Lothic

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  1. As others have said Hover is not really a power I would slot lots of DEF enhancements into to get bigger DEF numbers. The main kind of "defense" Hover provides is positional - it keeps you out of the reach of an enemy's melee attacks which is great for any range-oriented alt.
  2. I'd love to see options like this:



    I had a friend who played this game pretty seriously several years ago who wanted boots like these so much that I think the lack of them ended up being one of the main reasons she finally quit the game.

    Another example that could be available to both males and females could be this:



    Seems like it would not be that hard to get things like this eventually. *shrugs*
  3. Quote:
    Originally Posted by zachary_EU View Post
    Actually endu drain is very handy most of times. I'm played elec blaster about 5 years now and this is the first time I heard it's bad powerset. Only really bad blaster primary is dual pistols and they are fixing that right now.

    edit. of course I would like to do slightly more damage but that's never been any problem.
    For most people the only metric they use to decide if a Blaster powerset is "good" or "bad" is raw DPS output, period.

    While there's nothing technically wrong with that point of view it does tend to make people think that anything with smaller numbers must be considered broken and/or less desirable. Apparently it's too hard to think "outside the box" and realize that some powersets operate with differing mechanics which minimizes the need for pure DPS.

    Nobody said that Electric Blast was a trivial set to play with and I would very much agree that it takes a good, optimized build to make its Endurance Drain strengths become effective. I just think that far too many people either give up too early on Electric Blast or aren't willing to adapt to it and quickly jump to the "it must be broken and needs to be fixed" mindset.

    Bottomline I'm simply not convinced Electric Blast needs more that the I24 improvements at this point. People who want to see the "big numbers" are free to play with the powersets that generate them.
  4. Quote:
    Originally Posted by Oathbound View Post
    Springing off of that I posit:

    Will someone who plays for numbers play Electric Blast, with it's inferior performance (perceived or provable, doesn't matter)? That answer is obviously no.

    Would someone who plays for theme not play Electric Blast if it's numbers were improved? I seriously doubt that it would matter to them. There's no way I would ever sympathize with anyone who said that it hurt their enjoyment of a set, for that set to be made better numerically.

    So the final question becomes: Why not improve Electric Blast so that both camps can be happy with it?
    The simple argument against improving Electric Blast is that it'd probably make another Blaster powerset become the new "worst" powerset in the minds of the players. Then people will start suggesting that whatever the new "worst" powerset is should be improved as well. It would be a never ending vicious cycle that I'd rather our Devs not waste too much time on - people have to accept there's always going to be a "worst" Blaster powerset no matter what the Devs do. The only logical conclusion to that kind of tinkering would be to make all Blaster powersets effectively cookie-cutter identical.

    That's of course assuming you actually accept the faulty premise that Electric Blast is currently too "broken" to play with to begin with. While I would certainly not turn down any reasonable improvements I would also argue that it's not as broken as most people seem to think it is. If it was the Devs would have likely done something with it within the last 8+ years.

    There's a difference between not liking something and proving that it's fundamentally broken enough to need Dev attention. If I had to guess the Devs are going to need far more evidence to show that a change is needed here, especially when there are plenty of other powerset options available and they are ALREADY giving us major universal Blaster improvements in I24. Don't like how Endurance Drain works to offset the need for maximal DPS? Don't play Electric Blast. *shrugs*
  5. Quote:
    Originally Posted by BlueBattler View Post
    So I was thinking... why not add a "Trump" card to the Super Packs? A sort of one time dedicated mission transporter card.
    The only real problem to adding "trump" cards like this to the Super Packs would be that the Devs would probably (for balance purposes) have to make them relatively rare. Then with these cards being rare you'd have the usual complaints of "we don't like having to buy lots of packs to get the cool rare items" or the "we don't want to have to pay for Super Packs to get to in-game content we want" arguments.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Let me point out that to some people this is just an utterly foreign concept. And not just with Electric blast.
    The idea I took what fit a concept or what seemed fun - or just that I hadn't played before - seemed to be completely unable to be understood.
    I think this all mostly boils down to the age-old idea of "do you play characters for their concepts" or "do you play characters that are geared towards maximizing their in-game stats"? If the main thing that matters to someone is max DPS then they're not likely going to play an Electric Blaster - but then again that same person is probably not going to play most Defender or Controller types either. *shrugs*

    Quote:
    Originally Posted by Talionis View Post
    Truthfully, I'm just spit balling ideas. The real problem is that Electric is not on par with other sets for Damage Per Second for Single targets or AoE. This is the problem we'd like the Dev's to fix. The way in which they do it is less important.
    Electric Blast not being as good (at least DPS-wise) as something like Fire Blast or Rad Blast is -NOT- necessarily a bad thing for this game. I'd much rather have different powersets have different characteristics in this game than to have all the Blasts be cookie-cutter "equal" to each other. Put another way: if all Blast powersets did as much damage as say Fire then we'd really only have ONE type of Blaster. I personally like having more than one type to choose from.

    As long as this game has more than one Blaster powerset there's always going to be one that does something better than another. They can't all be equal to each other across the board. Obviously pure damage output is an important aspect for a Blaster in general. If that's your absolute top priority you can always pick the powersets that work best for that. But if you actually want to play a character for -OTHER- reasons than just simple min/maxing then we have choices for that.

    Quote:
    Originally Posted by Talionis View Post
    The mitigation from Endurance Drain is binary (all or nothing) and because of its less valuable because by the time most enemies can be drained of endurance other sets would just have killed the enemies. So Endurance Drain is a feature that is of very small value.
    As a longtime player of an Electric Blaster I would agree that the Endurance Drain feature is hard to maximize and is not as useful as pure DPS in all cases.

    But it can actually be far more useful (especially against bosses and AVs) than most people realize if you fully optimize your build for it. The key thing to realize is that Electric Blast is actually meant to be played almost more like a soft-mez Controller or Dominator hybrid than a "pure" damage dealer. In D&D terms it's very much a "multi-classed" powerset between a version of this game's Fighters (Blasters) and Magic Users (Controllers).

    To be honest most of the argument for changing the way Endurance Drain works usually only comes from people who have not mastered how to use it. Just because some people don't like it or can't play with it doesn't really mean it deserves to be changed.
  7. Quote:
    Originally Posted by Roderick View Post
    One of the biggest complaints about Electric Blast is that it has no third single target blast. Most of the proposed fixes involve removing Voltaic Sentinel or Zapp to make room for one, or other similar cottage rule breaking ideas.
    I understand why some people think that Electric Blast not having a third single target blast is a "problem" that needs to be fixed. I'm certainly not going to sit here and try to claim that it's the "best" Blaster primary, at least from a DPS point of view.

    But I've been playing with an Electric Blaster (without VS) for over seven years now and have had good fun with it regardless. Again I realize that on paper there are plenty of other Blaster powersets that can deliver a better DPS than my Electric alt can - I myself have other Blaster alts that can do that. But somehow regardless of the pure numbers it still hasn't ruined the basic FUN I've had with my Electric Blaster. *shrugs*

    I have nothing against suggestions like this. I'm just pointing out that some people don't always need to have fully min/maxed characters to still have fun. Besides the changes that are coming in I24 (crashless nukes and faster snipes) are going to more than make up for any concerns I currently have with the Blaster AT in general and even Electric in particular.
  8. I have no problem with anything being "exclusive" in this game as long as the amount of time those things are exclusive is limited. If the Devs want to offer us some exclusive item then let it be exclusive for only like 3 or 6 months. After that period of time then EVERYTHING like this should eventually be released to the market so that everyone can buy if they choose.

    Exclusivity is not a problem in MMOs as long as those things don't remain exclusive FOREVER.
  9. Quote:
    Originally Posted by TheGrouch View Post
    It would work on the consoles, it could have the same machanics and instead of the controller, you could get a mouse and a keyboard for it and play it the same way as you would on the PC and Mac.

    I think it would also get more players and customers. The people that used to play, but lack of a computer or video card (except you can always get a new one... Some times) can now be able to do so again.


    I think it's a great idea, and I hope NCsoft can make it into a console game aswell.
    It -might- be possible to get CoX to run on a PS3, Xbox or even an iPad. Heck if you tried hard enough you -might- even be able to get it to run on a Commodore 64 as well. Still doesn't really make it worth the effort regardless.

    As of 2012 there are plenty of low end laptop computers that could run CoX better than any multi-year old console. Just because you could trick a machine into run something as a sort of "what-if" experiment doesn't really mean it would be worth it for day-to-day playing.

    At any rate I'd be completely amazed to see Paragon Studios work on anything like this at this point. *shrugs*
  10. Quote:
    Originally Posted by King_Moloch View Post
    It seems like a lot of people don't understand or don't agree with my playstyle, and that's fine, the way I play this game is unique to me I suppose, but as a general rule, I don't play non softcapped toons of any kind. My TW/Regen brute, my rad/fire blaster, my all psionics blaster, same deal. I've found over the last seven years that it saves me loads of frustration and irritation to just start out with the damned softcap and refine the build from there. Also, this will be the second controller I've made in all these years, their lack of defenses and protections has steered me well clear of them.

    Since I got back, I've been trying all the things I've avoided over the years, trying to expand my playstyle to include other things. One of the standards for me is the softcap. That's not likely to change. So, even on a controller, if the toon can't meet the minimum requirements for playability for me, then I don't invest in it at all. From what I'm reading, and have been reading over the last few days, controllers don't necessarily have to reach that benchmark. That's fine. But in order for me to play them, they do.
    If your playstyle revolves around "must have as much DEF as possible no matter what AT/powerset you play" then please feel free to play that way. I wasn't trying to tell you what you should do to enjoy playing this game the way you want. The point I was trying to make is that while certain AT/powersets are fundamentally based around maximizing DEF/RES to make them work the best Controllers are one of the few ATs in the game that are structured around defending themselves in ways that DON'T involve pure DEF or RES at all. As I said before properly built Controllers practically never even get ATTACKED in the first place - they effectively have no need of DEF/RES enhancement at all.

    Sure while it's possible (as UnicyclePeon has shown) to Frankenstein a Controller towards a DEF cap it's basically the literal MMO equivalent of pounding a square peg into a round hole. It's like trying to make a D&D Magic User fight all of his opponents with a +5 vorpal dagger - sure it might be fun to try but ultimately you'd be better off running a Fighter instead because the Magic User was never designed to be the best at melee combat. Apples meet Oranges.

    As you yourself pointed out perhaps playing a Controller is not really going to mesh well with the way you like to play. No big deal - nothing says that you have to like every AT in the game. Again I'm not going to tell you attempting to have a max-DEFed Controller is impossible. But I -will- tell you that your max-DEFed Controller will NEVER be as effective as a Controller that is built to fully maximize their strengths and minimize their weaknesses.

    Basically if you want to have the most fun with a Controller you have to unlearn what you probably first learned with your Scrappers, Brutes and/or Tankers. Controllers do not defend themselves with DEF/RES - they defend themselves with their Mezzes and buff/debuffs.
  11. Quote:
    Originally Posted by Madadh View Post
    Just to clarify, as I think you didn't mean this literally, or everyone might be misreading.....

    Have to really leveled all the way up with NO enhancements at all?
    Well at least it explains why it took the OP 4 years to finally get an alt up to 50.

    I've heard of people trying "no enhancement" builds just as sort of an experiment. Obviously it makes things harder but clearly the OP didn't mind if they've been having fun with the game regardless. I hope he/she decides to explore what the -rest- of the game has to offer.
  12. Lothic

    Combat Pets

    Quote:
    Originally Posted by MCG_Warface View Post
    To be honest, I think early on when they came out, they didnt want vets having some huge upper hand.
    I think this is the main reason why the vet buff pets were made as fragile as they are now. People have to remember that they were introduced to the game many years before things like Incarnate Lore pets or CoH:Freedom and I think the Devs had a very legitimate concern about vets having an "unfair advantage" with them over newer players, especially where PvP was concerned.

    Quote:
    Originally Posted by MCG_Warface View Post
    With the incarnate system now and all...........they are REALLY realllllly marginal.

    I see no problem at all making them non targetable.
    In light of how the game has evolved it might be alright game balance wise for these buff pets to be non-targetable now. But changing them to be that way would probably be something so far down on the list of future QoL improvments that I doubt we'll ever see that happen. Besides as Madadh pointed out there are actually some positive uses for them being as they are now, chief among them is their usefulness as "alpha-strike bait" against MOBs.
  13. Quote:
    Originally Posted by Aurora_Girl View Post
    Man, I have just really pissed a lot of people off, and I couldn't be less concerned about it.

    I've stated the reasons I don't like the set. *I* don't like it. I thought this was a "discussion" forum where we could express our opinions and discuss. Yes, I was a little snarky. Yes, I was a little "dismissive" of "all" the people who play villains.

    For that I honestly, sincerely apologize. I'm not that type of person, usually. I LOVE getting new content of any kind, because it proves the Paragon team is still investing in the game. This specific thing, which is already going to happen and my expressing my dislike will do nothing to change it, is irrelevant. Zwil and his team take note of how many posts are made, and what the general opinion of things are, so I do feel it's important to pop in and express my opinion of things one way or the other.

    If you're happy with hockey masks and chainsaws, go nuts! I'm glad you've gotten what you've asked for and wish you all the best in your future Mad Max-ian endeavors.

    I, personally, am not. *shrug* Like you've all (so splendiferously) said OVER AND OVER again, can't please everybody all the time.
    For what it's worth you didn't really piss me off - I never personally suggested that we specifically get a "Post Apocalyptic" costume set in any shape or form. I probably could have lived happily without it myself. *shrugs*

    I suppose I just thought it was interesting that you were so willing to categorically dismiss this set before we've even seen it fully finished. I know even if the complete set doesn't prove helpful to me the CoH:Freedom system will let me cherry-pick any single items from it that may prove useful.

    Obviously no one's going to force you to like or buy anything you don't want to. Just realize that unless the feedback on a particular set is close to 100% postitive or negative the Devs are not likely going to be strongly persuaded either way when considering future sets. As long as it's technically within their ability to provide it and they think they'll make some money from it they'll do it. My guess is that Post Apocalyptic set simply fell within the "easy enough to do and enough people have asked for it" range to make it be Dink's current project.
  14. Quote:
    Originally Posted by King_Moloch View Post
    or I'm trying to force the powerset combination to do something it's just not going to do. I hate having ideas that sound thematically fun and then ending up having to scrap them because they can't survive.
    If you were trying this DEF thing just as a "weird gimped alt experiment" then have fun with it. But if you seriously think there's some reason you need extra DEF on a Fire/Rad/Fire then you are quite literally playing it wrong. By the time you get one of these properly leveled and slotted up you shouldn't even be getting -attacked- much less need extra DEF or RES.

    Worrying about increasing your DEF on a Fire/Rad/Fire is like putting a bumper-sticker on a Lamborghini or playing tennis with a football - sure you can do it, but it'd be a frightfully silly and embarrassing thing to do.
  15. Quote:
    Originally Posted by VoodooGirl View Post
    TBH I haven't heard the community, at large, crying out for Golden/Silver Age costumes either.
    Heck I'd be happy just with a new version of the female "bikini 2" bottoms (could easily name it "bikini 4") that had the Shiny texture so that I could match it up to the existing Shiny textured tights top to make complete Shiny textured leotards.

    Some of us would be very easy to please... without having to burn in the fire of a thousand suns or whatever.
  16. Quote:
    Originally Posted by Antarcticaa View Post
    As a female player with female characters I have to say this entire costume pack leaves me cold. One of the great joys of this game has been the tremendous flexibility offered in customization with the costumes. The last pack was awesome but I see little to entice me on this one. I know the female version is coming out but if they're based on what I've seen so far I think this will be one pack that I won't add to the collection.
    I agree that "one of the great joys of this game has been the tremendous flexibility offered in customization with the costumes." This is why I find it strange you would arbitrarily limit yourself sight-unseen.

    I have created many costumes over the years that use 1 or 2 parts from one set, 1 or 2 parts from another set and so on. Oftentimes I find new uses for older items that I never envisioned before. So while (like you) I don't see any pure 100% "post-apocalyptic" outfits in my future I fully expect to incomporate some -parts- of this new set into other costumes that'll probably have little to do with being directly post-apocalyptic.
  17. Quote:
    Originally Posted by Aurora_Girl View Post
    Maybe I'm having a crisis of inspiration because of my recent glut of well-conceived magical/technologic/science-based character creation and my creative juices are momentarily tapped, but I stand by these costume themes as not the best use of Dink's significantly amazing design abilities.

    "Well, Timmy, you can have any super power you want! You can fly, set people on fire, move stuff with your mind! What do you want to do?"

    "I wanna crawl through a dumpster and hit things with a golf club!"

    ...works better if it were released during the Halloween event. This is a "Zombie Invasion Survival" set, if anything.
    You do understand the idea that it's pretty much impossible for the Devs to totally please every player with every new release right?

    I get that you're apparently disappointed by this latest costume set from Dink, but for every person like you who doesn't like this offering there's probably another person out there who's loving it and/or been waiting years for it. Just be happy that we are still getting new things in general and I wish you better luck next time. There's no real point in "complaining" that this particular set isn't your cup of tea. *shrugs*
  18. Quote:
    Originally Posted by Doctor_Embers View Post
    Pet movement speed is too slow. Please allow pets to keep up with the person they are following!!!

    It would be nice if bots had flight. Or perhaps add a mastermind pet that has flight, e.g storm elementals.
    Pet users trade "speed of play" in favor of "overwhelming damage potential". Basically pet users as an MMO class tend to be offensively powerful at the cost of having to position their pets correctly to deliver their full power.

    My guess is that even if the Devs of this game could make pets "keep up with the person they are following" they would not allow them to do that ON PURPOSE just to maintain game balance.
  19. Quote:
    Originally Posted by Forbin_Project View Post
    Seeing as how the mods have deleted posts with less provocative pics than the OP's, in before the modsmack.
    Quote:
    Originally Posted by Thirty-Seven View Post
    As if this entire thread isn't pointless to begin with?
    I don't believe the OP's suggested emote idea is all that provocative. But after looking at it I found myself wanting to have the animated hair being shown more than the emote itself. Since people have been wanting/suggesting animated hair in this game continually since Day One I actually found reasonable merit to this thread afterall.
  20. Quote:
    Originally Posted by Snowzone View Post
    That mouse has an unnecessary number of buttons.
    I've routinely used dozens of keybinds on my keyboards for years now. I'd agree that -some- people probably don't need that many bound buttons, but I'm willing to read more reviews about this new mouse and potentially give it a try, assuming it works better than the Razor Naga - honestly didn't have much luck with the Naga I got and sold it to someone else. *shrugs*

    Quote:
    Originally Posted by Gaia View Post
    Loads of Pinky Finger buttons that are unusable for those of us using a mouse in our left hand - I don't think I'll bother either.
    Unlike Snowzone's comment I'd consider the idea that this seems to be a right-handers only mouse to be a legitimate criticism. Too bad they couldn't make a left-handed one, but I guess they figured they wouldn't sell enough of them to make it worthwhile.
  21. Quote:
    Originally Posted by Fireheart View Post
    Okay, I don't want to be a jerk, but I guess somebody has to. I mentioned this a long while back, to Noble Savage and he was responsive, but the response boiled down to 'Pics or it didn't happen' and... well, I can be lazy, so I didn't get the pics. However, I have rectified that and put it all together into a small presentation... but that's actually Secondary to my purpose in this post.

    TL;DR version - Can we have a 'Tights Shiny' version of the 'Monstrous' hands? Oh, and Shiny versions of the various Mask patterns, please?

    So, my requests are:
    • New Gloves textures that more closely match Tights and Shiny Tights.
    • Shiny Tights texture for 'Monstrous' gloves.
    • Shiny versions of the existing Masks. Basically, all of the 'Face' color patterns.
    • I would also like to see 'non-translucent' versions of those same masks. It would be even cooler if those Masks had a line of embellishment around the edges, to enhance the 3D illusion and separate the Masks from skin.
    • 'Matte' Tights. Oh, and 'Monstrous' gloves? They already come in a 'Matte' version.
    Thanks for watching the show.
    Be Well!
    Fireheart
    For what it's worth I've been suggesting a shiny version of the female "Bikini 2" bottoms periodically for well over EIGHT YEARS now. Much like your desire for shiny gloves and masks I've been wanting to make full shiny leotards (with shiny bikini bottoms that match up with the shiny tights tops) for my girls since CoH launched.

    It terms of giving us shiny versions of already existing tights items I couldn't really imagine an easier thing for the Devs to give us. The Devs don't even have to create NEW items for this - just apply existing textures to different existing items to provide new options for us. It sometimes boggles my mind that this has not happened yet.
  22. Quote:
    Originally Posted by Tater Todd View Post
    Thanks Arcana for some reason people were looking at the Nuke change as a negative so it helps if you word it differently so they can understand or relate.

    I was starting to wonder about some of our posters...
    As always we can thank Arcanaville for doing the leg-work with the numbers. But frankly all it took for me to know the I24 Nuke changes were going to be a net positive is knowing that the "crash" part of the nukes are being removed.

    For me the crashes are/were so annoying that I would often not even use the nukes on many average occasions. This means the amount of damage I was generating with them was effectively zero. Thus for me the crashless nukes could have had their damage potential cut in HALF from pre-I24 levels and it STILL would have been a positive to me because even a half-damage crashless nuke is more damage on target than NO damage from an unused power. The fact that the average amount of damage coming from a post-I24 is going to be nearly as much as before is basically gravy to me.
  23. Quote:
    Originally Posted by Bronze Knight View Post
    WOHOOO!

    It only took 8 issues!
    Maybe it's been 8 Issues since the last round of Power Customization, but there are those of us who've wanted things like a "No FX" version of Hasten and Super Speed for what'll turn out to be 24 Issues and 8+ years. Better late than never I guess...
  24. Quote:
    Originally Posted by TheGrouch View Post
    Or do the devs have the forum here to shut us up about our great ideas?
    As the others have said the Devs have implemented many of the ideas people have posted in the forums over the years. Many of those have turned out to be great.

    But clearly they either can't (or won't) ever be able to do them all for all sorts of reasons. For those suggestions that'll either never happen or might not happen for a very long time this forum basically serves the "give the players an outlet to spit into the wind" purpose you imply.

    People just have to be realistic about these things - the Devs could never give us -everything- everyone wants from this game even if they wanted to. As long as you don't assume that whatever's posted in this forum is automatically going to happen tomorrow then you'll be fine.
  25. Quote:
    Originally Posted by mercykilling View Post
    It -makes sense- that your super attack that you summon every ounce of energy to fire leaves you winded and unable to attack for a bit.

    At least, it makes sense to me. Might not to everyone, I know.

    Again, all the above is merely my opinion. Completely without basis in any other fact than my feelings. I do not wish to be "proven" wrong with a load of numbers, because I don't care about numbers. I care about what -I- call fun, and not what you call fun. (Insofar as my fun does not impede upon your fun)
    Having critical disadvantages related to superpowers makes sense to me if you're willing to roleplay something like that in a pen-n-paper based superhero game setting. I honestly believe that's the only place that your type of "fun" in this case is acceptable.

    For better or worse it has been shown that the average MMO player absolutely HATES anything that even remotely weakens or reduces the effectiveness of their characters, even if it might make "sense" in certain situations. For example you may recall now much people screamed bloody murder over how relatively vulnerable Kheldians originally were to Quants/Voids. Sadly after their nerfing Quants/Voids effectively pose no unique "Kryptonite-like" threat to Kheldians anymore.

    Frankly I'm surprised it took over 8 years to finally have crashing nukes be "nerfed" in this similar fashion. *shrugs*