Brainstorming Origins Powers, PEATs, Random
I have noticed in the past posts that talk about make origin mean something. Yet it has to be done in a way that is fair and balanced. I am not a numbers person, so I will leave those detail out.
A new recipe groups, with drop rates like purples, but they can only be used by a specific origin. Under inherent powers, will be one listing your origin type. at lvl 2, you get a slot. 10, 20, 30, 40, and 50 will be your other slots. Unlike normal recipes, each of these give a small global bonus, similar to set bonus. Some ideas I had were the lower end set bonus like: 1.5% recovery bonus 5% regen 2% Damage bonus 4% Movement Bonus but unlike other set bonus, you can slot mulipltes of the same type. ie 2 recovery bonus, for a 3% bonus. But like any other sets there will be a few highend "unique ones" like +3% defense all, +5% resist all, small status protect (it would work against a single hold, but a second hold would get you), etc like all uniques you can only have one of that type. |
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This is remarkably similar to something I came up with for a project I've been working on... However, in this case, it's too similar to set bonuses, and doesn't really validate origins. Origin doesn't seem to really do anything here other than presumably force you to jump through an extra hoop when crafting these boosts.
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Unless they're equivalent, you'll get complaints. And if they are equivalent, then why tie them to origin?
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"I was just the one with the most unsolicited sombrero." - Traegus
Sentient Blob; Organic: Inferior
Technological Might; Rikti: Superior
Lore; History: High Advanced
Armoury; Arms and Armour: Technological Marvels
Superiority: Obvious
All Hail: Rikti!
Addendum; Origin Specifics: Dissaproval
Origin Impact; Lack of: Perfect
Flavour added: Fine; as is
Changes: Unwelcome
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Unless they're equivalent, you'll get complaints. And if they are equivalent, then why tie them to origin?
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It's as simple as that.
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My opinion on new unique Origin powers/bonuses is the same as it's always been: If the Devs are going to start letting us respec our characters' Origins then I wouldn't have any problem with this idea. If we can't respec our Origins in response to this then HECK NO!
It's as simple as that. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
If they did that, I'm still kind of against it, but not nearly as much. I mean, my Tanker is a magical being, summoned by magic, and who uses magic. However, if he gets a better bonus to what he is supposed to do by respecing into the Technology origin, then I've got an RP problem on my hands that doesn't need to be there.
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PEATs
PEATs (Preatorian Epic ArcheType) is a topic that was host, now kind of cold, to hate. But the question is how could you get something powerful and Cole not want you dead on the spot if you want to support him. |
A Praetorian EAT doesn't have to be more powerful than other ATs, it just has to have a unique story arc that runs through its entire career from 1-50 (even after the character leaves Praetoria at level 20).
Sentient Blob; Organic: Inferior
Technological Might; Rikti: Superior Lore; History: High Advanced Armoury; Arms and Armour: Technological Marvels Superiority: Obvious All Hail: Rikti! |
Honestly, do we even need more EATs?
Addendum; Origin Specifics: Dissaproval Origin Impact; Lack of: Perfect Flavour added: Fine; as is Changes: Unwelcome |
Personally, the furthest I would go with increasing the effect of origins, would be to simply have some origin-flavored temp powers for sale at the appropriate vendors. Even then, these would have to be carefully balanced... but this would let characters have access to things that blatantly look or feel like part of a specific origin, without have too much impact on game play.
Then again, even that might be too much. Maybe just allow access to some new origin-specific emotes?
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Also, you'd need to make sure that the high end enhancements were the same for every origin. Otherwise you'd still have all of the problems that come up every time something like this gets mentioned. Things like "Well, if I had known that Natural Tankers would be able to get 5% more resistance, while my Magic Tanker only gets 2% more recharge speed, I would have made him Natural 7 years ago."
Unless they're equivalent, you'll get complaints. And if they are equivalent, then why tie them to origin? |
But there is also such a thing as different but equal. Just because someone might not care of the difference, they'd still be equal.
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Personally I love the idea of devouring earth as praetorian epics, either Hamidon trying to infiltrate the city to bring it down from the inside (This is a sentient intelligence we're talking about, such things would hardly be impossible for it to come up with.) or perhaps devoured humans somehow freed from the DE, or what have you.
Given that the other options are mostly limited to 'NPC group made into a playable archetype' which is more or less exactly what the villain epics are, or something completely out of the blue and unrelated to anything previous outside the inevitable retcons that'd be shoehorned into the same patch much like it was with kheldians... Yeah. Still the best idea I've heard for praetorian epics.
As for the origin enhancements, no thanks. I like having complete freedom in choosing my origin. I don't want to be forced to pick a specific one cause it gives a bonus I want, despite the character's concept being an entirely different one. If you must add origin specific content, make it something like a few new mission arcs. At least then you'd still be able to see the ones for other origins either on other characters, or by being invited along on someone else's mission. Leave the things that provide a direct mechanical benefit to the character as either origin independent, or the same for every origin.
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how about this for PEATs:
-Experimental Subject you are one of the experiments that has turned a good number of people in to the ghouls.... you might be a ghoul your self or you might be one of the successful experiments.
special costume pieces for this EAT should be the cuffs, praetorian ghoul expeirment prisoner jump suit and experiment serial number marking (the cuffs, and jump suit would also unlock for other toons once you reached the proper lvl to unlock them), and would get there own special ghoul run (with super jump), the origin of course would be science, and for there innate ability (like the blasters defience etc etc) would be frenzy a bar would build from fighting much like a dominator and once activated would make your toon give off a screem that increases every ones attack rate and strength for a short time.
-Seer: one of Mother Mayhem's seers
special costume pieces would be the over the eye mask, neck option, shoulder option, chest option, belt option shown here
eye option and belt option available to all characters once one toon has unlocked the EATs. special vertical standing flight. Once again science based origin and special innate ability psychic charge all team mates with in range X get a X% chance for X psionic damage added to each attack.
the way I see it both of these would offer interesting stoylines aside from the normal praetorians just as the hero and villains had for EATs and like wise both of them would allow you to go loyalist or resistance.
I still don't see a point to making origins matter more without enforcing MUCH stricter definitions as to WHAT they actually matter. There's no point in attaching a pointless minigame to making origins matter more unless you expand on the conceptual idea behind origins, and you can't do that without assuming too much about a character.
So far, I have a natural demon, a technological magician, a mutation alien, a scientific construct which was not created by sentient minds and so on and so forth. Trying to impose any meaning to origins would render those errant, which I would not appreciate. Trying to impose meaning to origins which would include those would render a great many other concepts errant. Trying to impose meaning to origins which is inclusive of all possibilities is so broad as to be meaningless, itself.
This is like trying to make hair colour more meaningful by giving gingers more damage, brunettes more intelligence and blonds more luck. It's needlessly arbitrary, needlessly exclusive and needlessly needless.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I still don't see a point to making origins matter more without enforcing MUCH stricter definitions as to WHAT they actually matter. There's no point in attaching a pointless minigame to making origins matter more unless you expand on the conceptual idea behind origins, and you can't do that without assuming too much about a character.
So far, I have a natural demon, a technological magician, a mutation alien, a scientific construct which was not created by sentient minds and so on and so forth. Trying to impose any meaning to origins would render those errant, which I would not appreciate. Trying to impose meaning to origins which would include those would render a great many other concepts errant. Trying to impose meaning to origins which is inclusive of all possibilities is so broad as to be meaningless, itself. This is like trying to make hair colour more meaningful by giving gingers more damage, brunettes more intelligence and blonds more luck. It's needlessly arbitrary, needlessly exclusive and needlessly needless. |
yea to extent they have done little more then make origins be part of a character bio and the origins have very little to o with game play thayt said the tother EATs have had a fixed origin and in the case of what I have come up with science created both types of people. Its really that simple
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have noticed in the past posts that talk about make origin mean something. Yet it has to be done in a way that is fair and balanced. I am not a numbers person, so I will leave those detail out.
A new recipe groups, with drop rates like purples, but they can only be used by a specific origin. Under inherent powers, will be one listing your origin type. at lvl 2, you get a slot. 10, 20, 30, 40, and 50 will be your other slots.
Unlike normal recipes, each of these give a small global bonus, similar to set bonus. Some ideas I had were the lower end set bonus like:
1.5% recovery bonus
5% regen
2% Damage bonus
4% Movement Bonus
but unlike other set bonus, you can slot mulipltes of the same type. ie 2 recovery bonus, for a 3% bonus.
But like any other sets there will be a few highend "unique ones" like +3% defense all, +5% resist all, small status protect (it would work against a single hold, but a second hold would get you), etc like all uniques you can only have one of that type.
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PEATs
PEATs (Preatorian Epic ArcheType) is a topic that was host, now kind of cold, to hate. But the question is how could you get something powerful and Cole not want you dead on the spot if you want to support him.
My idea, is that the Well of the Furies as spoken with Hamidon of Preatoria. And has added to it's power. Hamidon can now imbue Human subjects with some of its Essence. The only problem is that as the humans get stronger Hamidon starts to lose his control over them. So now the 2 paths for this is those Loyal to Hamidon and that want their Freedom from Hamidon.
At level 20 you leave Preatoria for Primal Earth. If you are loyal to Hamidon, you are trying to figure out why this Hamidon is weaker than the one in Preatoria, and either help it, or find a way to make your Hamidon stronger. If you wanted your Freedom, you have it. But you know that there is a Hamidon on this world, what are you going to do about it. Ignore it and enjoy your freedom, or fight it?
I have not really thought about powers or the looks of players. But I was thinking it would be cool to have a Bio-Armor type suit. I guess similar to that of Dwarf form, but working on the current human models, and it be customizable to an extent. Certain colors, and patterns.
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Randomness
I was thinking about "Wild Magic" from AD&D Forgotten Realms. And thought it would be cool to have a temp random power in a ST/TF/Trail/ that would cause a random debuff on the enemy and buff the team. ie -to hit adn +to hit , -def and +def, etc.
Just a random wild thought. Just to make it interesting as no one would know until then what will happen.
I am done rambling for now.
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