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Posts
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Joined
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just tried to log in got to server and got booted and a message saying they are testing
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just tried to get on updater wont connect tried it a good few times still having problems any update on whats happening ?
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imho it's not about the time taken getting to 50 it's about the fun getting there i'm about to get my 42mnth badge and i still have the same love for the game now as the day i installed it have fun
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i have just looked for this plaque and it's definately there
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hi guys got a dark/arch at lvl 37 at the mo but build kinda sucks wondered if anyone had a build i could peruse for ideas thanks in advance
| Copy & Paste this data into Mids' Hero Designer to view the build |
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any thoughts comment on build id like to try some pvp on this
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
frostwork: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Infrigidate -- DefDeb-I:50(A)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(43), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Dmg/EndRdx:50(46), HO:Nucle(46)
Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(45), HO:Nucle(46)
Level 4: Snow Storm -- Slow-I:50(A), Slow-I:50(5), EndRdx-I:50(5), EndRdx-I:50(9)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Swift -- Run-I:50(A)
Level 10: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(11), AdjTgt-ToHit/Rchg:50(11), AdjTgt-EndRdx/Rchg:50(43), AdjTgt-ToHit/EndRdx:50(45)
Level 12: Arctic Fog -- LkGmblr-Rchg+:50(A), HO:Ribo(13), HO:Ribo(13), HO:Enzym(15), HO:Enzym(15)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(17), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(42), Hold-I:50(43)
Level 18: Benumb -- Acc-I:50(A), Acc-I:50(19), RechRdx-I:50(19), RechRdx-I:50(21), RechRdx-I:50(21), RechRdx-I:50(42)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(50)
Level 24: Ice Storm -- Posi-Dam%:50(A), ImpSwft-Dam%:30(25), P'ngTtl--Rchg%:50(25), Slow-I:50(37), HO:Nucle(40)
Level 26: Sleet -- HO:Nucle(A), HO:Nucle(27), LdyGrey-%Dam:50(27), ImpSwft-Dam%:30(34), Posi-Dam%:50(37)
Level 28: Bitter Ice Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(29), Apoc-Acc/Dmg/Rchg:50(29), Apoc-Acc/Rchg:50(31), Apoc-Dmg/EndRdx:50(31), ToHitDeb-I:50(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Heat Loss -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(34)
Level 35: Bitter Freeze Ray -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(36), UbrkCons-Acc/Hold/Rchg:50(36), UbrkCons-Acc/Rchg:50(36), UbrkCons-EndRdx/Hold:50(37)
Level 38: Blizzard -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Dmg/EndRdx:50(40)
Level 41: Super Jump -- Jump-I:50(A)
Level 44: Acrobatics -- EndRdx-I:50(A)
Level 47: Power Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit/EndRdx/Rchg:50(48), AdjTgt-EndRdx/Rchg:50(48), AdjTgt-ToHit/EndRdx:50(50)
Level 49: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]22% DamageBuff(Smashing)[*]22% DamageBuff(Lethal)[*]22% DamageBuff(Fire)[*]22% DamageBuff(Cold)[*]22% DamageBuff(Energy)[*]22% DamageBuff(Negative)[*]22% DamageBuff(Toxic)[*]22% DamageBuff(Psionic)[*]65% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]122.1 HP (12%) HitPoints[*]11% (0.18 End/sec) Recovery[*]72% (3.06 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanx it helps me out a lot as its almost the smane as i have now so i must be going along the right lines
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Hey all just got my mind/kin troller to lvl 35 and though i enjoy it my build is pretty much pick a power and see how i go are there any mind/kin trollers out there who might post thier builds so i can take a peek as a reference? many thanks in advance
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grav/ta is sooo much fun to play mine has just hit lvl 40 and is one of my fav toons great guide carni :P
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to just say this build sucks with no resoning behind what you've said is just plain rude i posted the build to try and help also my reson for this build is as follows
Conclusion
"Right managed to get Perma DP theres gonna be the odd mo it aint perma (sometimes the 20 secs hasten needs to recharge will cause a small delay in perma DP) My attacks also rech very quickly for example if needed I can just use Disembowl and Headsplitter to juggle my opponent and 1 of the attacks will of recharged as the other one is animating, ive got super parry im not sure how many times i can stack it tho im thinking its 3 times it has a recharge of .91sec now, and gives me a nice hefty boost to def if i chain it into my Headplit/dis chain. Perma DP gives me like 2300HP constant DROOLS, coupled with IH every now and again, ill be miffed if anything without -regen or trollers/domi kills me easily.
1 thing i dont like is the fact I have no ranged attack whatsoever meaning if peeps runs theres a chance i wont kill them, the ways round this would of been to either pick up Laser beam eyes (i have this atm and although useful its Rare its been my finisher) or pick up the fear pool instead of leadership id still be able to get the rech i wanted (id lose Luck of the gambler in manuvers) thru Glimpse of the abyss in the fear, think id lose 1 percent over all, However with the new stealth IOs even your bog standard toon will be harder to spot in zones like Sirens so i want all the +per i can get and +tohit so i can guarantee a smack thru villains tier 9s. I was a hard choice in the end but i think ive made the right one." -
hmmmm ok seems u didnt check the date i posted this so here goes This was posted on saturday morning at just after 5am in the morning now i dont think that was schedualed
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hey guys anyone else getting all the servers are down logged in about 20 mins ago was playing nicely then got server dissconnect now all servers seem to be broken
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i love my stone/ice heres my live build at the moment
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Stone_Ice: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:33(A), RedFtn-Def:38(3), RedFtn-EndRdx:38(3), RedFtn-Def/EndRdx:38(27), RedFtn-Def/EndRdx/Rchg:38(43), RedFtn-EndRdx/Rchg:38(50)
Level 1: Frozen Fists -- Acc-I:50(A)
Level 2: Stone Skin -- Aegis-ResDam:38(A), Aegis-Psi/Status:30(37), S'fstPrt-ResDam/Def+:30(37), ResDam-I:50(37)
Level 4: Earth's Embrace -- Dct'dW-Heal/Rchg:35(A), Dct'dW-Heal/EndRdx/Rchg:35(5), Dct'dW-Heal:35(5), Dct'dW-Rchg:35(15), Dct'dW-Heal/EndRdx:35(17), Numna-Heal/Rchg:50(42)
Level 6: Swift -- Run-I:50(A), Run-I:50(7), Run-I:50(7)
Level 8: Rooted -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Mrcl-Heal/EndRdx/Rchg:40(9), Mrcl-Heal/EndRdx:40(15)
Level 10: Mud Pots -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dam%:50(11), M'Strk-Acc/EndRdx:50(13), M'Strk-Acc/Dmg:50(13), M'Strk-Dmg/EndRdx:50(17)
Level 12: Recall Friend -- EndRdx-I:50(A)
Level 14: Teleport -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(50)
Level 16: Health -- Numna-Heal:50(A), Numna-Heal/Rchg:50(40), Numna-Regen/Rcvry+:50(40), Mrcl-Heal:40(40), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(46)
Level 18: Crystal Armor -- LkGmblr-Rchg+:33(A), LkGmblr-Def/EndRdx/Rchg:38(19), GftotA-Def/EndRdx/Rchg:38(19), GftotA-Def/EndRdx:38(27), GftotA-Run+:38(50)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), EndMod-I:50(21)
Level 22: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Taunt -- Zinger-Taunt/Rchg:33(A), Zinger-Taunt/Rchg/Rng:33(25), Zinger-Taunt:33(25), Zinger-Acc/Rchg:33(36)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Tough -- Aegis-ResDam:38(A), Aegis-ResDam/EndRdx:38(29), ImpArm-ResDam/EndRdx:40(29), ImpArm-ResDam/EndRdx/Rchg:40(34)
Level 30: Weave -- LkGmblr-Rchg+:33(A), RedFtn-Def:38(31), RedFtn-EndRdx:38(31), RedFtn-Def/EndRdx:38(31), RedFtn-Def/EndRdx/Rchg:38(43), RedFtn-EndRdx/Rchg:38(48)
Level 32: Granite Armor -- LkGmblr-Rchg+:33(A), LkGmblr-Def:38(33), DefBuff-I:50(33), Aegis-ResDam:38(33), Aegis-ResDam/EndRdx:38(34), ResDam-I:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Minerals -- LkGmblr-Rchg+:38(A), LkGmblr-Def/EndRdx/Rchg:38(39), GftotA-Def/EndRdx/Rchg:38(39), GftotA-Def/EndRdx:38(39), GftotA-Run+:38(43)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Ice Sword -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(45), Hectmb-Acc/Rchg:50(45), Hectmb-Dmg/EndRdx:50(45), Hectmb-Dam%:50(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Teleport Foe -- Acc-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+15% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+67.5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+22.6 (1.88%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 24.4%)[*]+MezResist(Sleep) (Mag 21.7%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 25%)[*]+15.5% Recovery[*]+82% Regeneration[*]+12.2% Resistance(Fire)[*]+7.25% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+35% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Luck of the Gambler[u]
(Rock Armor)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Rock Armor)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Stone Skin)<ul type="square">[*] +5% RunSpeed[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Steadfast Protection[u]
(Stone Skin)<ul type="square">[*] +3% Def(All)[/list][u]Doctored Wounds[u]
(Earth's Embrace)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rooted)<ul type="square">[*] +12% Regeneration[/list][u]Miracle[u]
(Rooted)<ul type="square">[*] +2.5% Recovery[/list][u]Scirocco's Dervish[u]
(Mud Pots)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[/list][u]Multi Strike[u]
(Mud Pots)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +0.945% Res(Fire, Cold)[/list][u]Time & Space Manipulation[u]
(Teleport)<ul type="square">[*] +8% Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Crystal Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Crystal Armor)<ul type="square">[*] +2% Recovery[*] +2.5% Resistance(Fire)[*] +7.5% RunSpeed[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] +5% RunSpeed[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Granite Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Granite Armor)<ul type="square">[*] +5% RunSpeed[/list][u]Luck of the Gambler[u]
(Minerals)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Minerals)<ul type="square">[*] +2% Recovery[*] +2.5% Resistance(Fire)[*] +7.5% RunSpeed[/list][u]Hecatomb[u]
(Ice Sword)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list] -
My build that mighty helped on :P
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones
(A) Blood Mandate - Accuracy/Damage: Level 50
(3) Blood Mandate - Damage/Endurance: Level 50
(3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(5) Blood Mandate - Accuracy: Level 50
(5) Blood Mandate - Damage: Level 50
(7) Sovereign Right - Resistance Bonus: Level 50
Level 1: Web Grenade
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(39) Enfeebled Operation - Accuracy/Endurance: Level 50
(40) Enfeebled Operation - Immobilize/Range: Level 50
(40) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(40) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 2: Caltrops
(A) Tempered Readiness - Accuracy/Slow: Level 50
(7) Tempered Readiness - Damage/Slow: Level 50
(9) Tempered Readiness - Accuracy/Endurance: Level 50
(9) Tempered Readiness - Range/Slow: Level 50
(37) Tempered Readiness - Endurance/Recharge/Slow: Level 50
Level 4: Triage Beacon
(A) Doctored Wounds - Heal/Endurance: Level 50
(45) Doctored Wounds - Heal/Recharge: Level 50
(46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(46) Doctored Wounds - Heal: Level 50
(46) Doctored Wounds - Recharge: Level 50
Level 6: Equip Robot
(A) Recharge Reduction IO: Level 50
Level 8: Combat Jumping
(A) Endurance Reduction IO: Level 50
Level 10: Acid Mortar
(A) Accuracy IO: Level 50
(11) Accuracy IO: Level 50
(11) Defense Debuff IO: Level 50
(37) Defense Debuff IO: Level 50
(39) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
Level 12: Protector Bots
(A) Blood Mandate - Accuracy/Damage: Level 50
(13) Blood Mandate - Damage/Endurance: Level 50
(13) Blood Mandate - Accuracy: Level 50
(15) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(15) Blood Mandate - Damage: Level 50
(33) Edict of the Master - Defense Bonus: Level 40
Level 14: Super Jump
(A) Endurance Reduction IO: Level 50
(50) Endurance Reduction IO: Level 50
Level 16: Force Field Generator
(A) Red Fortune - Defense/Endurance: Level 50
(17) Red Fortune - Defense/Recharge: Level 50
(17) Red Fortune - Defense/Endurance/Recharge: Level 50
(43) Red Fortune - Defense: Level 50
(43) Red Fortune - Endurance: Level 50
Level 18: Repair
(A) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
Level 20: Poison Trap
(A) Slow IO: Level 50
(21) Slow IO: Level 30
(21) Slow IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(37) Recharge Reduction IO: Level 50
Level 22: Hasten
(A) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
Level 24: Aid Other
(A) Doctored Wounds - Heal/Endurance: Level 50
(25) Doctored Wounds - Heal/Recharge: Level 50
(25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(34) Doctored Wounds - Heal: Level 50
(36) Doctored Wounds - Recharge: Level 50
Level 26: Assault Bot
(A) Blood Mandate - Accuracy/Damage: Level 50
(27) Blood Mandate - Damage/Endurance: Level 50
(27) Blood Mandate - Accuracy/Endurance: Level 50
(29) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(29) Blood Mandate - Accuracy: Level 50
(31) Blood Mandate - Damage: Level 50
Level 28: Aid Self
(A) Doctored Wounds - Heal/Endurance: Level 50
(31) Doctored Wounds - Heal/Recharge: Level 50
(31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(34) Doctored Wounds - Heal: Level 50
(34) Doctored Wounds - Recharge: Level 50
Level 30: Acrobatics
(A) Endurance Reduction IO: Level 50
(50) Endurance Reduction IO: Level 50
Level 32: Upgrade Robot
(A) Recharge Reduction IO: Level 50
(33) Recharge Reduction IO: Level 50
(33) Recharge Reduction IO: Level 50
Level 35: Swift
(A) Run Speed IO: Level 50
Level 38: Health
(A) Healing IO: Level 50
Level 41: Scorpion Shield
(A) Red Fortune - Defense/Endurance: Level 50
(42) Red Fortune - Defense/Recharge: Level 50
(42) Red Fortune - Defense/Endurance/Recharge: Level 50
(42) Red Fortune - Defense: Level 50
(43) Red Fortune - Endurance: Level 50
Level 44: Stamina
(A) Endurance Modification IO: Level 50
(45) Endurance Modification IO: Level 50
(45) Endurance Modification IO: Level 50
Level 47: Web Envelope
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(48) Enfeebled Operation - Accuracy/Immobilize: Level 50
(48) Enfeebled Operation - Accuracy/Endurance: Level 50
(48) Enfeebled Operation - Immobilize/Range: Level 50
(50) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 49: Super Speed
(A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Supremacy
------------
Set Bonus Totals:
+4% DamageBuff
+5% Defense(Lethal)
+2.84% Defense(Fire)
+2.84% Defense(Cold)
+3.75% Defense(Ranged)
+11.3% Defense(AoE)
+0.9% Max Endurance
+12% Enhancement(Heal)
+6% Enhancement(Immobilize)
+36.3% Enhancement(RechargeTime)
+1.5% Enhancement(Slow)
+MezResist(Immobilize) (Mag 4.4%)
+MezResist(Stun) (Mag 4.95%)
+MezResist(Terrorized) (Mag 6.6%)
+6% Recovery
+6.3% Resistance(Fire)
+6.3% Resistance(Cold)
+3.75% Resistance(Negative)
+PBAoE (20ft) Pet +Def(All) 5%
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
------------
Set Bonuses:
Blood Mandate
(Battle Drones)
+1.5% Recovery
+0.945% Def( Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+3.75% Defense(AoE)
Sovereign Right
(Battle Drones)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%
Enfeebled Operation
(Web Grenade)
+3% Enhancement(Immobilize)
+1.88% Resistance(Negative)
+2.5% Defense(Lethal)
+3.75% Enhancement(RechargeTime)
Tempered Readiness
(Caltrops)
+1.5% Recovery
+1.5% Enhancement(Slow)
+0.9% Max Max Endurance
+3.75% Enhancement(RechargeTime)
Doctored Wounds
(Triage Beacon)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
Blood Mandate
(Protector Bots)
+1.5% Recovery
+0.945% Def( Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+3.75% Defense(AoE)
Edict of the Master
(Protector Bots)
+PBAoE (20ft) Pet +Def(All) 5%
Red Fortune
(Force Field Generator)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
Doctored Wounds
(Aid Other)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
Blood Mandate
(Assault Bot)
+1.5% Recovery
+0.945% Def( Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+3.75% Defense(AoE)
+3.75% Defense(Ranged)
Doctored Wounds
(Aid Self)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
Red Fortune
(Scorpion Shield)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
Enfeebled Operation
(Web Envelope)
+3% Enhancement(Immobilize)
+1.88% Resistance(Negative)
+2.5% Defense(Lethal)
+3.75% Enhancement(RechargeTime)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4267;952;1272;|
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=<N]W0``
|-----------------------------------------------------------------------------|
I've gone for a quick build that beefs up defense to some really nice levels:
42% Smashing 47% Lethal 36.5% Energy 25.% Neg' Energy 18% Psi' 28.3% Fire 28.3% Cold 25.5% Melee 29.3% Ranged 36.8% AoE, plus the Uniques for Pet Damage that give you PBAoE 20f 10% Res to all but Psi and PBAoE 20ft 5% Defence to all.
I've gone for Recharge bonuses where possible to get your traps cycling a bit quicker.
What mids doesn't show is the actual duration that things like the Poison Trap and Acid Mortat actually stay in place. With these recharge bonuses, and Hasten you should be able to get these stacking nicely in long battles and AV/Hero fights. These are really nice debuffs!
This could be an absolute seige machine in RV .
Trip Mines I didn't bother with. To go down that route, I'd reccomend TP Foe, and well, this build is out of Pool choices, with Fitness etc.
One other route you could go might be Tankermind, using the Presence Pool for a Taunt, and a rooting Fear power, like Intimidate. You'd need to drop a Pool also to do this, but that'd make an awesome tanking PvE build too, as well be a royal pain in zone PvP.
I went Mace Mastery, as all /traps Masterminds should, especially Robot Masterminds, for the Scorpion Sheild, to stack the defence from Force Field Generator and the Protector Bots. Included is the Web Envelope for -fly back up to your own Web Grenade. If you wanted Trip Mines, this is where you could take them.
I knocked this up quickly, it might be possible to squeeze even better survival bonuses out of the sets, but the totals already here go a long way to making a very imposing build Btw you'll see I've slotted Poison Trap for Slows and not Hold Duration. Hold Duration is nice, but on Poison Trap it's quite short and anyway, Hold Duration isn't the real gem of the power. The Trap spams very large mag holds very very quickly and will break mez protection on most things. Also it has a nice side effect, causing vomitting. This is a long vomitting animation which renders your enemy completely inactive while it vomits and it cannot be escaped or countered.
Slows in this trap are a much better option to ensure you foe doesn't escape your killzone -
heres my take on the build :P hope it helps
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Defender SOnic Kin: Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Siphon Power
(A) Accuracy IO: Level 40
(3) Recharge Reduction IO: Level 40
(13) Accuracy IO: Level 40
(23) Accuracy IO: Level 40
(40) Recharge Reduction IO: Level 40
Level 1: Shriek
(A) Entropic Chaos - Chance of Heal Self: Level 35
(40) Entropic Chaos - Damage/Endurance/Recharge: Level 35
(43) Entropic Chaos - Accuracy/Damage: Level 35
(45) Entropic Chaos - Damage/Endurance: Level 35
(46) Entropic Chaos - Damage/Recharge: Level 35
Level 2: Transfusion
(A) Harmonized Healing - Heal: Level 39
(3) Harmonized Healing - Heal/Recharge: Level 39
(5) Accuracy IO: Level 40
(15) Accuracy IO: Level 40
(19) Healing IO: Level 40
(39) Recharge Reduction IO: Level 40
Level 4: Scream
(A) Thunderstrike - Accuracy/Damage: Level 39
(5) Thunderstrike - Damage/Endurance: Level 39
(15) Thunderstrike - Damage/Recharge: Level 39
(36) Thunderstrike - Accuracy/Damage/Recharge: Level 39
(37) Thunderstrike - Accuracy/Damage/Endurance: Level 39
(39) Thunderstrike - Damage/Endurance/Recharge: Level 39
Level 6: Siphon Speed
(A) Accuracy IO: Level 40
(7) Recharge Reduction IO: Level 40
(7) Recharge Reduction IO: Level 40
(9) Range IO: Level 40
(11) Accuracy IO: Level 40
(13) Recharge Reduction IO: Level 40
Level 8: Hasten
(A) Recharge Reduction IO: Level 40
(9) Recharge Reduction IO: Level 40
(11) Recharge Reduction IO: Level 40
Level 10: Swift
(A) Run Speed IO: Level 40
Level 12: Speed Boost
(A) Endurance Modification IO: Level 40
(46) Endurance Modification IO: Level 40
Level 14: Hurdle
(A) Jumping IO: Level 40
Level 16: Shout
(A) Decimation - Accuracy/Damage: Level 39
(17) Decimation - Damage/Endurance: Level 39
(17) Decimation - Damage/Recharge: Level 39
(19) Decimation - Accuracy/Endurance/Recharge: Level 39
(25) Decimation - Accuracy/Damage/Recharge: Level 39
(36) Accuracy IO: Level 40
Level 18: Inertial Reduction
(A) Jumping IO: Level 40
(34) Recharge Reduction IO: Level 40
(46) Recharge Reduction IO: Level 40
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 39
(21) Efficacy Adaptor - EndMod/Accuracy: Level 39
(21) Efficacy Adaptor - EndMod/Endurance: Level 39
Level 22: Amplify
(A) Adjusted Targeting - To Hit Buff/Recharge: Level 39
(23) Adjusted Targeting - Recharge: Level 39
(25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39
(37) Adjusted Targeting - To Hit Buff/Endurance: Level 39
(37) Adjusted Targeting - To Hit Buff: Level 39
Level 24: Combat Jumping
(A) Karma - Knockback Protection: Level 30
Level 26: Transference
(A) Efficacy Adaptor - EndMod: Level 39
(27) Efficacy Adaptor - EndMod/Recharge: Level 39
(27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39
(29) Efficacy Adaptor - Accuracy/Recharge: Level 39
(31) Efficacy Adaptor - EndMod/Accuracy: Level 39
(31) Efficacy Adaptor - EndMod/Endurance: Level 39
Level 28: Super Jump
(A) Unbounded Leap - +Stealth: Level 39
(29) Unbounded Leap - Endurance: Level 39
(40) Unbounded Leap - Jumping: Level 39
Level 30: Acrobatics
(A) Endurance Reduction IO: Level 40
(31) Endurance Reduction IO: Level 40
(36) Endurance Reduction IO: Level 40
Level 32: Fulcrum Shift
(A) Accuracy IO: Level 40
(33) Recharge Reduction IO: Level 40
(33) Recharge Reduction IO: Level 40
(33) Recharge Reduction IO: Level 40
(34) Accuracy IO: Level 40
(34) Endurance Reduction IO: Level 40
Level 35: Increase Density
(A) Endurance Reduction IO: Level 40
Level 38: Stealth
(A) Endurance Reduction IO: Level 40
(39) Endurance Reduction IO: Level 40
Level 41: Power Build Up
(A) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39
(42) Adjusted Targeting - To Hit Buff/Recharge: Level 39
(42) Adjusted Targeting - Recharge: Level 39
(42) Adjusted Targeting - Endurance/Recharge: Level 39
(43) Adjusted Targeting - To Hit Buff: Level 39
(43) Adjusted Targeting - To Hit Buff/Endurance: Level 39
Level 44: Invisibility
(A) Endurance Reduction IO: Level 40
(45) Endurance Reduction IO: Level 40
(45) Recharge Reduction IO: Level 40
Level 47: Temp Invulnerability
(A) Impervious Skin - Resistance/Endurance: Level 30
(48) Impervious Skin - Resistance/Recharge: Level 30
(48) Impervious Skin - Endurance/Recharge: Level 30
(48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
(50) Impervious Skin - Status Resistance: Level 30
Level 49: Phase Shift
(A) Recharge Reduction IO: Level 40
(50) Recharge Reduction IO: Level 40
(50) Endurance Reduction IO: Level 40
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
+6.5% DamageBuff
+2.5% Defense(Energy)
+2.5% Defense(Ranged)
+4.5% Max Endurance
+25% Enhancement(Accuracy)
+32.5% Enhancement(RechargeTime)
+4% FlySpeed
+76.8 (6.38%) HitPoints
+8% JumpSpeed
+Knockback (Mag -4)
+MezResist(Confused) (Mag 17.8%)
+MezResist(Held) (Mag 15%)
+MezResist(Immobilize) (Mag 17.8%)
+MezResist(Sleep) (Mag 17.2%)
+MezResist(Stun) (Mag 15%)
+MezResist(Terrorized) (Mag 15%)
+6.5% Recovery
+20% Regeneration
+2.52% Resistance(Energy)
+2.52% Resistance(Negative)
+4% RunSpeed
+2% Debt Protection
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4171;1043;1392;|
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*%=%@*IRXM*)(G(B<B)U(G.@6$\R);EW!G4@/XN7%?ZDFF&``
|-----------------------------------------------------------------------------| -
This is how i'd make it :P
http://www.honourableunited.org.uk/mhd.php
ssonicc kinnn: Level 50 Natural Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Scream
(A) Decimation - Accuracy/Damage: Level 39
(5) Decimation - Damage/Endurance: Level 39
(27) Decimation - Damage/Recharge: Level 39
(33) Decimation - Accuracy/Endurance/Recharge: Level 39
(34) Decimation - Accuracy/Damage/Recharge: Level 39
(37) Decimation - Chance of Build Up: Level 39
Level 1: Transfusion
(A) Accuracy IO: Level 40
(3) Accuracy IO: Level 40
(5) Accuracy IO: Level 40
(9) Healing IO: Level 40
(19) Miracle - Heal: Level 40
(25) Miracle - Heal/Recharge: Level 39
Level 2: Siphon Power
(A) Accuracy IO: Level 40
(3) Accuracy IO: Level 40
(19) Recharge Reduction IO: Level 40
(23) Recharge Reduction IO: Level 40
Level 4: Shriek
(A) Thunderstrike - Accuracy/Damage: Level 39
(33) Thunderstrike - Accuracy/Damage/Endurance: Level 39
(48) Thunderstrike - Damage/Endurance: Level 39
(50) Thunderstrike - Accuracy/Damage/Recharge: Level 39
Level 6: Hasten
(A) Recharge Reduction IO: Level 40
(7) Recharge Reduction IO: Level 40
(7) Recharge Reduction IO: Level 40
Level 8: Shout
(A) Entropic Chaos - Accuracy/Damage: Level 35
(9) Entropic Chaos - Damage/Endurance: Level 35
(15) Entropic Chaos - Damage/Recharge: Level 35
(17) Entropic Chaos - Damage/Endurance/Recharge: Level 35
(23) Entropic Chaos - Chance of Heal Self: Level 35
(29) Accuracy IO: Level 40
Level 10: Siphon Speed
(A) Accuracy IO: Level 40
(11) Accuracy IO: Level 40
(11) Recharge Reduction IO: Level 40
(13) Recharge Reduction IO: Level 40
(15) Recharge Reduction IO: Level 40
(25) Accuracy IO: Level 40
Level 12: Amplify
(A) Adjusted Targeting - Recharge: Level 39
(13) Adjusted Targeting - To Hit Buff/Recharge: Level 39
(17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39
(34) Adjusted Targeting - To Hit Buff: Level 39
(34) To Hit Buff IO: Level 40
(40) Recharge Reduction IO: Level 40
Level 14: Swift
(A) Run Speed IO: Level 40
Level 16: Hurdle
(A) Jumping IO: Level 40
Level 18: Increase Density
(A) Steadfast Protection - Knockback Protection: Level 30
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 39
(21) Efficacy Adaptor - EndMod/Endurance: Level 39
(21) Endurance Modification IO: Level 40
Level 22: Speed Boost
(A) Endurance Modification IO: Level 40
(31) Endurance Modification IO: Level 40
Level 24: Combat Jumping
(A) Endurance Reduction IO: Level 40
Level 26: Super Jump
(A) Springfoot - Jumping: Level 39
(27) Springfoot - Endurance: Level 39
(43) Springfoot - Endurance/Jumping: Level 39
Level 28: Inertial Reduction
(A) Unbounded Leap - +Stealth: Level 39
(29) Recharge Reduction IO: Level 40
Level 30: Acrobatics
(A) Endurance Reduction IO: Level 40
(31) Endurance Reduction IO: Level 40
(31) Endurance Reduction IO: Level 40
Level 32: Stealth
(A) Endurance Reduction IO: Level 40
(33) Endurance Reduction IO: Level 40
(46) Recharge Reduction IO: Level 40
Level 35: Transference
(A) Efficacy Adaptor - EndMod/Accuracy: Level 39
(36) Efficacy Adaptor - Accuracy/Recharge: Level 39
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39
(36) Efficacy Adaptor - EndMod/Recharge: Level 39
(37) Efficacy Adaptor - EndMod: Level 39
(37) Efficacy Adaptor - EndMod/Endurance: Level 39
Level 38: Fulcrum Shift
(A) Accuracy IO: Level 40
(39) Recharge Reduction IO: Level 40
(39) Recharge Reduction IO: Level 40
(39) Recharge Reduction IO: Level 40
(40) Accuracy IO: Level 40
(40) Range IO: Level 40
Level 41: Web Envelope
(A) Trap of the Hunter - Accuracy/Recharge: Level 39
(42) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 39
(42) Trap of the Hunter - Endurance/Immobilize: Level 39
(42) Trap of the Hunter - Immobilize/Range: Level 39
(43) Accuracy IO: Level 40
(43) Recharge Reduction IO: Level 40
Level 44: Web Cocoon
(A) Tempered Readiness - Accuracy/Endurance: Level 39
(45) Tempered Readiness - Accuracy/Slow: Level 39
(45) Tempered Readiness - Endurance/Recharge/Slow: Level 39
(45) Tempered Readiness - Range/Slow: Level 39
(46) Tempered Readiness - Accuracy/Damage/Slow: Level 39
(46) Accuracy IO: Level 40
Level 47: Invisibility
(A) Endurance Reduction IO: Level 40
(48) Endurance Reduction IO: Level 40
(48) Recharge Reduction IO: Level 40
Level 49: Phase Shift
(A) Recharge Reduction IO: Level 40
(50) Recharge Reduction IO: Level 40
(50) Endurance Reduction IO: Level 40
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Scourge
------------
Set Bonus Totals:
+4.5% DamageBuff
+2.5% Defense(Energy)
+5.4% Max Endurance
+25% Enhancement(Accuracy)
+5% Enhancement(Immobilize)
+21.3% Enhancement(RechargeTime)
+1.5% Enhancement(Slow)
+72.3 (6%) HitPoints
+2% JumpSpeed
+Knockback (Mag -4)
+MezResist(Confused) (Mag 2.75%)
+MezResist(Immobilize) (Mag 2.75%)
+7.5% Recovery
+20% Regeneration
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+1.58% Resistance(Toxic)
+1.58% Resistance(Psionic)
Code:
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4056;1088;1452;|
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-
That was awesome thnx for organisin that ommy me ole china :P
-
Personally i would go this way any comments welcome
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:53(A), RedFtn-Def/EndRdx:53(15), RedFtn-Def/Rchg:53(17), RedFtn-Def/EndRdx/Rchg:53(17), RedFtn-Def:53(31), RedFtn-EndRdx:53(33)
Level 1: Barrage -- Empty(A)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-EndRdx/Rchg:53(3), Dct'dW-Heal/Rchg:53(3), Dct'dW-Heal/EndRdx/Rchg:53(5), Dct'dW-Heal:53(5), Dct'dW-Rchg:53(7)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(7), C'ngImp-Dmg/Rchg:53(9), C'ngImp-Acc/Dmg/Rchg:53(9), C'ngImp-Acc/Dmg/EndRdx:53(13), C'ngImp-Dmg/EndRdx/Rchg:53(13)
Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(19)
Level 8: Chilling Embrace -- EndRdx-I:50(A), EndRdx-I:50(19), Slow-I:50(23), Slow-I:50(23), EndRdx-I:50(46), Slow-I:50(48)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+:53(A), Jump-I:50(31), Jump-I:50(31)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(15), Clrty-Stlth:53(50)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(25)
Level 18: Swift -- Run-I:50(A), Run-I:50(25)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Glacial Armor -- LkGmblr-Rchg+:53(A), RedFtn-Def/EndRdx:53(37), RedFtn-Def/Rchg:53(40), RedFtn-Def/EndRdx/Rchg:53(42), RedFtn-Def:53(43), RedFtn-EndRdx:53(43)
Level 24: Stealth -- LkGmblr-Rchg+:53(A), EndRdx-I:50(46), EndRdx-I:50(50)
Level 26: Energy Absorption -- HO:Membr(A), HO:Membr(27), HO:Membr(27), EndMod-I:50(34), EndMod-I:50(34), EndMod-I:50(34)
Level 28: Build Up -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Grant Invisibility -- LkGmblr-Rchg+:53(A)
Level 32: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), Heal-I:50(43), Heal-I:50(45), EndMod-I:50(46)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(36), C'ngImp-Dmg/Rchg:53(36), C'ngImp-Acc/Dmg/Rchg:53(36), C'ngImp-Acc/Dmg/EndRdx:53(37), C'ngImp-Dmg/EndRdx/Rchg:53(37)
Level 38: Total Focus -- C'ngImp-Dmg/EndRdx:53(A), C'ngImp-Acc/Dmg:53(39), C'ngImp-Dmg/Rchg:53(39), C'ngImp-Acc/Dmg/Rchg:53(39), C'ngImp-Acc/Dmg/EndRdx:53(40), C'ngImp-Dmg/EndRdx/Rchg:53(40)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Taunt -- Acc-I:50(A), Acc-I:50(45), Taunt-I:50(45)
Level 47: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Super Jump -- HO:Micro(A), HO:Micro(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
+4% DamageBuff
+21% Enhancement(Accuracy)
+4% Enhancement(Heal)
+62.5% Enhancement(RechargeTime)
+63.2 (3.38%) HitPoints
+MezResist(Immobilize) (Mag 11%)
+MezResist(Terrorized) (Mag 2.2%)
+3.78% Resistance(Fire)
+3.78% Resistance(Cold)
+1.26% Resistance(Toxic)
+8.76% Resistance(Psionic)
------------
Set Bonuses:
Luck of the Gambler
(Frozen Armor)
+7.5% Enhancement(RechargeTime)
Red Fortune
(Frozen Armor)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
Doctored Wounds
(Hoarfrost)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
+1.26% Res(Toxic, Psi)
Crushing Impact
(Bone Smasher)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
+2.5% Resistance(Psionic)
Luck of the Gambler
(Combat Jumping)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Glacial Armor)
+7.5% Enhancement(RechargeTime)
Red Fortune
(Glacial Armor)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
+7.5% Enhancement(RechargeTime)
Crushing Impact
(Energy Transfer)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
+2.5% Resistance(Psionic)
Crushing Impact
(Total Focus)
+MezResist(Immobilize) (Mag 2.2%)
+21.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
+2.5% Resistance(Psionic)
Code:
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3561;817;1092;|
>-K=5DUOXC`0O2/Q'[BONHT_$B?:4P7MMJNR!UKMGM/@%E1(D$FTBV3YM^\XV`YM[#9<5RV1>//F93R
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"BM8_5ONKDJ8^,'._B''[[/U8MD8<,NKDDO=&=.+)Y(7]>G'R__\BX]$_H8W3<P``
|-----------------------------------------------------------------------------| -
Ok hope this helps have 2 builds here first one i used to lvl to 50 and second build respecced into after 50
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
leveling build: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Ring of Fire -- Acc(A), Acc(33), Immob(33), Immob(33), RechRdx(34), RechRdx(34)
Level 1: Transfusion -- Acc(A), Acc(3), RechRdx(3), RechRdx(5), Heal(5), Heal(7)
Level 2: Fire Cages -- Acc(A), Acc(7), Immob(9), Immob(9), RechRdx(11)
Level 4: Siphon Power -- Acc(A), Acc(11), RechRdx(13), RechRdx(13), RechRdx(15)
Level 6: Combat Jumping -- Jump(A)
Level 8: Hot Feet -- EndRdx(A), Acc(15), EndRdx(17), Acc(17), Dmg(19), Dmg(19)
Level 10: Siphon Speed -- Acc(A), Acc(21), RechRdx(21), RechRdx(23), RechRdx(23)
Level 12: Flashfire -- Acc(A), Acc(25), RechRdx(25), RechRdx(27), RechRdx(27)
Level 14: Super Jump -- Jump(A)
Level 16: Hurdle -- Jump(A)
Level 18: Health -- Heal(A)
Level 20: Stamina -- EndMod(A), EndMod(29), EndMod(29)
Level 22: Speed Boost -- EndMod(A), EndMod(31), EndMod(31)
Level 24: Acrobatics -- EndRdx(A), EndRdx(31)
Level 26: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 28: Cinders -- Acc(A), Acc(36), RechRdx(36), RechRdx(37), Hold(37), Hold(37)
Level 30: Increase Density -- ResDam(A)
Level 32: Fire Imps -- Acc(A), Dmg(39), Dmg(39), Dmg(39), Acc(40)
Level 35: Transference -- Acc(A), Acc(40), RechRdx(40), RechRdx(42), EndMod(42), EndMod(42)
Level 38: Fulcrum Shift -- Acc(A), Acc(43), RechRdx(43), RechRdx(43), RechRdx(45)
Level 41: Fire Ball -- Acc(A), Acc(45), Dmg(45), Dmg(46), Dmg(46), RechRdx(46)
Level 44: Fire Shield -- ResDam(A), ResDam(48), ResDam(48), EndRdx(48)
Level 47: Fire Blast -- Acc(A), Acc(50), Dmg(50), Dmg(50)
Level 49: Inertial Reduction -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
------------
Set Bonuses:
Code:
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;2661;579;772;|
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2`1NA<NPGYS"SD;`*1#HBC);%IDE2$P1RKX_Y8(;^TQSJB$ $3=,016=*I#[*9+H!T"TDT%@7.8J`(DY
MIN>+E@PQ.[M_IU%G\`9._P#>%EEH$:;,+!;AW;6^\3\W9]__EZQ7?P#R/9\W
|-----------------------------------------------------------------------------
Build 2 respecced at 50
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Farmer: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Ring of Fire -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(34), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(37), Decim-Acc/Dmg/Rchg:40(40)
Level 1: Transfusion -- Acc-I:50(A), Acc-I:50(17), Numna-Heal:53(19), Numna-Heal/Rchg:53(23), Dct'dW-Rchg:40(23), Dct'dW-Heal/Rchg:53(25)
Level 2: Fire Cages -- Posi-Acc/Dmg:53(A), Posi-Dmg/EndRdx:53(3), Posi-Dmg/Rchg:53(3), Posi-Dmg/Rng:53(5), Posi-Acc/Dmg/EndRdx:53(5)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(46)
Level 8: Hot Feet -- TmpRdns-Acc/Slow:53(A), TmpRdns-Dmg/Slow:53(9), TmpRdns-Acc/EndRdx:53(9), TmpRdns-EndRdx/Rchg/Slow:53(11), TmpRdns-Acc/Dmg/Slow:53(11), EndRdx-I:50(40)
Level 10: Siphon Speed -- Acc-I:50(A), Acc-I:50(13), RechRdx-I:50(15), RechRdx-I:50(15), RechRdx-I:50(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+:53(A), Krma-ResKB:30(13), Ksmt-ToHit+:30(43)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Flashfire -- Stpfy-Acc/Rchg:53(A), Stpfy-EndRdx/Stun:53(25), Stpfy-Acc/EndRdx:53(27), Stpfy-Stun/Rng:53(27), Stpfy-Acc/Stun/Rchg:53(29), RechRdx-I:50(50)
Level 24: Speed Boost -- EndMod-I:50(A)
Level 26: Cinders -- HO:Endo(A), HO:Endo(29), RechRdx-I:50(31), RechRdx-I:50(33), RechRdx-I:50(34)
Level 28: Maneuvers -- LkGmblr-Rchg+:53(A)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Transference -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), EndMod-I:50(37), EndMod-I:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), Acc-I:50(43)
Level 41: Fire Ball -- Posi-Acc/Dmg:53(A), Posi-Dmg/EndRdx:53(42), Posi-Dmg/Rchg:53(42), Posi-Dmg/Rng:53(42), Posi-Acc/Dmg/EndRdx:53(43), RechRdx-I:50(50)
Level 44: Fire Shield -- S'fstPrt-ResKB:30(A), TtmC'tng-ResDam/EndRdx:53(45), TtmC'tng-ResDam/Rchg:53(45), TtmC'tng-EndRdx/Rchg:53(45), TtmC'tng-ResDam/EndRdx/Rchg:53(46), TtmC'tng-ResDam:53(46)
Level 47: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 49: Vengeance -- LkGmblr-Rchg+:53(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
+5.4% Max Endurance
+18% Enhancement(Accuracy)
+57.5% Enhancement(RechargeTime)
+1.5% Enhancement(Slow)
+3% Enhancement(Stun)
+57.2 (5.63%) HitPoints
+Knockback (Mag -8)
+MezResist(Held) (Mag 2.75%)
+MezResist(Immobilize) (Mag 5.5%)
+MezResist(Sleep) (Mag 2.2%)
+MezResist(Stun) (Mag 2.2%)
+MezResist(Terrorized) (Mag 2.2%)
+9% Recovery
+12% Regeneration
+3.15% Resistance(Fire)
+3.15% Resistance(Cold)
------------
Set Bonuses:
Decimation
(Ring of Fire)
+MezResist(Immobilize) (Mag 2.75%)
+11.4 (1.13%) HitPoints
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Transfusion)
+12% Regeneration
Doctored Wounds
(Transfusion)
+MezResist(Terrorized) (Mag 2.2%)
Positron's Blast
(Fire Cages)
+2.5% Recovery
+1.575% Res(Fire, Cold)
+9% Enhancement(Accuracy)
+6.25% Enhancement(RechargeTime)
Tempered Readiness
(Hot Feet)
+1.5% Recovery
+1.5% Enhancement(Slow)
+0.9% Max Max Endurance
+3.75% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
+7.5% Enhancement(RechargeTime)
Karma
(Combat Jumping)
+Knockback (Mag -4)
Stupefy
(Flashfire)
+2.5% Recovery
+19.1 (1.88%) HitPoints
+3% Enhancement(Stun)
+6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
+2.5% Recovery
+1.575% Res(Fire, Cold)
+9% Enhancement(Accuracy)
+6.25% Enhancement(RechargeTime)
Steadfast Protection
(Fire Shield)
+Knockback (Mag -4)
Titanium Coating
(Fire Shield)
+MezResist(Sleep) (Mag 2.2%)
+15.3 (1.5%) HitPoints
+MezResist(Stun) (Mag 2.2%)
+MezResist(Held) (Mag 2.75%)
Decimation
(Fire Blast)
+MezResist(Immobilize) (Mag 2.75%)
+11.4 (1.13%) HitPoints
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
+7.5% Enhancement(RechargeTime)
Code:
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|