Broadsword/Regeneration by Aurrius
Very solid build, and I can't fault the power breakdown at all!
Only got two additional comments: one about Parry, one about Energy Torrent.
(i) Parry's really best used as a situational defence buff, not an attack. You've touched on that already... but in order to hit the Melee/Lethal defence "soft cap" you need to double-stack it, which means you either need Hasten running or 1xRecharge SO in it. It also doesn't have a bonus to accuracy. I'd regard 2x Acc SOs to be a minimum slotting... since when you get into enough trouble to need to use Parry. you want it to HIT!
I had Divine Avalanche (Katana version of Parry) slotted as Acc/Acc/Rech/Def/Def/Def until IOs/HOs. Never regretted it, and it regularly let me survive in the middle of huge groups of purple mobs like Devouring Earth.
(ii) Energy Torrent is basically a Cone, longer recharge version of Air Superiority. It's really useful for using the KnockDOWN to break up a big group of enemies so that you avoid their alpha strike. Particularly on a /regen. The weapon redraw can be a pain, but no moreso than using LaserBeamEyes or AirSupp.
[Edit: BTW taking Health rather than Swift or Hurdle will also stack with your normal regeneration from Fast Healing/Integration. It's about half as powerful as Fast Healing, only needs two slots to be very effective!]
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(i) Parry's really best used as a situational defence buff, not an attack. You've touched on that already... but in order to hit the Melee/Lethal defence "soft cap" you need to double-stack it, which means you either need Hasten running or 1xRecharge SO in it. It also doens't have a bonus to accuracy. I'd regard 2x Acc SOs to be a minimum slotting... since when you get into enough trouble to need to use Parry. you want it to HIT!
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You can permanently have two parry buffs right out of the box - but the tiniest recharge debuff will prevent that.
I have mine slotted with 2 Acc/2 Dam/2 Def and if i have to spam it it will be doubled at least 90% of the time without cutting into dps too much.
And i regularly use Parry as finisher for foes with a sliver of health left - reduces the usage of recon quite a bit.
As I said in the guide, those are my opinions. I'm level 50 now, and I have enough survivability without Parry. The only reason I took it is because I don't want to get killed too easily. Besides, I didn't know what other power to take.
No problem TA, was just commenting on your OP based on my experiences with the sets!
My Level 50 Katana/Regen had survivability issues when fighting level 54 Purple Bosses on big teams. With DA and a perma-Knockdown attack chain he has no such problems and at one point with both AirSupp and Energy Torrent he could keep three +4 Bosses Knockdowned at once. He can also survive in the middle of an 8-man Purple Spawn indefinately using nothing more than double-stacked DA/Parry.
Also (@UnknownWarrior):
I think I wasn't clear enough there... Double-stacked Parry will be up for 80-90% of the time, but the 10-20% downtime when only one buff is up is quite sufficient for enemies to start hitting you. With 1 Recharge SO you can perma-double-stack it with a VERY brief 3rd buff overlap, thus remain at the Melee/Lethal Defence caps indefinately as long as there is something to hit with Parry.
With one recharge SO it's possible to perma-double-stack it by using Parry-Headsplitter-Parry-Disembowel-Parry-Hack indefinately. This can be an invaluable tool to let you "turtle up" when fighting mobs that would otherwise be completely out of your league. Back in I6 (pre-AV/GM-buffs) I soloed several GMs/AVs using that combination, and it works just as well when surrounded by hordes of melee-attack mobs.
Currently I've my Scrapper's DA slotted with the equvilant of 3Acc/3Def/1Rech/2Dam using HOs. It's possible to have this at up to 3Acc/3Dam/3Rech/3Def with the right HO combination, and close to that with IOs.
Sorry to be the proverbial pain the the CenSoreD, but as this is a guide, I feel obliged to mention a few things. I dont want to sound like a 'ive played this for ages, therefore I know it all', but ive played this for ages therefore I know it all.
So, here goes.
Your build is a mish mash mix of PvE and PvP
1) You have too many attacks
2) if this is a PvE intended build ( which im guessing your after since the whole whirling sword bit ) then you only need one acc + FA in your attacks. This will allow you to stick 2 rch in your big attacks.
3) Swift+Hurdle is a PvP choice (imo) and Health should be taken for a pure PvE build.
4) Quote:"Air Superiority is nice but the other two are rubbish" - Flight is really NOT a rubbish travel power, and coming from someone who's taken teleport on a scrapper, thats hard to swallow, especially coupled with the fact theres no Super Speed in there.
5) Conserve power on a PvE regen...not really needed.
6) Taking an entire power pool for assualt only is a waste (imo)
Sorry to be overly critical, but BS/reg is one of the best powerset based toons in the game for building a great PvP toon that fares well in PvE too. Other builds you have to make a choice, pvp or pve, but with BS/reg you CAN have both, but im afraid with those power choices, you havent achieved either.
Your regen tree is solid though.
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1) You have too many attacks
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It's my own choice, my build. I did what I like.
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2) if this is a PvE intended build ( which im guessing your after since the whole whirling sword bit ) then you only need one acc + FA in your attacks. This will allow you to stick 2 rch in your big attacks.
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You might be right there...
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3) Swift+Hurdle is a PvP choice (imo) and Health should be taken for a pure PvE build.
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It was a roleplaying and fun choice for me.
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4) Quote:"Air Superiority is nice but the other two are rubbish" - Flight is really NOT a rubbish travel power, and coming from someone who's taken teleport on a scrapper, thats hard to swallow, especially coupled with the fact theres no Super Speed in there.
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I wasn't talking about Fly, but Group Fly and Hover for a Scrapper. And besides, it's MY opinion on the matter. Do with it whatever you want, I don't care.
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5) Conserve power on a PvE regen...not really needed.
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Ever fought Carnie Ring Mistresses with a Broadsword/Regeneration Scrapper? Or very tough arch-villains or giant monsters?
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6) Taking an entire power pool for assualt only is a waste (imo)
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My own choice, and it was an experiment. I like it. Besides, I didn't need another power pool anyway.
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Sorry to be overly critical, but BS/reg is one of the best powerset based toons in the game for building a great PvP toon that fares well in PvE too. Other builds you have to make a choice, pvp or pve, but with BS/reg you CAN have both, but im afraid with those power choices, you havent achieved either.
Your regen tree is solid though.
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You're not overly critical, I'm glad you're commenting. The build I put in the guide was just the build I'm using right now, and it's the build I'm enjoying with both PvE and roleplaying.
When it comes to power choices and needs concept wins imo. How to slot them best is another matter cos mostly i dont know anyone conceptually slotting XD. At start of a guide, a statement as to what a build is about could be stated to avoid any further surmising (although doesnt always).
My BS/regen is having phase shift despite what other guides say! Indigo and a bit of a knives of artemis theme ftw!
More thought into slotting order has probably gone into this build than most others i have seen.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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When it comes to power choices and needs concept wins imo. How to slot them best is another matter cos mostly i dont know anyone conceptually slotting XD. At start of a guide, a statement as to what a build is about could be stated to avoid any further surmising (although doesnt always).
My BS/regen is having phase shift despite what other guides say! Indigo and a bit of a knives of artemis theme ftw!
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Do whatever you like, enjoying your character is the most important
Just saying what i did cos ya would of avoided alot of unnecessary feedback on your choices once ya given what your toon is about.
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Youre a Scrapper, dont be a wuss.
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Most people say this in guides when referring to concealment pool but concealment pool has its uses, not necessarily for escape and debt avoidance.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oh well. It's my first guide, I can make mistakes :P
No guide ever gets away unscaved. I remember when I wrote my first guide to my 50 Fire/Dev....
Anyway fine job and a good read and it always helps to have someone elses take on powers and how they use them. I for one like to read how a player views a power as it helps to fill out a total picture of said.
Bio.
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Youre a Scrapper, dont be a wuss.
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Most people say this in guides when referring to concealment pool but concealment pool has its uses, not necessarily for escape and debt avoidance.
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I recognise that quote...
With the possibility of 1 and a half hours worth of invisibility from the Siren's Call patrol mission, I don't really think there is any need for a Scrapper to take the Concealment pool. Always a matter of opinion though.
Nice guide, Aurrius! The only (small) thing I'll say is that I'd slot IH for recharge before heal, but that's about it.
Thank you FireKitty, it's an honour to hear that from you. (I'm serious there).
And I should've mentioned it, but the slots in my builds are not the actual order I slot them in, it just makes it easier for me to... 'recognise' them when I look at my builder. When I see three heals next to each other and three recharges, and not (for example) recharge, heal, heal, recharge it eases things up a bit. For the eye. I usually slot the recharges in before the heals as well.
And yes, I used that 'You're a scrapper, don't be a wuss' from your guide. I loved it too much to leave it :P
OK gonna throw this in a m8 made this build and i have it too any comments for pvp
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(3), C'ngImp-Dmg/Rchg:53(3), C'ngImp-Acc/Dmg/Rchg:53(5), C'ngImp-Acc/Dmg/EndRdx:53(5), C'ngImp-Dmg/EndRdx/Rchg:53(7)
Level 1: Fast Healing -- Heal-I:50(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-EndRdx/Rchg:53(7), Dct'dW-Heal/Rchg:53(9), Dct'dW-Heal/EndRdx/Rchg:53(9), Dct'dW-Heal:53(11), Dct'dW-Rchg:53(11)
Level 4: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)
Level 6: Build Up -- HO:Membr(A), HO:Membr(15), HO:Membr(15)
Level 8: Parry -- HO:Nucle(A), HO:Nucle(17), HO:Nucle(17), HO:Membr(19), HO:Membr(19), HO:Membr(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-EndRdx/Rchg:53(21), Dct'dW-Heal/Rchg:53(23), Dct'dW-Heal/EndRdx/Rchg:53(23), Dct'dW-Heal:53(25), Dct'dW-Rchg:53(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:53(A), Jump-I:50(45), Jump-I:50(46), Jump-I:50(46)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(43), ULeap-Stlth:50(48)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(27), HO:Golgi(27), Numna-Regen/Rcvry+:53(50)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 20: Maneuvers -- LkGmblr-Rchg+:53(A), EndRdx-I:50(48), EndRdx-I:50(48)
Level 22: Tactics -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 24: Hurdle -- Jump-I:50(A), Jump-I:50(43), Jump-I:50(46)
Level 26: Disembowel -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(31), C'ngImp-Dmg/Rchg:53(33), C'ngImp-Acc/Dmg/Rchg:53(33), C'ngImp-Acc/Dmg/EndRdx:53(33), C'ngImp-Dmg/EndRdx/Rchg:53(34)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx:53(A), Dct'dW-EndRdx/Rchg:53(34), Dct'dW-Heal/Rchg:53(34), Dct'dW-Heal/EndRdx/Rchg:53(36), Dct'dW-Heal:53(36), Dct'dW-Rchg:53(36)
Level 30: Swift -- Run-I:50(A), Run-I:50(43)
Level 32: Head Splitter -- Sciroc-Acc/Dmg:53(A), Sciroc-Dmg/EndRdx:53(37), Sciroc-Dmg/Rchg:53(37), Sciroc-Acc/Rchg:53(37), Sciroc-Acc/Dmg/EndRdx:53(39), RechRdx-I:50(39)
Level 35: Stamina -- EndMod-I:50(A), EndMod-I:50(39), EndMod-I:50(40)
Level 38: Moment of Glory -- ResDam-I:50(A), DefBuff-I:50(40), DefBuff-I:50(40), DefBuff-I:50(42), LkGmblr-Rchg+:53(50)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Resilience -- ImpSkn-Status:30(A)
Level 49: Super Speed -- HO:Micro(A), HO:Micro(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
+3.13% Defense(AoE)
+23% Enhancement(Accuracy)
+12% Enhancement(Heal)
+47.5% Enhancement(RechargeTime)
+30.1 (2.25%) HitPoints
+MezResist(Confused) (Mag 30%)
+MezResist(Held) (Mag 30%)
+MezResist(Immobilize) (Mag 34.4%)
+MezResist(Sleep) (Mag 30%)
+MezResist(Stun) (Mag 30%)
+MezResist(Terrorized) (Mag 36.6%)
+10% Regeneration
+3.78% Resistance(Fire)
+3.78% Resistance(Cold)
+3.13% Resistance(Negative)
+3.78% Resistance(Toxic)
+8.78% Resistance(Psionic)
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Set Bonuses:
Crushing Impact
(Hack)
+MezResist(Immobilize) (Mag 2.2%)
+15.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
+2.5% Resistance(Psionic)
Doctored Wounds
(Reconstruction)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
+1.26% Res(Toxic, Psi)
Doctored Wounds
(Dull Pain)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
+1.26% Res(Toxic, Psi)
Luck of the Gambler
(Combat Jumping)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Crushing Impact
(Disembowel)
+MezResist(Immobilize) (Mag 2.2%)
+15.1 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
+2.5% Resistance(Psionic)
Doctored Wounds
(Instant Healing)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
+1.26% Res(Toxic, Psi)
Scirocco's Dervish
(Head Splitter)
+10% Regeneration
+3.13% Resistance(Negative)
+9% Enhancement(Accuracy)
+3.13% Defense(AoE)
Luck of the Gambler
(Moment of Glory)
+7.5% Enhancement(RechargeTime)
Impervious Skin
(Resilience)
+MezResist(Confused) (Mag 30%), +MezResist(Held) (Mag 30%), +MezResist(Immobilize) (Mag 30%), +MezResist(Sleep) (Mag 30%), +MezResist(Stun) (Mag 30%), +MezResist(Terrorized) (Mag 30%)
Code:
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keep my attacks rech down to the minimumn.
thanks for the guide!
Post deleted by GhostRaptor

to just say this build sucks with no resoning behind what you've said is just plain rude i posted the build to try and help also my reson for this build is as follows
Conclusion
"Right managed to get Perma DP theres gonna be the odd mo it aint perma (sometimes the 20 secs hasten needs to recharge will cause a small delay in perma DP) My attacks also rech very quickly for example if needed I can just use Disembowl and Headsplitter to juggle my opponent and 1 of the attacks will of recharged as the other one is animating, ive got super parry im not sure how many times i can stack it tho im thinking its 3 times it has a recharge of .91sec now, and gives me a nice hefty boost to def if i chain it into my Headplit/dis chain. Perma DP gives me like 2300HP constant DROOLS, coupled with IH every now and again, ill be miffed if anything without -regen or trollers/domi kills me easily.
1 thing i dont like is the fact I have no ranged attack whatsoever meaning if peeps runs theres a chance i wont kill them, the ways round this would of been to either pick up Laser beam eyes (i have this atm and although useful its Rare its been my finisher) or pick up the fear pool instead of leadership id still be able to get the rech i wanted (id lose Luck of the gambler in manuvers) thru Glimpse of the abyss in the fear, think id lose 1 percent over all, However with the new stealth IOs even your bog standard toon will be harder to spot in zones like Sirens so i want all the +per i can get and +tohit so i can guarantee a smack thru villains tier 9s. I was a hard choice in the end but i think ive made the right one."
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to just say this build sucks with no resoning behind what you've said is just plain rude i posted the build to try and help also my reson for this build is as follows
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Okay Sry - so let me say it this way - what is ur secondary ? Nothing oder Regeneration?

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to just say this build sucks with no resoning behind what you've said is just plain rude i posted the build to try and help also my reson for this build is as follows
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Okay Sry - so let me say it this way - what is ur secondary ? Nothing oder Regeneration?
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Its not my own cup of tea, apart from costing far too much but I don't see a great deal wrong with it... no what I do see wrong is just down to personal choice, I'd prefer to max regen/recovery/recharge rather than just recharge.
So specifically what do you see wrong with it?
that is the point the Regenrationrate is not higher than the rate of a stone tank
damn my Regen is about 60hp/s not only 28hp/s without DP&IH
bad slotet regenskills...on and on

I just thought i'd add my build to this as it's a PvP build that works well in PvE. A prime example of Serio's comment.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Paradox: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1: Fast Healing -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal/Rchg:40(9), Mrcl-Heal/EndRdx/Rchg:40(45)
Level 2: Reconstruction -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(9), Numna-Heal/EndRdx:50(11), Numna-EndRdx/Rchg:50(11), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx/Rchg:50(34)
Level 4: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(15), P'Shift-End%:50(15)
Level 6: Slice -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(17), Sciroc-Dmg/Rchg:50(17), Sciroc-Acc/Rchg:50(19), C'ngBlow-Acc/Dmg:50(19), C'ngBlow-Acc/Rchg:50(21)
Level 8: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(23)
Level 10: Dull Pain -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(23), Numna-Heal/EndRdx:50(25), Numna-EndRdx/Rchg:50(25), Numna-Heal/Rchg:50(27), Numna-Heal/EndRdx/Rchg:50(27)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(29)
Level 14: Super Speed -- Run-I:50(A), Run-I:50(31)
Level 16: Integration -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Numna-EndRdx/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(34)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(33), Numna-Heal:50(33), Numna-Regen/Rcvry+:50(46)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(33), P'Shift-End%:50(34)
Level 24: Resilience -- ResDam-I:50(A)
Level 26: Disembowel -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 28: Instant Healing -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(29), Numna-EndRdx/Rchg:50(37), Numna-Heal/EndRdx:50(39), Numna-Heal/Rchg:50(39), Numna-Heal/EndRdx/Rchg:50(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(40)
Level 32: Head Splitter -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(40), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), M'Strk-Acc/EndRdx:50(42)
Level 35: Super Jump -- Jump-I:50(A)
Level 38: Moment of Glory -- DefBuff-I:50(A), DefBuff-I:50(43), ResDam-I:50(43), ResDam-I:50(43), LkGmblr-Rchg+:50(45), RechRdx-I:50(48)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(46), ImpArm-ResDam:40(46)
Level 47: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit/EndRdx/Rchg:50(48), AdjTgt-EndRdx/Rchg:50(50), AdjTgt-ToHit/EndRdx:50(50), Rec'dRet-Pcptn:20(50)
Level 49: Parry -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
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[ QUOTE ]
that is the point the Regenrationrate is not higher than the rate of a stone tank
damn my Regen is about 60hp/s not only 28hp/s without DP&IH
bad slotet regenskills...on and on
[/ QUOTE ]
Just done a couple of builds and TBH I'd have to throw out too much utility to get that sort of regen. (slight exageration true...) Particularly slotting powers that don't need over slotting just to up my max health... looking at your last posted build it still didn't look like that but you know I'm a scrapper I'd much prefer to put extra damage or slots and even procs in my attacks rather than dumping six slots into stamina or QR. Neither of which truly benefit, costs more and mean other more worthy powers are left short. Me I'd prefer to do more damage and kill the mob faster than have better regen so it won't matter when the mob hits me...
Thing here is OPs build goes down one line, that of max recharge, yours goes down the line of max regen, mine will be somewhere in the middle. A reference build I found on the US forums was down the line of maximum recovery. None is wrong its just down to personal preference.
Welcome to Aurrius' guide to the Broadsword/Regeneration Scrapper!
This is my very first guide, and I will explain both Broadsword and Regeneration in it.
Wish me luck!
I will rate all powers from each power set from 1 to 5 and give an explanation of them, dive into the pool, the ancillary pools and last but not least Ill give you the build that I am currently using on my level 50 Broadsword/Regeneration/Body Mastery Scrapper named Aurrius Valorum, on the EU Union server.
[u]Broadsword[u]
Hack
Type: Click
Available: Level 1
Effect: Melee High damage (lethal), Foe -DEF
Endurance cost: 8,53
Recharge: 8 seconds
Description: Great power. Very high damage (especially at low levels), not that much lower than Disembowel. The animation is very quick, and (as stated earlier) the damage is high, which makes up for the long recharge.
Recommended slotting: 3xDamage 2xAccuracy 1xRecharge Reduction
Overall rating: 4
Slash
Type: Click
Available: Level 1
Effect: Melee Moderate damage (lethal), Foe -DEF
Endurance cost: 5,2
Recharge: 4 seconds
Description: Rather quick attack, useful as a filler at lower levels. I suggest you take this at lower level, and respec Hack in as a replacement at about level 26 (when you have more attacks).
Recommended slotting: 3xDamage 2xAccuracy 1xRecharge Reduction (if you can afford the slots)
Overall rating: 3
Slice
Type: Click
Available: Level 2
Effect: Melee (Cone) Moderate damage (lethal), Foe -DEF
Endurance cost: 8,53
Recharge: 6 seconds
Description: Great power. It has decent damage, a very large cone. What else do you want?
Recommended slotting: 3xDamage 2xAccuracy 1xRecharge
Overall rating: 4
Build Up
Type: Click
Available: Level 6
Effect: Self +100% damage, +20% accuracy
Endurance cost: 5,2
Recharge: 90 seconds
Description: Good power, but necessary for Broadsword.
Recommended slotting: 3xRecharge Reduction 1-3xToHit buff (if you can afford the slots)
Overall rating: 3
Parry
Type: Click
Available: Level 8
Effect: Melee Minor damage (lethal), Self +DEF(Melee, lethal)
Endurance cost: 4,37
Recharge: 3 seconds
Description: Although I personally found it rather useless until the higher levels, most people tend to take this at lower levels (usually at level 8 or 10), because the extra defence helps very nicely against Bosses, Elite Bosses and those kind of things. It gives you extra survivability (especially if youre secondary is Regeneration).
Recommended slotting: 1xAccuracy 3xDefence Buff (if you can afford the slots)
Overall rating: 3
Confront
Type: Click
Available: Level 12
Effect: Ranged, Foe Taunt
Endurance cost: --
Recharge: 3 seconds
Description: A standard taunt. You shouldnt be taking this, unless you want to be a tanking Scrapper. Which you are not, since you should take Regeneration as a secondary!
Recommended slotting: 1xAccuracy
Overall rating: 1
Whirling Sword
Type: Click
Available: Level 18
Effect: Melee (PBAoE) Moderate damage (lethal), Foe -DEF
Endurance cost: 13
Recharge: 14 seconds
Description: A very good PBAoE damaging power. Although its radius isnt that large, it deals slightly more damage than Slice and if you are reasonably good at keeping enemies near you will love this.
Recommended slotting: 3xDamage 2xAccuracy 1xRecharge Reduction/1xEndurance Reduction (depends on your secondary, can your endurance handle this?)
Overall rating: 5
Disembowel
Type: Click
Available: Level 26
Effect: Melee Superior damage (lethal), Foe Knock-up, Foe DEF
Endurance cost: 10,2
Recharge: 10 seconds
Description: Your awesomeness will take a huge leap here. Disembowel deals great damage on a single target and usually sends them flying through the air. Slot it for damage and recharge and people will start to dislike you.
Recommended slotting: 3xDamage 2xAccuracy 1xRecharge Reduction/1xEndurance Reduction (depends on your secondary, can your endurance handle this?)
Overall rating: 5
Head Splitter
Type: Click
Available: Level 32
Effect: Melee (Cone) Extreme damage (lethal), Foe Knockback, Foe DEF
Endurance cost: 13,5
Recharge: 14 seconds
Description: Take it, use it, love it. Head Splitter is the epitome of what every Scrapper aspires to be. It deals massive damage to a single target and it can also damage multiple targets in a very, very narrow cone. I recommend attempting to line the enemies up and then using this, then laugh at them suffering. Head Splitter has a greater chance to score a critical strike than the other Broadsword powers.
Recommended slotting: 3xDamage 2xAccuracy 1xRecharge Reduction/1xEndurance Reduction (depends on your secondary, can your endurance handle this?)
Overall rating: 5
[u]Regeneration[u]
Fast Healing
Type: Auto
Available: Level 1
Effect: +75% regeneration
Endurance Cost: --
Recharge: --
Description: You have no choice but to take this. Its a nice power, and can really reduce your downtime between fights.
Recommended slotting: 3xHeal (if you can afford the slots)
Overall rating: 3
Reconstruction
Type: Click
Available: Level 2
Effect: Self 25% heal, Res(toxic)
Endurance Cost: 10,4
Recharge: 60 seconds
Duration: 60 seconds
Description: One of the best self heals in the game. Triple slot it for both heal and recharge reduction, and youll have a 50% heal every 30 seconds. Increases your survivability by a massive amount.
Recommended slotting: 3xHeal 3xRecharge Reduction
Overall rating: 5
Quick Recovery
Type: Auto
Available: Level 4
Effect: +30% recovery
Endurance Cost: --
Recharge: --
Description: Take it, love it.
Recommended slotting: 3xEndurance Modification
Overall rating: 5
Dull Pain
Type: Click
Available: Level 10
Effect: Self +40% max HP, 40% heal
Endurance Cost: 10,4
Recharge: 360 seconds
Duration: 120 seconds
Description: Although some people can go without it, I highly recommend you take it. Its great for mitigating an alpha strike of any sort. Dull Pain will increase your maximum HP and also heal you in such way that you will have the same percentage of health with your new maximum HP as you did before.
Recommended slotting: 3xHeal 3xRecharge Reduction (if you can afford the slots, one or two Recharge Reductions are alright as well)
Overall rating: 4
Integration
Type: Toggle
Available: Level 16
Effect: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +150% regeneration
Endurance Cost: 0,26 endurance per second
Recharge: 10 seconds
Description: As you noticed, this is your status resistance toggle. It also gives you a very good portion of regeneration. Take it, love it.
Recommended slotting: 3xHeal 1-2xEndurance Reduction (if you can afford the slots)
Overall rating: 4
Resilience
Type: Auto
Available: Level 20
Effect: Self +Res(Disorient, smashing, lethal, toxic)
Endurance Cost: --
Recharge: --
Description: This is an auto power which gives you very minor resistance to smashing, lethal and toxic damage. The good thing about it is that it gives you resistance against Disorients, meaning that all Disorient effects on you will have their duration shortened by a huge amount. Example: if you use an Awaken, you will be Disoriented for about a second, instead of the usual 10 seconds, or whatever it is. This is a very debatable power. You probably wont notice a difference if you dont fight enemies with a lot of stuns, or if you dont use Awakens. Only take it if you have spare power slots.
Recommended slotting: 1xResistance
Overall rating: 2
Instant Healing
Type: Click
Available: Level 28
Effect: Self +800% regeneration
Endurance Cost: 10,4
Recharge: 650 seconds
Duration: 90 seconds
Description: Godmode. Most enemies wont be able to hit through your massive regeneration, and many people consider this the godmode power of Regeneration, instead of Moment of Glory. Activate it in the middle of a tough battle, or right before that battle. Dont use it right before dying, because it wont save you from that.
Recommended slotting: 3xHeal 3xRecharge Reduction
Overall rating: 5
Revive
Type: Click
Available: Level 35
Effect: Self resurrection, 75% heal, 50% endurance, 20 second debt protection
Endurance Cost: --
Recharge: 300 seconds
Description: Debatable power, just like Resilience. If you plan on dying a lot, take it. If you dont plan on dying, dont take it, or leave it till your late 40s like I did.
Recommended slotting: 1xRecharge Reduction/Heal
Overall rating: 1
Moment of Glory
Type: Click
Available: Level 38
Effect: Self +Res(All damage but psionics), +Def (All damage but psionics), +recovery, -HP, -regeneration
Endurance Cost: 2,6
Recharge: 1000 seconds
Duration: 195 seconds
Description: The pinnacle of what Regeneration should NOT be. This power gives you good defence and resistance (if slotted right), but it lowers your hit points to about 20% and makes you unable to regenerate health or heal. Some people love it, some dont. I dont. I found that enemies hit through it way too easily, and the damage resistance doesnt help when you only have a couple of hundred hit points left.
Recommended slotting: 1xResistance 1-3xRecharge Reduction (if you can afford the slots) 1-3xDefence (if you can afford the slots)
Overall rating: 2
[u]Power pools[u]
Dont worry, these are just my opinions. If you like a pool that I dont, feel free to take it by any means.
Concealment
Although it can be nice to be able to stealth allies, or be stealthed yourself, I personally dont like it and I dont recommend it. Youre a Scrapper, dont be a wuss.
Fighting
Boxing and Kick are worthless, the +Res and +Def from Tough and Weave can be handy if you dont think your survivability is high enough (for example, when youre Regeneration like I suggested and you think you need more smashing/lethal resistance or defence).
Fitness
Recommended for any build, even for a Regeneration build. The +recovery for Stamina adds up nicely with Quick Recovery. And if youre Broadsword, Dark Melee or any other endurance-heavy build, both Quick Recovery and Stamina are a must.
Flight
Me likey, but slow. Air Superiority is nice but the other two are rubbish. Take Fly if you want to as your travel power.
Leadership
Can be useful for both PvE and PvP, with some extra damage (nice for allies), accuracy and perception. Dont bother picking up Maneuvers or Vengeance, unless you do the Statesmans Task Force each day and people die a lot. If youre Regeneration, you can take the extra hit on your endurance with relative ease.
Leaping
Very nice travel power, and Combat Jumping gives you a little defence and a bit of extra jumping height/speed. Jump Kick isnt worth a thing, and Acrobatics is handy if you dont have knockback protection (basically, if you have Dark Armour).
Medicine
Only take it if youre Invulnerability or Super Reflexes.
Presence
Do I really have to waste words on this pool? Yes? Alright... rubbish. You dont want to control the opponent. Youre a Scrapper, all you want is to kill kill kill!
Speed
Super Speed is a decent travel power, very fast, though the lack of height bothers me. Hasten is a must for a Broadsword/Regeneration build, and I recommend it for any build.
Teleportation
My travel power of choice for a /Regeneration build with Quick Recovery and Stamina. Very fast, though a direct pain in the [censored] with lag. Recall Friend is very team-friendly. Teleport Foe can be handy for pulling, and Team Teleport is just well, a waste of a power slot.
[u]Ancillary pools[u]
I have to admit that I have no experience at all with both Darkness Mastery and Weapons Mastery, but I do love Body Mastery. Its also the Ancillary pool I recommend.
Conserve Power: good if you have endurance issues, and its great against Malta Sappers or Carnie Ring Mistresses.
Focused Accuracy: take it, love it. Its quite heavy on the endurance, but the +perception and +accuracy make up for it.
Laser Beam Eyes: if you want another attack, take it. Its a nice combination with Focus (from Claws) or Impale (Spines).
Energy Torrent: no comment
[u]Sample build[u]
Here you have Aurrius Valorums current PvE build, as I never PvP I dont have a PvP build hanging around. Good luck!
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Aurrius Valorum: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(11)
Level 1: Fast Healing -- Heal(A), Heal(40), Heal(43)
Level 2: Slice -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(11)
Level 4: Reconstruction -- Heal(A), Heal(13), Heal(13), RechRdx(15), RechRdx(15), RechRdx(17)
Level 6: Build Up -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 8: Quick Recovery -- EndMod(A), EndMod(25), EndMod(25)
Level 10: Dull Pain -- Heal(A), Heal(34), Heal(36), RechRdx(36), RechRdx(36), RechRdx(37)
Level 12: Recall Friend -- Range(A)
Level 14: Teleport -- Range(A), Range(45), Range(45)
Level 16: Integration -- Heal(A), Heal(17), Heal(23), EndRdx(45)
Level 18: Whirling Sword -- Dmg(A), Dmg(19), Dmg(19), Acc(21), Acc(21), RechRdx(23)
Level 20: Swift -- Run(A)
Level 22: Hurdle -- Jump(A)
Level 24: Stamina -- EndMod(A), EndMod(31), EndMod(31)
Level 26: Disembowel -- Dmg(A), Dmg(27), Dmg(27), Acc(29), Acc(29), RechRdx(31)
Level 28: Instant Healing -- Heal(A), Heal(39), Heal(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 30: Parry -- Acc(A), DefBuff(46), DefBuff(46), DefBuff(46)
Level 32: Head Splitter -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
Level 35: Hasten -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 38: Assault -- EndRdx(A), EndRdx(48)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(42), ToHit(43), ToHit(43)
Level 44: Resilience -- ResDam(A)
Level 47: Revive -- RechRdx(A), RechRdx(50)
Level 49: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx(A)
Big thanks to:
[u]Cryptic Studios[u] for creating this wonderful game
[u]Midnight[u] for creating the character builder with accurate and up-to-date data.
[u]FireKitty[u] for posting this guide to Regeneration for Scrappers.
[u]Well then, this was Aurrius guide to the Broadsword/Regeneration Scrapper! I hope it has helped some of you, and I certainly hope you all have constructive criticism. It was a great pleasure to make... I might do this more often.[u]
THANK YOU ALL FOR READING THIS!!