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Posts
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Joined
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Half a trillion eh ? I don't think I'm that far off depending on what we are counting. Between IOs on toons, current market assets and influence spent on converting to prestige - Im likely worth 200-300 billion. Only 10-20 billion of that is on hand at any given time however.
This leads me to believe you must be worth more than half a trillion, since I do not farm and the farmers have huge earning potential even more so than us market masters. -
I answer to no one. *turns brute squad into newts*
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This is a simple plot. You email me 1 inf (@Cyvert in game) and in return you are now part of the diabolical scheme.
What is the scheme? You'll find out soon(tm). -
We still don't have purple sets for many things and many categories are lacking in options with only 3-4 sets and out of those only one having desirable set bonuses.
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I tried a few times today and got no copies from Guardian Server.
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IIRC its a known bug that the devs decided to leave in as an added feature given that IOs have set bonuses to compete with HOs.
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With accolades, HPT and some hp set bonuses you'd most likely be getting anyway it is pretty easy to cap WP for HP. WP has it's weaknesses, particularly defense debuffs combined with non s/l damage and also high burst damage.
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I'd consider doing three things:
1) scaling aggro cap for tanks up to 50 at level 50. AT threat mod increased to 5.
Tankers should be able to hold more aggro, more easily than other ATs.
2) raise damage cap by 100%.
This improves a tank's ability to build for increased damage and also works with the next addition.
3) Add two inherent mutually exclusive toggles :
Inspiring presence - 50 ft AoE that effects up to 16 targets(including the tank) but only stacks up to 4 times. Effected targets get 5% +maxhp and 5% debuff resistance to all debuffs and mag 1 mez protection to hold/stun.
Tanker's Charge - user gets 50%+ damage and -25% defense. The Damage buff scales down 3.6% for each person on the team.
The two toggles are basically a variation on the updated vigilance. Because defenders are the other 'team-centric' AT there is precedent for an inherent that benefits the solo player with an alternate benefit in a team situation. -
glad armor 3% +def lvl 50 still for sale at 2.2b.
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Many powers that have the delayed crash effects are set to not stack with self, meaning that when you use the power again a new copy of the delay effect replaces the first one.
The defense debuff in Rage works this way as well for example.
I've not tested which parts of Unstoppable are flagged to not stack with self, but only effects flagged that way will be mitigated AFAIK. -
Not bad. I did 150b over 10 months to get the top SG spot on Guardian. I didn't drop it all at once, storing that must have been annoying.
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IO is crafted. PM or reply here with offers.
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I'm also slacking these days. When I feel energetic I'd be selling 20-30 of a given IO per day on up to 11 toons.
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Quote:The real problem you are seeing is that buyers are too lazy to try and pay a lower amount. For example a buyer could try to pay 5 million, fail, 7 million and fail and then say screw it and fork over 10 million. Because influence is so easy to come by people will not try to bid like that and instead fork over 10 million on the first attempt.I have noticed this before on other items but recently it is realy bad. I have had a recipe listed at 9,000,000 for over a week. Every time I check that toon's listings I see that recipe sold 5 times that day at 10,000,000.
Now having bought and sold a boatload of stuff on real auction sites, that just makes NO sense. Every person that paid 10,000,000 was potentially gipped by 1,000,000. Who is to say that there are not 30 more people sitting at 9,000,000 just like me? This is apparently a high volumn recipe with some 200+ listed and well over 100 bids evey time I check. Is the Auction house WIA, or is this a bug? If WAI what is the screwball explanation of what seems to be a system that will guarantee artifically supported prices?
Jak
This lazy factor is then combined with the auction house's lowest seller to highest bidder arrangement. This means that if someone bids 10 million and you have 2 sellers one listing at 9 million with the other at 8,999,999 , the 9 million listing isnt going to sell, ever.
I can also about guarantee that if the IO you are trying to sell is a numina's, performance shifter or positrons blast, then I'm the guy undercutting you and you wont be able to beat my prices and profit at the same time. -
A lot of demand for IOs comes from the mid range levels of the game because players can use them as they get higher instead of having to be higher to use them in the first place.
As others have noted, there is a lack of supply in the mid levels. You guys as the developers can remedy this in a few ways : the paragon market and seeding wentworths with mid level stuffs.
A lot of people would instantly jump on this suggestion and say ' but if they wanted to they could just increase the drop rate' . The problem with adjusting drop rates of mid level stuffs is that not all of that is going to trickle to WWs via the players and thus won't be as widely available as desired.
The problem with using the paragon market is pricing. Having multiple toons is a primary draw of this game, but having to fork out cash for each of them will instantly turn alot of players off, moreso if the prices are seen as 'unreasonably high'. That is how many people see the prices on the paragon market - unreasonably high. The reason for this is because players are expecting micro transactions and getting medium transactions instead.
I would suggest some combination of seeding WWs with mid level IO recipes (rare and uncommon along with salvages) and lowering prices on paragon market uncommon sets level 40 or below. This two pronged solution allows players two options for getting stuff they want. The WW seeding also has the benefit of fighting influence inflation by 100% instead of 10% of normal transactions. -
still looking to sell this - 2.4b uncrafted or 2.9 crafted
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Quote:Yes most of the info you want is in that episode. The head was actually a guy from the episode when the Doctor saves real Amy by turning in old debts. The shapeshifting robot is from LKH and it is a vessel piloted by a group of mini people who take it upon themselves to go back in time and kill people that history never punished (hence why they were around in LKH). The Silence want him dead because he knows the answer to the first question, and if he ever speaks the answer omfg we are all doomed or some such dangerous situation etc arises. To save the universe from the answer, they want to kill the Doctor. That info was in this episode and spelled out, so I dont know how you missed that one.I missed *one* episode this season (I think it was 'Let's Kill Hitler') and because of that, almost none of the finale made sense to me. Who was the blue severed head? Where did the Doctor get a shapeshifting robot? Why do the Silence want the Doctor dead so badly?
Sigh. I'll catch up eventually, really I will. -
They were in the build shown off at comic con but we have no ETA on if/when they will make it into a live release. Positron or Zwill mentioned not being happy with them as is, so they are likely being revamped for a later date.
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One IO in fly and 2 in afterburner. You could add procs or unqiues on top of that.
*edit*
With 3 and 3 on test, the fly cap I was able to attain was 87.95 mph. You hit 84 or so with the suggested slotting. -
spring attack is significantly less dps than shield charge. SA has about 67 damage on a 120s recharge while SC is 150 damage on a 90s recharge. Extrapolating for basic SO slotting you are looking at 132/60 = 2.2 dps for SA and 300/45 = 6.7 dps for SC.
It's a fun attack, but numerically horrible for non brute ATs. -
4 slotting qr and stamina with an extra performance shifter IO will result in slight gains on your recovery, if you have any slots that you didnt specifically want some place else.
Apocalypse and or decimation work well in ranged attacks for +hp and +regen.
The build looks like it will be fine against s/l and reasonable against most other things when not faced with defense debuffs (those will kill you, you are wp). -
realistically, due to the number of inf. sinks or lack thereof, purples and pvp ios will likely stay high and increase in price over time. Everything else is cheap and has been mostly stable for a few years.