change the EU names, you affect 500 people. If you change the NA names, you affect 500 people.

    As Arcanaville pointed out, doing it this way may mean less WORK from a programming standpoint. If you hit 500 people either way, then the way that is less work wins.
    Actually you and the others are wrong about this BrandX.

    This is not just a simple-minded case of "either 500 NA people or 500 EU people". As Ironblade/Arcanaville pointed out there are other factors which make merging the smaller group of players into the larger one the EASIER way to do it. All things being equal the EASIEST way to do this merge will be the one the Devs use.

    Now I absolutely agree the FAIREST way to do it would be to compare name conflicts for "who had the name longer and let that person keep the name". But apparently (and most likely) that would be way too hard to sort through. We are talking about many thousands of accounts here.

    The Devs of this game are realistically going to take the path of least resistance on this. It's not going to be the "perfect" solution, but it will be the most expedient one.
  19. Lothic

    Coding for CoH

    Quote:
    Originally Posted by Kelenar View Post
    I can think of at least one legitimate MMO with a single-digit developer count that, as far as I know, is profitable. Not large at all, but profitable.
    I could believe a simple F2P, web-based MMO might be able to get away with a few developers but it's safe to say you're not going to run a WoW like that. But anyway in terms of "profitability" if you only have a few people on staff a niche game probably wouldn't have to make all that much money to keep going.
  20. Quote:
    Originally Posted by Smersh View Post
    Sounds like the book.
    That figures. Usually Hollywood will take good books and turn them into bad movies but I guess there's not much they can do if they start with a big, boring book to begin with. I like the Potter story/concept in general but there's probably a reason I never bothered to finish the books. After like the fourth one I got the strong sense that I was just reading the same basic story over-and-over again. *shrugs*
  21. It's a fairly straightforward business decision all things considered. The Devs looked at the situation and said, "What's the way we can do this that'll impact the fewest number of people?" Letting the EU players take the hit on this obviously sucks for the players involved, but overall it minimizes the total number of people affected. If you can think of a way that would result in less of an impact than that I'm sure the Devs would love to hear how to do it. *shrugs*
  22. Well I just hope TDH2 goes out with a bang because of all the Potter movies I kind of think TDH1 was the worse one so far. It had nothing to do with the fact that it was the first part of a two-parter - I clearly knew that going into it. I just thought it was very lackluster and mis-paced. Some parts of the movie were rushed and other parts dragged on badly. Here's hoping TDH2 makes up for it.
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    It's not so much defensive, just frustration. I've been seeing a lot of people doing the "OMG 600 million inf DOOOM!!!!" and it's annoying me. I could understand the complaints if it was the only way or even if it was the best way but from what I can see it doesn't even look like a useful way. In fact if I had to guess I think it's a last minute addition simply due to the complaints about the lack of a solo path.
    I agree completely that throwing influence into this mix was probably a last-minute concession to the solo-zealots.

    But since it's there I'm going to take a look at using it even if it's generally the "non-optimal" way to do things because heck, I've got the resource lying around unused already. What will it matter to me to "waste" influence on this when I'm in the relatively lucky position of having the influence to burn?
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I get that, my point is that it won't save you any time. If it was just a case of trading inf for components it would be one thing, but you have to have inf + threads + uncommon components.

    Assume that after converting your astral merits to threads you get 20 threads + 1 Empyrean Merit + 1 Uncommon Component per trial. This is (from what I saw) being somewhat generous with threads and assuming you get an uncommon component instead of a common on the reward table. You need 600 threads, 16 common components and 24 uncommon components to make a single T4. Assume you convert the E. Merits to threads (meaning 40 threads and an uncommon per trial). That will take you approximately 24 trials to get everything.

    Now suppose you don't trade your E. Merits in but use them to buy the very rare. You need 200 threads, 16 common components and 10 uncommon components. You'll need 30 trials to get the very rare (obviously) and about the same to get the threads and components (but unlike the above scenario this does not require you to get lucky with the RNG and assumes you are getting common components through the reward table).
    And my point is that I'm going to be spending time running Incarnate trials AND using my influence to the extent that it will be HELPFUL to me across multiple alts. No need to get too bent out of shape over how I'm going to be playing this game.

    I already pretty much have many billions of influence on hand doing absolutely nothing else. I've already wasted multiple billions of it converting it to Prestige or buying all sorts of IOs. If what I have left will help me save any time advancing my secondary alts along the Incarnate path then I'll likely use it that way. If it won't it won't. No big deal either way so stop being so defensive about this. *shrugs*

    Earlier I mentioned stockpiling a bit more influence in the coming months for I20 and I'm still going to do that regardless. It's not like I'm doing much else with it right now anyway. If it proves not to be useful for Incarnate stuff I'll use it for something else eventually...
  25. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Here's the thing, unless the trials are considerably less stingy with threads than they seemed to be in the sneak peek it's probably going to be faster to get the items without spending inf.

    Making a rare requires 340 threads or 8 Empyrean Merits. Making a very rare requires 1360 threads or 32 Empyrean Merits. Now unless you convert your Empyrean Merits to threads (which from the point of view of getting rares/very rares is a bad idea) but do convert your Astral Merits you're probably going to get a bit less that 20 threads per trial. So that means 17 trials per rare or 68 trials per very rare in order to buy them with threads.
    I'm not saying the idea of "just run the trials to save the influence" is a bad one. As I implied I'm pretty much planning on doing that with my main character at the very least.

    What I'm saying is that I might not choose to run that many trials for ALL of my alts that I'm currently working Incarnate content for. For my secondary alts I may choose to "waste" some INF on them just so I don't have to run a bunch of trials multiple times.

    I have huge piles of influence I'm not doing anything else with. Might as well consider using some of it to save me a little extra time don't you think?