Londoner

Legend
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  1. [ QUOTE ]
    The 51 month reward is something that some in the community have actively asked for. The 54 month gives an opportunity to choose again from some popular powers granted in earlier rewards.

    Neither of them are for a particularly big milestone ... I think you'll all be quite happy once the 60 month (5 years) reward is announced

    [/ QUOTE ]

    Im quite happy with all of them as iv been saying, i see them as something for nothing, not something to moan about.

    Plenty of good things to moan about but not these.

    Just my 10p worth of course
  2. [ QUOTE ]
    Actually... *raises hand*

    I've been through several months in the last couple of years where I've not played at all; yet carry on subbing; at least in part due to wanting the vet rewards. A small part it's true, but it HAS been a consideration.

    [/ QUOTE ]

    And at any time during your breaks did you decide you were finnished with this game full stop?

    Also your love for this forum was your reason for continued subscribing, be honest.
  3. [ QUOTE ]
    So loyalty schemes used by companies all over the planet are the marketing people being silly and frivolously giving away stuff?

    That's just ridiculous, a product is successful for various reasons, never just one. The quality might be good and it might be reasonably prised, it might be marketed well and have good return customer policies (loyalty schemes). If several aspects of the product are horrible then the product is most likely to fail.

    The same thing is true for our product CoH, if the gameplay becomes horrible or we get tired of it , loyalty bonuses might not save it, but they are likely to make a small difference.

    As previously mentioned they are also a great scheme to keep some customers from cancelling their subs while they are on a planned break.

    [/ QUOTE ]

    Thanks for that, and as iv been saying, loyalty schemes DONT keep people loyal when they are done with a product, ANY product.

    They are a BONUS, while you are using the product/service.

    People that keep subs running when not playing have either forgotten to cancel, or are intending to return.

    I cant think of anyone who's finnished playing this game thats going to carry on paying just so they can see what funky vet reward he/she is gonna get in 4 years time, and pop back then to see it.
  4. Huge gratz Muddy on your latest 50, another Master Mind

    More quality from Murders Unlimited VG!
  5. [ QUOTE ]
    Heheh. Well, if that had been what they really were, companies wouldn't be giving them out. They're loyality schemes, and companies use them because they really, truly do affect the way consumers (that's "people" to us non marketoids) spend their money. It's a bit like advertisements -- everybody say they're not affected by advertisements, and yet advertisements work.

    [/ QUOTE ]


    Maybe i worded the last one badly, Tesco Club cards are great in a small sort of way, but they are not the reason i shop at Tesco.

    Nor would they be enough to keep me shopping at Tesco, if they suddenly for example "nerfed" the hygene in Tesco.

    In other words when im sick of this game, im off, regardless of rewards.
  6. [ QUOTE ]
    a welcome addition, but not a proper system to strive to stay subscribed for.

    [/ QUOTE ]

    No one strives to stay loyal for them anyway, nor would they if the 6th year reward was an "instant i win" button.

    People play games until they get sick of them, then move on, thats that. Reward points/prizes dont win anyones loyalty.

    Iv got a Tesco club card, but thats not why i shop at Tesco, nor does it stop me going to M&S now and then for me shopping.

    I also dont make spurious purchases on my American Express card, just because i happen to get air miles when i do.

    Look at them for what they are, a free bonus, thats it.
  7. [ QUOTE ]
    Indeed, and the "leftovers" temp power vet seems to have had very little thought.


    [/ QUOTE ]

    Indeed, and free things require/deserve less thought, by virtue of the fact they are free.
  8. [ QUOTE ]
    So, you'd be happy with a lump of coal for an xmas pressie then?

    [/ QUOTE ]

    It's the thought that counts with presents
  9. Ask them why we have to put up with the disparity of customer support we do.
  10. [ QUOTE ]
    Well, yes. But it's not so much that it's weak -- stuff like the Greek letters or the boxing outfit are in some sense even weaker. It's more that this last one just strikes me as ... uninspired. And that disappoints me a little.

    [/ QUOTE ]

    I guess they decided to put all the man power into nerfs and not vet rewards
  11. Its all something for nothing, weak or not.

    No one is still playing this game just for vet rewards, before someone says they aint something for nothing.
  12. [ QUOTE ]
    So basically you want to lock a zone out to anyone that's not a Scrapper or Brute, two ATs that are very capable of taking part in pvp to start with. I know there's plenty say that they are at a disadvantage in pvp but sorry thats not my experience. They can close from outside most sqishies targetting range with SS/Quickness and two shot you before you can get a power to activate in response.
    I'm sorry but this gets a very big thumbs down from me - if you want a scrapper/brute pvp match try the arena


    [/ QUOTE ]

    Keep calm mate it was only a suggestion, at least he's trying
  13. Londoner

    The EM nurf

    [ QUOTE ]
    However, from a PvE perspective (the bulk of the game), Solution 1. Makes more sense, as it more speedily resolved the problem of EM overperforming.

    [/ QUOTE ]

    I dont really know why you keep harping on about pve, this is a debate from a pvp point of view and is in a pvp thread, in the pvp section.

    But while we at it lets have a look at EM from a pve point of view.... it wasnt too great before this nerf, now its worse.

    It wasnt an over performing set at all, a poor aoe, a useless 1st power, an arguably un needed, and stupidly long activating stun power. Yea an all in top set, so what if it had a decent fast activating single target attack.

    [ QUOTE ]
    What DEFINATELY isnt a solution is to buff all sets to EM level.

    [/ QUOTE ]

    I dont remember ever saying that was a solution, i said melee chars in pvp need an over all buff, more than they need individual nerfs along the lines of ideas put forward before. A way to close distance fast or a bit more range on some of the attacks maybe.

    I dont think that buffing individual powers to high heaven is the way to go at all. But i do wish they did something to even up pvp for all melee sets, before bashing individual ones.
  14. Londoner

    The EM nurf

    [ QUOTE ]
    Im not saying melee hasnt got problems. Hell PvP is still borked beyond repair as far as Im concerned, but Im just laughing at the notion that nerfs arent needed. Its just a ridiculous as buffs arent needed.

    [/ QUOTE ]

    I think melee chars in general need a buff, in pvp that is, far more than individual sets needed a nerf.

    Perhaps they should wait till they have something to compensate melee sets with before nerfing them.
  15. I dont think its ever coming back, too many non pvp'ers complaing they are forced into pvp, for doing non pvp content.
  16. Londoner

    The EM nurf

    [ QUOTE ]
    But if EM won't be so effective solo anymore, won't that encourage teaming?
    The more powerful solo sets you have, the less likely you are to get teams.

    [/ QUOTE ]

    You need people in zones to form teams, empty zones make for hard teaming, and no, in my opinion nerfing decent solo sets dosent encourage people into zones.
  17. Londoner

    The EM nurf

    [ QUOTE ]
    But surely reducing the effectiveness of an overpowered set will encourage those who don't have the set to PvP a bit more?
    If you have a set that's starting to dominate PvP, then while that will encourage some more hardcore types to work hard on finding a way to counter it, it'll also discourage the more casual PvPers who'll think it's unbeatable.
    It might seem like fun to own a zone and chase off almost everyone else, but after a while, all you're left with is an empty zone, and the zones are the most important way of attracting new PvPers.

    [/ QUOTE ]

    You got the wrong end of the stick, i was commenting on the fact that pvp zones are empty, and the balanced team pvp people keep going on about isnt very easy to come by.
  18. Londoner

    The EM nurf

    [ QUOTE ]
    and perhaps you have to forget 1 vs 1 rox PvP, at this moment you will discover that there is another PvP world :
    welcome to the funny and balanced cox team PvP

    [/ QUOTE ]


    Welcome to the even funnier world of an emty pvp zone, where your lucky to find a 1v1, let alone a team.
  19. Londoner

    The EM nurf

    [ QUOTE ]
    A quick Q how meny of you have the big ice hols on corrs on pvp as that the same activation time and another power thats good but just way to long to activate?

    [/ QUOTE ]

    Thats another decent power rendered useless by the activation time, its no good in pve, let alone pvp.
  20. Londoner

    The EM nurf

    When does this poxy idea come into play then?

    EM isnt a fantastic "i win" power set to start, it did give melee chars at least a chance to be a bit competative in pvp though.

    Thanks for another great nerf, and a kick in the [censored] for anyone that bothered to level a char with energy melee to pvp.
  21. The build yourself items have always been a waste of time, save up and get a super computer if you want more bang for buck.
  22. [ QUOTE ]
    *sigh*

    [/ QUOTE ]

    Why the sigh?

    If its an effort dont bother, he's just asking a question.
  23. Londoner

    Dear Devs,

    [ QUOTE ]
    I agree with a lot of whats been said but its not just what the Devs should do for PvP though.

    A person with a PvE build or a naturally disadvantaged character to say person A should be able to PvP for fun and walk away from person A sharing a certain level of individual respect win or lose.

    You can't always judge peoples abilities based on their build. Some builds just have an "I win button" compared to another no matter whose playing it.

    I think that a character is an extension of no one, nothing personal needs to be brought into it nor should egos be fueled by it. Its all done for a different kind of fun or challenge. But it's like anything though you come across people who have nothing better to do with their time than act like they're somebody from it all and put others off.

    Team PvP should be rather good, much more balanced than duels, however some people like to always win and align themselves with people who can provide characters that pretty much will always win. The game would be much more interesting when either side stands a chance of losing I would of thought. So for me it'll pay be more sociable and pass your 'best man' over to losing side and no matter what side your on provide feedback thats constructive.

    The idea of; damage per second of cast time not being included in the original equation; that certain effects and damage types are more commonly resisted/unresisted and that defense in PvP is a joke makes me think "why box in a match rigged by the referee?" with a character of concept.

    [/ QUOTE ]

    And then you woke up and realised you were dealing with real people, and not pve'ing at all.