Veteran Awards
Because they're strong powers and it would be horribly unbalanced if they didn't cost anything.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
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The powers are already overpowered in the low levels. I think a better question would be asking on the appropriate AT section of these boards why you have endurance issues, and working to improve that situation, than complaining about the vet powers.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Why do Veteran Awards cost endurance? I think the bonus powers should be free of endurance because it shows your long term of serving CoH. I meant the items help a lot but my endurance goes down fast enough wit just using my regular power's. So the main question is "why do the veteran awards cost endurance"?
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In the early levels they are extremely useful, because they have a damage magnitude beyond what you can enhance your powers to, and you have so few attacks that you can spare the endurance for them. Some levels later, while they still do good damage, they must now compete with your other powers for endurance. Yet more levels later, and they are nothing more than utility; providing ranged attacks for more melee oriented characters.
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I have to agree with the majority here - there are many people who already feel that the Veteran Rewards attack powers (three of them in total for the most senior of vets) give undue advantage to veteran players. Making these powers costless would be too much I think. They shouldn't be costless, or autohit, or anythng like that. It's enough that you get the extra attacks at all and that they're as good as they are.
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(And I kept a straight face while holding up that example)
Opressive Gloom, too - but that uses a self-dot instead.
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Not brawl.
(And I kept a straight face while holding up that example) Opressive Gloom, too - but that uses a self-dot instead. |
Just because you can find a couple of examples out of hundreds doesn't invalidate the general paradigm that all powers cost something to use and that cost is going to be "balanced" by the effect it causes. Vet powers are relatively costly to use because they are relatively strong for what they do.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Not brawl.
(And I kept a straight face while holding up that example) Opressive Gloom, too - but that uses a self-dot instead. |
Hide, though, also doesn't cost endurance (it did originally). It was changed because Stalkers were pissed that they sucked, and that they never got Quick Recovery.
Domination, also, doesn't use endurance... but it's really in the same category as Hide and Brawl- inherent powers to the AT (although Hide costs a power slot, it's required for every Stalker so it pretty much is, especially since it was fundamental to the original inherent, and still is a huge component of it).
Plus, there's all the passives...
The Devs might be willing to change your version of the Vet attacks to cost no endurance if they had the same damage scale as Brawl, but using the Ranged modifier instead of the Melee modifier (so about half the damage of Brawl for most of the ATs oh, and no origin-based bonus).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
|
If you don't like the fact it uses Endurance... don't use it
Thelonious Monk
If you're using vet powers as part of a normal attack chain, then you will have end problems. They are hogs. Not a complaint, mind you, since that's not their purpose.
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If you're a Scrapper or Brute that needs the Vet powers to make your character "work" then yes, you probably need help. But I still often use these these powers on some of my squishy level 50 characters such as my main Fire/Rad controller. If you only have a couple of serious damage-oriented attack powers then using the Blackwand or Nem Staff as a filler can always come in handy.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Not brawl.
(And I kept a straight face while holding up that example) Opressive Gloom, too - but that uses a self-dot instead. |
Other powers that use no end include: Conductive Aura in Electric Control, and the self rez in any set that has one (can't use end if you don't have any, and your end bar empties when you die)
Out of the several hundred powers in the game, there are fewer than 10 that don't cost endurance to use.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
But I still often use these these powers on some of my squishy level 50 characters such as my main Fire/Rad controller. If you only have a couple of serious damage-oriented attack powers then using the Blackwand or Nem Staff as a filler can always come in handy.
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While not all my higher level characters use the vet attack powers, some use them enough to make them quite handy.
I find your lack of signature disturbing.
If you're a Scrapper or Brute that needs the Vet powers to make your character "work" then yes, you probably need help. But I still often use these these powers on some of my squishy level 50 characters such as my main Fire/Rad controller. If you only have a couple of serious damage-oriented attack powers then using the Blackwand or Nem Staff as a filler can always come in handy.
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A level 50 Scrapper that's regularly using Nem Staff/Blackwand in their attack chain (as a melee attack) probably has serious issues (or a very exotic build). Shadow Maul could situationally be worth it (due to the AoE nature, for a set heavily lacking in AoE... like EM/ Stalkers).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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A level 50 Scrapper that's regularly using Nem Staff/Blackwand in their attack chain (as a melee attack) probably has serious issues (or a very exotic build). Shadow Maul could situationally be worth it (due to the AoE nature, for a set heavily lacking in AoE... like EM/ Stalkers).
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Why do Veteran Awards cost endurance? I think the bonus powers should be free of endurance because it shows your long term of serving CoH. I meant the items help a lot but my endurance goes down fast enough wit just using my regular power's. So the main question is "why do the veteran awards cost endurance"?