My Sonic/Kin Build


Blue_Note

 

Posted

hey guys this is my corrs build which I just thought I might get a few tips on the kinetic sides of things I'm new to Kin so go easy on the bad slotting

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Sonikin: Level 30 Technology Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shriek -- Acc(A), Dmg(3), Dmg(3), Dmg(5), RechRdx(5), RechRdx(11)
Level 1: Transfusion -- Heal(A), Heal(7), Heal(7), EndMod(9), EndMod(9), Acc(46)
Level 2: Scream -- Acc(A), Dmg(11), Dmg(13), Dmg(13), RechRdx(15), RechRdx(15)
Level 4: Siphon Power -- Acc(A), EndRdx(36), RechRdx(36)
Level 6: Howl -- Acc(A), Dmg(17), Dmg(17), Dmg(19), RechRdx(19), RechRdx(21)
Level 8: Shout -- Acc(A), Dmg(21), Dmg(31), Dmg(31), RechRdx(34), RechRdx(36)
Level 10: Siphon Speed -- Acc(A), EndRdx(37), RechRdx(37)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Increase Density -- RechRdx(A), EndRdx(46)
Level 18: Hurdle -- Jump(A)
Level 20: Speed Boost -- EndMod(A), Run(46)
Level 22: Health -- Heal(A), Heal(23), Heal(23)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Amplify -- EndRdx(A), ToHit(27), ToHit(27), ToHit(29), RechRdx(29), RechRdx(31)
Level 28: Inertial Reduction -- RechRdx(A)
Level 30: Acrobatics -- RechRdx(A)
Level 32: Dreadful Wail -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Transference -- Acc(A), EndMod(37), EndMod(39), EndMod(39), RechRdx(39), RechRdx(43)
Level 38: Fulcrum Shift -- Acc(A), Acc(40), EndRdx(40), EndRdx(40), RechRdx(42), RechRdx(43)
Level 41: Web Envelope -- Acc(A), Immob(42), RechRdx(42), RechRdx(43)
Level 44: Web Cocoon -- Acc(A), Hold(45), RechRdx(45), RechRdx(45)
Level 47: Summon Disruptor -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Scorpion Shield -- DefBuff(A), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />


 

Posted

Just a few thoughts after a short glance:
- Personally, I find playing kinetics without Hover... bothersome. After multiple Siphon Speeds it's just the ultimate form of movement. And while we are at it:
- Your Siphon Speed has neither enough Acc nor Rech for my liking. Playing a so-and-so kinetic is a whole different world than playing a kinetic that can stack Syphon Speed at will. Go speed-crazy!
- The EndMods in Transfusion won't give you much bang for the buck. The endurance drain on that one is not that big after all. If you want enemies without endurance you will have to rely on Transference.
- Three Healing enhancements in Health are quite meh for squishies. Now, if you want to save those slots for some expensive IO's for recovery that's a different story...
- Acrobatics slotted with Recharge? If you just have to get it (which I wouldn't, because of perma-Superhover) it would be best slotted with EndRed.
- And please, don't slot Speed Boost with RunSpeed. It's fast enough as it is and some people have enough problems with maneuverability without going even faster.

Well, these are just some quick thoughts. I hope I could help.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I agree with sitriel on all points and i got some more clues for you.
If you are going for plain SO's/IO's and not IO sets then:

- i'd recommend 2 accu's in all your kin powers that need to hit (transfusion/siph power/transference/siph speed as well as FS). Also 2 accu in your blasts be nice, but it's not really necessary
- take out the end redux of kin powers. Bing a kin you should have no worries about end, especially when you put those 2 slots of accu in tranference
- and talking about transference, i'd make it: 2 accu/2 rech/2 endmod
- siph speed: 3 rech pls!
- rech in ID is quite pointless (as is the end redux as stated before) better put in a resist or even a range to make it easier to unmezz teammates at range.
When you have slots left at a later stage a rech in ID is nice because it makes the SB+ID buff routine easier, but that's of low priority since there's mostly only the squishies in a team to ID pro-actively.
- the tohitt buff in AIM is overkill imo, i'd take m all out and find better places for it.
- for example to put a 2nd accu in web envelop. If you gonna immob them, make it work
- SJ+IR? ... hmmm
- try to fit in hasten (suggest to remove acro and take a -KB IO -they are affordable-, or remove one of your 2 jump powers) being a kin is about speed, you know you wanna stack hasten+siph speed
- shriek recharges so fast that slotting recharges is redundant, it doesn't add to your attack chain. And the res debuff from it doesn't stack with eachother anyway.

Have fun! Enjoy the wonders of kin, go all out nuts and get frustrated being a buff monster


 

Posted

Oh, yes, I totally missed the lack of Hasten. Very good point there. As I said: Go speed-crazy!




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Appreciate the help lads! The tips really helped alot though I got lost to where to slot some slots but I rebuilt my build from scratch to your recommendations and hope that it's somewhat better!

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Sonikin: Level 30 Technology Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shriek -- Acc(A), Acc(5), Dmg(15), Dmg(31), EndRdx(43), Range(43)
Level 1: Transfusion -- Acc(A), Acc(3), Heal(3), Heal(9), Heal(11), RechRdx(13)
Level 2: Scream -- Acc(A), Acc(5), Dmg(13), Dmg(19), RechRdx(21), RechRdx(21)
Level 4: Siphon Power -- Acc(A), Acc(7), RechRdx(37), RechRdx(40)
Level 6: Howl -- Acc(A), Acc(7), Dmg(15), Dmg(19), RechRdx(27), RechRdx(27)
Level 8: Shout -- Acc(A), Acc(9), Dmg(17), Dmg(17), RechRdx(29), RechRdx(29)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(37), RechRdx(40)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Increase Density -- ResDam(A), Range(34), RechRdx(43)
Level 18: Hurdle -- Jump(A)
Level 20: Speed Boost -- Range(A)
Level 22: Health -- Heal(A), Heal(23), Heal(23)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Amplify -- RechRdx(A), RechRdx(36), RechRdx(37)
Level 28: Inertial Reduction -- Jump(A)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Dreadful Wail -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Transference -- Acc(A), Acc(36), EndMod(36), RechRdx(40), RechRdx(46)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), EndRdx(39), EndRdx(39), RechRdx(46), RechRdx(46)
Level 41: Web Envelope -- Acc(A), Acc(42), Immob(42), RechRdx(42)
Level 44: Web Cocoon -- Acc(A), Acc(45), Hold(45), RechRdx(45)
Level 47: Summon Disruptor -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Scorpion Shield -- DefBuff(A), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
I was just curious if I should take out AIM and replace it with Hasten+Super Speed? My friend tells me that kins dont even need travel powers but what else can I fill thoose power slots up with?


 

Posted

This is how i'd make it :P


http://www.honourableunited.org.uk/mhd.php

ssonicc kinnn: Level 50 Natural Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Scream
(A) Decimation - Accuracy/Damage: Level 39
(5) Decimation - Damage/Endurance: Level 39
(27) Decimation - Damage/Recharge: Level 39
(33) Decimation - Accuracy/Endurance/Recharge: Level 39
(34) Decimation - Accuracy/Damage/Recharge: Level 39
(37) Decimation - Chance of Build Up: Level 39
Level 1: Transfusion
(A) Accuracy IO: Level 40
(3) Accuracy IO: Level 40
(5) Accuracy IO: Level 40
(9) Healing IO: Level 40
(19) Miracle - Heal: Level 40
(25) Miracle - Heal/Recharge: Level 39
Level 2: Siphon Power
(A) Accuracy IO: Level 40
(3) Accuracy IO: Level 40
(19) Recharge Reduction IO: Level 40
(23) Recharge Reduction IO: Level 40
Level 4: Shriek
(A) Thunderstrike - Accuracy/Damage: Level 39
(33) Thunderstrike - Accuracy/Damage/Endurance: Level 39
(48) Thunderstrike - Damage/Endurance: Level 39
(50) Thunderstrike - Accuracy/Damage/Recharge: Level 39
Level 6: Hasten
(A) Recharge Reduction IO: Level 40
(7) Recharge Reduction IO: Level 40
(7) Recharge Reduction IO: Level 40
Level 8: Shout
(A) Entropic Chaos - Accuracy/Damage: Level 35
(9) Entropic Chaos - Damage/Endurance: Level 35
(15) Entropic Chaos - Damage/Recharge: Level 35
(17) Entropic Chaos - Damage/Endurance/Recharge: Level 35
(23) Entropic Chaos - Chance of Heal Self: Level 35
(29) Accuracy IO: Level 40
Level 10: Siphon Speed
(A) Accuracy IO: Level 40
(11) Accuracy IO: Level 40
(11) Recharge Reduction IO: Level 40
(13) Recharge Reduction IO: Level 40
(15) Recharge Reduction IO: Level 40
(25) Accuracy IO: Level 40
Level 12: Amplify
(A) Adjusted Targeting - Recharge: Level 39
(13) Adjusted Targeting - To Hit Buff/Recharge: Level 39
(17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39
(34) Adjusted Targeting - To Hit Buff: Level 39
(34) To Hit Buff IO: Level 40
(40) Recharge Reduction IO: Level 40
Level 14: Swift
(A) Run Speed IO: Level 40
Level 16: Hurdle
(A) Jumping IO: Level 40
Level 18: Increase Density
(A) Steadfast Protection - Knockback Protection: Level 30
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 39
(21) Efficacy Adaptor - EndMod/Endurance: Level 39
(21) Endurance Modification IO: Level 40
Level 22: Speed Boost
(A) Endurance Modification IO: Level 40
(31) Endurance Modification IO: Level 40
Level 24: Combat Jumping
(A) Endurance Reduction IO: Level 40
Level 26: Super Jump
(A) Springfoot - Jumping: Level 39
(27) Springfoot - Endurance: Level 39
(43) Springfoot - Endurance/Jumping: Level 39
Level 28: Inertial Reduction
(A) Unbounded Leap - +Stealth: Level 39
(29) Recharge Reduction IO: Level 40
Level 30: Acrobatics
(A) Endurance Reduction IO: Level 40
(31) Endurance Reduction IO: Level 40
(31) Endurance Reduction IO: Level 40
Level 32: Stealth
(A) Endurance Reduction IO: Level 40
(33) Endurance Reduction IO: Level 40
(46) Recharge Reduction IO: Level 40
Level 35: Transference
(A) Efficacy Adaptor - EndMod/Accuracy: Level 39
(36) Efficacy Adaptor - Accuracy/Recharge: Level 39
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39
(36) Efficacy Adaptor - EndMod/Recharge: Level 39
(37) Efficacy Adaptor - EndMod: Level 39
(37) Efficacy Adaptor - EndMod/Endurance: Level 39
Level 38: Fulcrum Shift
(A) Accuracy IO: Level 40
(39) Recharge Reduction IO: Level 40
(39) Recharge Reduction IO: Level 40
(39) Recharge Reduction IO: Level 40
(40) Accuracy IO: Level 40
(40) Range IO: Level 40
Level 41: Web Envelope
(A) Trap of the Hunter - Accuracy/Recharge: Level 39
(42) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 39
(42) Trap of the Hunter - Endurance/Immobilize: Level 39
(42) Trap of the Hunter - Immobilize/Range: Level 39
(43) Accuracy IO: Level 40
(43) Recharge Reduction IO: Level 40
Level 44: Web Cocoon
(A) Tempered Readiness - Accuracy/Endurance: Level 39
(45) Tempered Readiness - Accuracy/Slow: Level 39
(45) Tempered Readiness - Endurance/Recharge/Slow: Level 39
(45) Tempered Readiness - Range/Slow: Level 39
(46) Tempered Readiness - Accuracy/Damage/Slow: Level 39
(46) Accuracy IO: Level 40
Level 47: Invisibility
(A) Endurance Reduction IO: Level 40
(48) Endurance Reduction IO: Level 40
(48) Recharge Reduction IO: Level 40
Level 49: Phase Shift
(A) Recharge Reduction IO: Level 40
(50) Recharge Reduction IO: Level 40
(50) Endurance Reduction IO: Level 40
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Scourge
------------
Set Bonus Totals:
+4.5% DamageBuff
+2.5% Defense(Energy)
+5.4% Max Endurance
+25% Enhancement(Accuracy)
+5% Enhancement(Immobilize)
+21.3% Enhancement(RechargeTime)
+1.5% Enhancement(Slow)
+72.3 (6%) HitPoints
+2% JumpSpeed
+Knockback (Mag -4)
+MezResist(Confused) (Mag 2.75%)
+MezResist(Immobilize) (Mag 2.75%)
+7.5% Recovery
+20% Regeneration
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+1.58% Resistance(Toxic)
+1.58% Resistance(Psionic)



Code:
| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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Posted

Build looks a lot better

Few more quick hints from my point of view:
-slot 3 dam in all son attacks
-i'd recommend a second endmod in transference
-for ID just slot a +res or +range in the basic slot and move the extra slots to a later stage in your build when you have slots left and use them for other powers earlier.
-FS doesnt need end redux. 2 accu/3 rech is good
-3 rech in siph speed
-try slot amplify with 3 rech asap, or at least much earlier then you have now

Other then that looks pretty good.
Enjoy your damage monster!


 

Posted

made the adjustments and they certianlly doo look pretty evil!
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Sonikin: Level 30 Technology Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shriek -- Acc(A), Dmg(5), Dmg(15), Dmg(31), RechRdx(43), RechRdx(43)
Level 1: Transfusion -- Acc(A), Acc(3), Heal(3), Heal(9), Heal(11), RechRdx(13)
Level 2: Scream -- Acc(A), Dmg(5), Dmg(13), Dmg(19), RechRdx(21), RechRdx(21)
Level 4: Siphon Power -- Acc(A), Acc(7), RechRdx(37), RechRdx(40)
Level 6: Howl -- Acc(A), Dmg(7), Dmg(15), Dmg(19), RechRdx(36), RechRdx(37)
Level 8: Shout -- Acc(A), Dmg(9), Dmg(17), Dmg(17), RechRdx(29), RechRdx(29)
Level 10: Siphon Speed -- Acc(A), RechRdx(11), RechRdx(37), RechRdx(40)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Increase Density -- ResDam(A), ResDam(34), Range(43)
Level 18: Hurdle -- Jump(A)
Level 20: Speed Boost -- Range(A)
Level 22: Health -- Heal(A), Heal(23), Heal(23)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Amplify -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Inertial Reduction -- Jump(A)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Dreadful Wail -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Transference -- Acc(A), Acc(36), EndMod(36), EndMod(40), RechRdx(46), RechRdx(46)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(46)
Level 41: Web Envelope -- Acc(A), Acc(42), Immob(42), RechRdx(42)
Level 44: Web Cocoon -- Acc(A), Acc(45), Hold(45), RechRdx(45)
Level 47: Summon Disruptor -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Scorpion Shield -- DefBuff(A), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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H8C&amp;Y&gt;&lt;^)#"(C+"ZW$47,U/"08#`W!:*L.NZ4$811E)AJ#:+HJ]9=LO\GWX-&lt;GA2$$&lt;AP.JZ!^&lt;P'P=
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</pre><hr />
Thx for the help! Mostly appreciate it


 

Posted

[ QUOTE ]
Build looks a lot better

Few more quick hints from my point of view:
-slot 3 dam in all son attacks


[/ QUOTE ]

I meant swapping the rech redux instead of your second accu. I seriously don't think you get anything usefull out of having 2 rech in your (relatively fast recharging) blasts apart from howl and shout maybe, whereas 2 accu makes you hit almost anything when fighting up to +4/5
And keep that second accu in siph speed, you don't want it to miss! I.e. You could make shriek 2 accu/3 dam and use that spare slot to make siph speed 2 accu/3 rech. Shriek recharges really fast so no need for a rech at all imo


 

Posted

Aaah! Ok so you mean like this?
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Sonikin: Level 30 Technology Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shriek -- Acc(A), Acc(5), Dmg(15), Dmg(31), Dmg(40)
Level 1: Transfusion -- Acc(A), Acc(3), Heal(3), Heal(9), Heal(11), RechRdx(13)
Level 2: Scream -- Acc(A), Acc(5), Dmg(13), Dmg(19), Dmg(21), RechRdx(21)
Level 4: Siphon Power -- Acc(A), Acc(7), RechRdx(37), RechRdx(40)
Level 6: Howl -- Acc(A), Acc(7), Dmg(15), Dmg(19), Dmg(36), RechRdx(37)
Level 8: Shout -- Acc(A), Acc(9), Dmg(17), Dmg(17), Dmg(29), RechRdx(29)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(37), RechRdx(43), RechRdx(43)
Level 12: Combat Jumping -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Increase Density -- ResDam(A), Range(34)
Level 18: Hurdle -- Jump(A)
Level 20: Speed Boost -- Range(A)
Level 22: Health -- Heal(A), Heal(23), Heal(23)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Amplify -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 28: Inertial Reduction -- Jump(A), RechRdx(43)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Dreadful Wail -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Transference -- Acc(A), Acc(36), EndMod(36), EndMod(40), RechRdx(46), RechRdx(46)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(46)
Level 41: Web Envelope -- Acc(A), Acc(42), Immob(42), RechRdx(42)
Level 44: Web Cocoon -- Acc(A), Acc(45), Hold(45), RechRdx(45)
Level 47: Summon Disruptor -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Scorpion Shield -- DefBuff(A), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge


 

Posted

looking nice.