Lord_of_Time

Forum Cartel
  • Posts

    323
  • Joined

  1. After much fine tuning I think I perfected my build and wanted to share it with the other. I showed it alrady to Darth_Khasei and he approves So without further ado.....




    Hero Plan by Mids' Hero Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Dam%:50(5)
    Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(7), ImpArm-ResDam:40(9), S'fstPrt-ResKB:30(9)
    Level 2: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(11), Sciroc-Acc/Dmg/EndRdx:50(13), M'Strk-Acc/EndRdx:50(13), M'Strk-Acc/Dmg/EndRdx:50(15)
    Level 4: Spine Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(15), Sciroc-Acc/Dmg/EndRdx:50(17), Sciroc-Dmg/Rchg:50(17), TmpRdns-Acc/EndRdx:50(19), TmpRdns-EndRdx/Rchg/Slow:50(19)
    Level 6: Murky Cloud -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(21), ImpArm-ResDam/EndRdx/Rchg:40(21), ImpArm-ResDam:40(23), S'fstPrt-ResKB:30(23)
    Level 8: Impale -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(25), Dev'n-Acc/Dmg/Rchg:50(25), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27), Thundr-Acc/Dmg:50(27), Thundr-Acc/Dmg/EndRdx:50(29)
    Level 10: Obsidian Shield -- Aegis-Psi/Status:50(A), EndRdx-I:50(45)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Dark Regeneration -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(29), Numna-EndRdx/Rchg:50(31), Mrcl-Heal/EndRdx/Rchg:40(31), Mrcl-EndRdx/Rchg:40(31), Acc-I:50(33)
    Level 18: Quills -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), TmpRdns-Acc/EndRdx:50(34), TmpRdns-EndRdx/Rchg/Slow:50(34)
    Level 20: Swift -- Run-I:50(A)
    Level 22: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(36), Numna-Heal/Rchg:50(36), Numna-Heal/EndRdx:50(36), Mrcl-Rcvry+:40(37), RgnTis-Regen+:30(37)
    Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(37), EndMod-I:50(39)
    Level 26: Ripper -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), TmpRdns-Acc/EndRdx:50(40), TmpRdns-Dmg/Slow:50(40)
    Level 28: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(45)
    Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
    Level 32: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Acc-I:50(43)
    Level 35: Oppressive Gloom -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/EndRdx:50(46)
    Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(45)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50)
    Level 47: Energy Torrent -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48), EndRdx-I:50(48), EndRdx-I:50(50), RechRdx-I:50(50)
    Level 49: Super Speed -- Run-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+3.75% Defense(Psionic)[*]+4.5% Max Endurance[*]+45% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+21.3% Enhancement(RechargeTime)[*]+90.4 (7.5%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 23.3%)[*]+MezResist(Immobilize) (Mag 23.3%)[*]+MezResist(Sleep) (Mag 21.7%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+21% Recovery[*]+86% Regeneration[*]+1.58% Resistance(Fire)[*]+1.58% Resistance(Cold)[*]+12.5% Resistance(Negative)[*]+3% Resistance(Psionic)[/list]------------
    [u]Set Bonuses:[u]
    [u]Mako's Bite[u]
    (Lunge)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[/list][u]Impervium Armor[u]
    (Dark Embrace)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[/list][u]Steadfast Protection[u]
    (Dark Embrace)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Scirocco's Dervish[u]
    (Death Shroud)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Multi Strike[u]
    (Death Shroud)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[/list][u]Scirocco's Dervish[u]
    (Spine Burst)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Tempered Readiness[u]
    (Spine Burst)<ul type="square">[*] +1.5% Recovery[/list][u]Impervium Armor[u]
    (Murky Cloud)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[/list][u]Steadfast Protection[u]
    (Murky Cloud)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Devastation[u]
    (Impale)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[*] +3% DamageBuff[/list][u]Thunderstrike[u]
    (Impale)<ul type="square">[*] +2% Recovery[/list][u]Aegis[u]
    (Obsidian Shield)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
    (Dark Regeneration)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[/list][u]Miracle[u]
    (Dark Regeneration)<ul type="square">[*] +2.5% Recovery[/list][u]Scirocco's Dervish[u]
    (Quills)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Tempered Readiness[u]
    (Quills)<ul type="square">[*] +1.5% Recovery[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Scirocco's Dervish[u]
    (Ripper)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Tempered Readiness[u]
    (Ripper)<ul type="square">[*] +1.5% Recovery[/list][u]Luck of the Gambler[u]
    (Cloak of Darkness)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Throw Spines)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Stupefy[u]
    (Oppressive Gloom)<ul type="square">[*] +2.5% Recovery[/list][u]Thunderstrike[u]
    (Laser Beam Eyes)<ul type="square">[*] +2% Recovery[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4667;1137;1516;|
    &gt;-KEETMOXS80Q^\!\AUT*7I8I!&amp;?DM!34K?=;3&gt;+P%[TKLJ,+&lt;26##W&lt;!A#TV3ND)))R*,4Z%XYMFOP
    -'S/_&amp;3&amp;?19&amp;OXBK^2Q1EFF&lt;_HY_H[4WS%._2I-DD17PZB&gt;+V9G-*,U$VJ[AX]1Z*8UXT7[*]*$16-5
    ]%#(.[YK&gt;T`J1L-B&lt;AMLUW&lt;1"GO*CB"B9M'O/MF_&lt;4EY4HWFYO_*9[H8;"0J_YCZ7WF%:B?4B2^]5QU
    ](6^1@^24LCP&amp;P$AN]_S;;K[;^*(@.%WU'K9-_-1-V,7*R;R:!L0,?[6L7'']1X8,;]Y@[!`;IC^-#Q
    Y0B..J?UL?-/NQ8EV)G-XJ@[$I%'FH#[C&gt;"(#"B?G]=8L(\L%,4'*FPVE8BW+Q`2[[G(*Y'(.$GTST=
    )AKXBL23U49%Z,9!%6N1)(OVSDBN5&gt;SMT*!R\A%SD.((HTK `_10_AP?X\V^_!FAUK%2$(?GVH4F]3%&gt;
    **'7VU"S;'7&gt;R8:[97@=0`@3=&gt;X!JRR#5T\7'Y`F=R2%8I&amp;;'UUJ`)F&gt; CEV$$4&amp;P&gt;%+MI2X_WFD/^C;
    `++1FN(P2=&gt;EB[L^G3!_N)\F309)PS&amp;5V&lt;,H%H7@:H-K%F),QBJ8F@+@NL"%HR0&lt;5RY*6'4-9,.*N&lt;?
    @!&lt;%C^L081#!OLZV\!`8"5]2[$/*WBO2L!5U60L(O!_$+BW;YS*]W\#.ZE*ROM9YU/1":G%+M&amp;&gt;HE6:
    HF\9OOMJY&gt;_&gt;-5&gt;&gt;+_'Q[\/`L(&amp;I_HD0Q$8Y2'+EH"M#$W[1WT\P1+4I`"Q,*:&gt;2ZSY5A_3+(;T^2
    7/SO%!E(G($M%^%O%A&lt;"`A)D?G#&lt;:.)V9I\-*$W84),;4#'HEI$2&lt;']]PX'#1K@9&lt;,MQ@917`'UN(A&amp;
    %PPU'RI8+ZDZ`=+2ALL=76A&lt;K-S99"0):7-3&lt;^7-D*LQV-W+P"'KNM,ZLL4S&lt;A06*H+3^MK+78B@^7.
    Q=LG)15]&amp;K"&lt;D9AB=?*1I?HEU^A7F026R2`OLUWB:V7Q1IU%%%" #SL+[GI9EW9]/H;UFL$*-?PCX1R:
    J]/Q3OI6UP+B`.+O!WMD=FK3&amp;3%7CZW6,V2(=AU,3:QVCC]E)'4&gt;+=.RDY=Q:O]1BC&gt;&lt;#=;M#UQ97X%
    WD2KSHQVS@K.(X4C&lt;F"/%/NNWE-SE8_&lt;_91-]IMKF/P*X1#/&gt;9E619[)*_P!'H-VC`,3-?0&gt;',&lt;@U
    -6'3K!#?$,T1[Z/;DAF9^[_Y0AUI"A^7Z@I-M$C%+YD!#=5?1(O;T/A@I^9Y,U,0`[,2$(D9$Z?!OVE
    S&gt;E]&amp;'5'98*W=4"[^Y$_0?H628"43Z4K+BG`CJFQWYG.&lt;!I9"W!8@,!!VV^U+&a mp;BDY5WDU9"C,YCH=%U
    @)KJG=&amp;YO2VH9NQXI5-&lt;VE;KJLVW]]D[*T&amp;\[&lt;VL&lt;SXS+X)++&lt;32VY]V/ON?.^ON_=4IO0-F\ZTH-(@
    R2+J#J@LFM)C=-I)LL-+V^Z8U,+S;-@1T6I?T^X%*+2""78@H,0M.,=#/T31.9)C9-8IIFLI"9IIDWY
    *9)^^;MS7\YQT8I
    |-----------------------------------------------------------------------------|
    </pre><hr />
  2. [ QUOTE ]
    That was a freackin awsome video!!! We need more like that. Just wish they would have done that as the teaser trailer.

    [/ QUOTE ]

    Agreed. Usually the trailers they make are lame and could be put together by a 10 year old with a modicum of editing skills. But this trailer had some actual EFFORT put into it and was brilliantly done.
  3. [ QUOTE ]
    Nice vid, except I didn't care for the voice actor doing the talking. Not sure really what to say, but it felt 'wrong'. Or, rather, not quite right. Still, it was a good video.

    =^_^=

    [/ QUOTE ]

    They should have gotten that 'Movie Trailer Voice Guy' to do the voice over for this movie. You know who I mean..

    "In a world.. where EVIL runs rampant and the forces of Good are persecuted. One man stands alone in his quest for justice"
  4. [ QUOTE ]
    It generally takes my groups about 4 hours to get to the final mission and fail. So I'd say ~4 hours for a successful team is doable. 2 hours would be extremely efficient.

    -D

    [/ QUOTE ]

    Yeah we have it down to about 2 hours now. The only time we broke that was when it only took us about 1 hour but that was with 7 Ill/Rad and 1 Stone in which everything fell before us so fast we didn't even have time to cast our debuffs
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Do tell? Brawl seems to only take Melee Damage sets...

    [/ QUOTE ]

    Hint: for most scrappers, brawl is the fastest activating attack they can possibly include in their builds.

    [/ QUOTE ]

    Devious! I like it!

    The only question then becomes: How many slots can you afford to put into brawl that won't be better spent elsewhere?

    [/ QUOTE ]

    Two procs and a common acc IO isn't so expensive for what would be a very nice attack, that doesn't have redraw.

    [/ QUOTE ]

    Would you fill me in? I'm not getting it...

    [/ QUOTE ]

    OK... an example of slotting Brawl as a Scrapper, using Melee Set IOs taken from ParagonWiki. First time I've even looked at these, so I could be way out here

    Slot 1: Touch of Death: Chance of Negative Energy Damage
    Slot 2: Pounding Slugfest: Disorient Bonus
    Slot 3: Pounding Slugfest: Accuracy/Damage
    Set Bonus: Pounding Slugfest: Improves your Regeneration by 8%

    Firstly you get a chance for some Negative Energy damage, helping to offset the 'heavily resisted' Smashing and Lethal damage that almost all Scrappers do. Secondly you get a chance for Disorient, always nice to stop things hitting you and it should stack nicely with Thunder Kick if you have MA. Finally, thanks to the set bonus, you get an 8% buff to your Regeneration for a period of time. It doesn't sound like much, but think about it. All of that is in Brawl, a power which recharges almost as fast as you can fire it. Depending on the length of time IO buffs stay active after sing a clicky, that 8% Regeneration may as well be permanant.

    That is so far beyond awesome that I'm sure my theorising is wrong

    [/ QUOTE ]

    OMG, that would also be farking Evil on a Brute too!

    [/ QUOTE ]

    *cough* nerf *cough* &lt;scurries away to dodge the arrows&gt;
  6. [ QUOTE ]
    Hey gang. Here's what happened. Matt's been swamped with Inventions and I9. He approached me a few days ago about helping him write this article as I was the one who wrote the original design doc on all of the changes we're making to Hamidon in Issue 9. I wrote out the article for curse-gaming and at the very top, I left a blank section to talk a bit about Hamidon's back story, the history of raids over the years, and reveal what Geko's original idea as far as player strategy was.

    I'll admit, I was a bit hazy on the back story. I've done the arc myself and I had the vague memory that it had something to do with a mutated scientist named Hamidon, but couldn't remember the details. All I could remember was his creation of the Devouring Earth, and part with Terra and the love letter. I didn't want to mess anything up and get the facts wrong, so I just left that section empty and set it back to Position for him to fill in. When I read over what he'd written, I didn't think that sounded like what I remembered. "But he's Positron," I thought, "Surely he'd know.

    Well, he got it mixed up obviously. Between his own hazy memory and more importantly just being really busy fixing things for Issue 9, he came up with something about an ancient god. Brian, one of our mission/story writers, set out an email shortly after the article went up that that basically said "The Hamidon is a what what of what?"

    So Brian, who actually knows what's going on in the story and was conveniently ill the day we sent this article out, has rewritten the backstory and we've asked curse-gaming to update the article.

    Other than that, I hope everyone enjoys the article. I had a lot of fun writing it.

    [/ QUOTE ]

    Oh my word a new red name. &lt;Hopes he'll be better than most of the other red names&gt;
  7. [ QUOTE ]
    It's not giving them away if she posts them for an amount she's happy with, and actually gets, rather than some huge but fair price no one is willing to part with.

    It is "giving them away" if you are selling your drops for amounts that do not fairly represent the amount of effort required to obtain the item in question. If the market doesn't value Invention items in that ballpark then the market isn't worth using and/or the item isn't worth trading. (There are lots of real-life examples of things that take a lot of labor to build or find but aren't worth anything, proof left as an excercise for the reader.)

    The only reason to sell a drop for cash is to earn cash that can be traded for a drop you want or need. If an item takes an estimated 20 hours of play to drop, the starting price ("retail", if you will) is 20 million inf, because you can earn that much in 20 hours. (Yes, that's only counting level 50s. Anyone below 50 doesn't exist as far as the market is concerned.) If you sell that item for 100K you're practically giving it away, and you're pinning your hopes that the person selling the item you really want is just as stu^H^H^Hgenerous.

    If there is some kind of reasonable limit, nearly every successful sale will net you hundreds or thousands more than your asking price.

    Thousands of inf? What are you talking about? I destroy trayfuls of DOs worth thousands because it's not worth my time to go sell them. It's not even close to worth my while to use WentPrime if we're only talking about thousands, and that's including the fact that you can teleport there.

    People with visions of sugar plums and low prices dancing in their heads are in for some major disappointment. Once people have been burned enough times, which won't take long, anything rare (i.e. anything worth having) is going to get bartered or sold off-market.

    [/ QUOTE ]

    It's several reasons contained herein that I have decided to create this. Wentworths
    I have a feeling that for quite a long time most items that appear for sale in the auction house will be hugely inflated or down right wholly under priced since we really won't know what the 'fair price' will be on many items until the market stabilizes. That's why our discussion channel I think will be critical in conversing and educating players on what is fair and appropriate.
  8. [ QUOTE ]
    [ QUOTE ]
    What's with the new Cryptic logo?

    [/ QUOTE ]
    I was gonna ask the same thing.

    [/ QUOTE ]

    OMG.. they nerfed the Cryptic logo! WTH!!!BBQFTW11!!SHIFT
  9. The thing is Doll. I don't think Heroes will have any problem with this TF. The hero AT are so perfectly (or near to anyway) meshed with one another that the AV's won't be a problem. I've never come across an AV except perhaps Diabolique because of her crazy phase/super fly away power that has given a team problems.
  10. [ QUOTE ]
    [ QUOTE ]
    I keep seeing people posting about having done LRSF with OTHER than the old "optimal" grouping. It probably does need to be fixed, but the whole "you can't do it without these ATs!" thing has been shown to be baloney. It's just HARDER, that's all.

    [/ QUOTE ]

    you know what my ice/fire dom adds to the LRSF? moderate damage... Why choose him over a corrupter?

    [/ QUOTE ]

    Cause your avatar kicks a55. Hell I'd choose you over a Stone Brute just for that
  11. [ QUOTE ]
    [ QUOTE ]
    NOT ORANBEGA AGAIN...FOR THE LOVE OF...AHHHHHHhhhhhhhhhhhhhhhhhh

    [/ QUOTE ]



    I saw that.. grr

    [/ QUOTE ]

    Hmm.. how many times have I run the Oranbega map? Over 9000!!!!!!!!!!!!!! For the love of the baby Jesus. Kill this MAP!
  12. [ QUOTE ]
    [ QUOTE ]
    I have solo'd AV's with out temp powers.

    [/ QUOTE ]

    If that is what I was trying to do, I would have just said so. I've done that many times.

    [/ QUOTE ]

    Now when you say 'solo'. Do you mean you were able to survive their assault indefinitely or you were able to kill them? Because without some way to counter-act their massive +Regen rate how did you accomplish this?
  13. [ QUOTE ]
    FYI: Snaptooth is not an AV. He's an EB no matter what setting you put it on. I beat him on Invincible, just not in the "Moment of Glory".

    [/ QUOTE ]

    Yeah sorry about that. I was on my way to work and mistyped from my notes. I'll fix it now on my original post.
  14. [ QUOTE ]
    Testing update.

    Heroic spawn of Snaptooth AV and minions - Died in MoG in 50 sec.

    Invincible spawn of Snaptooth AV and minions - Died in 13 sec.

    That's all damage MoG is supposed to protect you from, folks. Same spawns with inspirations and or IH/DP led to victory.

    [/ QUOTE ]

    I even went so far as to do my own testing with MoG against Snaptooth. I'll try and be as concise as I can.

    Character: Salostophus

    lvl 50 Spines/Regen
    Spines powers all have 3 HO's in them (green at 50+)
    Character has Freedom Phalanx Reserve, Atlas Medallion, Portal Jockey and Task Force Commander.

    Fought lvl 51 EB Snaptooth on Invincible.

    Dull Pain and MoG turned on with Hasten and began the battle.

    Died in 29 seconds.



    Fought lvl 50 EB Snaptooth on Heroic

    Dull Pain and MoG turned on with Hasten and began the battle.

    Died in 1 minute and 28 seconds.


    Just to prove the point even further I then set the mish on Unyielding and played against a lvl 51 Snaptooth EB.

    Using just Dull Pain, 1 small purple, Instant Healing, Hasten and Air Superiority on auto fire I defeated him swiftly and relatively quickly in just over 2 min. I never ONCE came close to death. If that just doesn't make you want to cry blood I don't know what does
  15. [ QUOTE ]
    OK, it's time to basically lay it out there. Moment of Glory is an awful power. Bad. It sucks. So you're saying, prove it. OK here goes.

    WHAT IS MOMENT OF GLORY?

    Moment of Glory is the Scrapper and Stalker Regeneration set's ninth power and is available at level 38. Moment of Glory has the following effects:

    1.0 endurance buff
    status protection of -17+ MAG
    180 sec duration; 1000 recharge
    9.5 Scale resists to all but Psi (71.25%)
    9.5 Scale defense to all but Psi and Toxic (71.25%)
    Full Heal at the beginning; then damaged by 75% of current HP
    -heal/regen for the duration of the power
    Crash to -regen for 15 seconds

    Please note that the resistance and the HP drop cancel each other out, except for Psi damage which you take proportionally 400% more damage.

    -----------------------------------------------------------------------------------

    OK EG, WHAT'S SO BAD ABOUT THAT

    MoG has the following problems:

    <ul type="square">[*]Teammates buffs and heals have little to no use

    Right now under MoG, MoG is almost the only thing you can rely on for three minutes. That is direct contravention of a stated developer goal to encourage teaming. Basically unless your teammates have a Psi or positional defense buff or a Psi resist buff, you have little to no need of their defensive buffs.
    [*]MoG makes you much more vulnerable to Psi and Toxic damage

    Under MoG you have only 25% of your HP and basically no protection at all to Psi. You have toxic resistance but no defense since Toxic defense does not exist.

    This makes you vulnerable to the following groups (With thanks to Sarrate):

    Knives of Artemis - Caltrops will kill you, plus the girls have an acc bonus (more on that below)
    Carnies - No psionic defense, 25% hp, no healing. The bosses will one-shot you.
    Rularuu - Near auto-hit powers that debuff defense.
    Devouring Earth - Quartz will basically let them auto-hit you. Swarms deal toxic damage (you have no defense vs toxic)
    Nemesis - If Vengeance is stacked, it will blow through MoG; Some Nemesis robots use toxic gas
    Hydra - They deal Toxic damage, again, no defense.
    Arachnos - They have Psionic and toxic damage dealers aplenty
    Hamidon - Has such honkin high to-hit, you get one shot
    Falling Damage - Laugh all you want, but you can't regenerate that 50 damage you just took. Keep in mind Since you only have 25% hp to begin with, you bascially took 50*4 damage.
    Rikti - Psionic damage from Mentalists. Rikti Monkeys use psi and emit toxic gas when they die. Dying to an underling makes the baby Scrapper cry.
    CoT Crystals - The red damage crystals are auto hit. Whee
    Malta - Gunslingers have extremely high accuracy
    [*]Moment of Glory suffered because of the NPC accuracy changes

    You'll note in that list above that I said that some NPC have high accuracy. Well, normally that wouldn't be a problem since MoG's defense is so high. But after Issue 7's changes, NPCs of higher level and rank get accuracy bonuses instead of to-hit bonuses. This means that where they used to have a 5% chance to-hit, many mobs have higher bonuses going up to 10%.

    While that's low, since you have no ability to heal and have 25% of your HP, you're stuck with the HP that you have. Which leads to our next point:
    [*]Moment of Glory lasts too long

    MoG lasts three minutes. However, even against NPCs you're strong against, they can wear you down. After consistent testing, in minute 2 of the power, you start getting into trouble. I have only infrequently been able to survive a sustained assault under MoG.
    [*]Moment of Glory is demonstrably worse than two-four lucks

    Under the current system, it takes approximately 12 lucks to rival the defense of MoG. However, that ignores that you still have access to all your powers under those lucks where you don't under MoG. So a Regen can get by with two lucks every minute (6 for the duration of MoG) and be well and truly more resilient. In the 40s you have 20 inspiration slots. Devoting half your tray to lucks isn't a bad use of space for a regen who has little to no need of CaB or respites.
    [/list]
    -----------------------------------------------------------------------------------

    IS MOMENT OF GLORY ANY GOOD?

    Well, yeah. There are a few limited circumstances where MoG is a "defensible" choice to use. They are:

    1) Against, purely Sm, Le, elemental and energy NPCs. The classic example used by the power's defenders is the Malta Sapper. Well, no doubt it works against them.

    Only downside is that lucks work better.

    2) All heals, inspirations, buffs, teammates, etc. are down.

    For a good player this is more theorhetical. I've tried to get into the situation without luck, but if you pay absolutely no attention to your resources and get yourself in spot where you can't wait the 30 seconds for Recon to recharge MoG can be useful.

    Well that's it.

    -----------------------------------------------------------------------------------

    REBUTTALS:

    Danmit EG! You Regen are already the bestest, most uberest set in the game. Now you're telling me you want a useful Tier 9 too!!

    Well yeah. The current design of Regen is irrelevant. Because of the nerfs of I3-I5, ED had little effect on Regen while it smacked Invul and SR hard. But I don't believe intra-AT balance means that Regen "deserves" a gimp 38 power. That's not fair either. Every power should be enjoyable and any power that putatively intends to protect you should not act as a DEBUFF to your protection.

    Pfft. At least you don't have Dark Armor's 38 power!

    That's right, and I support any change to Fire Aura's or Dark Armor's 38 power. In fact I would suggest that after getting up, those powers should be even stronger than Unstoppable or Elude since they require a death. But again, just because someone is in a similar boat doesn't mean we shouldn't fix MoG.

    FIX BOTH!!

    [/ QUOTE ]

    Got to agree with you totally Geko. MOG is SOOOOO situational as to be worthless. Hell the power would be improved a great deal if they even took away the drop down to 25% health. I mean keep the -regen but start you at 100% health. Hell even then it would improve the power a bit.
  16. [ QUOTE ]
    [ QUOTE ]
    I had heard of a greek mythology game they were developing I think.

    [/ QUOTE ]

    Nah. It's Urotsukidoji the MMO.

    [/ QUOTE ]


    Ahhh a fellow lover of the Hentai
  17. [ QUOTE ]
    [ QUOTE ]
    Costume changes come with a minimal cost that no one really complains about, but we complain about the costs of bases.

    [/ QUOTE ]

    Obviously because the cost of bases is not 'minimal'

    At any level in the game I can spend a few hours doing what comes naturally (playing the game) and have more than enough funds to change a costume. The same cannot be said for building a functional AND asthetically pleasing base. Even with an SG of thirty people in SG mode at all times it takes months to get a base that you feel is 'adequate'. Getting a downright spectacular base seems nearly unattainable.

    Now, to get similar awe from the base building side, add a second floor to the base that does not allow functionality that uses the biggest plot size and decorative items only, and let us spend influence on them at a 1 to 1 ratio for prestige. Or something similar for player apartments, or whatever. You are right, the verstatility of the base editor is amazing and fun. I've played with these excellent legos many times when test was giving out 36 million prestige, and not once was I there for the functionality.

    Also, you have to fix the bugs that kick coalition memebers and team mates from the bases. One of the reasons that costumes are so fun is that they are so easy to share. Sharing your base with others is... darn near impossible. Once this is fixed maybe you will start to see base building contests as well

    [/ QUOTE ]

    Bingo.. nail meet head
  18. [ QUOTE ]
    at least you CAN buy it.


    friggin mastercard

    [/ QUOTE ]

    lol, Visa
  19. Correct if i'm wrong here. I just got done watching the IGN interview with Statesman about COV. Normal generic intro stuff but one thing that did raise my eyebrow was when the question was posed why play COV. Statesman in his respone mentioned 'THE ONLY way to make a base is through COV." So this got me thinking. Does he mean that if you have COH and COV the only way to actually qualify with base creation is if you create a villan toon and lvl him?

    I got to admit guys i'm not interested in COV. I don't like villans. I don't like playing villans. My man was Captain Marvel and I rooted for him kicking Dr. Sivana's a$$ or Black Adams. NOT the other way around If anyone else shares my thoughts on Statesman's comment please share. Cause if this is the truth about COV and bases I can only say


    NOOO
  20. Well I'd love to play with ya States.. Honestly I would.. but unfortunatly I'd be too afraid I'd start kicking your butt and you'd start yanking the dice out of my head shouting 'NERF!!! You're HAXXOR!'
  21. Yup it's not working properly. 6 slotted Transference with 2 50++ Endur Recov, 2 Recharge 50++, and 2 Acc 50++ use to give me a 75% or more return on just hitting 1 person in a mob (even reds too and purples). Now I can BARELY get 10% return on even con mobs. Then it shifts from mob to mob and I see the old Transference where I get all my endur back. Then it breaks again and I get s***t return. Hmmm.. I bugged it and sent a PM to the DEVS.
  22. Lord_of_Time

    Kheldian changes

    [ QUOTE ]
    [ QUOTE ]
    Persoannly I feel the HP reduction will have a greater impact than the -30% resistance. To the extent that at the moment I would prefer things to remain untouched, but that's why there is a test server. So I reserve full judgement until these changes have been implemented.

    [/ QUOTE ]
    If you think about it, having -30% resistance is exactly the same as having -30% HP. So you really only have 70% of the HP that it says you have.

    If you break down the numbers and compare a Kheldian's actual HP (70% of what the number says) and a Blaster of the same level's HP, the Blaster will have more HP than the Kheldian.

    Having Blaster HP instead of a 30% resistance penalty is an improvement.

    [/ QUOTE ]

    I quite agree. Also remember something VERY important with Peacebringers at least. While I have gone the 'human' route because it's much more UBER than the Lobster or Calamari. Remember that Peacebringers get Essense Boost which essentially adds an addtional 500 HP to your Max HP. Even if they lower my HP to a Blasters I can still push my HP back up about 500 more bringing me right back up to Scrapper lvls
  23. There is no need to nerf scrapper damg resist. We only get the same damg resist as tankers if we SLOT THE HELL out of the powers like RPD/TI/Tough so that we do get it. Which means we have to neglect other stuff for it. It's a give and take. We sacrifice needed slots for more damg resist. Theres no need to nerf Scrappers.

    Besides. Scrappers really don't start to get UBER until the veryyy late game. I'd say about 41+ is when there uberness really becomes apparant. By that time you're so close to end game it really doesn't matter.