LostHalo

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  1. Quote:
    Originally Posted by Schismatrix View Post
    The most common reaction to his assertion.
    The only example I could find of his assertion was a write-up of Star Trek Online by some website I've never heard of that was clearly mistaking City of Heroes for Champions Online.

    Not that I suspected he could be right, more that I was genuinely curious on if it was ever even suggested as a possibility.

    :

    As a side note, commentators on gaming websites must all be exceptionally poor people, since $15/month is apparently the bane of human existence (unless you're talking about WoW).
  2. That guy's list of products appear to be barely-evolved copies of the old Gold Box games. Honestly speaking, I'm more impressed with the stuff that people publish on Kongregate or the like. I'm not saying he doesn't have anything highly valuable to say, just that I'm not particularly enthused by his project list in the guise of other small developers seeking advice.

    As for the blog post... Maintaining professionalism with a clientele that's likely full of moody, ungrateful people and being able to sift through the garbage for the random diamond or gold is simply the nature of the beast, especially for a small developer.

    And finally, the commenter you chose to quote seems like a jolly fun person to experience. I'm rather curious as to what they've produced that gives them open allowance for such a pretentious stance. Having that kind of opinion betrays a mindset of someone who seems almost indignant that they'd have to allow others to experience their product.
  3. Quote:
    Originally Posted by Furio View Post
    The insertion of the Kheld specific enemies is random once the Kheld=true flag is up, afaik. I don't think it's new that one showed up there, just your friend RNG at work.
    Yep. My experience up there is my group's only example of it and that happened back in Issue 9. Still laugh about it because people were running around in Recluse's spawn area and got greased after the cutscene.
  4. That happened to one of my group's STFs once as well. The frustrating thing was that the squid (in our case) was far enough away that we thought it was something someone pulled by accident and lured away to the place it was waiting.
  5. Quote:
    Originally Posted by Lycanus View Post
    She was discussing diminishing returns done properly.
    I know. I respect the devs to the point that they're willing to make sweeping changes for the game's betterment but I'm still extremely skeptical of a successful outcome from the process.

    The bigger fear I have of such an alteration comes from thinking about the fact that the change could easily be a double-edged sword. If suddenly our debuffs received such an enhancement to their effectiveness, would it not justify a similar strike against multiple buffs placed on players? Though one could argue that the increased debuff potential would offset the loss of a DR-inflicted buff system but it's all hypothetical blegggggghhhh. Probably just being paranoid but still, the unmentioned drawbacks can be troublesome. I'm not saying a moderated, measured system would inherently be bad, just that the devs tend to like making a system they can easily copy-paste on the first implementation and then "patch as needed". Eh, an obvious consequence of the cost of development I suppose.

    Quote:
    A character with 20% Resistance resists exactly 20% damage every time he or she gets hit, with no connection between damage and how badly the Defense roll was failed.
    Conceptually, that 20% "partial dodge" is the difference between taking the full force of a punch versus rolling with it.

    That said, no, you don't have a difference between rolling a "critical failure" and a regular defensive failure, so your complaint is wholly justified. Though it would require an entirely new mechanic to take into account how "badly" a defensive ToHit roll would have failed, while also comparing it against some sort of failure ratio (I would like to see that added as an in-game value) to apply a necessary amount of resistance to the attack. Would be curious as to how they would compare the ratios between a 25% defensive failure and a 5% defensive failure, though. While the percentages would be the same, the 25% defensive failure would have a greater margin for error due to the increased range, despite the 5% example being "better" at the defensive rolls. Perhaps a hard value comparison would be in order...though I don't think the devs would like giving players the potential of having a 5% chance to be hit...with a constant 90% resistance to back it up solely from the system's mechanics.
  6. Quote:
    Originally Posted by Lycanus View Post
    no, I think she interpreted you correctly
    You're still wrong but hey, why fight shadows...
  7. Or I was emphasizing your point with a sarcastic drone but hey, I can accuse you of misinterpretation as well.
  8. I love how the entire My Way or Else! gang is all here in this thread together.

    ::

    Quote:
    Originally Posted by Arcanaville View Post
    Or to be more specific, a segment of the forum population would. This lends itself to an obvious observation I won't bother expressing.
    Because clearly more DR would be a good idea.
  9. LostHalo

    I want names

    It stinks heavily of an idea that looked good on paper but managed to be implemented excessively poorly.

    Repeat invites to the SAME person? A delay isn't necessarily a bad idea, anti-harassment or whatever (still is a non-issue but hey, trying to give benefit of the doubt...).
    Multiple invites to different people? Delay is stupid and nonsensical.
  10. Quote:
    Originally Posted by Nihilii View Post
    I guess I learned something today, as I didn't know map geometry and game physics could give you kinetic buffs.
    The point, which you've made an extremely good attempt at ignoring, is that you can easily learn how to slingshot yourself past many obstacles, with or without Kinetics buffs.
  11. Never had any real issues with the forums other than the babies whining and crying until they got the rep and rep comments removed. Practically needed ponchos for all the tears the children were spraying.
  12. Quote:
    Originally Posted by Muon_Neutrino View Post
    Where the question comes in is, what is the mag required to cage various entities?
    You only need two Endoplasms slotted into Sonic Cage on a Controller to cage the level 54 STF AVs (barring Recluse, of course). I believe that ends up being mag 12 or something around there.
  13. Quote:
    Originally Posted by Impish Kat View Post
    Bah!

    Sorry I missed that detail.

    I have to say, it doesn't make sense to me to make Hami a completely different creature in a world that is supposed to be a parallel/mirror of Primal. *shrug*

    .
    The Rikti are humans, too. Parallel doesn't mean identical, especially when the subject revolves around things like a multiverse.
  14. Quote:
    Originally Posted by rmthornton View Post
    I thought Intangible enhancements only affected the duration of the effect, not its magnitude. Like other status effect enhancements.
    Intangibility acts in the reverse to other mezzes. Enhancement of and Resistance to Intangibility actually affects the magnitude and not the duration, which is fixed.

    Quote:
    Originally Posted by Psylenz View Post
    One of the strategies I read about is caging the pylons around Lord Recluse at the end of the Statesman TF. I wonder what mag of caging you need for the healing nictus around Romulus in the ITF.
    You can cage the Towers but when they added the +Resistance to the Red Tower, they made the durations of the buffs last longer. Essentially, that 1 or 2 seconds you leave the Tower un-caged, it places another buff on Recluse that lasts long enough to cause issues (I don't remember off-hand how long it is, but it's long enough to mean that caging the Tower may hurt more than it'll help). Depending on what your team's damage layout is, you may or may not be able to cage the Red and ignore it (it gives Recluse immunity to Smashing, Lethal, and Energy damage, all three of which are probably the most common for players to have in the game). Additionally, that buff duration makes the Green Tower more or less an unacceptable option to cage as well.

    With a team that doesn't have a lot of Smashing/Lethal/Energy damage? Destroy the Green and cage the Red and/or Blue, ignore the Orange.
    With a team that does have a lot of Smashing/Lethal/Energy damage? Destroy the Red and Green, ignore the Orange, cage/ignore the Blue.
  15. Quote:
    Originally Posted by Kinrad View Post
    All of my saved builds work correctly, creating a new build has an interesting quirk however.

    I get no slots at level 3. The designer will not allow me to place slots lower than level 5, meaning I have 2 less slots that are actually available in game.

    Is there a setting somewhere that I may have changed? I *never* edit the database because I don't know enough about any of the powers to think I know better.

    Any suggestions/ideas are welcome, thanks!
    I had this problem. It has to do with the automatic updater screwing up and missing some values somewhere. Essentially, your level 3 slots are stolen by a power in inherent Fitness and one of the prestige sprint powers.

    Just reinstall it is all I can recommend (it's a small program anyway, doesn't take any time). Your builds are saved to a My Documents folder and an uninstall doesn't touch them, so don't worry about that.
  16. I notice one thing that hasn't been mentioned: Banished Pantheon Death Masks. They already have kind of a unique status in their taunt immunity and single-mindedness.

    Not really any sort of suggestion, just something to consider.
  17. Quote:
    Originally Posted by UberGuy View Post
    I don't get it. Is it taking people a really long time to take them down or something? On the runs I've been on, the EB versions melt like chocolate in a hot oven.

    I never even noticed the wait between spawns. I'm sure it's far, far shorter than, say, the Dr. Aeon cutscene in the STF.
    You can sometimes have a bit of a wait if your team is destroying each rush in under 4-8 seconds. The biggest annoyance in those circumstances comes from trying to ascertain where the EB is coming from so you can get the team over to it rather than waiting for it to slowly lumber on over.

    But yes, it's a matter of just a few seconds of waiting as opposed to say, the 90 seconds of the Aeon cutscene. Yeah, it's neat and novel the first couple of times...and then your team in Issue 9 decides to farm it literally hundreds of times over the course of a few months. We stopped counting somewhere around the 300th run, once it was pointed out that we had had to sit through the Aeon cutscene for over 7 hours of accumulated time.

    :

    I really do like the novelty of the Incarnate TFs. It's always fun to see a first-timer on the Tin Mage get surprised by the Goliath War Walker's death surprise.
  18. I'm trying to decide if they're being sarcastic or not. They didn't compare it to the Apex so that's a point towards not being sarcastic. Hard to say.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    I commonly wonder why entire groups of enemies will attack the guy they can't hurt while a squishier character blasts the crap out of them.
    Goes back to DnD. While yes, the Wizard is casting an Empowered [insert ranged touch d00m spell] in the back, giving the Fighter or Paladin you'd have to run past a flanking opportunity isn't much of a better option. The Fighter/Paladin is a pain to take down but if they can be toppled, the rest are squishier. Additionally, you'd be better off holding that Fighter/Paladin's attention so they don't go and introduce themselves to your own vulnerable support.

    Anyway.

    One other side to this issue is that toons in this game are extremely powerful in the context of MMO characters. A mob can only be so clever when tossing an immobilize or other placating mez on the incoming Scrapper/Brute/whatever gets ignored 99.99% of the time.

    That said, I expect to see more event fights like Battle Maiden or Trapdoor popping up, alongside mobs with scripted AI like Romulus' Nictus pets, and things like, say, a mob that specifically targets ATs with certain mezzes (of course, play a Force Field or Sonic Resonance and you'd swear every single target Sleep gets sent your way...).
  20. RAGH, I'm lazy! Glorify me for doing less! RAGH!
  21. Quote:
    Originally Posted by BiohazardZero View Post
    To be honest, one of the primary reasons I'm suggesting this change is because in order to be a stone tank, you are required to have Teleport, no exceptions.
    Wrong.
    My Stone Tank on Guardian only now has Teleport because of the inherent Fitness change. She has never "required" it.

    :

    My only opinion regarding it is that the -jump should be capable of being negated by, say, a 100% jump-enhanced IR (or two IRs) instead of the number it is now. Yeah, it makes Kinetics+Stone Armor even more of a pair but honestly, finding a Kin with IR these days seems pretty hard, let alone one that would actually waste the slots on enhancing it that much.
  22. Herp derp. Read while waiting? Herp derp.
  23. Quote:
    Originally Posted by xeaon View Post
    On that specific occasion, i remember clearly we answered the person (who i forgot the name). My team was full, and was having an hard time getting a feed back from from my 2 other team captains, as they had ppl alting, and they were not sure, what they lacked, or if they were full or not... all taht inside 10min.... as we filled fast.

    If ppl cant wait 10min in zone for those event to form, there is an issue somewhere.
    You, specifically, answered him no less than three times when I was waiting for you guys to finish organizing the raid in Indy (and I do remember his name, though I know the forum hammers strike when you name names, so...). I know that several of your team leaders mentioned what you were doing a couple of times as well. Apparently he wasn't watching anything but [Local] or waiting for a personalized tell or something stupid like that.

    He then went immediately into LFG Alpha and started whining there, which prompted me mentioning in VU that the complexities of dealing with the "public" on a highly in-demand raid like the CoP may result in some loss of communication and that you should get over yourself if you're spazzing out about it. And that it's particularly relevant if you're not involved in organizing the event and having to deal with the dozens of lines of communication all flooding in.


    That above is part of the reason I've never had the patience to try and get organized runs of the CoP despite having several SG members/Global friends that would be more than happy to help lead and what-not. Fatheads with bad attitudes and entitlement issues like "that guy" make the events less than enjoyable to organize.
  24. Err, you seem to have misread what DarkGob wrote. The WEB isn't sucking away the powers and making them go into thin air, they're slowly being absorbed by Recluse, as in, the buffs would become permanent without the Towers.
  25. Quote:
    Originally Posted by WhyNot View Post
    To me, actually this was a logical consequence of the early game. Before ED, before GDN, there was a long span where the best way to build a character was:

    Take Hasten
    Slot all attacks 1 Acc 5 Dam, or 2 Acc 4 Dam if you wanted to play cautiously.

    The winning strategies really were to throw more offense at it, and for a long time. Hasten by itself divided players into two separate tiers, and after that (level-wise) Stamina did the same. Defnsive sets, for ATs that even had them, either made you nigh invulnerable without even trying (often off of a single power, like Invincibility, IH, Granite) or flat out didn't work (anything Defense-based, Darkness' non-stackable shields); either way, tinkering with them was largely fruitless.

    This set the tone very, *very* early on. Turning blue bar into orange numbers was not merely the best thing, but the *only* thing (City of Blasters, anyone?). Slots go in attacks, reds go in slots, go, hunt, kill skuls. (Yeah, I'm still bitter about how hard the game was if you didn't jump on board all this, and find a way to cram Fitness & Hasten onto *every* character by 20.) Those echoes are still rebounding even now, the background radiation of the CoX universe.
    I'd say it has more to do with buff/debuff powers being, on average, two digits of effectiveness out-of-the-box.

    In the classical design of MMOs, having a single target 15% damage debuff at level [insert individual game's cap] was akin to being a god of support classes, even if the skill had a downtime to uptime ratio of 20:1.

    'Round here? That's a level 1 Kinetics Defender with Power Siphon. And it stacks easily on each casting for -25% damage at a time while also granting +25% damage to the surrounding team. Hell, a level 12 Force Field Defender can grant the entire team 25% defense to virtually everything without any extraordinary effort and zero investment on their part.