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Posts
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I skipped aqua bolt and steam spray. I have more than enough aoe to skip steam spray and enough recharge to skip aqua bolt.
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Basically I'm looking at a DM/Shield/Soul. The purpose of this combo is for hard single targets, Arena/Av's, Gm's Etc. While being nearly untouchable in all forms of content(obviously not THAT untouchable in trials but still decent). I dont have a proposed build, I havent had a chance to toy around in mids.
I know everyone picks the reactive interface for the damge, heck I have it on all my incarnates but I was wondering was Diamagnetic+DM's -tohit+Shields def+Darketest night would be opitmal for such a task. My friend has A DM/SR/Soul that barely gets touched in arena and surprisingly in trials. So is Shield a good substitute or should I look at SR?, I know shield is tougher for sure, but I'm not sure if it fits what I'm aiming for. -
Quote:My main was previously a Elec/SD that I quite enjoyed, it's dp's isnt all that crazy either...But is it truely THAT bad?, didnt play out so that way with shield. I mean with 2 cones in thunderstrike and jacobs ladder, and LR+Burn+blazing aura+Fences+BL, I cant see it.
One of the problem with elec though is that it doesnt have that one really good AoE attack. While fire has FSC, and claws has spin. But thuderstrike is nothing more than a glorified cone and ends up being even WORSE than most cones, for AoE its really ****. And then LR gives you an amazing 10 dps. So unlike almost any powerset elec does an awful job of giving you a good attack chain. -
I've actually been farmed by and with a few DM/Fire/Mu brutes before and they are VERY good. They arent slouches at all. Hence why that was my original plan. I went with Elec/Fire because I'm just a redraw snob and claws nor DB wouldnt work for me and when it comes to fire it has one good AoE, it is very good but I think Elec would serve better.
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Quote:All forms work. I just dont want to be one of the billion SS/FA's around but I still want to be as effective, or relatively close.Define farming. Are we talking ticket munching, or PLing others? For PLing, nothing really matches it, but you can get close enough to where it won't matter. Claws, as previously mentioned works. For sheer ticket munching, I would pick Claws over SS just because it's easier to do since you only need a damage aura and Spin versus waiting until 32 to get FS and since you can do it via low level maps, you can do it unslotted.
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I have my eye on Dark Melee, i've seen some do some nasty things. Any gem's out there thats over looked?
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What makes me ever more puzzled is I thought damage auras were supposed to be the taunt auras, because on my KM/Elec brute nothing runs, And when I watch SS/Fire brutes, nothing runs (maybe they die before they get a chance too). I'm thinking it's the AT mixed with the things you've said. I long for the days of fury+quills+Blazing aura :-(
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Quote:Then why do they scatter? Even in ambush farms, once they get a feel of what I have to offer they run away lol.When in doubt, check the Wiki: http://paragonwiki.com/wiki/Spines
Spines has no native fear components.
Quills specifically only has a Slow Component. -
I made a spine/fire for farming, however mobs just run away. I'm thinking it's quills because they removed the fear component from burn. If this is the case I have to run to red side to grab the Mu patron, or go back to farming with my Elec/SD.
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Did you say "tank mages"? oh noes.
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Kin is a subjective set, some people find it bad....some people find it awesome. I know there are better primaries but I find kin very awesome. Flashy, good chain, range attack, decent AoE. I just wish they would up the damage on burst a bit.
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A problem is still a problem reguardless of the magnitude. Saying it has a huge psi hole, then getting taking down quickly by seers is easier on the ego, than saying it's a "challenge" and having the same result. The term Huge psi hole being the defining factor on why someone doesnt pick Invul. is subjective. I rather have the audience be overprepared and aware than underprepared and naive.
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The differences are Invul has a huge psi hole. Which you see alot of at the end game. Willpower does not. Willpower has a harder time taking the initial alpha and huge spike damage but Invul does not. Invul has a heal. Willpower does not. Willpower has massive amounts of regen. Invul does not.
Honestly these sets are one in the same to me, all of their weakness's can be covered up with incarnates except Invul's psi hole. -
Quote:Well, it sounds like you think I've gimped myself but I can ensure you thats not the case lol. Why the things are like that is because of I tried to get the most smashing/lethal defense as possible with out completely crippling myself. Hence why grounded is slotted as such. My acc doesnt seem bad honestly I rarely miss +4's and thats without any outside buffs. As for my Power sink slotting, well that too was strictly for SM/L purposes as well, and my bar is full with two NPC's in range. I'll toy with your suggestions in mids and possibly put it towards my purple build. Thanks!, Km/elec's arent easy to build but darn it if the reward isnt sweet and Im obviously not even done lol.Okay, Lord_Saigon, I had a chance to look at your build. I'm gonna be blunt - I don't understand a lot of the slotting choices you made in the build. Grounded and Static Shield seem very overslotted to me, especially Grounded. These powers provide minimal resistance to damage types you're either already well protected against or which are rare. Grounded especially seems badly overslotted since it is an auto power and costs no endurance.
Power Siphon and Hasten are both underslotted - Power Siphon is one of the most important powers in your Primary, but you have very little +tohit in here and have it recharging quite slowly, and Hasten is up only slightly more than 1/2 the time - a risky choice since your main self-heal power is on a pretty long timer without serious +recharge help.
Health and Stamina are also underslotted. You had concerns about end use in the build I posted - however, with all toggles running except Super Speed and Sprint, my build had a total end consumption of 1.97/s and a recovery of 3.07/s, leaving me with 1.1/s to use. Yours (without Super Speed, Sprint and Power Surge)has a consumption of 1.61/s and a recovery of 2.41/s, leaving you with only 0.8/s to use - this means your build will run out of end long before mine. Putting more investment into +recovery in your build, either through a Numi +recovery/+regen proc or more slots in Stamina (or both!) would help you quite a bit.
What has me more confused than anything else is your decision to slot Thunderstrikes in your ranged attacks, but limit them to 5 slots each. If you were going for better E/NE defense, then expanding each of these to 6 slots or limiting them to 3 slots of Thunderstrike with a couple of slots left for Frankenslotting Devastations would make far more sense to me. Personally, I'd rather see sets of Decimation in here, as additional E/NE defense doesn't do alot for this power combo, but +recharge, as stated above, can really help keep you on your feet by getting Energize up more often.
I'm also confused as to why you slotted Mocking Beratements in Power Sink. This is an end drain power and is most useful to you slotted up as such, especially considering your build's high end consumption. That notwithstanding, considering the sheer amount of end drain Elec Armor can produce if Power Sink and Lightning Field are slotted properly, this can be considered a great mitigation and soft control power. It's hard for mobs to do anything to you if they don't have endurance, after all!
I can tell you're trying to build for enhanced defense across the board, but honestly, with Elec Armor, that's just not a totally feasible thing to do. It's why I aimed for only 32.5% S/L defense and pretty much ignored everything else about defense. This allows me to reach the S/L defense softcap with a single small purple insp. I generally carry around at least 8 small purples in case I get into bad situations, but even then, powers such as Power Sink and Energize come into play much more often for keeping me on my feet.
I hope this critique has been helpful to you - I'm not trying to come across as a jerk, I honestly want your build to be successful, and I like the power choices you made, just not the slotting choices. -
Quote:Yes...and they will run to be one of the many of SS/FA's or DM/INV'S and think everything else is inferior. Yep that is fair to them I guess. Seems like only Fotm's are the only things allowed to get praised around here.+1 Nilhilii
Look, there has been a lot of work on the scrapper and brute boards on the performance of KM. This guy drops in and throws down a love bomb on some powerset combo without empirical support. Obviously the number crunchers who have done all the work are going to get miffed.
Nihillii could have said nothing and let the OP's post stand -- but that probably wouldn't have been fair to pre-Freedom folks who read it and get the wrong impression. I'm sure the OP loves his KM. Nihilii is just pointing out that true top performance comes from other sets. -
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Saigon: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(9)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), HO:Nucle(37)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43), RechRdx-I(46)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 12: Boxing -- Empty(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(50)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(31)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx(34), Dct'dW-EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(46)
Level 35: Power Sink -- Mocking-Rchg(A), Mocking-Acc/Rchg(39), Mocking-Taunt/Rchg(39), Mocking-Taunt(39)
Level 38: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(50)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Immob/Rng(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Power Surge -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 31.13% Defense(Smashing)
- 31.13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.25% Defense(Energy)
- 14.25% Defense(Negative)
- 3% Defense(Psionic)
- 22.69% Defense(Melee)
- 8.625% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 41% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 13% FlySpeed
- 101.2 HP (6.751%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.75%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 6.5% (0.109 End/sec) Recovery
- 20% (1.252 HP/sec) Regeneration
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 1.875% Resistance(Negative)
- 13% RunSpeed
This is my non purp build without incarnates or accolades factored in...converting to my purple one this weekend. Any tips would be welcome. Looking to get more HP without losing my Sm/l def. -
Quote:How do those values stack with cold domination?...few things survive my illusion/cold troller. I've solo'd most big game on him.I'm running out of endurance just reading that 1.3 end/second cost.
And no, those don't scale with level. I wouldn't say those numbers are weak, they're less than MM (and I would hope so given how the MM version works) but when added to the other debuffs, is quite potent.
Not sold on making one though, after 2 /poison MMs... -
El dano I'll post my build when I get home, meant to yesterday but I had woman aggro. From a glance I can say static and manuevers seem underslotted. Not for bonus's but for your end usage. I guess you feel that you can do it because PS would be back up before end becomes a problem? Looks ok but I'll show you mine so we can compare later on.
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Quote:Ha well this is better. Anyway my post was just praising a combo that "I" find fun. Whether a person who plays a SS/FA finds it fun isnt my concern. If I crunched numbers I may not have rolled my KM/Elec/Fire, glad thing I didnt because I find my toon very awesome. All I said was KM/Elec can do somethings willpwer/invul can and he acts like I said its better lol!, You would think I insulted his family or something.Lisa eyes this, blinks, and broke it up into chunks....and is still a trifle confused.
I guess what he is saying is everyone has a different perception as to what is best. A clutz and a person with fine coordination will experience a powerset in two different ways.
KM/Elec/Fire might ooze uberness for you, but may not to someone else who has different skill levels.
Putting out numbers to support your claims is more informative then "This is Uber"
Unless you are one for whom "Math Is Hard" in that case cited numbers will mean nothing, and "This is "UBER" means everything.
What else did I get out of this...oh yes, A skilled person can take a glass cannon powerset and solo Hamidon with it, while a clutz can take your UBER KM/Elec/Fire and get felled by a Hellion.
I might be wrong, but this is what I got out of this post.
And Nihilii, you have posted a long block of text, one of the longest, and most confusing, I have seen. You cannot yell at others for doing the same now. -
Quote:Sadly....this is what I figured. I knew that them editing portions of a set wouldnt be as good as a entire revamping of it.Unfortunately what I saw of Poison on the test server today didn't especially impress me. It might still change. The AoE added to Poison's single target debuff powers is just 8ft radius. the PBAoE power looks somewhat serviceable but I dont know many Plant trollers who hang out at 15ft radii from enemies.
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Quote:Dominator esq, fire secondary aside means your in melee range regularly. Although dom's have mind. Mind isnt a set that requires the user to be in melee range or benefits from it. If saying mind/tm is dominator esq then every combo with an pbaoe aura is "dominator esq" Is that what we are saying now?. Dominator esq to me comes across as a blapper with controls. What "blap" does a Mind/TM have?I am not sure what your trying to say here. Mind/ is already a dom primary. It is hard to get more dominator esq than that. The set is exactly the same for doms as it is for trollers.
As for /TM if that was what you had meant instead of mind. One of the cornerstone abilities of the set is a pbaoe toggle debuff that pretty much means your going to be in melee most of the time to get the most out of your powers.
And as far as synergy:
Grav/TM-synergy with slows
Elec-Synergy with Conductive aura
Fire-Hot Feet
Ice-their toggle
All I'm saying that Mind doesnt really benefit in melee especially compared to the other primaries. -
Quote:Sorry bro....I just have to skim this because look how its structured. Sorry I interrupted your willpower/stone/invul lovefest. Sorry I play, enjoy and praise other combo's. Shouldnt have did that -_-. You can "crunch" all the numbers you like, Crunching numbers and actually PLAYING a lvl 50 IO'd, incarnate laced toon is very different than popping open your pez dispenser and fiddling with your pocket calculator. You yourself just said you can push any combo to do pretty cool things, so I dont understand whats with the hostile post. Is it because I didn't post numbers to support my personal experiance to please you?. Is it because my toon isnt SS/FA or DM/INV?. I dunno man what is it? I didnt know praising your build was a crime.I've crunched the numbers and played extensively KM multiple times on either AT to 50, including mirror combos so I can have direct comparisons, as well as detailed my reasoning regarding damage buffs working comparatively worse on brutes than scrappers due to the way the AT itself work, having lower base damage + Fury rather than higher base damage, a thought that seems shared by most if not all knowledgeable folks, but hey, mister random person, I'm glad you can put everyone's concerns about KM's performance at rest with such rock solid arguments as "it does TONS of damage and can basically do alot of things that Invul/Stone/Willpower can do" (which seems like a self-defeating argument to me, as if you're arguing it can do a lot of things, as opposed to all the things, and hasn't anything extra, then it only follows that it is not as good). I could also go on about /fire vs /mu, if going for AoE, or /soul, if going for ST + almost as good AoE + survivability, but it's late and I want to wrap up this run on rant by deploring once again the annoying trend for people to see everything in black and white and confuse relative statements with absolutes. There is a best and there is a worst, that doesn't mean the worst is unplayable ; the worst active NBA player could probably make a fool out of anyone who's reading these forums at basketball. Sure, you can dress it up by claiming everyone is a winner and is awesome, but who does that help? Maybe the feelings of people who care about the performance of their characters, but then wouldn't we be more helpful to these players by giving them the correct information rather than sugarcoated affirments, assertions that are if you ask me quite condescending as really that's the kind of stuff you feed children, and I feel it's safe to assume the vast majority of people on the boards, especially those who are likely to visit the archetype forums, are at least teens and most likely grown men or women... Then comes the second annoying trend, player compares himself with random people on PUGs, sees himself perform better, concludes powerset combo is better. Holy logical leap Batman, have you stopped and considered that this game takes a bit of skill to play? As little as it might be to some people - again, people who treat everything as an absolute, which is especially silly when discussing skill in a MMO as there are, always, a significant amount of the playerbase who plays at a level that is, let's just say, far below what would be required to have any kind of enjoyable experience in most other video games ; as little as it might seem, the point is there is still much room in this game for personal skill to supplement build differences to a point, and comparing oneself to random players just doesn't make sense. Just yesterday I've seen a blaster taking the alpha against Marauder and his cronies in a Lambda while all the brutes and tankers were sitting on their pancakes, twiddling their thumbs. All melee powersets suck! Let's all reroll blasters! Thankfully it doesn't work this way, and thankfully there is room for something beyond just picking up the power build and closing your eyes, although it can feel that way at times after hours, dozens of hours, hundreds of hours playing the game, which is the kind of time during which you could learn a whole new language or professional activity really, so it should come at no surprise that certain things that are not as obvious to more casual players become child's play for some. Bottomline, you can push absolutely every combo in this game to do pretty cool stuff, far above what is actually required for regular play, but some will have an easier time at it, some will be faster, some will be able to push it even further. Hiding that fact behind happy-go-lucky rhetoric doesn't seem to serve much purpose to me, sure there are people who consider anything but the absolute best to be broken and useless and might then try it, but most likely they'll find out at some point that particular combo isn't the thing it was hyped up to be and will end up feeling disappointed. So the lesson here is you can't change people, but you can rant at them and that makes you feel better for a little while, up until facebook and google finally manage to push for our real identity to be tied to our online personas all the time, and the angry masses come to your home and burn your house for daring to say that guys, it could be that, open parenthesis, two plus one point fifty, close parenthesis, times one point fifteen might just be bigger than, open parenthesis, two plus one point sixty plus one point twenty-five, close parenthesis, times zero point seventy-five, and no home means limited internet access, means the end of the world as we know it.